This is it! After 9 years of work,
@PixelArtAcademy
finally got released also on Steam!
If you ever wanted to learn pixel art, now you can do it in a video game as well:
I made this little room scene to test out what kind of results my new physically based rendering engine can give me. It’s a weird combination of pixel art and realistic lighting that somehow makes the room look very inviting to me. Like I want to physically go in there. 🙃
A study of Piranesi's etching of the Pantheon from 1751. I kept it loose around most details and tried to somewhat capture the etching nature of the original. It’s really just a study of the greatness of the original rather than any big creative input of my own.
#pixelart
Here they are, my material studies for the new pixel art mission at The Indie Quest. (I stayed with the Atari 2600 palette because it makes me feel cozy.)
I'm only a year (and a half) late with this, I'm doing fine. My next artist feature in Retronator Magazine is ready and it goes down the color wheel with
@merrigo_
:
I rarely post my own art, so for
#faceyourlandscape
I can share some low-res paintings I've done in the past. It's very relaxing to do these, quite a different feeling than doing orthodox pixel art. All three are constrained to the Atari 2600 palette.
I haven't talked yet about
@IvanRDixon
and
@probzz
's 12 minute animation Elvis & Dimmi. Love it or hate it, it's the closest we are to a masterfully animated pixel art movie.
ZX Spectrum art is my passion. I don't indulge in it often, but it has a special place.
Here are two submissions to the Chaos Constructions demoparty, 1st place in 2018 and 2019.
I don't even want to guess how many hours it took
@PixelDanc3r
to illustrate the whole United States with all its little landmarks. Check the details out on the blog: (via
@NetCredit
)
Another homage to the ZX Spectrum, a small isometric 'impossible' scene (Penrose triangle) with proper ZX restrictions (8x8 blocks etc.). Some sprites directly taken from games, some redrawn for scale.
Some new
@PixelArtAcademy
art finally!
Very much inspired by 90s dithered point-and-click adventure backgrounds, in particular Indiana Jones and the Fate of Atlantis.
Some more words on the devlog (4 posts in total):
How cool to see everyone's work on
#PortfolioDay
!
I have a blog dedicated to the pixel art scene called Retronator so I love finding new artists to follow.
Here's some of my own art. Currently I'm developing
@PixelArtAcademy
:
Very quick demo of
@aseprite
's ellipse rotation (alt+drag) used to draw circles in isometric. Note that ctrl+drag draws the ellipse from the center, after which you can also add alt+drag to rotate it. Then let go and adjust so that your ellipse covers the edge midpoints (orange).
Haven't done
#portfolioday
yet, so here are a few newer and older works done to practice concept art for the development of my game
@PixelArtAcademy
.
Random art stuff on my Instagram:
Devlog for the game:
Walk animations for
@PixelArtAcademy
are finally done. I'm quite happy overall. The 8-directional system has a very 90s feel to it and character customization makes up for non-perfect pixel art.
Also some thoughts on the next alpha release on the devlog:
I made a voxel nature simulation thingy with
@AnnekeLisa
. It runs in the browser on WebGL/
@threejs_org
and all the world simulation happens on the GPU. Design and voxel art by Anneke, I did the code, art direction, and sound. GIFs and links on the blog:
If you know my avatar, you know I love ZX Spectrum. Today is a special day for me, it's the first time my art wins at a competition! Here is my main entry for
@chaos_construct
in full audiovisual loading experience (turn sound on):
@tha_rami
Game developer (code+art) from Slovenia, working on
@PixelArtAcademy
. I did a couple big isometric pixel art pieces in the past, and I run a blog () and magazine () about pixel art. I once won the
@Vlambeer
Halloween coloring contest.
Khaled a.k.a.
@Kldpxl
posted a series of mobile wallpapers, mostly works from 2017, but one made from his latest artwork as well. All 7 uncompressed high-res files on the blog:
A bit late celebration of the 40th anniversary of the one and only, the ZX Spectrum!
Made this fan art quite some time ago for a project that took a different turn so it has never seen the light of day. Polished it up today for you to enjoy finding all the games in there!
In completely unrelated news, I was just introduced to the Hercules game for PS1 (never had the console myself). Turns out it's much like the 3D+pixel art style we've seen grow popular since The Last Night trailer, except it's, well, done already in 1998.
Retronator the blog is 10 years old! 🥳🎂
I wrote a post about the last 10 years of pixel art for the occasion:
Artwork is by
@Megapont
and it's the first pixel art thing I posted (well, reblogged) back in 2010. Time to go down memory lane!
My most anticipated parkour/melee combat platformer—previously known as Into the Rift—just got its first trailer!
@WestonPDX
revealed the new name Savior along with plenty of details about the gameplay behind the cool moves. Read about it on the blog:
If you're a pixel artist, here's the best gift you can buy yourself:
@Michafrar
's Pixel Logic, the ultimate tome of pixel art knowledge, meticulously crafted by him and a dozen guest artists over the last 4 years. Take a look inside the book on the blog:
My second (and last) big 'isometric' piece was Spectropolis in 2015.
I put isometric in quotes because it's actually an oblique projection (a rotated military one), closer to Fallout's trimetric. It comes from the game Nether Earth, one of the earliest RTSs (1987, ZX Spectrum).
Wholesome Direct is coming up this Saturday—a 1 hour showcase of uplifting, thoughtful, cozy video games curated by
@_wholesomegames
.
Pixels/voxels from
@BunnyhugGames
,
@ShibaPixels
,
@Cheekynauts
, and others will be there too, so find out more on the blog:
Top 10 posts from my blog from the last 10 years:
1. The United Pixels of America by
@PixelDanc3r
2.
@probzz
artist feature
3. No Bullshit Pixel Art Tutorial by me (not pictured)
4.
@yg_fool
artist feature
5.
@waneella_
artist feature
…
If you ever say to yourself, "I'm just going to quickly whip out these three landscapes", you're lying to yourself. 48×36 canvases, still took hours to draw. This is another practice of doing custom colors. Left to right: warm only, cold only, monochrome (single hue).
Video games are a natural medium for learning.
For a year now I've been turning my
#pixelart
articles into interactive lessons, breaking down theory into practice, going from passive reading to active doing.
Get a glimpse in the demo on Steam:
Plein air pixel art? Not sure how I feel about the result yet, but painting in nature sure beats being holed up inside on such a beautiful day. Maybe it should be a thing. Done with
@pixakiapp
behind my gramma’s barn. 👩🌾
Haven't done a proper piece in a while, so here's a study painting of Hōkūleʻa, a Polynesian double-hulled voyaging canoe (a 1975 recreation anyway).
#pixelart
Took me a year and a half, but I finally finished Owlboy. Here's one scene, combined and slightly retouched from two screenshots (because parallax, parallax everywhere!). The grandiose scale and sheer quantity of unique art assets in this game is just insane.
@snakepixel
, kudos!
1 year later, let's remember
@pixeljoint
's top artworks from January … 2017. 😅 I'm so behind. But one day, it will all make sense, why I need to post them all. One day.
Yes! New 3D+pixel art stuff from E3. after a new trailer for Starmancer, now we also have Songs of Conquest by
@Coffee_Stain
. Loving the art style so far! Trailer and info:
If I never draw another hand I’ll die just as happy. Protip: don’t draw hands if you have 8 shades of skin color available (and you value your sanity). Needs more work, but oh well, as soon as I post something I find new things to fix anyway, so it’s a losing battle.
#GDC19
hasn't even started yet and I already got a look at the craziest pixel art technology today,
@robotality
's engine for Pathway. I can only share a bit of the behind-the-scenes stuff, but a 10-minute gameplay video went public on Friday as well:
Oh yeah, forgot to mention I made export/import for my sprite editor and it can save layers and timelapse (infinite undo/redo) right in the exported PNG. Details here:
Wow, pixel art programs could use a rotated ellipse tool. Quite aesthetic pixel placement (Bresenham algorithm I mentioned yesterday), wouldn't need much cleanup. Ideas for
@aseprite
@PyxelEdit
😁 Bonus points if you make it easy to inscribe it into an (isometric) parallelogram.
So let's put out a game on the ACTUAL
@SEGA
MEGA DRIVE, how about that?
@BitmapBureau
is doing exactly that with procedural arena shooter Xeno Crisis. Even better, pixels by 16-bit-era veteran
@pixelhenk
(with
@_einzbern
doing big character art).
"You're so talented" is my least favorite compliment you can say to an artist. It's ambiguous at best and devalues years of practice at worst.
#petpeeve