New Kong Rig for Maya Users.
Install Mgear before opening the rig otherwise the facial controls won't break.
Rigged using Mgear and Advanced Skeleton.
Fur is attached with Proximity Wrap.
@Phoxxy232
Hello. Yes in rhis one all the jiggles are hand animated. Mainly with dounle bounces in the Hip, Chest and Head and then Animating the Muscle tweakers over the areas like thighs, calves etc.
@vfxjussing
Thanks. Most of the jiggle is coming from the Double bounces in the body controllers and the Yellow box muscle tweakers which are manually animated.
Also, I used delta mush deformer to get a feeling of slight skin sliding.
@GrandjeaniXotic
Hello. This is the usual quadruped behaviour while walking. The timing varies from creature to creature. Usually the back feet comes forward as if it's trying to push the front one and then the front takes off. Then they usually plant the back feet where the front was placed.
@thiagopaulino_
Hey Thiago. Thanks man
Yeah Advanced skeleton was not supporting the random facial topology of this character. Mgear helped in getting a decent face rig to get basic expressions atleast. :D
@AlonHelman
This is just amazing. Made me want to animate godzilpa myself haha
Also, it would be great if you could correct my name in the caption. Thanksl you :)
@LiamHinzman
Hey
Thanks for letting me know. I might have put some key by mistake.
You did right we just need to delete the key from the rig itself.
Maybe will update the rig file so other don't face this thing.