At long last,
#Helldivers2
has launched! So proud of the work
@ArrowheadGS
put into it, and honored to write its brazen military sci-fi score.
As a treat for fans, here’s a music video of the main theme, “A Cup of Liber-Tea”! (edited by
@zaidtmusic
, full ver below)
#gamemusic
It’s a huge honor to finally announce I’m the lead composer of
#StarWarsOutlaws
!! Super grateful to return to my "alma mater" franchise, and I’m routinely amazed with how the game’s shaping up. Please check out our story trailer:
#gamemusic
So happy to FINALLY announce the release of my
#MK11
original soundtrack album! It will be available on every streaming outlet tomorrow. Check out this exclusive preview on Esquire!
#gamemusic
Really I'm just delighted and impressed at the fact that so many players are humming along to a polyrhythmic theme written in uneven meter..! 😆
#HelldiversII
#gamemusic
So happy to announce I'm returning once again as Principal Composer of
#MortalKombat
#MK1
!! It's been a wild ride and I'm so proud of what the game team has accomplished. Check out our reveal trailer:
#gamemusic
Overjoyed to announce I'm writing the
#MK11
cinematic soundtrack! Dream come true project, the MK franchise has been a huge part of my life since I was 10 and introduced me to arcade games, game music, and the martial arts. More news in the coming months :-)
#gamemusic
#gameaudio
Promised I’d buy myself a bass flute once I finished scoring
#StarWarsOutlaws
, and it finally arrived! First thing I played was one of my favorite pieces of
#gamemusic
ever, “Drake’s Elegy” from Uncharted 1 (by the brilliant Greg Edmonson)!
Well I got a good laugh outta this 🤣
(grateful to see how much love my WWII score is getting lately! It was a really special project for me that I'll always look fondly upon :-))
That would certainly be a dream come true...!
(Sincerely, thanks SO much everyone for all your positivity and kind words about the game and its music!)
Happy to announce that I’m penning the musical score to
#PacificDrive
! Can’t wait for y’all to hear it, it’s some of my most intimate and left-field writing yet for this moody, evocative survival game. 😀
#gamemusic
Iiiiiin case you were wondering, yes, that was a brief snippet of my
#MortalKombat1
main theme playing while
@Noobde
took the stage at
#SummerGameFest
:-)
Can't wait for everyone to hear the rest of our score!
#gamemusic
Words can't express how grateful I am for this image - two games I scored, and a brilliant remake of the game that got me into game scoring in the first place, all in the running for PS Game of the Month. So proud of the
@ironwoodtweets
and
@ArrowheadGS
dev teams!
#gamemusic
In addition to cinematics&themes, I also wrote the
#MK1
Pyramid stage! Collab w/
@8bitpimp
@sigurdJJ
and the Budapest Scoring Orchestra, with rock&techno influence from the classic
#MortalKombat
film and a modern trap+orch hybrid 😃
#Gamemusic
As a decades-long anime music fan, I never thought it possible that I'd contribute to the medium myself. So I’m unbelievably honored to finally announce my first anime score:
#Gundam
#RequiemForVengeance
!!
Please check out our announcement teaser:
#animeOST
#animeMusic
So happy to launch Pacific Drive, a vehicle-based survival game for PC and PS5! I wrote a much more introspective score than usual, using moody synths, guitar, and musical sound design to describe the Pacific Northwest setting. Game and OST out now! 😀
#pacificdrive
#gamemusic
Excited to share the latest story trailer for
#StarWarsOutlaws
!
(Music brilliantly arranged by Blake Robinson, based on some of my character and faction themes from the game!)
The official story trailer for Star Wars Outlaws has arrived.
Pre-order
#StarWarsOutlaws
today! Available August 30, 2024. Play up to 3 days early with Gold or Ultimate edition, which includes the base game and season pass.
Hi
#devsofcolor
! I'm a music composer, currently scoring
@MortalKombat
11 and serving on the
@audiogang
board. Very grateful for my 12+ years writing AAA and indie scores. Outside of game composing, I'm also a flautist and weightlifter (1000lbs club!). Cheers!
#artvsartist
GAME SCORING TIP: Everything sounds different in-context! Ingame SFX and VO can bury certain elements of your "perfect" offline mix; even the visuals can change your perception of the mix. So try checking your mixes against appropriate game footage whenever possible!
#gamemusic
Check out this behind-the-scenes vid, showing how my paper sketches became final music on
#MK11
- RTs appreciated, as I'm hoping ppl see the benefits of sketching first before production!
Full vid on Youtube:
#vgm
#ludomusicology
#gamemusic
#gameaudio
Overjoyed that
#MK1
is finally released!!
More info about the OST to come, but please enjoy our cinematic intro.
Scoring the birth of a universe was a fun challenge for sure! I designed all the synths from scratch, in Generate, Kontakt, Minilogue and Microfreak :-)
#gamemusic
So happy to announce that our score to
#MortalKombat1
is up for the ASCAP Composers Choice Awards! Members have till Friday March 8th to vote.
Especially proud of the int'l collaboration in this one, with musicians from China, Japan, Brazil and the EU bringing the score to life!
Set in the European front during the One Year War, prepare for a thrilling new chapter of the Gundam universe.
Mobile Suit Gundam: Requiem for Vengeance will be coming to Netflix this fall 💥
#AJ2024
#AnimeJapan
MIX TIP: Orchestral mix getting muddy? Want a little more definition/punch? Try stereo-narrowing the main reverb send! Sometimes I'll go down to almost 50% when things get crazy.
#gamemusic
(some rvbs have this built-in, my personal pref is to do it separately)
NI
#Kontakt
minitutorial: Here's how I made a moody industrial pad from a squeaky dishwasher! Reminiscent of Guðnadóttir's brilliant Chernobyl and Battlefield 2042 scores, I'm using this in an upcoming sci-fi title. :-)
#gamemusic
Excited to announce my score to the upcoming
#Helldivers2
! One of my most challenging orchestral OSTs yet, combining tongue-in-cheek military action with 90s sci-fi horror and extensive synthesis. Check out the trailer linked below, featuring excerpts from my score:
#gamemusic
In Helldivers 2, players must cooperate to complete missions, reclaim planets, and rescue the galaxy.
First details on how the sci-fi shooter’s Galactic War meta works
Honored to join the GDC Advisory Board this year!
I'd attended GDC almost every year since 2006, and it's been an integral part of my career, industry education, and especially friendships. Looking forward to give back as an Advisor!
#gameaudio
The Game Developers Conference, happening March 17-21, 2025, will feature hundreds of sessions programmed by GDC Advisors.
GDC is thrilled to welcome the following five industry leaders to the GDC Advisory Board! 🧵
#GDC2025
Jokes aside,
#HelldiversII
was one of my most relentlessly complicated scores, quite challenging for me in terms of composition. So I'm very grateful and reassured to see it catch on - a good lesson, that players are willing to hear difficult music if it suits the game!
I haven't taken many photos at GDC this year, but I absolutely needed to take this one with
@WilbertRoget
. Thank you for your anthem to spread freedom and democracy to, for Super-Earth. 🫡
#MortalKombat1
soundtrack is finally out! Huge thanks to our music team, all the performers who bring the score to life, and NRS for making such a great game & bringing me along for the ride once again.
Check out our main theme vid, and grab the OST here:
I wanna do a NI Kontakt tutorial Twitch stream where people upload random sounds/recordings/whatever and I create instruments from them on the fly. Will of course share the results. Who's interested? :D
#gameaudio
#gamemusic
#vgm
Had a wonderful time performing an arrangement of themes from
#StarWarsOutlaws
with
@TriforceQuartet
- Honored to join such an incredible group of players on stage!
Our next trailer for Gundam: Requiem for Vengeance is out, featuring my music from the show!
Again a huge honor to make my anime debut with such a legendary franchise, and to follow in the footsteps of many of my favorite composers.
#gundam
#animemusic
Again I just can't believe the astonishing talent, dedication and creativity of
#HelldiversII
fans..!
Such an honor to have a band like this covering our themes!
Just did a Q&A with
@Polygon
about my approach to game scoring, specifically with my
#Helldivers2
and
#PacificDrive
scores! Huge honor to be interviewed with one of my favorite gaming publications, in their new
#gamemusic
focused Polygon FM series 😀
(link in first comment)
Big
#StarWars
newsday, eh? I’d also like to announce my score to Star Wars: Vader Immortal, a VR action-adventure title for Oculus Quest & Rift-S! An incredible honor to return to my Star Wars roots. Official trailer:
#gamemusic
So happy to announce the continuation of
#MK11
's epic storyline, "
#MortalKombat
11: Aftermath", with a new cinematic score by yours truly! :D
#gamemusic
Extremely flattered by Sixtuber's thread about MK11's OST and my use of leitmotifs! Really nails it with an analysis of how the themes work throughout the story.
It's always great to see my little "no one will notice this" details get recognized :-P
"MK11's soundtrack sucks, it's generic and bland"
Nah dude, MK11 had the most GOATED soundtrack in the entire franchise and it's not even close. Take Shang Tsung, Liu Kang and Kitana's themes here for example:
I hate to speak in extremes but
#AlanWake2
is really phenomenal.
@Peppepappa
and the Remedy audio team did an incredible job on music, SFX, mix, VO, implementation, the whole package - I think everyone in
#gameaudio
should check this one out at some point!
Finally I seem to be able to put something into words. It’s a very rare occasion to be able to both let the absolute horrors out, as well as revisit the familiar, somber, innocent tones (much like the beginning of AW1).
@alanwake
#AlanWake2
(1/2)
Had the pleasure of interviewing with
@JackJShepherd
of
@NME
on my upcoming
#StarWarsOutlaws
score! We discussed how this score departs from my previous Star Wars work, pays homage to the Original Trilogy, and works interactively with gameplay:
#gamemusic
My first piece for
@NME
!
An interview with composer
@WilbertRoget
for
#StarWarsOutlaws
talking about how his score breaks new ground in a galaxy far, far away...
Read all about it:
Star Wars: First Assault (LucasArts, canceled in 2013): Tech beta
Unfortunately often forgotten in the shadow of SW 1313. However, First Assault was a very different case because: this game (whose release they were about to officially announce) was more or less finished.
Please check out this BTS
#StarWarsOutlaws
interview, highlighting our collab with Lucasfilm and with a buncha new clips of my music😃
I'm still chipping away at it, but super grateful for the opportunity to combine classic SW orchestra with diverse modern production!
#gamemusic
Take a peek into the creation of
@StarWarsOutlaws
, and discover exclusive behind-the-scenes footage to see how we’ve built iconic and new locations in this open-world experience.
Had a great chat with
#EpicGames
about my score to
#PacificDrive
, focusing on influences from Radiohead to NIN and Lorne, scoring with a self-imposed minimalism, and transforming "ugly" sounds into something beautiful:
#gamemusic
One of my favorite pieces from my
#PacificDrive
OST, featuring
@DAnthoniWooten
's haunting vocals, Sam Suggs on doublebass and yours truly on guitar / bowed acoustic guitar! The title "Passacaglia" refers to a classical form meant to evoke a contemplative stroll in 3/4
#gamemusic
Happy to announce my return to the CoD franchise as the latest composer of
#CallofDutyMobile
!
S9 “Conquest” focuses on WWII, so I expanded on my soundscape from
#CoDWWII
. Check out this BTS of our main theme recording in Vienna!
#gamemusic
OST releasing on launch day, Feb 22nd!
#PacificDrive
was a huge departure from my orchestral scores and I couldn't be more proud of the result, combining EDM and ambient influences for a uniquely "Pacific Northwest" vibe.
Can't wait for y'all to check it out!
#gamemusic
Sit back, relax, and immerse yourself in the sounds of the Olympic Exclusion Zone. 🚘🎶
We're excited to announce that the official soundtrack for
#PacificDrive
will be available for you all on Steam and the Epic Games Store at launch.
Super proud of the art and rendering teams' work on
#StarWarsOutlaws
- stay tuned next week for
#UbiForward
!
Till then, check out this short feature on the PC graphics features, accompanied by my theme for Kay's ship, The Trailblazer!
#gamemusic
So happy to return to the
#MortalKombat
franchise yet again with the
#MK1
Khaos Reigns expansion! Scoring this has been a fun challenge, creating a new soundscape that reflects Havik’s vision of a universe based on perfected chaos. Check out our trailer below!
#gamemusic
Sequencing Tip: I rarely load con sordino (muted) string samples; instead I created a matching EQ in Fabfilter Q3, and simply automate the Gain Scale % when I want mutes! This saves RAM, keeps my track list down, and lets me use any articulations I want.
Q3 preset link in reply!
We finally have a premiere date for
#GundamRequiem
- October 17th, exclusively on Netflix!
Check out our latest trailer featuring more of my OST from the show, including a kaiju-movie-inspired theme for the Gundam itself around 0:56 😀
#animemusic
A white devil appears amidst the One Year War — the Federation's new mobile suit.
Written by Gavin Hignight and directed by Erasmus Brosdau, in joint collaboration with SUNRISE and SAFEHOUSE, Inc., Gundam: Requiem for Vengeance premieres October 17, only on Netflix!
#G_RFV
ARRANGEMENT TIP: Try interesting, contrasting sounds mixed ultrasubtly; like -30dB subtly! Example: My
#CoD
score often uses a layer of elec guitar played w/ brass slide, ebow, & tons of reverb, mixed quiet to give that hazy "fog of war" vibe:
#gamemusic
Pleased to announce that I've written music for the
#Destiny2Forsaken
expansion, contributing about half an hour of additional music to their *massive* new score. Huge thanks to Skye Lewin, Mike Salvatori and the team at
@Bungie
for this incredible opportunity!
#gamemusic
Time to clear your calendar 📅
Out Today - Granblue Fantasy: Relink ⚔️
Feb 02 - Suicide Squad: Kill the Justice League 🦸
Feb 06 - Foamstars 🫧
Feb 08 - Helldivers II 🪖
Feb 22 - Pacific Drive 🚗
Feb 29 - Final Fantasy VII Rebirth ☁️
#MK11
releases in just one week, till then check out this BTS vid of my main theme! Such an honor to work with these incredible musicians,
@DrumUltimA
and
@Freijman
in this vid and many others I'll shout out in the coming weeks. Props to
@josebxr
for the vid editing!
#gamemusic
@uhmaayyze
I'm impressed by:
1) he knows ALL the notes
2) he does NOT care about his teammates' hearing
3) still completes the mission
100% most flattering thing I've seen in my game music career 😆
Met two
#gameaudio
legends at
#GDC2024
-
@ComposerBarton
composer of the original CoD4MW, Titanfall, Apex and of course the SW Jedi series; and Buzz Burrowes, legendary architect of Sony's proprietary game audio tools! (Now doing impressive work at Epic with Unreal 5 audio)
Sequencing trick so silly I'm hesitant to post, but:
If you want an exaggerated porta/slide/gliss but don't have the right samples, try some low-velocity ghost notes - don't worry about the key, just make sure the last two are halfsteps and the one before it is a wholestep!*
Doing a bunch of found-object sampling for a new
#gamemusic
score. Here's a behind-the-scenes look, and also, free washer&dryer percussion patch! (Requires Kontakt 6.6 full version) -
Happy New Year! :-)
Such an honor to chat with
@BBCRadio3
about my
#StarWarsOutlaws
score! Tune in to hear the interview as well as a discussion of the main character's theme, "Kay Vess: The Outlaw"
(link in first comment)
#GameMusic
Happy
@BBCRadio3
Sound of Gaming Day! This month
@WilbertRoget
treats us to themes from his score for
@StarWarsOutlaws
, and talks to
@ElleOsiliWood
about it's creation. Plus we hear themes from other rule-bending games. Tune in from 4pm on BBC Sounds or at the link below.
Did you know
#MK11
Kitana's theme has 3 phases, growing in boldness as her character develops and eventually becomes Kahn of Outworld?
This and many more deep dives into the study of leitmotiv and melody in
#gamemusic
at my
#GDC2020
lecture, "A Bloody Symphony of Characters"! :D
#MK11
is up for 3
@audiogang
awards! Best Original Instrumental (), Sound Design, and Audio of the Year (). HUGE honor, as this year has had incredible feats of
#gameaudio
. Thank you for your consideration!
As announced in the Sony earnings call, we have sold over 12M units!
It's crazy to think that there are more Helldivers than there are Swedes 🤯
What a massive achievement from everyone involved in realizing
@Helldivers2
. A massive thank you to the community for your support,
Sequencing Tip: "Epic" percussion is all about layering! Even if you have ensemble drums libraries, it'll sound bigger and broader to combine several hits among different libraries. Maybe layer solos on top, or record your own handdrums! (1/2)
#gamemusic
Honored to submit MORTAL KOMBAT 1 for
@The_SCL
“Outstanding Original Score for Interactive Media” award!
I’m proudest of
#MK1
for uniting musicians from around the world for an authentic yet otherworldly soundscape. Thank you for your consideration!
#SCLawards
#FYC
I will be a panelist at this
#GDC2023
's AudioGANG Demo Derby!
Huge honor to share my thoughts along with such
#gamemusic
legends. We will try our best to help all submitting composers to showcase their creativity to clients as effectively as possible!
I really can't believe I'm at a reveal event this big for a game I've scored! This is beyond surreal. Is it weird I'm nervous about what the crowd will think of my music...?
#MK11Reveal
#gamemusic
SEQUENCING TIP: Consider quantizing more strictly as you approach either end of a loop point - this ensures the timing is seamless, but allows for natural groove/flam within the cue!
REAPER TIP: Make a Default Preset for every plugin, even synths!
This not only speeds up mix/production, but also helps you mentally associate each plugin with what it does to your sound. Experimentation’s essential too, but this gives a vital head start!
#reaperdaw
#GameAudio
I've been interviewed by
@FandomWire
about my
#MortalKombat1
score, as well as some insights into my approach for the
#StarWarsOutlaws
score and some general thoughts about working on fighting games and major franchises! Check it out here:
#gameMusic
As seen at the
@Audiogang
Awards, I’m so proud to introduce the International Diversity Committee – a group dedicated to recognizing
#gameaudio
achievement across all regions, especially those under-served in the past!
#gamemusic
#vgm
ORCHESTRATION TIP: If 2 parts play similar lines but diverge briefly (slightly diff note length? dynamics?), always consider if the complication is worthwhile. Timewasting questions result when deviation between parts serves no clear purpose; copy/paste is your friend!
[alt txt]