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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ Profile
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ

@Paulygonn

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Paul. Game Art. Manga & Anime Nerd. Photographer. Scale Model & Warhammer 40K Enthusiast. Set your heart ablaze.

United Kingdom
Joined April 2016
Don't wanna be here? Send us removal request.
@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Adobe just bought Blender.
@MorningBrew
Morning Brew β˜•οΈ
3 years
Write a horror story for your industry using just four words
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
4 years
Real life Sam Porter Bridges confirmed #DeathStrandingPC @KojiPro2015_EN
@SportsCenter
SportsCenter
4 years
This is called the β€˜Ladder To Heaven’ in Austria 😳 (via ladanivskyy/Instagram)
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Dear technical artist that made this water, Bro… Regards Paul
@shinobi602
Shinobi602
3 years
Good lord this is some of the best looking water I've seen in a game lol. Makes me want to take a dip πŸ˜„ #HorizonForbiddenWest
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I've been seeing a few people exploring Marvelous Designer for environment art recently, including some of my own students. This is a really nice reference guide for the preset materials from Jade at Wardog Studios! #gameart
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
Being a #gameart nerd I commissioned a friend of mine to 3D print me a gizmo for my desk. This looks so cool! 😍
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Bro this stylised vibe is kinda pog. I picked up some stylised material tutorials at the weekend & started to explore my first stylised material. Still lots of tweak but definitely going to do some stylised art this summer ❀️ #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
If you are looking to learn #Blender but want to avoid the donut, here are some great resources, a thread: #gameart This is where I started, the tutorial covers many core concepts very well.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
If you want to take screenshots of your progress to create showcase GIFS for your project, here is a handy little #UnrealEngine Blueprint. To start open the Level Blueprint for your level. #gameart #gamedev
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
Hell is a real place.
@TheRealSaOk
Santeri Oksanen (@saok.bsky.social)
11 months
Landscape material getting quite spaghetti even with material functions. #UE5 #gamedev
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
2022, the year where ArtStation died and I said the creative director of Adobe is a boss. What a year. #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
Lots of #gameart goodness in the pipeline. I'm currently working on a guide to asset creation including developing effective breakdowns, texturing options, presenting with impact & help with decision making when approaching props. I'll be using these assets as case studies⬇️⬇️⬇️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
First prop of 2023 is taking shape. #gameart #Blender3D
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
I put together a guide on how to export high quality renders from #UnrealEngine & how to present your work effectively to include considerations for what you should showcase in breakdowns and blog writeups. I hope you find it useful #gameart ⬇️⬇️⬇️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Ah the memories. If you know, you know. ❀️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Or you could just learn Blender.
@80Level
80 LEVEL
3 years
Autodesk has unveiled its new pay-as-you-go pricing system called Flex. Users will now be able to pay on a day-by-day basis by pre-purchasing online tokens: #autodesk #maya #3dsmax #gamedev #3dart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
6 years ago vs now. Then: paying money to access software to create 3D content, crashing frequently, trying to force booleans to work with external tools, crying. Now: open source awesome sauce, stability, frequently updated game art tools, booleans for days, vibing.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
A new blog post exploring vertex painting with edge definition & distance based detail normal functionality is now available on my blog. I have included the shader as a free download for anyone wishing to explore. #gameart #UnrealEngine #TechArt
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Started working on a washing machine prop for the garage area of my #LastOfUs environment this evening #gameart #Blender3d
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
The "Dynamesh" workflow is a quick way to iterate between high & low poly models. I'm exploring this with my students this week & decided to make this little summary guide available to anyone that is interested. #gameart #environmentart #b3d #zbrush
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Two from last year and two from this. All assets for a Last of Us 2 inspired environment that I am aiming to have complete later this year. Camera and AC are WIP (still in modelling phase). I will be releasing free guides to accompany these! #gameart #blender3d #b3d
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Such an important message. So many students & indeed artists feel pressure over their creative process. Art takes time, it’s a slow cook process & it’s vital to remember that productivity isn’t a constant. Some days you just want to watch anime all day & that’s fine ❀️ #gameart
@thiagoklafke
π™π™π™žπ™–π™œπ™€ π™†π™‘π™–π™›π™ π™š
2 years
Making environments is hard! As I work on the Spanish Town tutorial, I realized that while it took me about 2 months to finish the art blockout (foundation), it took another year to truly finalize it! First half was very logical, second half was more artistic/feeling-based.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
You can create interesting weathering and peeling effects natively within #SubstancePainter . These can be very effective in adding an additional layer or realism to your assets. #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
I moved our curriculum to Blender a couple of years ago for a number of reasons. I have no intention of changing back. One of the best things I did for my students.
@ArtOfPilgrim
Pilgrim
2 years
I've heard the same story so many times before. Aspiring game dev students being told by their uni/college lecturers that they'll never get a job in the industry if learn #blender . It's a sign they have no clue what they're talking about. Absolute nonsense.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
10 months
Include women.
@geoffkeighley
Geoff Keighley
10 months
Any tips for #TheGameAwards this year?
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Base comp & block out developing for #TheWeekendProjects #TWPAnnualChallenge Thief environment that I'm working on. Still a few things to solve & think about, but getting there. I've also started a modular wood kit. #gameart
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
10 months
I wish Twitter was Twitter again. I wish ArtStation was ArtStation again. I wish Unity were Unity again. I wish Zbrush was Zbrush again. I wish E3 was E3 again. I wish my game artist friends with cool jobs were still my game art friends with cool jobs. I wish. #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Yo @ArtStationHQ I love you guys & the amazing challenges you set people each and every year. How about we flip the tables and the #gameart community sets you a challenge? Can you please address the AI art issue. It’s not appropriate to house generated content next to real work.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
@henningsanden Henning you forgot page 2 of the manual... Marvelous Designer, Omniverse, Keyshot, Da Vinci Resolve, PBR, presentation techiques, portfolio development, hard surface & organic modelling, photogrammetry, UV unwrapping, advanced game art techniques, shaders, retopology...
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
I think the layoffs today further emphasises the importance of remote work in the #gameart #gamedev industry. Imagine uprooting your life & moving somewhere for a job to have this happen & I’m sure this applies to some of the people impacted today.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
I just want to highlight this fantastic insight into topology & the use of vertex painting as an option. I was revisiting it with my students this week! #gameart ⬇️⬇️⬇️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
As the holidays approach I wanted to share a little #gameart love with everyone so I have teamed up with the lovely peeps @RizomUV - I have three copies of their software to give away & three free portfolio reviews / advice sessions on how to improve your art with myself.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Woke up to a job offer from a studio I admire & a migraine. The two are not connected πŸ˜…
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
So many creative students experience mental health difficulties. To be creative in many ways implies a sensitivity to the world around you. There is a tendency to feel more fiercely. That’s not a flaw, it’s a consequence of the creative spark you carry inside.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
10 #gameart tips 1. Be curious, ask questions, adapt a sponge mentality, soak up what you can. I’m still learning after 15 years! 2. Be humble, accept critique as guidance, a positive thing. 3. Be patient, it’s not a race, improvement takes time.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Some #MarmosetToolbag renders of the boat prop that I have been working on for #TheWeekendProjects #TWPAnnualChallenge - calling this done. #gameart #blender3d #Substance3DPainter
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
As an educator I spend a lot of time curating & researching resources for my students & mentees. This is the #XYZRepresent list of the best #gameart resources available. Please retweet, share, post on your Discord.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Bro.
@Substance3D
Adobe Substance 3D
3 years
A new Content Aware Fill tool is on its way to the upcoming #Substance3DSampler update! Cleaning your material would have never been that simple! #gameart #vfx #3dart #digitalart #GDC #GDC22 #MadeWithSubstance
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Simon Pegg is a boss. What Simon says.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
The XYZ #gameart community are delighted to be hosting a number of prestigious workshops in the coming weeks. Throughout October we are thrilled to have @TagessonTomas @invaderroxas & @maartenjhof speak with our members! #XYZrepresent
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
This book is a fantastic exploration of colour & light. I have a free guide on those topics in the works but I also have a copy to give away for free! If you live in Europe / UK & fancy winning, reply with some of your recent #gameart - I’ll pick a winner next week! Please RT 😊
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Wow this blew up... I apologise for freaking people out πŸ˜‚Long live #Blender3d #b3d Also if anyone reading this hasn't watched Jujutsu Kaisen, you really should ❀️
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
This triggers my inner environment artist so hard…
@archillect
Archillect
3 years
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I was offered an environment artist role at a really cool studio yesterday, one that 15 years ago I would have very strongly considered. However, it would mean leaving behind teaching & that's just not something I want to give up. It's flattering though, deeply so. #gameart
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Bro…
@peyart13
Peyton Varney
3 years
Hey everyone! I made a video going over how to bake inside of #UnrealEngine5 . You are now able to bake from high to low poly in the engine itself without needing to go to another program for a lot of your maps! Hope you find it helpful! #gamedev #UE5
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
What was UV unwrapping like before you picked up Rizom UV Paul? #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Pallet truck prop from the "Industrial Alley" environment that I have been working on. #gameart #environmentart #Blender3D #SubstancePainter #MarmosetToolbag
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
I just got offered a PhD opportunity researching virtual production and real time rendering. Dr Paulygonn sounds kind of dope!
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I’m currently putting together my next learning resource - β€œGame art workflows not commonly taught”. It’s topics I cover with my own students but I see missing a lot of the time. #gameart Topics: 1. Non-unique bake workflows. 2. UVing outside 0-1. 3. RGB masks for variation.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Sorry. Not sorry.
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
This is the first in a series of props for my MA Game Design final year project. I am creating a Last of Us inspired environment exploring a range of game art techniques in the process. #gameart #XYZRepresent
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
UV unwrapped & baked! I'm planning on starting to texture this next week. I hope to record either videos or create a PDF guide of my process which I will make available for free. #gameart #b3d #MarmosetToolbag #RizomUV
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
10 months
@JonBick0 Looks so fucking sick Jonathon! Great work 🀘🏻
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
This week I created an optimisation handbook for mentees that explores #gameart optimisation techniques including GPU profiling & various ways to improve performance! #UnrealEngine
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β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
When you put light fixtures in the Unreal Engine foliage paint tool & just don’t care any more.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
3D modelling should really be called vert vibin'.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
I said it before and I’ll say it again, 2023: a great year for video games, a fucking awful year for game devs.
@jasonschreier
Jason Schreier
1 year
NEWS: Epic Games, the maker of Fortnite and Unreal Engine, is laying off a whopping 16% of employees (or around 900 people), sources tell Bloomberg News. More to come
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
I just cancelled my ArtStation Pro subscription. I will be setting up a Squarespace site in the coming days and transferring everything across including my blogs. #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
Another week of mentorships complete! I'm so proud of everyone and the work they are putting in. We went through prop texturing fundamentals along with some useful shaders tonight - including this tyre example! #gameart ⬇️⬇️⬇️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Bruh… #gameart
@UnrealDirective
Unreal Directive
3 years
#UETips #34 Utilize the Q shortcut to help clean up your Blueprints by automatically straightening the selected nodes. Works for all graphs where nodes are connected by wires (e.g. Blueprints, Materials, ControlRig, etc.) #UE4 #UE5
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
11 months
Student: Paul are you older than Allegorithmic Substance Painter? Me: Bitch please, I textured in Photoshop and hand painted AO into my albedo when you were at primary school.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
Biggest mood.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
Conversations with my Dad! Dad: what are you doing Paul? Me: I’m cleaning my PC and collecting the dust to take photos of. Dad: You’re taking photos of dust? Me: Yeah for work dad, roughness maps. Dad: Why can’t you be normal? Me: πŸ™ƒπŸ˜…
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
One of my students, slaying - proud tutor. #gameart ⬇️⬇️⬇️
@JamieProbably
Jamie ✨
1 year
The final timelapse is my favourite part of a project ✨
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Finally found some time to posting this boat prop on ArtStation. This was completed as part of the #TheWeekendProjects #TWPAnnualChallenge #gameart #SubstancePainter
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I overheard a male student talking in a condescending manner to a female student today about the quality of her work. I detected sexism in his remarks. He has now received a formal warning for inappropriate behaviour & was requested to apologise. Not acceptable bro. Simple as.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Over the next 3 months I'm going to be participating in #TheWeekendProjects #TWPAnnualChallenge along with some other amazing artist friends. I'll be using the following concept art from Thief as inspiration. I want to explore UE5 & water shaders among other things! #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I've been giving lots of critique & feedback to my students and indeed other artists recently as well as receiving critique & feedback myself. Common topics are often discussed so I have summarised some "Environment Art Considerations" - #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
This is #gameart gold. I would every student studying the discipline to download and explore this. Indeed any artist looking to explore hitting TD. Great stuff Anthony! Thank you for sharing!
@nathdevlin
Anthony O Donnell
2 years
A cheeky little approach to planning an unwrap of a building in response to a question from @MichaelG_3D #gamedev #environmentart Other approaches also valid. This is my preferred.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Legit how I feel about all my #gameart artist friends. ❀️⬇️⬇️⬇️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I didn't get this finalised today but I should complete this material by the weekend. Cracked stone slabs for the Thief inspired environment I am working on as part of the #TheWeekendProjects #TWPAnnualChallenge #gameart #SubstanceDesigner
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
#LastOfUs inspired environment block out concepting phase complete. I'll start to move things into Unreal Engine 5 this week. I still have some props to do but I want to start working in engine. I've been working on some materials & asset texturing too. #gameart #Blender3D #b3d
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
Doing some prep & video recordings on sculpting fundamentals for mentees this week #gameart ⬇️⬇️⬇️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
#UnrealEngine5 has new mannequins. #gameart nerds meet Tony Stark & Pepper Potts πŸ˜…
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Unique unwrap in my 0-1 space, 4K resolution as it’s personal work, but using a secondary UV channel for mask details just to flex some variation across my toes. πŸ˜…
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Cart prop texturing for #TheWeekendProjects #TWPAnnualChallenge complete but I still have some work to do on final presentation which I hope to do tomorrow. Sandbags are Megascans until I get time to create my own in Marvelous Designer #gameart #substancepainter #marmosettoolbag
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Update for the boat hero prop I'm working on for #TheWeekendProjects #TWPAnnualChallenge - I'm running somewhat behind schedule, but I'm aiming to texture this tomorrow. I've also been working with water shaders, buoyancy & other things in UE5. #gameart #blender3d
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
More progress with my #LastOfUs inspired environment this evening. On track to have main elements blocked out by the end of the week. I'm hoping to get some blog updates in line with the project posted this week too! #gameart #blender3D #b3d
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
First prop from the "Industrial Alley" environment that I have been working on. #gameart #environmentart #Blender3D #SubstancePainter #MarmosetToolbag
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I’ve seen being scared of failure paralyse so many of my students. It’s something I actively try to address in my teaching. Failure is an inevitable byproduct of learning.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I just received my grade & feedback for the research proposal of my MA. I achieved what I was aiming for and did very well, absolutely delighted! Pog.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Made some alterations to this environment this evening, shout out to @roksydesigns for the really helpful feedback! ❀️ #gameart ⬇️⬇️⬇️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
First in a series of blog posts covering my MA Major Project. I will be documenting progress each week on my ArtStation blog & streaming development from early September. I have chosen a location from the game based on work from Charleen Au. #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Legit this is beyond crazy to me. I'm nearly 4k bro, just need 95 more followers! Seriously though, thank you all for enjoying Demon Slayer just as much as I do <3
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I wonder would anyone be interested in a free #gameart support session? Would be a call on Discord, portfolio review, technique exploration, personal curriculum development for peeps. Thinking about offering a couple of these as part of my December charity efforts #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I’m definitely doing a tutorial on secondary uvs, RGB masks, texture layering soon. I have a video series I use with my own students but this one will be for the public domain. Think it will help peeps a lot. Still think it’s not covered enough
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Bro!! Like legit I can’t get my head around this. I don’t engage in any kind of processes to gain followers. So 5k of you followed for Dad jokes & Demon Slayer lore. Oh and #gameart 😊 lots more on the way. Thank you all ❀️❀️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
First in a series of blog posts looking at shaders within Unreal Engine. This post looks at some common nodes, basic shader math & setting up a simple master material. I have also provided a download link to the master material outlined! #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
10 months
This is something I share with my #gameart students & mentees every Christmas. It's some self-care suggestions, it would be awesome if after reading this you decided to do some of these things for yourself or indeed other self-care things that make you feel good! ❀️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
1 year
Sometimes you may want to enforce SSAO in conjunction with Lumen inside #UnrealEngine to give more contrast & depth to your scene. To do this you can enable SSAO via the command line! #gameart #gamedev
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I've just been notified that this account is stealing other people's work @ArtStationHQ - this is my art, with my description! I have flagged as have others.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
I finally got round to starting my MA Final Major Project this evening & began blocking out my #LastOfUs inspired environment. I'm hoping to spend more time with this over the Bank Holiday weekend. #gameart #blender3d #b3d
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
I didn't even realise I hit 3k followers on here. Legit it feels like it wasn't that long ago I was blown away by 2k. January is always crazy busy for me but I will be sharing lots of #gameart goodness in the weeks & months ahead ❀️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Can we please stop putting pressure on young people to buy a house, have kids, or literally do anything you think they should have achieved by the age you did. They are under enough pressure already. The world is different than what it was 30/40 years ago. Thanks.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Some more progress with my #LastOfUs inspired environment this evening. Still a crazy amount to do in the coming months, but progress nonetheless. Hoping to get some Substance Designer & additional prop work done this week too! #gameart #blender3d #b3d
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
My Dad just described my job as "making imaginary boxes on a computer" - wtf bro.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
Yo, men in #gameart - can you please do the community a solid & step up in addressing inappropriate behaviour from other men towards women. Not engaging in it isn’t enough - we all need to actively engage in dismantling & removing it completely.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
It’s ok bro - one day you will meet a real life woman and maybe even spend some time with her. Sheesh.
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
3 years
Updated with over 40 new additions, including some of the best Blender & Unreal tools that I use. I have one more big update to do before the end of the year with books & communities. Please share at your university, Discord server etc. ❀️ #gameart
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
No matter how many times your bakes fail, or your shaders won’t compile. No matter how many rejection letters you get or how many companies don’t even respond. Remember you are trying YOUR best & that’s enough. ❀️
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@Paulygonn
β˜ƒοΈπŸŽ„πŸŽ…πŸ» Paulygonn πŸŽ…πŸ»πŸŽ„β˜ƒοΈ
2 years
My dad is going through some significant medical issues as of last night. I’ll be honouring mentorship’s and will be in touch with mentees later today but I’ll be keeping a low profile otherwise. Take care of one another ❀️
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