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Ham Creature Sam🍖

@the_MegaByte

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A Being of Ham | Currently developing #RiftedWorlds | Public Email: sam.megabyte @gmail .com

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Joined May 2016
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@the_MegaByte
Ham Creature Sam🍖
10 months
Everyone, the Steam page for Rifted Worlds just got approved this morning! If you could drop a wishlist, that would make my day! You can find it in my bio.
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@the_MegaByte
Ham Creature Sam🍖
3 years
Trees can now be chopped at multiple heights, creating platforms! The Z-depth conversion is slowly, but steadily progressing. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
Freezing the water feels so satisfying after the combat rework. I haven't shown this mechanic in a long time, I'm pretty sure. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
1 year
Finally, you can fulfill your fantasy of being a terrible houseguest! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
2 years
With a keen eye and a bit of skillful platforming, you can pull off sequence breaks! I've always liked having stuff like this in games. #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
7 months
Shield augments will now show up on your character! The buckler will allow you to block projectiles with weapon attacks! Following up my last post, I've repurposed my ancient shield code to work on the modern build. #GameMaker
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@the_MegaByte
Ham Creature Sam🍖
1 year
You can turn trees into platforms by chopping them at different heights! Thought I'd show this off again with another sequence break I found. #gamedev #indiedev #pixelart
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@the_MegaByte
Ham Creature Sam🍖
3 years
Should the wall jump be an unlockable? Maybe I'll add a secret way to get it early... #gamedev #indiedev #gamemaker #indiegamedev #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
You might occasionally find a lockbox... If you have a key to open it, you could potentially get an item with a powerful modifier! #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
I've tried adding a false shadow at the height you jumped from to help better gauge depth perception. My hope especially is that it helps with platforming along the Y-Axis. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
4 years
#PitchYaGame Rifted Worlds is an Action RPG where YOU create the overworld! Your character build revolves around the gear you collect, alongside the world itself acting as a skill tree! #gamedev #indiedev #gamemaker #gamemakerstudio2 #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
6 years
I love making these sorts of environmental effects. #gamedev #indiedev #gamemaker
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@the_MegaByte
Ham Creature Sam🍖
2 years
Here's a look at the new inventory screen, and reimplemented augments! #gamedev #indiedev #gamedesign #gamedevelopment #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
10 months
Dropping trees onto enemies will stun them! Use the environment to your advantage! #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
9 months
Cut down a tree by accident? The watering can will restore or regrow almost anything you destroy! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
10 months
Reposting this small sequence break I found. Sometimes these are intentional, but a lot of them sneak through! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
1 year
The watering can will restore chopped trees and other destroyed objects! This was an idea someone had a few years back. #gamedev #indiedev #pixelart #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
9 months
You can perform a dash jump, Mega Man X-style! If you then jump right before landing, you will maintain the momentum, allowing for a sequence of bunny hops! That was a bug I decided to keep in. #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
10 months
The Guillotine is a giant axe the Reborn Blade can transform into! You will find data for various new weapon forms throughout the game! #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
2 years
Be careful when using elemental effects on slimes, as they will adopt them! #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
3 years
There is a bug that lets you extend your dash jump by jumping right before you land... This bug is now a feature. #gamedev #indiedev #gamemaker #indiegamedev #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
1 year
Irrefutable evidence that trees are, in fact, capable of flight! #gamedev #indiedev #pixelart
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@the_MegaByte
Ham Creature Sam🍖
3 years
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@the_MegaByte
Ham Creature Sam🍖
1 year
You can assign different weapons to each attack, effectively creating your own moveset! #gamedev #indiedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
4 years
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@the_MegaByte
Ham Creature Sam🍖
11 months
So I decided to make these props affected by knockback, and uh... Now this is possible! #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
5 years
The overworld creator now doubles as a skill tree! Still work in progress, but I really wanted to show this off today. #gamedev #indiedev #gamemaker #indiegame #indiegames #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
2 years
Here we have a falling bridge! How about we use that to our advantage? #gamedev #indiedev #gamedesign #gamedevelopment #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
9 months
Elemental augments will affect the environment in different ways, such as ice freezing over water! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
2 years
I've started to add spells! This one here's a basic projectile, the Crystal Bullet. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
7 months
The Guillotine's moveset is filled with slow, wide-swinging attacks! You're still quite mobile, even with a weapon like this, so go nuts! #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
1 year
I've tried adding squash and stretch for jumps and some other actions! #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
3 years
A Z-depth system is being implemented! Man, it's been too long since the last update. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
Your augments might spawn with consumable modifiers, where destroying them will grant some sort of benefit, like healing! You may be hesitant to lose your equipment, but in a pinch, it might save your life... #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
1 year
This massive, oversized axe is a brand new weapon! The moveset is still a work in progress, but I really wanted to get this out today. #gamedev #indiedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
11 months
These falling tiles will also be stopped with ice! Useful for situations like this. #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
2 years
I've been dying inside for a while trying to fix my culling system, though I think I've almost got it; the Z-depth just made it way harder to figure out. So for now, have some ladder parkour! #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
9 months
I wanted to try giving the basic damage-up augments a little extra flair, so they'll now show up in the hitspark animations! #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
2 years
The newly modified dash attack is really satisfying to use! I don't have a lot that's ready to show right now, but I hope that will change. #gamedev #indiedev #gamemaker #indiegamedev #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
I've been adding more spells! You can pull enemies in with the Black Hole, clustering them up to hit them with the Stellar Collision! It's almost Christmas, so here's something completely unrelated. #gamedev #indiedev #gamemaker #gamedesign #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
1 year
Dropping trees and such onto enemies will stun them! Following up my last tweet where I said I wanted to add this. Personally, I think it feels really good! #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
7 months
Repost time! I had accidentally turned the Guillotine into a jackhammer back when I was developing it. This post is also serving as a test to see how engagement does without hashtags.
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@the_MegaByte
Ham Creature Sam🍖
11 months
To help with depth perception, a little white circle will appear at the height you jumped at! #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
9 months
Out of MP for spells? You can regain it by attacking enemies with weapons! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
1 year
You can now place markers on the map! Perfect for remembering where something is, or drawing smiley faces. #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
I've been experimenting with vertical knockback! It might still need work, but it sounded fun. Also shown here is the Bursting Palm spell, and a special augment that deals extra damage to midair enemies! #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
I've added augments that summon familiars! Here we have the Flying Dagger and Sniper Crystal, which will actively attack enemies. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
1 year
In my effort to rebalance, I've completely overtuned the launch modifier, resulting in this when stacked multiple times. #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
4 years
The sky now reflects off the water! A transparency bug with a puddle led me down this rabbit hole. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour
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@the_MegaByte
Ham Creature Sam🍖
9 months
Attending another family reunion for Christmas this year? Follow this instructional video, and you'll be sure to spice things up for an unforgettable occasion! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
1 year
Here's an earlier video where I accidentally turned the axe into a jackhammer. #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
11 months
Dashing through enemies will inflict a vulnerability debuff, causing your attacks to deal more damage! This now officially marks the first time I've ever directly reposted an old tweet. #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
10 months
Attacking a burning enemy will let out a burst of fire, dealing extra damage and spreading it further! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
7 months
The launch modifier can get pretty ridiculous when stacked multiple times! Another older clip while I'm still working on stuff. #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
9 months
The map creator will double as a skill tree! Decide which perks you choose with care, as your placed map tiles will lock into place once the terminal is activated! #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
10 months
Hitting enemies in the back will deal extra damage; use stun effects alongside it for a highly potent combo! Also, if you missed the big news, the Steam page just went up! You can find it in my bio. #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
9 months
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@the_MegaByte
Ham Creature Sam🍖
4 years
I finally added potions! My 21st birthday was yesterday, so it made some thematic sense. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour
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@the_MegaByte
Ham Creature Sam🍖
5 years
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@the_MegaByte
Ham Creature Sam🍖
4 years
Certain chests will let you choose one of multiple items! Still a work in progress, but it conveys the idea. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
5 years
Cliffs now have depth! You can dash across, fall down, and projectiles will act accordingly. #gamedev #indiedev #gamemaker #indiegame #indiegames #pixelart #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
2 years
The minimap was reimplemented! When you stand by bridges, it will show up. While it is something I've shown off a long time ago, I figured a lot of you haven't seen it yet. #gamedev #indiedev #gamedesign #gamedevelopment #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
4 years
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@the_MegaByte
Ham Creature Sam🍖
7 months
I gave the enemy projectiles cool little trails. That is the whole tweet. #GameMaker
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@the_MegaByte
Ham Creature Sam🍖
1 year
Dashing through enemies will inflict a vulnerability debuff, making your attacks do more damage! Shockingly, I don't think I ever directly tweeted about this before, and it's one of the game's oldest mechanics. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
4 years
Got a rough cutscene with some new dialog boxes! #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour
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@the_MegaByte
Ham Creature Sam🍖
3 years
I'm shifting my development focus back to combat! I've expanded the weapon moveset, including a new dash attack, and more enemies are (finally) being reimplemented! #gamedev #indiedev #gamemaker #indiegamedev #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
4 years
A lot of tiles will now have chests that unlock when all the enemies are defeated! #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour
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@the_MegaByte
Ham Creature Sam🍖
4 years
Exploring caves and testing out the new planetoid weapon! #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour
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@the_MegaByte
Ham Creature Sam🍖
8 months
The minimap will appear when you get close to a bridge connecting to another tile! (Also combat because I got distracted) #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
2 years
Electricity will now prevent enemies from falling, and ice will slow their descent! This will make it much easier to strike enemies after knocking them into the air. You also deal more damage to midair targets. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
6 years
This bug... It has potential. #gamedev #indiedev #gamemaker
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@the_MegaByte
Ham Creature Sam🍖
10 months
Here's the newly revamped title screen, with a fancy zoom out animation! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
6 years
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@the_MegaByte
Ham Creature Sam🍖
1 year
Wandering around a fairy village at night! Their homes are loosely inspired by birdhouses. While I have shown this area before, I gave the visuals a little bit of a facelift! #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
3 years
So I thought a wall jump would be at least worth testing. Even without, your horizontal mobility is utterly insane! Between that and accounting for depth perception, level design will be... Interesting. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
4 years
Been playing around a bit with visual indicators. Harpies have clear lines of attack, and enemies tagged with the dash now have reticles on them! #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
Bouncy mushrooms! Each biome will add some sort of feature to the world once in place. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
5 years
I expanded the equipment! Augments can be equipped onto weapons or armor. #gamedev #indiedev #gamemaker #indiegame #indiegames #pixelart #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
7 months
Sure, you could solve this puzzle the intended way... - OR - you could trick an enemy into solving it for you! #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
8 months
Feeling bad about the destruction you caused at the dinner table? The watering can will now restore smaller props as well! Now nobody will ever know that you're a terrible person. #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
4 years
My first indie dev hour! Offensive augments applied to the body now affect your dash. I also added harpies to the game. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour
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@the_MegaByte
Ham Creature Sam🍖
8 months
I added cable barriers that gently sway in the wind! These should make Atlas City feel less like a death trap for the people who used to live here. #gamedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
4 years
Your hair color now changes in accordance to the elemental stone equipped on your body! #gamedev #indiedev #gamemaker #gamemakerstudio2 #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
1 year
The Repeaters are a set of automatic pistols! This is the first dedicated ranged weapon I've added that isn't a spell. #gamedev #indiedev
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@the_MegaByte
Ham Creature Sam🍖
1 year
Here's the animation for collecting new world data, to be later placed onto the overworld map! #gamedev #indiedev #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
4 years
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@the_MegaByte
Ham Creature Sam🍖
2 years
Here's the fixed culling system! Turns out I overthought this immensely. I know it may not be super exciting, but it's been a throne in my side for a good while now, so I'm showing it, darn it! #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
5 years
Waterfall update: Tried making them misty... Apparently I don't understand mist nor waterfalls. #gamedev #indiedev #gamemaker #pixelart
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@the_MegaByte
Ham Creature Sam🍖
5 years
Here's the updated inventory. On top of just polish, I added lore to the weapons as well! #gamedev #indiedev #gamemaker #indiegame #indiegames #pixelart #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
5 years
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@the_MegaByte
Ham Creature Sam🍖
6 years
I've been making interchangeable biomes! #gamedev #indiedev #gamemaker
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@the_MegaByte
Ham Creature Sam🍖
5 years
A minimap now shows up when you're by the bridges! #gamedev #indiedev #gamemaker
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@the_MegaByte
Ham Creature Sam🍖
4 years
This is a bug that causes an elemental dash to transfer its effects to a weapon you are charging. Honestly? I kinda like it, I might keep this one in. #gamedev #indiedev #gamemaker #gamemakerstudio2 #indiedevhour
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@the_MegaByte
Ham Creature Sam🍖
1 year
The Atlas ruins got a slight upgrade, mainly in the form of trim around roofs and walkways! I didn't feel it was very clear that they were technologically advanced, so I'm trying a somewhat sleeker look. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
2 years
I decided to rework the water effects so they won't blend in with the sky anymore. Whatchu think? #gamedev #indiedev #gamedesign #gamedevelopment #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
1 year
Equipped augments will now build up mana crystals, the game's currency, as you defeat enemies! You can collect them by destroying the augment. #gamedev #indiedev #gamemaker #gamedesign #pixelart #screenshotsaturday #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
4 years
The Thunder Stone augment will stun enemies! I also revamped the hitsparks. #gamedev #indiedev #gamemaker #indiegame #indiegames #pixelart #screenshotsaturday
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@the_MegaByte
Ham Creature Sam🍖
1 year
I've been rebalancing spells! Here's a little compilation showcasing them in action. #gamedev #indiedev #gamemaker #gamedesign #indiedevhour #riftedworlds
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@the_MegaByte
Ham Creature Sam🍖
6 years
You can build the overworld! You find pieces throughout, and they can be laid out in any way they fit. #gamedev #indiedev #gamemaker #screenshotsaturday
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