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david_kay

@DavidKayConrad

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Worked on Project Warlock games - art assets and art direction

Polska
Joined February 2017
Don't wanna be here? Send us removal request.
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@DavidKayConrad
david_kay
3 years
Project Warlock 2 sprites looking good. But it's just, like, my opinion man
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@DavidKayConrad
david_kay
6 months
Game devs, please do not frontload your game with exposition and dialogue. I need to play your game first to see if I even like it. Before it happens I don't give a single F about the story and any of the characters. Give me the game first and sell me on the story later.
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@DavidKayConrad
david_kay
7 years
I don't really have skills to ever work on a visuals for a triple A game, but even if I did I would still rather make games like this. I love chunky pixels, blocky levels, sprite animations and small color palettes.
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@DavidKayConrad
david_kay
3 years
New imp designs
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@DavidKayConrad
david_kay
6 years
ok, so I learned lowpoly texturing and UV mapping.
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@DavidKayConrad
david_kay
6 months
Another tip: Starting with a cold open does not work when your character knows the context behind the situation but You - the player don't. It's confusing and annoying because NPCs interact with you like you - the player - were supposed to know them and what's going on.
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@DavidKayConrad
david_kay
7 years
Egyptian episode in semi retro visual mode. Next episode is on the way.
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@DavidKayConrad
david_kay
7 years
Some level icons for Project Warlock.
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@DavidKayConrad
david_kay
3 years
Hello everyone. Sorry for not posting for so long. I had to take some time to levels and sprite. And strating today I can finally gif again. Here's a Pigdemon monster I made for @project_warlock 2 I hope you have a good day
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@DavidKayConrad
david_kay
7 years
Most of the monsters are glass cannons. They hit hard, but die easily. This makes weapons feel good. #screenshotsaturday
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@DavidKayConrad
david_kay
6 months
Unless you are making a story driven game and know what you're doing, put as little story in your game as possible. This might sound harsh but most of you are absolutely terrible at storytelling and this is why most people will skip through it all anyway.
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@DavidKayConrad
david_kay
7 years
Eyecandy visual mode for project warlock. With lots of bloom and motion blur. Customisation FTW #screenshotsaturday
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@DavidKayConrad
david_kay
7 years
Second episode is ready. Yes, it plays as good as it looks. Demo soon. Hopefully. #ProjectWarlock #retro #pixelart #indiedev
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@DavidKayConrad
david_kay
7 years
Comparison between old and updated monster design for project Warlock @bckshtsoftware #screenshotsaturday
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@DavidKayConrad
david_kay
4 years
Yeah I had to jump on this one. I Need to start drawing again. blame @FtK_Artist full body someday maybe. I forgot what anatomy is
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@DavidKayConrad
david_kay
7 years
Milltary monster set for @bckshtsoftware turned out a bit grey and muddy so I wanted to revamp some of them. Especially the walker which was so bland and ugly that I made a point to make it the most awesome of the bunch. #krita #screenshotsaturday #indiedev
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@DavidKayConrad
david_kay
6 months
@joewintergreen Half life has a story that's told in many interesting ways. Made by people who knew what they were doing. Also it's not a complete cold open - game takes time to explain who you are and what is going on so when shit hits the fan you have the same important context as Freeman.
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@DavidKayConrad
david_kay
6 years
Just some experimental low poly stuff. Looks cool enough to tweet.
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@DavidKayConrad
david_kay
7 years
3 more monsters for @bckshtsoftware redone from scratch. #krita #screenshotsaturday
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@DavidKayConrad
david_kay
7 months
@dashiellwood I'm sorry but this is an awful take. You can't shame people for not buying a product. It's not the customer who is responsible for a game's success. Especially a niche title in a niche market that's already oversaturated.
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@DavidKayConrad
david_kay
6 months
Writing a good story is extremely hard. If you're not a seasoned writer then your writing will suck balls. Either find a good writer or don't bother with a story in your game at all. You are wasting so much time you could otherwise spend on improving your game.
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@DavidKayConrad
david_kay
7 years
I was at first hesitant when @bckshtsoftware applied the blooom effects to the game but he somehow managed to pull it off and it doesn't clash with the overall artstyle too much. With some more tweaks it will hopefully work even better. #screenshotsaturday
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@DavidKayConrad
david_kay
6 months
This is why amnesia or isekai is such a useful trope: so the character you play is on the same page as the player.
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@DavidKayConrad
david_kay
7 years
Lovecraftian monster redesign for @bckshtsoftware 's "Project Warlock". This one has bigger resolution, more details and more animation frames. My initial designs for this game were somewhat luckluster. But you have to start somewhere. Made with #krita #screenshotsaturday #FPS
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@DavidKayConrad
david_kay
5 years
This is what I found at my parents' house vs what I saw. Thanks, @DUSKdev So this is how my life will be now.
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@DavidKayConrad
david_kay
3 years
I don't get the cinematic trailers for games. Just show me the gameplay right away so I can see if I want it or not
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@DavidKayConrad
david_kay
3 years
Overview of the first level for @project_warlock 2 We do not often get to see levels from this perspective. Which is a shame. It's actually one of the smaller levels. I wanted to keep them fairly compact but then I got carried away. You'll see.
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@DavidKayConrad
david_kay
7 years
Right now Project Warlock @bckshtsoftware has over 50 unique types of enemies (including bosses). I think we're breaking some kind of a record here. I used #krita for all game visuals. The color palette is #commodore #C64 #screenshotsaturday
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@DavidKayConrad
david_kay
7 years
@project_warlock will have varous visual modes like #C64 , #Gameboy , #CGA and even #pico8 ! Big thanks to @ENDESGA and @DavitMasia for supporting the game with their own palletes! They look really great! #screenshotsaturday
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@DavidKayConrad
david_kay
6 years
The important thing is to optimise the game well enough to have encounters like this possible. #screenshotsaturday
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@DavidKayConrad
david_kay
7 years
Refining shotgun designs and animations. This time without using Doom sprites as templates. #screenshotsaturday
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@DavidKayConrad
david_kay
7 years
@vanaman there are rape gangs in europe. Terrorism on the streets. Censorship in the internet. Yet a mere nasty word is what triggers real outrage.
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@DavidKayConrad
david_kay
2 years
I wanted to improve the monster sprites some more to give them a little darker look. Results so far look promising
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@DavidKayConrad
david_kay
6 months
I have uninstalled so many games and demos of otherwise interesting titles because most of the gameplay was just me frantically skipping through exposition and dialogue from characters I did not knew nor cared about that wanted to tell me their whole backstory mere seconds in.
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@DavidKayConrad
david_kay
7 years
So we have all these sliders and toggles in video options, what would we do with them? We make the game look like a gameboy port. This is the peak Project Warlock visuals. We can only go downhill from here. #screenshotsaturday #madewithunity #indiedev
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@DavidKayConrad
david_kay
2 years
Some more Project Warlock 2 screencaps with new sprites
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@DavidKayConrad
david_kay
3 years
The art of good gif: A good gif is good when you watch it on loop for five minutes and keep watching. Fun fact: every monster in the game has about 10 different death animations. Good Gif should also be pronounced with a hard G. fight me. hashtag @project_warlock zwei
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@DavidKayConrad
david_kay
5 years
Shotgunner for indie FPS @KrankenheitGame Another step towards the optimal spot between efficiency and quality. animation rendered in #AAP64 palette by @AdigunPolack Made with @ProBuilder3D and Puppet3D Hand drawn textures, normals and emmision maps made with @Krita_Painting
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@DavidKayConrad
david_kay
5 years
Lowres Lowpoly visuals ar the best. It takes 10 minutes to generate lightmaps for the entire level. And they take up like 4 Megabytes total. @KrankenheitGame #screenshotsaturday
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@DavidKayConrad
david_kay
2 years
Imp girl for Project Warlock 2
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@DavidKayConrad
david_kay
7 years
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@DavidKayConrad
david_kay
7 years
I made several designs for Project Warlock some time ago that I wasn't super happy with. still learning to pixel art. But now that my art has improved I have to redo so much of the old assets to match the quality of new ones, because they look like they're from different games.
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@DavidKayConrad
david_kay
7 years
Some more examples of enemy designs for Project Warlock. C=64 palette, made with @Krita_Painting #screenshotsaturday
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@DavidKayConrad
david_kay
4 months
God damn, SELACO slaps so hard. So good to finally play a game that lives up to the hype and expectations. A well deserved success.
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@DavidKayConrad
david_kay
7 years
Some new monster redesigns for Project Warlock. I have learned to pixelart a bit better since I started so the old monsters look a bit dated now.
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@DavidKayConrad
david_kay
6 years
Experimenting with some alternative visual modes for @KrankenheitGame This one's unrefined and pretty messy but I'm loving it so far and it's definitely the way I'm gonna play it:) #screenshotsaturday
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@DavidKayConrad
david_kay
6 years
Demo level for @KrankenheitGame is pretty much done. It's a bit all over the place but it's my first finished level like ever so I was still mostly learning stuff and experimenting. #madewithunity @ProBuilder3D
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@DavidKayConrad
david_kay
7 years
Project Warlock antarctic episode. #screenshotsaturday
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@DavidKayConrad
david_kay
7 years
I'm also remaking the ssg animations from scratch. It's starting to look really nice. #pixelart #indiegame
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@DavidKayConrad
david_kay
3 years
Getting extra mileage out if these monster animations
@project_warlock
Project Warlock II in Early Access!
3 years
First attempt at Monster Intros for PWII: Imp Blitz #retrofps #indiegame #screenshotsaturday
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@DavidKayConrad
david_kay
6 months
@Tovvok Yes and "If handled correctly" is the key phrase here. It's all about exactly this.
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@DavidKayConrad
david_kay
7 years
also, since twitter removed the alpha channel, here's a version with black background
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@DavidKayConrad
david_kay
6 years
@KrankenheitGame with textures looks pretty dope even with all post processing turned off. It looks like original Carmageddon but without the cars. I feel like I'm really getting somewhere with it. And it feels so good. #screenshotsaturday #indiedev
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@DavidKayConrad
david_kay
2 years
Did a fanart of an Imp girl from @project_warlock Actually, is it a fanart if it's technically my OC? From the game I'm working on? Confusing.
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@DavidKayConrad
david_kay
6 years
Really enjoy the pixelated gritty mode for @KrankenheitGame Working on new levels for the demo. I hope you like them big. Because god damn they will be. #screenshotsaturday on sunday #indiegame #fps
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@DavidKayConrad
david_kay
7 months
@dashiellwood Nobody told the developers: "Hey, make this speciffic game and we will buy it in droves!" No. It's the developers who made the game and said "Hey this is our game, we hope you like it!" Sometimes poeple just don't like the game. And it's not their fault.
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@DavidKayConrad
david_kay
7 years
Some new weapon designs for Project Warlock @bckshtsoftware Making pixel art guns is a lot of fun. But turning them into first person view and centered AND low res is a tricky tricky task.
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@DavidKayConrad
david_kay
5 months
I think we need a new type of remakes where we keep the original art assets but we improve upon the gameplay and mechanics instead. A lot of really bad games had crazy good artstyles. And some games just aged poorly because of unintuitive interfaces or awkward controls.
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@DavidKayConrad
david_kay
6 years
Miniboss tier enemy for @KrankenheitGame Single mesh enemy made with @ProBuilder3D rigged and skinned with puppet 3D and animated with @unity3d mecanim.
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@DavidKayConrad
david_kay
7 years
@vanaman Dafuq did I just read?
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@DavidKayConrad
david_kay
7 months
@trashcanroom You realise how many games are released daily? There is no scenario where all of them are successful. And why do you think people want shorter games in the first place? Because they don't have time and money to play them all.
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@DavidKayConrad
david_kay
7 years
First screen of Project Warlock in 32 color mode.
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@DavidKayConrad
david_kay
7 years
Mummy guy animation reel. #projectwarlock
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@DavidKayConrad
david_kay
2 years
Steam deck is a game changer. If you're into indie games and classics you can store a stupid amount of games even on the 64gb version with a 256gb card. I have 65 of them right now mixed with some bigger ones. And I didn't even touch the emulators yet.
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@DavidKayConrad
david_kay
7 years
I think I have found a very nice compomise of time, effort and results when it comes to pixel art. Enough details to make it look good but still pretty simple so that animating it is actually fun and time efficient so I can pull of stuff like these semi 3D motions.
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@DavidKayConrad
david_kay
7 years
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@DavidKayConrad
david_kay
7 years
This was supposed to be a simple wolfenclone. But the game evolved a bit over time:) #screenshotsaturday
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@DavidKayConrad
david_kay
2 years
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@DavidKayConrad
david_kay
5 years
Fot this project I think I might go for hi res after all. It will require a bit more refining but looks like the effect will be worth the extra effort.
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@DavidKayConrad
david_kay
6 months
@Yiga_CC @BanannaSlamma64 Yeah and when I got to eternal after finishing the previous game I was like: what the hell is all this shit about? Everything got retconned six ways to Sunday and nothing makes sense. It would actually be less confusing if I didn't play the previous one.
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@DavidKayConrad
david_kay
7 years
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@DavidKayConrad
david_kay
6 years
Play the demo here: More about the game here: Thanks for the support! #screenshotsaturday
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@DavidKayConrad
david_kay
7 years
Experimenting with some c64 palette loading screens for Project Warlock.
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@DavidKayConrad
david_kay
6 months
@docsquiddy Yes - paintv me a big picture if you need but leave the details for later
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@DavidKayConrad
david_kay
8 years
Project Warlock launched on greenlight today
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@DavidKayConrad
david_kay
7 years
Some of the new monster designs for Project Warlock. There will be over 50 types of enemies in the whole game.
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@DavidKayConrad
david_kay
6 months
@BanannaSlamma64 Bloodstained comes to mind. And Doom Eternal. Both feel like their story is missing a few beats at the beginning and yet The player is supposed to care about what's going on. It's like watching a movie from the second act.
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@DavidKayConrad
david_kay
7 years
Monster animations for project warlock. Making some new and revamping the old ones. 16 colors total, C=64 palette.
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@DavidKayConrad
david_kay
6 years
Realised I was doing my @KrankenheitGame character animations wrong. - each moving part was a separate object, which resulted in wasting 20-30 batches to render a single character. Tried making a character from a single mesh and got 20X performance boost.
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@DavidKayConrad
david_kay
6 years
groupshot of some early @KrankenheitGame enemies. #screenshotsaturday
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@DavidKayConrad
david_kay
5 years
Yeah I think hi-res is the way to go here. There's too many subtle little details that would get lost in the process.
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@DavidKayConrad
david_kay
6 years
I'm starting a patreon where I will be exclusively posting culturally appropriated lewds of anime elven chicks of questionable age and occasionally some degenerate furry smut. Because fuck it I'm and indie game developer and I need money.
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@DavidKayConrad
david_kay
7 years
Everybody go play Ion Maiden now.
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@DavidKayConrad
david_kay
3 years
Arhurian Legends is out. It's bloody awesome. Still has technical issues but is bloody amazing nonetheless. Engine feels ancient but brings back this magic of early nineties so well. Hits right in the feels.
@ArthurianDev
ArthurianLegends
3 years
Arthurian Legends available now on Steam! Grab your axe and start chopping off some heads already! #indiegame #steam #gamedev #indiedev #videogames #retrogaming
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@DavidKayConrad
david_kay
3 years
we doin this
@project_warlock
Project Warlock II in Early Access!
3 years
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@DavidKayConrad
david_kay
6 years
@kchironis It's a bit like asking "how many of you are cooks, and by cooking I also mean making sandwitches and scrambled eggs. if you prepare food - any food - you're a cook". I think having different words for different levels of engagement is pretty useful.
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@DavidKayConrad
david_kay
5 years
One of the most surprising gaming experiences this year was revisiting Quake 2. After playing so many shooters over the years and actively working on games I never expected to be blown away so much by it's design, aesthetics and gameplay ballance.
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@DavidKayConrad
david_kay
7 years
And here's to my 666 followers.
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@DavidKayConrad
david_kay
1 year
@holstingame This is wild
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@DavidKayConrad
david_kay
6 years
So I beat the final episode of Dusk. Bloody awesome. The mood and sound design is legendary. At times gets creepy as fuck. Gets a bit too random at times, but I guess that's the running theme of the game. Play it. @DUSKdev #fps
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@DavidKayConrad
david_kay
9 months
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@DavidKayConrad
david_kay
2 years
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@DavidKayConrad
david_kay
6 months
@EkiTheTree If the writing is good then yea but most games don't have that.
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@DavidKayConrad
david_kay
6 months
@_mort96_ It's different because games are not books or movies. You don't just sit and do nothing while the story unfolds. You are supposed to take part in it, act and make decisions. Player needs to know enough to not feel like an impostor.
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@DavidKayConrad
david_kay
5 years
Somebody made a chrome extension that brings old twitter layout back: Buy them a kofi or smth
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@DavidKayConrad
david_kay
6 months
@ebNASgbXPo Nah I've seen worse
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