Trigger control mappings for the PS2 version of Need for Speed: Hot Pursuit 2 are now out! This patch adds four new "modern" control schemes to the game, complete with a widened range of inputs on the triggers. Now HP2 controls like a modern game🎉
Guidance for PlayStation players:
1⃣ On your console, go to Settings > System > Date and Time > Set Date and Time > Set Manually.
2⃣ Change the date to March 1, 2024.
3⃣ Once this change has been done, the game should function normally.
Goes without saying but GTA Online is now basically unplayable with the source code out in the wild.
GTA 5 was already a mess with modders but this is infinitely times worse, and Rockstar can’t even do anything to fix it.
Now I can't help but wonder - could Midnight Club II be affected too? AFAIK it has no known breakages like this, and the "saving softlock" is a legitimate game bug.
I will never forget a comment I got that went like "Thanks for nothing, you act like knowing how to extract .zip files is common knowledge"
I'd understand 7z or rar, but zip... is built into Windows for decades???
The worst part of doing tech support for a game in 2024 is that none of these kids know how fucking files and folders work anymore. They have no idea how to find ANYTHING on their own computers.
I'm happy to see that Steam is performing basic quality control on games, and I genuinely hope they keep doing that, because the more bugs I am notified about before the game launches, the less bugs the players will encounter🙂
So Steam hasn't approved my game because apparently the game crashes if controller is disconnected mid-game. Game works fine under normal circumstances. Why am I responsible if it crashes when players do unusual things like unplugging controller mid-game?
#gamedev
#IndieGameDev
SilentPatch turns 10 today! 🎂
Ten years ago, I released the first fix for GTA III and Vice City. Since then, SilentPatch expanded to over 25 PC games and has been downloaded over 2 million times.
To celebrate, GTA patches go open source in January 2024!
SilentPatch for The Definitive Editions? Let's see:
* Take-Two/Rockstar took down mods, in hindsight almost definitely seeing them as a "threat" to those releases
* re3/reVC lawsuit hasn't even properly started yet
* Original games are gone
* There's been 0 information on...(1/4)
@OverJumpRally
@LordOdin3D
@PjoterQPR
With this mindset, you might as well require an RTX 4090 and giggle at people for expecting lesser hardware to run your thing - but if you want to willingly reduce the size of your user base, it's your choice
Disney was hacked after an employee downloaded a BeamNG mod.
Disney was breached by a furry hacktivist group, leaking 1TB of data. The hackers claim their actions were motivated by the shutdown of Club Penguin.
The breach, facilitated by a Trojan horse hidden in a BeamNG mod.
New video is out now! Not only do these measures make the game a miserable experience to play, but ironically they’re only experienced by people who actually bought the game legitimately. This is still happening even today!💀🔪
Voiced by
@BadgerGoodger
Reminder - a project like this could be done with looping in modders (like
@bioware
did) instead of suing them and taking down mods older than half of the GTAO playerbase.
It would have benefitted everyone and made that part of the community happy, but R* is too high and mighty.
Grand Theft Auto: The Trilogy – The Definitive Edition will be available digitally on November 11 through the PlayStation Store, the Microsoft Store on Xbox, Nintendo eShop, and the Rockstar Games Launcher, with select physical releases on December 7.
Reminder that this game is 124GBs on PC because somebody at Iron Galaxy thought it was completely acceptable not to give the users the option to play the game in a specific language only and instead force everybody to download more than 40GBs of unnecessary language packs
Big news! Winamp's source code will be available on September 24!
This release invites developers worldwide to contribute to its evolution to help create the perfect player for Windows users:
#winamp
#winampplayer
#setthetone
#winampforcreators
Today's events are practically a "How to make sure people forget you are an extremely competent developer by introducing a hostile, unhinged change nobody asked for nor approved it" 101
Xenia (a Xbox 360 emulator) throwing out a warning accusing you of piracy if it detects ISO files, a DISC IMAGE FORMAT, is the funniest thing i've seen all day
...them, effort they would definitely ignore either way. People generally have better things to do than do unpaid work for others that won't be acknowledged nor appreciated. (4/4)
...community that's been abused by Rockstar/T2 should now be voluntarily fixing those releases alongside the dev? Nah🙂
Unlike the original games, it's a *brand new product* someone gets paid to maintain as we speak. They don't deserve any more unpaid effort put into... (3/4)
Navigate the obstacles of the corrupt and crumbling Bullworth Academy prep school as mischievous teenager Jimmy Hopkins in Bully.
Now part of the GTA+ Games Library available with GTA+ Membership:
- work for Rage Software
- develop a Lamborghini game nearly to completion
- studio bankrupts, game never releases
- move on to found Juice Games
- develop Juiced for Acclaim nearly to completion
- publisher bankrupts, new publisher modifies the game
Folks had the worst luck :(
* ...those releases pre-release, and looking at the current gameplays this almost seems deliberate.
* Many original bugs fixed in SP are here, even though changelogs could have been used as a reference for them.
And the expectation to this is that the same modding... (2/4)
Taking down re3 and GTA V map mods was not enough, now map mods for **GTA San Andreas** are being taken down. How long before this slippery slope kills all modding?
I think I'm just about done with GTA modding now. In 2014 modders' work would be boosted on Newswire... (1/5)
Now an absolute banger - Virtua Fighter 5 in Yakuza 6 and Yakuza LAD appears to be FULL CONSOLE VERSION 😱 By default, it can only boot to Arcade Mode or VS Mode directly, but boot it to mode 0 and this happens. Netplay/leaderboards/achievements obviously don't work... (1/2)
This gets better - Razor's crack is fine, the reason both Midnight Club 2 and Manhunt crashed when these cracks were in use was the fact that Steam DRM included a .bind section that was code *not* marked as code - thus tripping Data Execution Prevention 🤦♂️
Introducing GTA+ for GTA Online.
A new membership program exclusively on PS5 and Xbox Series X|S — providing easy access to a range of valuable benefits for both new and long-standing players on the latest generation consoles.
Launching March 29:
Stock GTA SA monitor selection dialog:
- Looks ugly
- Weird Capitalization
- Escape doesn't work
- DPI unaware
- Lists the GPU names
- Shows every time
SilentPatch dialog:
- Modern
- Proper English
- Acts like a normal dialog
- DPI aware
- Lists monitor names
- Can be skipped
Virtua Fighter 5: Final Showdown Unlocker is now out! Turns the in-game arcades into a full console version of VF5, compatible with Yakuza 6 and Yakuza: Like a Dragon.
@OverJumpRally
@LordOdin3D
@PjoterQPR
With this mindset, you might as well require an RTX 4090 and giggle at people for expecting lesser hardware to run your thing - but if you want to willingly reduce the size of your user base, it's your choice
In GTA III, cars that are shot at can either drive way (on PC and PS2) or do nothing (on PS2 only). This discrepancy was obviously a bug, but there is more - there exists a third behaviour, where drivers leave their cars and flee on foot. With SilentPatch, now all 3 can happen!
This explains the myth of the retail MC2 crashing on Vista - the game is most likely innocent, as the demo works great out of the box. IT WAS AGAIN THE CRACK breaking it.
This singlehandedly is a better case study of the performance impact of Denuvo than anything I've seen before. This actually changes my viewpoint from "Denuvo implementation using good profiling data is OK" to "maybe some colder code paths are hit harder than they should be" 🤔
god, i hate denuvo.
so denuvo obfuscates functions in the game executable, right? presumably to add legibility checks into them. but this comes with a performance cost, and I got an extreme case that I want to talk about
Sleeping Dogs was a diamond that was never recognized by the general public.
It's mind-blowing how underrated this game was
For a title that was released in PS3; it had stunning interiors, shops, eating and drinking animations, parkour, fighting skills, amazing gun action, very
This story is especially difficult to see, because it almost looks like everyone EXCEPT for IdolNinja messed up in this project and therefore it's more than a typical "corporate killed a passion project" story.
To be fair, I am not that surprised the project was... (1/7)
15 years after the game's release, I discovered 11 cheat codes in Midnight Club L.A. Remix for PSP 🥳
The game also has 12 prototype-only cheat codes giving the player money and unlocks, but they can only be activated on prototype builds.
Full cheat code list in a reply:
Here is a cool feature in GTA 4 not a lot of people know about. When your health is low, you can call the paramedics on your phone to come to your location and give you a Health service.
In GTA III, Vice City and San Andreas, there is a chance cars won't headlights on when it's foggy or rainy during the day, however due to a different range of randomness on PC compared to PS2, this feature is broken in the PC ports - there, they eventually all turn the lights on.
These planes also crash more than they should due to a bug in the collision detection as planes are spawned. This can result in a false positive where the planes spawn, thinking the path in front is clear - when in reality, it's not.
There's one problem with this, speaking from experience - nowadays if you release a game, fix up some pressing issues in 1-2 post-release patches and then move on, quite often people say "DEVS ABANDONED THE GAME!!".
Live service ruined the concept of a finished game 🙁
The PS2 manifesto:
- 7-13 hours of content
- Combine a few old ideas in a new way, or have one big new idea
- no complicated character upgrade trees
- limited online, little post-launch support
- 2 ish years, 30 game devs
- thanks for your money, on to the next one
I wish people documented their findings like this on a higher level than giving a hex string that would require obtaining the game executable to understand what it's changing
Had to cancel any Ferrari car plans for our SimpleNG mod...
Today Ferrari attacked the BeamNG Modding community with DMCA takedowns on almost anything that vaguely mentioned their name
(Even fictional cars inspired by Ferrari)
So here's your regular reminder, fuck Ferrari. 🖕
If I had to pick one bug in GTA San Andreas that legitimately annoyed me ever since I first played the game in 2005, it's this - when the player loses wanted level, biker cops give up on the chase but they continue to shoot the player's car. Now SilentPatched!
A month later, now fixed! In all 3 3D GTA games NPCs (or the player) can now decide not to turn their lights on in rain/fog - just like in the PS2 versions.
Xbox President Sarah Bond: "We have formed a new team dedicated to game preservation, important to all of us at Xbox and the industry itself. We are building on our strong history of delivering backwards compatibility to our players, and we remain committed to bringing forward
All versions of GTA San Andreas have a bug (fixed in SilentPatch) in the character animation code, where pointers were written where floating point values for bone transformations are.
The only reason it didn't show on PS2/Xbox is because of how little memory they have. (1/2)
It's interesting how the original graphics took the route of "the way you remember them" - so it's still the original assets, but without hardware limitations like bad texture projection, banding or draw distance. It's kind of similar to emulator enhancements and I love it.
Tomb Raider 1-3 Remastered is excellent on all platforms.
@dark1x
goes back to the trilogy's roots, stacks up the new versions against the old and examines the game running on PlayStation, Xbox, Switch and PC/Steam Deck:
This is exactly why you don't convert your integer "time in milliseconds" variable (very big for saves with a lot of hours) to a floating point variable for the sake of traffic simulation - precision gets lost in the process and everything goes haywire.
My old San Andreas 100% file is broken. Traffic basically tries to drive at highway speed on all roads. No cheats. I've read it can happen after a lot of days pass in game.
It's funny to see GTA III DE show the same side effects of moving it to a newer codebase as mods did. Here Salvatore's guard notices the player immediately (like in GTA: Liberty City aka III on VC engine), because only GTA III accounted for the Z coord in a line-of-sight check.
Thank you for your service over the years,
@DSVolition
🫡
If anyone responsible for the SR2 PC patch is reading this and are legally able to talk about the project, DM me 📲
This is a pretty interesting reaction to a leak.
The trailer looks nice! Yet to see if the game catches me (like IV) or makes me want to completely ignore it (like V).
And no, no SilentPatch.
PSA on reacting to leaks:
YES:
* Mapping cars or setting
* Eyeballing tech/debug stuff that we've never seen before
* Not reacting at all
NO:
* "lmao this looks so bad it's just [current game] modded"
SilentPatch for NFS2: Special Edition, NFS3: Hot Pursuit, NFS4: High Stakes and NFS: Porsche Unleashed is now out! In this 4-in-1 release, I fixed several issues Modern Patches missed. With my changes, especially NFS2SE and NFS Porsche play much better.
The news is finally out! I'm happy to reveal I'm working as a Gameplay Programmer on an upcoming Dune survival game 🎉
This project is full of new challenges for me and I am incredibly excited to see how this product will evolve and how it's received. I'll do my best as usual😁
We've been working in co-development with
@Funcom
on a new
#openworld
#survivalgame
inspired by Frank Herbert's
#Dune
novels, and it’s been exciting to see how far we've come!
To read more about Dune or our partnership with Funcom, visit the link below: