Looking to translate the Piopow manual and website into Japanese and simplified Chinese. ~400 words. Paid gig.
Ideally someone that had played and read a bunch of other Famicom manuals.
Added a bunch of game breaking secrets to the end of Piopow. Something like the Tennis glitch in the original SMB + infinite everything ...
I wanted to leave a door open to unexplored stuff, so I can also have fun when the game release!
To all that playtested Piopow last week: Sorry! You had been playing the Masterchef boss in UBER NIGHTMARE difficulty. A debug flag just slipped pass me💀💀💀
New feature in MXM-1 for the EverDrive N8 Pro: time-multiplexed dual porting.
Now the CPU and PPU can share a single memory chip (RAM or ROM).
All 960 tiles of the nametable are changing every frame without bankswitching. This is running on a stock NTSC NES!
#nesdev
#8bit
I can't remember the name of game released this year... help? You are a white mouse with a hat and a bat, that hunt and kills yokais, 2D action platformer, pixelated, 1:1 screen ratio, pico8 palette, probably a pico8 game? It was on steam.
@0x_sh82
Gracias che! Ya consegui publisher para hacer cartuchos de NES. Probablemente este año salgan.
Igual me gustaria sacar los de Famicom/FamilyGame despues...
@EdenorClientes
Che, me vino un aumento del 600%. es IMPAGABLE. Hubo dos personas menos viviendo en la casa durante estos meses, en todo caso deberia haber bajado.
@MercuryBD
I (crudelly) replicate this tool on a python script, so you can run it every time you compile. Its was super useful to try different coding styles, an understand a bunch of the cc65 compiler shenanigans