Classic Offensive Profile Banner
Classic Offensive Profile
Classic Offensive

@csco_dev

14,227
Followers
29
Following
176
Media
330
Statuses

Classic Offensive is a CS:GO mod with the goal of bringing back the community aspects and aesthetics of CS Join our Discord here:

Joined December 2016
Don't wanna be here? Send us removal request.
Pinned Tweet
@csco_dev
Classic Offensive
6 years
I've typed up a FAQ that should answer some of the most common questions I've been receiving regarding Classic Offensive (What to expect from the Steam Release, Why CO takes so long to develop, etc)
6
6
175
@csco_dev
Classic Offensive
2 years
Classic Offensive will feature 10 bullets in the AWP and Dust2.
39
97
3K
@csco_dev
Classic Offensive
1 year
Can we pretty please get the Source 1 license now that CS:GO is moving to Source 2?
28
101
2K
@csco_dev
Classic Offensive
2 years
Following @valvesoftware 's update on modding and license access, it is now very clear that our only solutions are now either cancelling the project or hacking the core files on every security update in order to fix our mod-breaking issues.
Tweet media one
51
87
1K
@csco_dev
Classic Offensive
10 months
Classic Offensive.
30
44
1K
@csco_dev
Classic Offensive
2 years
In August's devlog: Mirage's A Site, G3 animations, Phoenix overhaul. About the license: We still haven't heard back from Valve or the @CSGO team. We're still unable to release the project due to our use of hacks on an older version of CS:GO to even get the mod to work. 1/5
13
23
609
@csco_dev
Classic Offensive
2 years
In an attempt to enhance movement on the mod, and since our devs find it hard to go back to the old ways of moving in a oldschool FPS game.. We've decided to adjust and add sliding to the mod. We believe that we're "sliding" in the right direction with this change.
34
37
590
@csco_dev
Classic Offensive
2 years
November's devlog is here: Patching, Panorama, Mirage, SG-552. We've skipped the previous one as we were close to getting results on patching a day before the devlog. Still no license news from @CSGO . We've decided to experiment with a different solution in the meantime👇 1/6
6
14
409
@csco_dev
Classic Offensive
2 years
In September's devlog: XM1014 animations and Mirage Regarding obtaining the Source license to fix security and heavily mod breaking issues: We still didn't get any replies from @CSGO or @valvesoftware . Development is further slowing down and our scope is getting smaller 1/4
12
15
336
@csco_dev
Classic Offensive
1 year
January's devlog is here with: Mirage, Vertigo, more patching. Still no news on the license. 1/5
6
7
344
@csco_dev
Classic Offensive
2 years
Just so we are clear on how the mod works on our side, there is no leaked code involved. We're using a build from 2020 that has security exploits and a hacked dedicated server to be able to even play online while working on it internally. The mod cannot be released in this state
1
4
333
@csco_dev
Classic Offensive
1 year
May's devlog will be focused on a lot of exciting new features and fixes: Various quality of life changes, Bunny hopping, Workshop and VScripts. 1/6
6
11
278
@csco_dev
Classic Offensive
1 year
March's devlog will be rather short: India, sv_pure. Following CS2's announcement, we have yet to see if Valve's vision includes modding and if it'll be viable in the long run. We'll be continuing working on the mod based on CS:GO's latest version and reevaluate over time. 1/4
3
13
279
@csco_dev
Classic Offensive
5 years
Here's a look at the P228 (also known as the 228 Compact) in Classic Offensive. While it saw little to no use in 1.6, we've made adjustments to its stats to encourage greater weapon variety.
9
13
261
@csco_dev
Classic Offensive
5 years
Time for another development update. Here's a look at the new M4A1. The silencer is off by default like in 1.6 and CSS but can quickly be attached with a right click. Silencer and animations are still a work in progress. Model by @ordanicu
Tweet media one
Tweet media two
Tweet media three
11
25
255
@csco_dev
Classic Offensive
10 months
Hey @FACEITcs , can we get competitive servers on 128 ticks?
8
11
244
@csco_dev
Classic Offensive
5 years
In this month's devlog, viewmodels will be the focus. First off, the new arms viewmodel with a video comparison between GO and ours. The new ones should be more in line with pre-1.6 arms, including all the details you expect. WIP Screens are from today
Tweet media one
Tweet media two
10
15
247
@csco_dev
Classic Offensive
2 years
December's devlog will be short: Patching progress, Grenade animations. 1/4
4
5
248
@csco_dev
Classic Offensive
5 years
Here's a look at the AWP in game! We brought back some key features from the 1.6 days such as multiple firing animations and a fast reload time. As usual, everything shown is a work-in-progress.
7
26
240
@csco_dev
Classic Offensive
2 years
June's devlog will be about the HUD, Mirage, and the Krieg. We've got someone looking into a solution to have a working build of the mod, playable online, changes and fixes related to hard-coded behaviors and more. Still no response from Valve yet, we'll keep you updated. 1/5
10
10
236
@csco_dev
Classic Offensive
1 year
Vertigo is an odd map, but @ZooL_Smith has reworked CS:GO's early version to have its original layout restored. This map is only there thanks to its iconic fall scream, it wouldn't be CS without it. 3/5
4
13
219
@csco_dev
Classic Offensive
4 years
September's devlog features Dust2 and more weapon animation remakes! 1/5
8
11
229
@csco_dev
Classic Offensive
5 years
Another Classic Offensive weapon is complete! The classic USP is back and looking better than ever!
Tweet media one
Tweet media two
Tweet media three
Tweet media four
8
17
221
@csco_dev
Classic Offensive
4 years
We've skipped our last devlog by lack of content to show, but April's devlog is now here! We have map progress but also animation improvements. 1/6
4
14
224
@csco_dev
Classic Offensive
2 years
We'll do an internal playtest on Train at 8pm CEST today There will be a retweet later with the links to the Twitchs
Tweet media one
5
6
218
@csco_dev
Classic Offensive
5 years
Here's a look at the Dual Elites: Renders: In-game: WiP animations: Model and Materials by @thomas_copp1 Original animations by @andrew_helenek , WiP tweak by @ZooL_Smith
Tweet media one
Tweet media two
4
18
212
@csco_dev
Classic Offensive
2 years
. @ZooL_Smith has also overhauled the Phoenix's appearance to be more in line with the others. They'll be green as older CS versions for now (almost all terrorists are), but if it feels like visibility becomes an issue, we might switch them back to their classic dark blue. 4/5
Tweet media one
Tweet media two
9
8
223
@csco_dev
Classic Offensive
4 years
August's devlog is cancelled, we didn't manage to get enough content for it. We're still in heavy need of mappers and modelers. There's so much to be done Mirage, the AK rework and Galil animations have progressed since the last devlog, but nothing worth showing yet.
@ZooL_Smith
ZooL
4 years
We're still looking for mappers and modelers for @csco_dev . If you have some free time and wanna contribute to the project, please join our discord and post your portfolio/workshop in ♯dev-application. Our team is small, it'll take longer without you.
24
48
425
4
23
213
@csco_dev
Classic Offensive
1 year
In February's devlog: Sounds and Nuke 1/4
1
10
209
@csco_dev
Classic Offensive
10 months
September's devlog is here, we've skipped the previous devlog to not be in the way of CS2's hype. Classic Offensive is here to stay, even with CS:GONE! Congrats to the CS team for CS2's launch! In this devlog: - Modding - Artwork - Mirage - Nuke - Bomb - Dynamic lighting 1/8
7
15
211
@csco_dev
Classic Offensive
4 years
Landing accuracy, the Desert Eagle and Five-SeveN will be the focus of this month's devlog. It's all about weapons! Be sure to open this tweet to see the rest of its content. 1/5
8
14
189
@csco_dev
Classic Offensive
2 years
Dust2 keeps getting closer to its final look, @_klixx_ has been working day and night on it. Plants, more details, now with a 3d skybox.. its iconic rocks are back as well.. we might even stream a playtest on it next month! More screenshots: 2/5
Tweet media one
Tweet media two
Tweet media three
Tweet media four
6
12
193
@csco_dev
Classic Offensive
6 months
We've added more weapon settings to the menus, so they can easily be modified. We've also unlocked commands: You can now set how much your weapon moves when looking around, but also have a negative visual recoil as in 1.6. 4/5
2
3
132
@csco_dev
Classic Offensive
3 years
We're late for the March devlog and we're sorry about it, but there's a reason for that. We've decided to cancel the project for a lot of reasons. Statement bellow
Tweet media one
17
10
177
@csco_dev
Classic Offensive
2 years
. @dmu222 further worked on Mirage, and is now close to finishing the first pass on A site, then will proceed with T Spawn. Work in Progress. 2/5
Tweet media one
Tweet media two
Tweet media three
1
4
181
@csco_dev
Classic Offensive
4 years
In November's devlog: Mirage's top mid, the TMP, and fixes to casings. Be sure to open this tweet to see the rest of its content. 1/6
4
3
174
@csco_dev
Classic Offensive
3 years
Happy New Year! In our first devlog of the year: Dust2's upper tunnels, Mirage's middle, P90 anims, tinnitus and flashes. 1/7
2
8
170
@csco_dev
Classic Offensive
4 years
Dust2, yes, finally! You get to see it! @m0staka is on the job, and he did awesome at remaking A Site. In the end, his Dust2 might just become the closest thing you'll find to the original! Work in progress, nothing is final. 2/5
Tweet media one
7
10
169
@csco_dev
Classic Offensive
2 years
We've sent another email to Valve regarding Source license access and are waiting for a reply. We cannot release the mod without fixing core CS:GO issues that essentially makes it insecure to players, unplayable online and broken without extensive hacking or code access. 5/6
7
9
172
@csco_dev
Classic Offensive
2 years
May's devlog is here, we have progress on the Krieg, VODs from the last Train playtest, Mirage's jungle, and we'll share the situation with CO's release. 1/6
1
5
175
@csco_dev
Classic Offensive
6 years
Panorama UI opened up some new possibilities for CO! We've been able to implement custom hud/kill icons for all weapons instead of recycling GO's. Menu/hud layouts will remain like GO's but we are free to replace images now.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
9
12
161
@csco_dev
Classic Offensive
4 years
In June's devlog: Mirage's Underpass, M3 Super 90's animations and Smoke fixes. Be sure to open this tweet to see the rest of its content. 1/6
4
4
169
@csco_dev
Classic Offensive
2 years
In January's devlog: Dust2 and P90 progress, Casing sounds. 1/5
2
6
169
@csco_dev
Classic Offensive
3 years
Oil drums are now better than ever! I mean Grenades.. That's what they are. With the power of VScripts, they now have a fixed initial rotation instead of a random one. But they'll also be able to fit anywhere with their classic, nonexistent thickness. They're back! 4/5
3
7
166
@csco_dev
Classic Offensive
3 years
Thanks once again to our Patrons for supporting us, it's been a good year for the team, you guys rules! We're also still looking for more mappers and modelers, if you'd like to apply, please join our discord: 5/5
9
12
163
@csco_dev
Classic Offensive
4 years
We're still looking for more modelers and mappers. If you'd like to improve at what you do best and help us finish the mod, be sure to stop by our discord! 5/6
4
9
161
@csco_dev
Classic Offensive
6 months
January's devlog is here: Nuke, M60E4, Viewmodel customization. 1/5
6
10
155
@csco_dev
Classic Offensive
2 years
. @ZooL_Smith has animated the XM1014. Still using the CS:GO XM1014 model as a placeholder. 3/4
6
3
155
@csco_dev
Classic Offensive
3 years
September's devlog will focus on weapons. TMP, MP5 anims, "Oil drums". 1/5
1
9
159
@csco_dev
Classic Offensive
4 years
This October's devlog wont be spooky, but we have more progress on Mirage and Dust2 but also the AK! Be sure to open this tweet to see the rest of its content. 1/5
4
11
158
@csco_dev
Classic Offensive
2 years
The SG-552 is now in-game, @zero_0051 has experimented with @celeryslice 's Substance presets to get better results with his PBR workflow on Source. Work in progress, the magazine needs tweaking and animated bullets need to be added in. 5/6
4
8
159
@csco_dev
Classic Offensive
1 year
Nuke's development restarted recently, with @ESCalationOffic getting the permission from @BlackMesaDevs to use their assets, as long as the mod stays entirely free (Thanks a lot!) The layout will change a bit near B, mostly where old Nuke did awfully long corridors. WIP. 3/4
Tweet media one
Tweet media two
Tweet media three
Tweet media four
4
1
159
@csco_dev
Classic Offensive
1 year
We'll be playtesting Assassination (VIP mode) on modified CS:GO Workshop maps right now.
Tweet media one
3
4
154
@csco_dev
Classic Offensive
2 years
. @ZooL_Smith has worked on the G3SG/1's animations. CS' G3 anims were the worst in the game, so he has chosen to take heavy inspiration from L4D2's G3 as they were very similar in terms of actions and timings. 3/5
2
6
159
@csco_dev
Classic Offensive
4 years
December's devlog is cancelled, we don't have enough content to show as most of us were busy this month. We're still looking for more mappers and modelers. Feel free to stop by our Discord if you wish to apply. We wish you all an Happy New Year!
5
6
152
@csco_dev
Classic Offensive
3 years
In June's devlog: P90, Scout and Mirage's tower 1/5
7
6
153
@csco_dev
Classic Offensive
6 years
Here's a couple of comparison pics between the 1.6 version of Inferno and the CO version. Keep in mind these are works in progress and some aspects of the map will change before release (skybox, crates, etc)
Tweet media one
Tweet media two
Tweet media three
Tweet media four
9
14
151
@csco_dev
Classic Offensive
2 years
We'll be streaming our GunGame and 5v5 private playtest tomorrow at 17:00 GMT We'll be playing on Dust2. This will serve as this month's devlog. Stay tuned!
7
6
148
@csco_dev
Classic Offensive
5 years
Here's our first preview images of de_cache_csco Visually it’s closer to its CSS and early CSGO theme, but gameplay-wise it plays closer to its current CSGO iteration. As usual, all screenshots are of a Work in Progress.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
2
12
146
@csco_dev
Classic Offensive
3 years
In April's devlog: Scout, P90, Nuke's secret and more of Mirage's mid. 1/6
1
7
147
@csco_dev
Classic Offensive
1 year
Starting with AWP India, @rollingenocide has offered to help using his previous work on Dharma. We're really happy with the aesthetic direction he has taken, and believe it is currently the best CS:GO incarnation of the map. Check out Dharma! 2/4
Tweet media one
Tweet media two
3
3
141
@csco_dev
Classic Offensive
1 year
July's devlog is here: VIP, Misc changes, and Death. 1/5
3
9
101
@csco_dev
Classic Offensive
3 years
December's devlog is here, we have progress on Dust2, Famas animations and the SG552. 1/5
1
10
142
@csco_dev
Classic Offensive
1 year
Let's start with @02_akis who has offered to help with restoring and remaking the sounds. People have been looking for the original samples used in various Valve games, naturally we took the opportunity to use them. Here's how it turned out (despite Twitter's Compression): 2/4
4
9
141
@csco_dev
Classic Offensive
2 years
Changes on Panorama's files are continuing, @ZooL_Smith has further fixed and modified its look to better fit the mod. Working hand-in-hand with patching, character select has finally been added. The buymenu has also been modified to further resemble previous CS iterations. 3/6
4
5
138
@csco_dev
Classic Offensive
2 years
In March's devlog: Mirage and Krieg progress 1/4
2
9
137
@csco_dev
Classic Offensive
2 years
. @ZooL_Smith did a modification of @CSGO 's HUD to look more like its classic counterpart. The layout of the HUD in CS:GO is ideal and doesn't really require tweaking. It should however now feel more consistent, colorful, and readable without the background. 2/5
Tweet media one
Tweet media two
Tweet media three
Tweet media four
4
1
139
@csco_dev
Classic Offensive
6 years
Welcome to another weekly devlog! Here's a look at our progress on the Alt-Mid section of Inferno.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
8
14
132
@csco_dev
Classic Offensive
1 year
Starting with Mirage, now in a playable state, @dmu222 has finished art passing the map. We'll do a playtest on it next month, stay tuned! 2/5
Tweet media one
Tweet media two
Tweet media three
Tweet media four
3
1
137
@csco_dev
Classic Offensive
3 years
March's devlog is here. It features Mirage's T to mid, a quick update on Dust2's tunnels and the UMP45. 1/6
4
9
133
@csco_dev
Classic Offensive
1 year
Regarding the release, we're getting very close to a stable build. The last critical issue is sv_pure: the system that checks if your files match the server's. This is the last technical barrier to clear before a viable early access release of the project to Steam. 3/4
Tweet media one
5
3
130
@csco_dev
Classic Offensive
4 years
July's devlog will be a bit shorter than usual. It'll be about Mirage's progress and C4 changes. 1/4
1
5
129
@csco_dev
Classic Offensive
2 years
April's devlog is cancelled. We had a good streak. Sadly most of us were very busy this month. Dust2, Mirage, SG-552 are being worked on at the moment, our progress isn't enough since last time for a full devlog Have some SG-550 animations WIP from @ZooL_Smith in the meantime:
5
5
131
@csco_dev
Classic Offensive
2 years
. @ZooL_Smith has remade grenade animations. The CS:S frag grenade is only used in GunGame as a more powerful, primary weapon alternative. This should be the end of updates on first-person animations, as all anim reworks have been completed. 3/4
1
2
130
@csco_dev
Classic Offensive
6 years
Here's some CT Spawn comparison pics between the 1.6 version of Inferno and the CO version. Keep in mind these are works in progress and some aspects of the map will change before release.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
2
11
123
@csco_dev
Classic Offensive
4 years
It's been a while since our last devlog, things have slowed down a bit and we're still looking for mappers and modelers. In this month's devlog, we'll take a look at the changes we did to Valve's new Buymenu, along with Mirage's and Prodigy's progress. 1/5
3
6
123
@csco_dev
Classic Offensive
2 years
. @zero_0051 worked on the materials of the Krieg this month. We're getting close to having it fully finished in-game, with working translucent magazines and everything. 4/5
Tweet media one
Tweet media two
4
2
122
@csco_dev
Classic Offensive
3 years
Thanks to operation Riptide, @ZooL_Smith has modified @CSGO 's official remake of the Guerilla to make him fit our style. This includes removing his scars and equipment, making him look a bit younger, and fixing various issues the model had. 2/3
Tweet media one
Tweet media two
Tweet media three
Tweet media four
5
5
125
@csco_dev
Classic Offensive
2 years
February's devlog will be replaced by VODs. We did a private playtest on Dust2, multiple people streamed it. Here's the available videos: @ZooL_Smith : @TheWarOwl : @TKMachine07 : 1/2
Tweet media one
4
4
122
@csco_dev
Classic Offensive
8 months
November's devlog will be short: Nuke progress and Zombie Mod. We'll be playtesting both this weekend, stream links will be posted as usual. 1/4
4
4
101
@csco_dev
Classic Offensive
10 months
We've commissioned @decepticoin last month for our Menu and Steam artwork: Like the first version of Classic Offensive, we'll be featuring Terrorists instead of Counter-Terrorists. 3/8
Tweet media one
Tweet media two
Tweet media three
7
5
125
@csco_dev
Classic Offensive
5 years
We also have more progress on Nuke! It's been a while since the last Nuke devlog but it's in the works! Map by @liamjrivas based on @QuotingFVG 's work In-game:
Tweet media one
3
10
119
@csco_dev
Classic Offensive
2 years
. @dmu222 has worked on Mirage T ramp's surrounding areas this month. Map is WIP. 2/4
Tweet media one
Tweet media two
1
1
117
@csco_dev
Classic Offensive
5 years
Here's a look at the AK-47 in game! The animations and materials are still a Work in Progress.
6
10
114
@csco_dev
Classic Offensive
6 years
Just like the knife and Deagle model presented last month, this AWP model has been made completely from scratch! It's not textured yet, remember everything that we show is still a work in progress!
Tweet media one
2
9
118
@csco_dev
Classic Offensive
3 years
February's devlog will be rather short. We have two new modelers in testing and they've been busy doing awesome stuff! 1/5
1
8
117
@csco_dev
Classic Offensive
4 years
The AK-47 has received an upgrade, @ordanicu has recently overhauled his model, and it looks better than ever! You can see more about it on his Artstation post: 4/5
Tweet media one
Tweet media two
Tweet media three
Tweet media four
5
3
121
@csco_dev
Classic Offensive
4 years
Thanks to @CSGO 's latest weapon update's content, @SlothSquadron has rebalanced landing so it's now considered as standing + whatever you were doing previously. Therefore you wont be penalized by your acrobatic behaviors. We value movement, so go crazy with the jumping. 4/5
4
6
121
@csco_dev
Classic Offensive
5 years
Here's a look at all the weapons currently near completion for Classic Offensive, along with visual tweaks, and sound distance changes. All weapons now include animated bullets based on ammo count.
11
17
115
@csco_dev
Classic Offensive
2 years
. @ZooL_Smith has added back casing sounds to weapons, more or less, it's limited Particles can't have sounds, so instead, the sound is played when the weapon ejects the shell with a delay and follows the player Sounds are cut if the player is in the air or moves too fast 4/5
1
5
115
@csco_dev
Classic Offensive
5 years
Here's a look at some of the custom models we'll be using on Train.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
1
10
113
@csco_dev
Classic Offensive
2 years
Thanks once again to our Patrons for supporting us for all those years! 5/5
0
2
116
@csco_dev
Classic Offensive
2 years
. @dmu222 has finished Mirage's T spawn. As always, all elements present in the original are there, but adjusted to better fit CS:GO's scaling. Details have been added, and sometimes elements get swapped to better fit the surroundings. Crates are forever. 4/6
Tweet media one
Tweet media two
Tweet media three
Tweet media four
2
6
112
@csco_dev
Classic Offensive
5 years
Here's a look at the AK-47 for Classic Offensive. This model is based off of the Type III AK-47 as it was in 1.6.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
2
6
108
@csco_dev
Classic Offensive
5 years
Another comparison between CO and 1.6, the current viewmodel positions that matches 1.6 the most. 16:9 and 4:3. You can of course adjust the position of your viewmodel as in CS:GO
Tweet media one
Tweet media two
1
6
108
@csco_dev
Classic Offensive
6 years
Here's some newly detailed areas of Inferno including Construction, the back of Alt-Mid, and Apartments. There's a noticeable lack of dev-textures now, so here's a complete map overview!
Tweet media one
Tweet media two
Tweet media three
Tweet media four
3
7
110
@csco_dev
Classic Offensive
1 year
Workshop support has been fixed, @poggu__ has swapped the restrictions from only being able to upload to CS:GO, to only being able to upload to CO. Not much was needed, but it opens many doors for community generated content for the mod now! 4/6
1
1
106
@csco_dev
Classic Offensive
5 years
Here's a look at some of the new death poses in Classic Offensive. We drew some inspiration from the 1.6 animations but with the added benefit of them being ragdolls.
3
10
110
@csco_dev
Classic Offensive
6 years
Welcome to another weekly devlog! Here's a look at our work in progress of Bombsite B on Inferno. (Originally this site was named Bombsite A in 1.6 and CS:S but to prevent confusion we've kept the CS:GO naming scheme.)
Tweet media one
Tweet media two
Tweet media three
Tweet media four
11
19
107