Here’s how I used to explain camera blocking to students. I showed them this step-keyed animation scene staged in different ways. Often students, would present their scenes in a neutral way, often with poor composition and flat staging. Perhaps something like this -
Quadrupeds in games are tricky, here’s the default locomotion set of Bento the dog from Somerville. The gaits are 1 walk, 2 trots and 4 x gallops all with left/right turn and incline/decline variants.
#animation
#gameanimation
#quadrupeds
Here's the same animation but presented as a wide establishing shot, then a series of over-the-shoulders. It’s basic but works a lot better than before. The characters look more appealing in 3/4, we can read their expressions better & we know who to focus on at different points.
Here I start with a close up on the boy character and add a point of view shot as he looks to the girl, now the audience are encouraged to see him as the protagonist in the scene. Their empathy for him will be stronger, giving his emotions and eventual rejection more weight.
If we look at the camera placement you can see that the camera stays the same side of the characters. There is an invisible line between the characters called an axis of action and, to avoid confusion, we keep the camera on the same side of this line.
From our basic example we can start to plus it, enhancing the story with subtle changes. Here the shots gradually get tighter during the sequence ending up with singles on the two characters. This gives the middle part of the scene more intensity.
It’s interesting to experiment with the establishing shot, it can have a big affect on the sequence. Here, starting with a shot on the café sign emphasises the location.
Here I have the camera on the wrong side of the line. The characters now face the same way over the two shots which feels odd. I was always frustrated this ‘wrong’ version wasn't as jarring as I’d hoped. I think because we have the table and other character to orient ourselves.
@tvaziri
I created some initial animation tests which were used to convince Christopher Nolan to use CG for the Batpod. In these I wanted to show how much more movement the Batpod could have compared to the practical version so my version is quite wobbly.
Made this to demonstrate the difference between a direct inbetween and one favouring the first pose. All the eye darts take two frames. Ones before the blink are direct inbetweens, favours after. The favours not only appear smoother but have more life to them too.
@imdead021
There is parallax when the camera moves so there’s parallax in a dolly, none in a zoom. The high focal length of the zoom flattens out the image too so there is less perspective between foreground and background.
I've also added dollies to the shots where the boy puts his head on his hands - emphasising his dreamy reverie. I use a stronger up shot on the girl as she stands and shoot the boy in a down shot, which gives her a greater feeling of dominance.
#FossilFriday
Rig testing almost complete. Over the next weeks and months I’ll be animating Sophie the Stegosaurus based upon the scanned skeleton very generously provided to me by Paul Barret of the
@NHM_London
. I’ll be posting my progress and citing references here on Twitter.
#ThyreophoranThursday
It was quite tricky to minimise the flex of Sophie’s spine during the walk. One solution I found was to raise the hip on the side of the lifted leg (during the swing phase of the walk).
More legs than I’m currently used to but my new colleague, Cooper, came into the lab to see how things work. Normally he’ll be playing a more supervisory role.
@tvaziri
How about a collaboration? This shot of Spiderman swinging down 6th Ave was prevised as 3 separate shots, the director didn’t like it, so I combined them into one and restaged it as a tracking shot, the first section is my animation, during the last fall Jackie Koehler takes over
To put this movement into Sophie’s walk is pure speculation, there is no evidence that stegosaurus did this. But I quite like that it solves a problem as well hints at the underlying link between birds and dinosaurs.
@DaveDexterMusic
I believe so, these terms initially described camera equipment but are now a language enabling filmmakers to describe camera movement. I imagine it would be the same discussing a shot with a drone pilot – ‘dolly into this, track with this’ etc.
So it's impossible to say with any certainty how Sophie walked, I've animated something of a mammalian walking gait. Fossilised stegosaurus footprints indicate that the rear foot would've stepped into the footprint of the forelimb.
Pink Floyd are inviting a new generation of animators to enter a competition to create music videos for any of the 10 songs on the iconic album, The Dark Side Of The Moon. For more information and to enter go to
Tomorrow I'll be taking any interested AnimDojo-ers through my process for animating bird flight. I'll mostly be talking about flight dynamics and bird anatomy.
Say hello to our new streamer! 🤩 From tomorrow, Animator, Brendan Body will be teaching you how to
#animate
a bird flying in the Creature
#Animator
Room for FREE 🐦
Learning to animate flying will improve your
#animation
overall by working on follow-through and use of arcs 💪
I’ve dusted off my blog to post the iAnimate ‘introduction to creature animation’ episodes. Might be easier to watch them together in one place and in the correct order.
#animation
I said in most large animals, their hip drops on the side of the lifted leg during the swing phase of the walk. But maybe it's worth highlighting that this is not the case for all animals, for example bears raise their hips on the lifted leg side ...
Shape the fate of a tattered world in No Rest for the Wicked, a visceral, precision ARPG from the creators of the Ori Series,
@moongamestudios
. Coming to PC, PS5, and Xbox Series X|S.
Stay tuned:
#WickedInside
streams March 1, 2024.
Wishlist here:
This is not how most large animals walk. If we look at the hips of elephants, rhinos etc. we observe that the hip typically drops on the side of the lifted leg.
Didn't catch the flying bird animation stream with
@brendandjcad
yesterday? No worries, you can watch it free on the AnimDojo site now! 👉
Download the free rig, follow the stream and upload your
#animation
for feedback with Brendan B on Friday! 👍
After over 2 and a half years, today was my last class as an iAnimate Instructor. Thanks to
@iAnimate
for the amazing opportunity as well as to everyone who took my workshop, I’ve seen so much inspiring work and learnt so much throughout my time here.