My Favorite from Makato again. There's a pattern where the animator overshoots body parts then it snaps back into the "hit" pose. Nice squash and stretch in this posing.
I always struggle with finding the right timing in stepped mode... so I made a free workflow video on how to get better timing in stepped. Check comment.
Reference by: Hiroaki Tanaka:
Rig by Kiel Figgins:
Posing timelapse using "Push That Pose!" method. I use locators to map out where the main focal points are in the reference. (Like a grid), Then switching between side, front and top to get clear silhouettes. The course link is in the comment section.
Makoto in SF3 always felt impactful. Those huge hands and feet... This animation packing power cause the line of action on frame 7. (See how the animator used the headband to support the line of action on frame 7). That wobble back right after the hit frame adds to it.
You can import sprite animations into Maya and track body parts with spheres and taking notes with blue pencil. You'll get a better understanding of game animation by reverse engineering it classic fighting games.
Check out that arc on the hand from frame 4 to 5. Your brain just fills in the gap cause of the posing and that tiny smear on frame 5. The full anim in first comment.
Announcing free Kaju rig for Maya! (Inspired by the real life cat in the picture) Feel free to use Kaju in your non commercial work and use
#KajuRig
. Looking forward to see your work.
Twelve from SF3. It's so creative how the animator made this look creepy. The Frog like fingers and how it reaches over the head with that elbow... Damn.
Put locators on the focal points then draw the action lines between those lines. If you want to learn the systemic way of creating solid poses from all angles check out "push that pose!" course on Gumroad.
Iโm starting a community called โGame Animation Tribeโ in this site you'll get weekly tutorials about game animation,weekly live calls, live demos, tools, techniques that I learned working in AAA over 9 years. Would you be interested in this?
Oro from SF3. >>> The animator is directing your eye to look at the knee on frame 2. The lines in the body are flowing beautifully. (even his hair helping the line of action) Check comment section.
teaser for my new course! Animbots tool lets you easily turn animations back to stepped, giving you more freedom to perfect those key poses! ๐
#Animbot
@ryanwoodwardart
So what is your definition of a person being fake? I have successfully been in the animation industry for more than 8 years and never read these books.
This is a teaser tutorial I made for the members of "Game Animation Tribe" A community site where you'll find more content on game animation workflow. Hit me up if you want to get in. I'm planning to share some cool stuff every week.
Iโm thinking about putting a small group of animators together and showing them how to plan their animations by animating simple objects in Maya.
...simple objects such as spheres and cubes. See comments for more info
Here's another snippet from my upcoming course "Primitive Planning to Polish"... This course will teach you how to plan your shots using simple objects such as boxes and layer your characters on top of those boxes.
Check out the animation demo on Kaju interacting with rings, using
@PBarnev
's OverRig tool.
Demo:
OverRig tool:
Make sure you use the discount code: fast_anim for %25 off until 2/20.
Now, you can still take advantage of the Early Beta pricing of my posing course for game animators. (The Price will dramatically go up tomorrow).
Rigs by
@KielFiggins
and Dietrich Magnus
All done! First time animating the camera ever. There's totally a learning curve. Went for something handheld-ish. Came out hectic ๐
Hope ya dig it!
#b3d
#bnpr
#animation
#indieanime
Today's lecture is rolling out in couple hours... A technique to craft poses on top of baked/Mocap data using Animbot. Join my list to access the lecture.
I created a script for Maya that significantly speeds up and simplifies the animation adjustment. It is a huge time saver and replaces hours of routine work with just a few clicks done in seconds. The tests went well, so I think the beta is ready to be revealed. Here is a ๐งต
I recommend doing the same in 3D. Find good references and animate it straight ahead on 5's. (Linear Tangents in 30FPS). You'll learn so much about body mechanics.
Animbot Demo from todays live session inside "Game Animation Tribe" if you like to access the full lecture comment here. I'll send you an invitation to the members area.
I'm seeking a small group of Maya animators to learn my updated Primitive Planning workflow.
Primitive Planning is a workflow method that will help you plan out your shots before animating your rig by using simple objects such as cubes and spheres. See comment below.
Wrote a bit of presentation about body mechanics
Use this knowledge to give your animations more life and believable physics to it!
Ginyo helped me a lot with editing, Big thanks to my guy ^ ^
PS1-Pyramid head rig. I will release this rig for free. however, I need help adding controllers to him in Maya. He's already skinned to the mesh. If you can help me please reach out with rates. Model created by
@cinebst
2 hour Live layered + space switching demo recording is up inside the Game Animation Tribe. Every Saturday I go live and teach. Comment here if you want to have access.
A few weeks ago I decided to open up Maya and just start animating without any preconceived idea, planning or reference and just see what comes out
By end of the day I had a blockout then spent several more evenings filling in the gaps
Used
@KielFiggins
awesome Conejo rig again!
Live demo this Wednesday 8PM pst. We will take an in-depth look into the all the amazing Animbot tools and how to setup your workspace/ hot keys for maximum efficiency. Message me if you want to be added to game animation tribe.