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Richard Lico Profile
Richard Lico

@Foofinu

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Animating for a quarter century - Owner: Animation Sherpa - Cofounder: CorAnimus Rex Entertainment (we’re a brand new game dev studio!)

Redmond, WA
Joined August 2008
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@Foofinu
Richard Lico
2 years
(Full Animation Reel) For me to feel like a project is officially complete, my brain requires an animation showcase to be made. Here's the animation I've personally created which I'm most proud of for Moss: Book II. I hope you enjoy.
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@Foofinu
Richard Lico
7 years
Since she can only squeak, I figured I'd play around with ways she can communicate with the player. Also a great perk for our deaf players.
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@Foofinu
Richard Lico
2 years
When it was time to imagine new enemies for Moss 2, I thought a dung beetle would be interesting. Mainly because it would be a character rolling around something with them. Here's where we landed: Also, 50% off holiday sale time at ! Code: HappyHolidays
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@Foofinu
Richard Lico
2 years
For Moss 2, we gave Quill the ability to climb and jump along walls. We used a blendspace of 8 directional jump samples. They travel the same radial distance at the same speed so blending looked solid. Here's the visualization clip I used to communicate the idea to the team.
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@Foofinu
Richard Lico
6 years
Quill meets Quill... Quite meta.
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@Foofinu
Richard Lico
6 months
What I love most about Baxter’s work is his focus on nuance. He doesn’t over rely on smears, hiding locomotion in quick actions, or pose pops. He tackles actions head-on and describes so many details, like in the bounding here. It feels more grounded to me because of this. 🦴
@victor_ens
Victor Ens
6 months
The master, the one and only James Baxter at it again! Enjoy🥳
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@Foofinu
Richard Lico
2 years
Some prototypes work out, some do not. This little fella didn't make the Moss 1 roster. He didn't fit into the design of the game well enough. But he was a fun brainstorming exercise. Here's a few rough clips created to test ideas on how he'd move, attack, block and expire.
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@Foofinu
Richard Lico
5 years
During development of Moss, we toyed with the idea of giving enemies some personality. It worked pretty well. So well, we felt bad fighting them. They felt too sympathetic and demure. So we decided to remove the face, and focus more on making them seem appropriately menacing.
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@Foofinu
Richard Lico
2 years
When we found out about PSVR2’s eye tracking, first thing I said was “oh, damn, we so need to do a staring contest feature.” - half joking. Then we actually did it last minute.
@GavinRirie
Gavin Ririe
2 years
Quill had no chance! 💪🐭
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@Foofinu
Richard Lico
2 years
Pre-Vis for an idea can be pretty abstract when collaborating with Design. Here we were exploring (Moss Book 2) how we wanted damage to flow so we could fit a weapon to it later. This was super early hit-box concepting. Quill was gracious and went along with it.
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@Foofinu
Richard Lico
2 years
1/5 Game development includes much more than you see in the final game. For example: We tried different ways to add vertical gameplay to Moss 2. Tried doing a rope climb, but ended up with a wall climb instead. Here's what a system prototype looks like for us:
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@Foofinu
Richard Lico
7 years
More of my #destiny2 work. I was inspired by the intensity and rage of the Hulk from The Avengers. Can you tell? These playblasts are my direct contribution, but the Cabal Bruiser you see in Destiny 2 was polished and shipped by the amazing team at Bungie, after my departure.
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@Foofinu
Richard Lico
2 years
When you see the animation reels of game developers, one may assume the clips shown represent the entirety of the work. But it's usually the tip of the iceberg. Here's a taste of what went into making one functional attack from my animation reel. Warden - Moss: Book 2.
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@Foofinu
Richard Lico
7 years
I've been confirmed as a speaker at GDC 2018! Hope to see many of you in SF in March! I'll be there with this little girl.
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@Foofinu
Richard Lico
6 years
I'm excited to post my latest animation showcase including work from Moss and Destiny 2. I'm very lucky to have had the opportunities I've been a part of. I'm immensely thankful to Polyarc and Bungie. I hope you enjoy.
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@Foofinu
Richard Lico
7 years
These renders are my keyframe animation (no mocap) contribution to early Destiny 2 brainstorming. The amazing crew at Bungie completed the game after my departure, so these clips have likely been heavily altered or not used in the shipping game. #Destiny2
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@Foofinu
Richard Lico
1 year
I miss animating Quill here. In Moss 2, we had puzzles that required you and her to use her hammer on ground buttons. If players took too long to figure it out, she’d play this hint. She’s a good partner.
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@Foofinu
Richard Lico
2 years
One of my favorite things about animating Quill is giving her the ability to express herself using #ASL . Not only does this ground her in reality, but it's a genuine honor to help represent the HoH community. Here are some examples from a recent collaboration with Meta.
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@Foofinu
Richard Lico
1 year
How do you all tend to work? I’ve had the same general process for a long time now and I’m curious: - Find a key pose/idea (Started with the pose at the top of her jump) - Build core poses around it - Tween it
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@Foofinu
Richard Lico
2 years
Quill responds to wind using a 360 degree blendspace fed by 8 unique additive samples. Wind intensity drives the amount of influence. This allows her to respond realistically to wind from any direction. We can apply this over most base clips. This is the left sample.
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@Foofinu
Richard Lico
11 months
Coming up with new characters is immensely rewarding. This little fella's name is Coda. He was co-created by @ChrisPolyarc and I. He's part of an internal demo from a while ago. Figured it would be cool to peek behind the curtain, see that we have more than mice in our blood.
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@Foofinu
Richard Lico
2 years
Is she…. Is she politely taunting me? Friendly agro mouse requires scritches.
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@Foofinu
Richard Lico
7 years
Posted some more of my Destiny2 contribution. Really proud to have been a part of such an amazing project! #Destiny2
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@Foofinu
Richard Lico
7 years
Huzzah! Exactly my reaction to seeing a spider.
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@Foofinu
Richard Lico
5 years
I'd like to formally announce Animation Sherpa, opening January 20th! For more information on the school and to download the free #BaqirRig , visit
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@Foofinu
Richard Lico
3 years
Not every idea makes it into your game. This proxy-mesh prototype for a living plant certainly didn't. But it's always fun playing with ideas even if they don't work out.
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@Foofinu
Richard Lico
7 years
Some more of my #Destiny2 animation. Proud to have been a part of this incredible game.
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@Foofinu
Richard Lico
4 years
Baqir is sleeping in on Thanksgiving. Introducing a new lecture to the Space Switching course at Animation Sherpa! Having prone characters conform to moving ground is typically not easy. But it can be. Use this coupon for $100/off: BlackFridaySherpa
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@Foofinu
Richard Lico
1 year
I want to say Thank You, to the 1.7k+ animators who've joined the Space Switching revolution! It's an honor to have been part of your journey! 3+ years in, to make access easier, I've dropped the price to $349. 🐼
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@Foofinu
Richard Lico
1 year
This fella is a an experiment dummy. A quick block model made of simple shapes for us to test character ideas with. I’d try different proportions, make simple motions. Just mess about at a very low cost. The goal isn’t production, just exploring possibilities.
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@Foofinu
Richard Lico
6 months
After 8 years of the greatest, and most challenging moments of my career, I’ve chosen to move on from Polyarc. I’m immensely thankful to my friends there. Y'all be missed severely. I created this video to celebrate my time there. Hope you enjoy my trip down memory lane. 🐭
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@Foofinu
Richard Lico
5 years
#NoobMeVsNowMe Looks like I've been chasing my tail for too long.
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@Foofinu
Richard Lico
6 years
What's that girl? Do you feel the vibrations from an incoming showcase reel? Is it close?
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@Foofinu
Richard Lico
6 years
We gave Quill the ability to respond to the ground moving under her. She has 4 unique off-balance anims (front, back, left & right) that blend over her idle based on the angle and intensity of the directional velocity. Which results in what you see here. Fun to mess with her.
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@Foofinu
Richard Lico
7 years
Here's some more of my #Destiny2 animation. I created the initial content for the Dawnblade, seen here.
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@Foofinu
Richard Lico
1 year
Had a great conversation today about gameplay characters, and how to add interaction to a linear narrative. So much depth to that topic. Got me thinking about Quill, and some of the tricks we used. Like this clip, where she would boop the statue’s nose once, IF she’s close.
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@Foofinu
Richard Lico
1 year
#Glassbreakers , Polyarc's newest game is upon us! Wanna play? Back in 2015 when Polyarc was a dream more than a reality, we began two prototype demos. The first was Moss, the second was Glassbreakers. Here's some OLD animation of mine from that demo:
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@Foofinu
Richard Lico
2 years
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@Foofinu
Richard Lico
2 years
We also added an exit-early notification window. This allowed the player to continue to jump without gameplay feeling sticky, while maintaining her physical weight. I had to author each sample with this constraint in mind. Here's what it looked like looping on the notify start.
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@Foofinu
Richard Lico
7 months
For #MossBook2 , we prototyped jumping back when hanging. I built a blendspace with 20 samples describing left/right, near/far. It looked and felt great as a first pass. Just needed more time to polish than we had. Decided to save it, hoping we’d get to use it in a future project.
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@Foofinu
Richard Lico
3 years
Did this a few years ago while eating lunch. I loved this little guy in the old Mega Man games so I had some fun with shape animation. No rig, just keyframing basic geo. Anyone else do fun little throw-away anims when they're eating lunch? If so post please! I'd love to see! 😁
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@Foofinu
Richard Lico
1 year
@Vingu1K Though I love doing combat gameplay animation, taking a truly horrible life experience and turning it into something moving that helps people recovering from a pandemic feel like they're not alone... This one was personal.
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@Foofinu
Richard Lico
7 years
Some more of my Destiny 2 contribution. I animated/directed player animation, including 1st and 3rd person content.
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@Foofinu
Richard Lico
6 years
Happy Holidays, everyone! I animated this in my spare cycles. Was hoping to animate the camera as the reader creeping up on her, but ran out of time. Was a fun little side project. Our art director Chris made the ornament and Tyler handled the lighting & rendering in Unreal.
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@Foofinu
Richard Lico
3 years
Damn, checkout our resident superhero's personal stuff. So insanely talented.
@TuxedoPato
Martin
3 years
There is only one button for dodging. The player character will automatically dodge high, low, or middle responding to Heavy Knight's attacks. Part of this project is to explore such contextual animations, which is fun!
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@Foofinu
Richard Lico
1 year
We all see amazing game/film trailers all the time. But what goes into making a single shot in a trailer? For the recently announced #Glassbreakers game, I helped by creating custom animation for the trailer's climax shot. Here's how it was animated:
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@Foofinu
Richard Lico
7 years
Making a 1st person punch requires a 3rd person, upper-body punch to go with it. They're not identical, but lineup in timing and action.
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@Foofinu
Richard Lico
7 years
I've posted a high-res version with download access We're excited by the opportunity to support the ASL community
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@Foofinu
Richard Lico
7 years
I lost my damn mind when I arrived at work today, after holiday break, and found this. Our audio director Stephen Hodde had these made from an animation bug video I showed him. #slenderquill
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@Foofinu
Richard Lico
3 years
After almost 22 years of this, one would think I'd finally stop making this mistake. 🙄 Though I'm guessing I'm not alone.
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@Foofinu
Richard Lico
3 years
Still absolutely love animating this little girl. Putting on some tunes and setting keyframes is my happy place.
@PlayStation
PlayStation
3 years
Quill is leaning into the 5th anniversary of #PSVR . Creators of Moss: Book II reflect on developing for VR, and look to the future for Moss: Book II.
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@Foofinu
Richard Lico
5 years
So proud!
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@Foofinu
Richard Lico
2 years
Happy Holidays, y’all. I’m thankful for this incredible community and all the super talented artists/animators who inspire me daily. Hope you’re safe, happy and warm.🎄 p.s. Yeah, this clip is from a few years back but… I still like it.
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@Foofinu
Richard Lico
2 years
We actually planned on having this little fella in Moss 1 DLC, but didn’t have the time. So he made it into Moss 2! I did these clips to help prototype his personality. But when you see him in game, that’s primarily @JarrodShowers awesome animation content!
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@Foofinu
Richard Lico
5 years
The Blender version of the free #BaqirRig 🐼is now available on Rig created by @pierrick_picaut and modeled by @LeoOgawa Now both Maya and #b3d users can utilize the concepts in my Space Switching course! 🐼 #animation #AnimSherpa #Eevee
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@Foofinu
Richard Lico
5 years
Since I’ve been working from home a fair amount thanks to @PolyarcGames , my wife and I converted her sewing room into a home office for me. Feels good to have a dedicated animation space with a door. My wife is incredible! She painted the room and bought the neon sign!
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@Foofinu
Richard Lico
4 years
Hey all, has been around for a little over a year now! Can't believe it went by so quickly. Well, given the insane year it's been, maybe I can. To celebrate, I've created a coupon for $100-off the cost of the Space Switching course. use: SherpaYear1
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@Foofinu
Richard Lico
11 months
Black Friday is neigh, so I’m offering $100-off my Space Switching course! Learn new techniques to make animating easier and more zen! There be treasure to find! Use this code at checkout to take $100 off: easybutton Happy Thanksgiving!
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@Foofinu
Richard Lico
2 years
I’m speechless. Found out when I arrived at the company holiday party tonight. @DBulla caught me at the entrance to tell me and I nearly cried. Props to this insanely talented Moss 2 team! Love having you all by my side!
@PolyarcGames
Polyarc - Live on #Quest3S
2 years
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@Foofinu
Richard Lico
3 years
Aaahhh! We’re finally out! So proud of this amazing team and studio! A big than you to Polyarc for having me along on this journey. And thanks to the team for all your hard work! Sincerely hope you enjoy it! Cheers!
@PolyarcGames
Polyarc - Live on #Quest3S
3 years
Join Quill’s story, and together, rise to legend. 🐭📕⚔️ Moss: Book II - NOW AVAILABLE in the @PlayStation Store: #PSVR #Moss #Quill #VR
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@Foofinu
Richard Lico
3 years
Pierrick does such an incredible job explaining animation, and especially space switching! His clarity and visuals are extremely easy to understand. My school (AnimSherpa) is Maya focused. Want to see how to do it in blender? Then there’s plenty for you here!
@pierrick_picaut
Pierrick Picaut
3 years
🦴🌍🔥 Here is a free sample from the #course , a super powerfull #animation technique I've learned from @Foofinu animation course🔥🌍🦴 Check out my animation course : Check out Rick space swithching animation course :
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@Foofinu
Richard Lico
3 years
Can’t wait to show the full set of combat animations for Quill’s new weapons in Moss 2. Hope folks enjoy it! Here’s a tasty sip:
@PolyarcGames
Polyarc - Live on #Quest3S
3 years
Yup! A glimpse of one of Quill's new weapons she gets to fight and solve puzzles with in Moss: Book II. Moss: Book II releases tonight at 9PM PDT. Add to your #PSVR Wishlist now:
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@Foofinu
Richard Lico
7 years
@creepstakes Yes. And she'll lean into it if you do it well too. She likes it behind the ears.
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@Foofinu
Richard Lico
5 years
Things are happening. I'll have more information in a few days. Happy New Year, everyone!
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@Foofinu
Richard Lico
2 years
Holy Moly, y'all! #Moss2 🐭is nominated for Best Character Animation in a Video Game @ASIFAHollywood 's #50thAnnieAwards ! Congrats to all the nominees! And a heartfelt thank you to the team @PolyarcGames 🤟
@AnnieAwards
AnnieAwards
2 years
The Annie Award Nominations have been announced! Check out the Nominees at and on the official ASIFA-Hollywood Social Media Accounts. What are your winning predictions for the 50th Annie Awards? #50thannieawards #asifahollywood
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@Foofinu
Richard Lico
3 years
This is why I check twitter. Made my morning. Thank you, David!
@PoodleTime
David Gibson
9 years
Finally got a chance to finish this Muybridge inspired version of Daisy's run cycle from Evolve! #animation #gamedev http://t.co/4dZepVXkMn
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@Foofinu
Richard Lico
2 years
I’m often asked by students where the animation jobs are in game development: For every 1 animation candidate submission with gameplay systems experience, we received about 10 candidates with cinematic/film experience. I’ll leave that there for you to chew on.
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@Foofinu
Richard Lico
1 year
Damn, twitter's been on FIRE with incredible animators showcasing their newest games / films recently. I can't think of a time when the animation community has been this rich, creative, and inspiring. Proud to be an animator right now. Appreciate you all!
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@Foofinu
Richard Lico
3 years
For the last 2 years, my Space Switching course has helped make animating easier for hundreds of our peer. To celebrate this, I'm knocking $166 off the price of admission. Use: SherpaYear2 at checkout! 🐼
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@Foofinu
Richard Lico
3 years
Got some time to kill? Want to see Quill being animated? Like bad jokes? Boy, do I have a video for you! A few weeks back, I turned on the camera as I animated. This is for animators and non-animators alike.
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@Foofinu
Richard Lico
6 years
Odd request. My cousin Mona is losing her battle with cancer and is in hospice care. She's a big Game of Thrones fan and was really looking forward to seeing the final season. I figured it couldn't hurt to see if anyone here could help her get a pre-screening.
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@Foofinu
Richard Lico
4 months
Creating a new studio means that simultaneously all emotions happen all at once far more than I had expected. But the one that surfaces the most is a feeling of deep gratitude. For all the support, friendship, family, and circumstances that made this an option.
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@Foofinu
Richard Lico
2 years
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@Foofinu
Richard Lico
7 years
Had the sincere pleasure of being a part of @DigitalHoard3rs latest podcast! Fun was had by all.
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@Foofinu
Richard Lico
5 years
Now that Space Switching (Animation Jiu-Jitsu?) has been out for a month, I'll be creating 5 bonus lectures. The first is about 'group animation using scale', and it's available to current students now. 🐼
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@Foofinu
Richard Lico
7 years
@Mari_Hucu So awesome you understood her!! 😊
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@Foofinu
Richard Lico
4 years
Looking for a powerhouse keyframe animator 🐭 experienced in gameplay systems, cinematics, and technical. Yeah, that’s a lot, but we’re a tiny team so we wear many hats. Checkout the link for more information including how to apply. 👾
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@Foofinu
Richard Lico
5 years
I’m really impressed by @pierrick_picaut ’s wicked-fast conversion of the workflow I’m showcasing into #b3d . Definitely checkout his rigging workshop if you’re a Blender user! And stop by #AnimSherpa this weekend for a Blender #BaqirRig .
@pierrick_picaut
Pierrick Picaut
5 years
🐵🙉 Hey twitter, here is a game changer tip for animators in blender taken from @Foofinu animation course !!! Animation space switching in #b3d 🙉🐵 Don't miss this one! 🙏Please RT for support 👍 #animation #Videogame #eevee
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@Foofinu
Richard Lico
5 years
I'm finally able to announce details! All the business hurdles have been cleared. All the video content has been created and edited. I'm putting together supplemental documentation and the pages of the course this weekend. Onto Monday!
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@Foofinu
Richard Lico
7 years
Oh, I had a LOT of fun making these. Most are from Moss gameplay, but one specific sticker was made in honor of Valentines Day.
@PlayStation
PlayStation
7 years
Quill is here to add some cheer to your chats! iOS users, don't miss this adorable new Moss sticker pack:
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@Foofinu
Richard Lico
5 years
Animation Sherpa's first course "Space Switching" is now available! Visit the above link for details!
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@Foofinu
Richard Lico
7 years
I've been asked recently what's it's like to work with Quill. Well, here's 17 minutes of animating with her.
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@Foofinu
Richard Lico
3 years
For those of you who prefer reading the last page of a book first to see if you'll like it, here ya go!
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@Foofinu
Richard Lico
3 years
I’m in the middle of animating the ending story moment literally right now. After that, some small reactions for Quill, some bug fixings… I’m super excited for everyone to play! We’re so close!
@PolyarcGames
Polyarc - Live on #Quest3S
3 years
The paint hasn't even dried as the news is so fresh … Moss: Book II releasing Spring 2022! #Moss #PolyarcGames #Quill #VR
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@Foofinu
Richard Lico
7 years
They've posted the #GDC18 talks on the vault, and it looks like mine doesn't require membership to view. Enjoy! If you have membership access, please check out all the other amazing animation talks this year! Some outstanding stuff awaits you.
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@Foofinu
Richard Lico
7 years
Did a quick breakdown video showcasing animation steps when creating a clip for Quill.
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@Foofinu
Richard Lico
2 years
@giwono0708 I grew up on Ranma. Watched every episode/film. This really feels nostalgic. I’m amazed this is 3D! I can’t believe how well you captured the heart of the show!
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@Foofinu
Richard Lico
5 months
Noob Warning: I'm learning how to sculpt in Zbrush AND learning how to compose music. I'd never done either before, and we all need to start somewhere. Here's my progress on both fronts after two weeks. Also, a hint at project codename Lazarus. Meager beginnings to big plans...
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@Foofinu
Richard Lico
5 years
Hey all you amazing animators! Ever since leaving iAnimate 3 years ago, I’d been toying with the idea of going indie with the teaching sfuff. But I’d love to know what you feel could be useful. Can I ask for your help with this survey please?
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@Foofinu
Richard Lico
5 years
Really sad news. A legend and mentor has passed away. I attended a lecture he gave at Digipen about 14-ish years ago. Someone asked him “Are you ever scared or doubt you can animate a shot?” To which he replied “No, solid posing is all it takes”.
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