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Angel Profile
Angel

@Angel_foxxo

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Following
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Statuses

CS2 Mapper/Modder - Programmer - 3D generalist. Source2 Viewer, RadGen, random CS2 bullshit and sometimes pretty stuff. I accept freelance work.

Romania
Joined May 2020
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@Angel_foxxo
Angel
8 months
Just released a new map! this was really difficult to make due to the current state of the decompilation tools, but I got there eventually, I'm quite happy with the looks I think
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@Angel_foxxo
Angel
2 years
Actual First-Person camera. @CSGO
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@Angel_foxxo
Angel
6 months
We found a way to look back into how maps used to look around when CS2 was first announced, one year ago, here's some comparison pics for Inferno! @CounterStrike @CS2
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@Angel_foxxo
Angel
1 year
It was really fun to work on this map with @ggpredictio Really tough figuring out how to have live leaderboards and live personal stats in the map! but we got it in the end. #CS2 #counterstrike
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@Angel_foxxo
Angel
4 months
I and @smesharik134hmj discovered that you can create a custom team select screen in @CounterStrike using some hidden entities
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@Angel_foxxo
Angel
2 months
de_dogtown is coming along quite nicely! @JimFKennedy @CounterStrike
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@Angel_foxxo
Angel
6 months
THEY TOOK THE COOL LION STATUE FROM US, NEVER FORGET
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@Angel_foxxo
Angel
1 year
I've made a procedural animation library for CS2 VScript called TweenVS, I think it's neat #counterstrike2 #counterstrike
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@Angel_foxxo
Angel
6 months
@aquaismissing @CounterStrike @CS2 definitely just visual detailing, 99% sure it would have been blocked off, but ive been working on Source2 Viewers map decompiler and I could make a version of inferno with these changed, might be fun
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@Angel_foxxo
Angel
6 months
It works because there is an unused physics file in the map files, that stopped changing around a year ago when source2 stopped using it
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@Angel_foxxo
Angel
2 months
Time for night vertigo, very very work in progress @CounterStrike
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@Angel_foxxo
Angel
1 month
My @JollyWangcore plushie arrived and he is looking dapper as always, all he needs now is a crate and a crowbar
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@Angel_foxxo
Angel
4 months
Thank you for the kind words!
@WeaViEE
WeaViE
4 months
Inferno @ night on cs2 is just insane. Found this beauty in the workshop and now i NEEEEEED this to be in the actual game. Imagine sometimes your matches are just at night o:
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@Angel_foxxo
Angel
1 year
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@Angel_foxxo
Angel
2 years
There's also a less painful version but it's less funny
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@Angel_foxxo
Angel
1 year
Rendering fractals in #cs2 , the game engine really doesn't like this #gameart #counterstrike
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@Angel_foxxo
Angel
5 months
Started doing lighting/vfx on dogtown recently with Jim, here's what we've been cooking
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@JimFKennedy
Jim F Kennedy
5 months
a lighting test
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@Angel_foxxo
Angel
2 months
These old particles I found make a lot of sense now that they added the new MVP animations, the ACE on is basically the same as this with very little changes
@Angel_foxxo
Angel
9 months
It looks like at some point during development the devs were experimenting with an end of match ace animation, interestingly it's all done using a particle system! @CS2 @CounterStrike
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@Angel_foxxo
Angel
2 years
Playable Flappy Bird in @CSGO
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@Angel_foxxo
Angel
7 months
@yesbercs I wouldn't call it "half the precision we had in csgo", most csgo vscripts never ran on 128 tick, and if they did the maker rarely took that into account, which would make most break on 128 tick, but it would be cool to be able to access subtick info with vscript i guess
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@Angel_foxxo
Angel
9 months
It looks like at some point during development the devs were experimenting with an end of match ace animation, interestingly it's all done using a particle system! @CS2 @CounterStrike
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@Angel_foxxo
Angel
2 years
Today finally releasing Open Inferno!
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@Angel_foxxo
Angel
2 years
keypad made using a custom UI system in @CSGO
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@Angel_foxxo
Angel
1 year
Scaled players dropping items in #cs2 will cause the items to be scaled as well #counterstrike2 #counterstrike
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@Angel_foxxo
Angel
2 years
I've found a way to fix the infamous smoke bug in @CSGO
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@Angel_foxxo
Angel
4 months
Thank you @ESLCS for showcasing inferno night again!
@ESLCS
ESL Counter-Strike
4 months
Take a minute to relax and explore de_inferno at night 🌙🎵
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@Angel_foxxo
Angel
4 months
@skinsmonkey oh hey, thanks for showing off my map!
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@Angel_foxxo
Angel
9 months
Actually, Source2 particle systems are quite OP, this test one does a whole runtime physics simulation, this isn't baked-in animation! @CounterStrike @CS2
@Angel_foxxo
Angel
9 months
It looks like at some point during development the devs were experimenting with an end of match ace animation, interestingly it's all done using a particle system! @CS2 @CounterStrike
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@Angel_foxxo
Angel
9 months
A gamemode idea that was scrapped because CS2 got released around the same time I was working on it, maps were extremely dark but players had a flashlight helmet that other players could shoot off of their heads @CounterStrike @CS2
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@Angel_foxxo
Angel
8 months
@Jackyesports @CounterStrike Eyyy I made this! Thank you very much for the shout out, I'm glad you enjoyed the map!
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@Angel_foxxo
Angel
2 years
Ray traced camera from scratch in @CSGO ...because I can, yes it makes the scripting API cry.
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@Angel_foxxo
Angel
1 year
Source2 is all about how shiny and glowy you can make your level #counterstrike2 #counterstrike
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@Angel_foxxo
Angel
3 months
pride colored source2 viewer anyone?
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@Angel_foxxo
Angel
3 months
but for real I've been working on styling improvements including a proper dark mode theme
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@Angel_foxxo
Angel
3 months
pride colored source2 viewer anyone?
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@Angel_foxxo
Angel
4 months
Let's go!!!
@fREQUENCYCS
elias
4 months
CS2'S FPS BENCHMARK is live on workshop. Thank you @Angel_foxxo for the hard carry. Link below.
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@Angel_foxxo
Angel
10 months
Now that the workshop is out we can finally release this properly, no more -insecure needed! Happy fragging!
@Angel_foxxo
Angel
1 year
It was really fun to work on this map with @ggpredictio Really tough figuring out how to have live leaderboards and live personal stats in the map! but we got it in the end. #CS2 #counterstrike
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@Angel_foxxo
Angel
1 year
@CounterStrike physics, LET THERE BE BALLS
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@Angel_foxxo
Angel
1 year
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@Angel_foxxo
Angel
6 months
I love working on Source2Viewer because I get to write code that does stuff like this (entire geometry of mirage in hammer using the vmap mesh writer)
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@Angel_foxxo
Angel
2 years
@TheWarOwl @___JA7ja___ @CSGO i found it i take all the credit here
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@Angel_foxxo
Angel
1 year
More mirage night stuff, how'd they get up there? #gameart #counterstrike #cs2
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@Angel_foxxo
Angel
4 months
@dea_bb very nice, im glad to see other people making quality night maps, we need more of these
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@Angel_foxxo
Angel
1 year
@ggpredictio you can find the map at
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@Angel_foxxo
Angel
6 months
@merman000062707 @CounterStrike @CS2 I agree that it looks better, but as a mapper I also understand having to make these sacrifices for gameplay, I think the version we got in CS2 right now is the best compromise of gameplay and looks
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@Angel_foxxo
Angel
6 months
@ESCalationOffic @CounterStrike @CS2 really flattering coming from you! thanks
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@Angel_foxxo
Angel
3 months
@dea_bb @Pandaptable_ awesome! btw if you put a link the the s2v site in the map description, it will show up on their page
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@Angel_foxxo
Angel
11 months
This is by far the worst idea I've ever seen and any level designer/artist will disagree with this
@BowserViri
Eddie Viri
11 months
Decluttering and simplifying areas on CS2 Inferno. Currently there's a lot of 'unnecessary' clutter and map designs affecting player visibility. Here are example edits removing objects, simplifying walls and flattening floor elevations to make competitive gameplay 'cleaner'.👍
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@Angel_foxxo
Angel
2 years
@CSGO But you can throw your knife
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@Angel_foxxo
Angel
9 months
There are a lot of left-over particle effects actually, it looks like the game's UI was supposed to be much more animated and flashy
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@Angel_foxxo
Angel
4 months
@aquaismissing @smesharik134hmj @CounterStrike gonna make S2V decompile these properly, but sadly that can't fix the FGD issues, hammer has no idea what these entities are, so sadly i doubt many mappers will use this system, unless valve adds the entities properly
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@Angel_foxxo
Angel
4 months
@fREQUENCYCS Thank you very much, you've also been great to work with! And yeah, this project took forever because we initially got it working like one month after CS2 got released, then Valve broke it by killing lua vscript.
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@Angel_foxxo
Angel
2 years
I've taught @CSGO chickens how to fight
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@Angel_foxxo
Angel
2 years
@TheWarOwl time for me to code a driveable train i guess
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@Angel_foxxo
Angel
6 months
@alphaowltwit @CounterStrike @CS2 yeah id say the timelines is these images, then leaked screenshots and then what we actually got
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@Angel_foxxo
Angel
2 years
inferno car inferno car
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@Angel_foxxo
Angel
1 year
Coded this in lua before valve realized lua was awful to use and killed it, hopefully waiting on typescript vscript now.
@fREQUENCYCS
elias
1 year
CS2 FPS Benchmark. Beta version. More info below.
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@Angel_foxxo
Angel
4 months
@ESL thank you for featuring my inferno night edit!
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@Angel_foxxo
Angel
2 years
Look mom I'm famous @celeryslice @CSGO
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@Angel_foxxo
Angel
2 years
I've found a way to fix the infamous smoke bug in @CSGO
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@Angel_foxxo
Angel
3 months
Had the pleasure of being on K Bizzy's podcast recently!
@HalfTimeCS
Half Time with K Bizzy
3 months
🗣️OUT NOW🗣️ Sorry for the delay, I’m stoked to bring @Angel_foxxo to the table today - the mastermind behind the recent success he created: Inferno Night
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@Angel_foxxo
Angel
10 months
@yesbercs I don't understand what your point is, you word this like it's an inherently negative thing, but the only issue I see here is that all the code people are writing right now will be made obsolete when valve finishes pulse
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@Angel_foxxo
Angel
6 months
@ZooL_Smith @HOUNGOUNGAGNE zool once again with the sane mindset
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@Angel_foxxo
Angel
2 months
@st1tch_____ Studied for being good game devs? I agree.
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@Angel_foxxo
Angel
4 months
I first noticed this when working on source2 viewer and decompiling inferno, inferno already uses these custom entities and I couldn't get them to work, that's when @smesharik134hmj figured out how to actually use them, you need to do some FGD trickery
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@Angel_foxxo
Angel
1 year
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@Angel_foxxo
Angel
10 months
Ported Inferno Hide And Seek to CS2 due to popular demand, enjoy! #counterstrike2 #counterstrike
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@Angel_foxxo
Angel
1 year
@iNOTORIOUS This is so well rendered and animated, good job you really stepped up your game
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@Angel_foxxo
Angel
7 months
@Tyler_McV The game isn't getting a new engine, it's just a move to 64 bit, not much will change limits wise, they have already increased most of the engine limits they could.
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@Angel_foxxo
Angel
5 months
@ESCalationOffic @_goldec And honestly, if i had to pick a company to use a kernel level anti cheat from, it would be valve, I'd trust them the most
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@Angel_foxxo
Angel
2 years
@CSGO but you can throw your knife
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@Angel_foxxo
Angel
2 years
best parking spot
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@Angel_foxxo
Angel
2 years
@ZooL_Smith @celeryslice @CSGO Yeah its weird, they already tried to fix smokes several times but never thought to do it like this, even tho i think it would be trivial to implement a fix like this in engine
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@Angel_foxxo
Angel
4 months
@dea_bb i was actually considering nuke too after i made inferno night, but i guess i dont have to now haha, good vibe
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@Angel_foxxo
Angel
8 months
@jd_40 @PHRISK3D I also love the way you can use lights with direct light disabled and bounce light boost, it gives a really good fill light effect and so much opportunity for art directing lighting, new inferno uses this trick everywhere
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@Angel_foxxo
Angel
2 months
@gabefollower This is absolutely hilarious
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@Angel_foxxo
Angel
4 months
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@Angel_foxxo
Angel
11 months
I wholeheartedly accept speedrunning Rickroll% as a valid leaderboard category on my map, GG.
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@Angel_foxxo
Angel
2 years
ah yes, the error is made out of error
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@Angel_foxxo
Angel
8 months
@ZooL_Smith thank you! and yeah haha thats right, all the glows on the map from lights are particles as well, OIT doing god's work
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@Angel_foxxo
Angel
1 year
I love the new team select screens and such in cs2
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@Angel_foxxo
Angel
3 years
@ZooL_Smith Wait so If it's done with vscript how did you change the gun view model so well
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@Angel_foxxo
Angel
6 months
@Jackyesports @CounterStrike Inferno night spotted
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@Angel_foxxo
Angel
1 year
@d3fuj It was a gift from Gaben himself
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@Angel_foxxo
Angel
8 months
@speedlapse @Jackyesports @CounterStrike I tried to light the map carefully to mentain visibility, but that's actually a smart idea, I'm going to look into if I can make players wear high-vis jackets
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@Angel_foxxo
Angel
3 years
@Oskmos @theliondoge @TheWarOwl thanks for the shoutout! hopefully it gets the map seen a little more.
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@Angel_foxxo
Angel
4 months
@IrmTpgx @fREQUENCYCS @CounterStrike Nevermind, I just made the benchmark auto start of map load, now it should be reliable
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@Angel_foxxo
Angel
3 years
@ZooL_Smith @CSGO Oh shit this is cool, I did almost the same thing a few years back with inferno
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@Angel_foxxo
Angel
1 year
@NazrinWife_ thank you
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@Angel_foxxo
Angel
5 months
@aquaismissing @poggu__ There are no "builds" in source2, afaik they have one single unified codebase and they just toggle features per game, so it means this exploit existed in all source2 games
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@Angel_foxxo
Angel
3 months
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@Angel_foxxo
Angel
1 year
@aquaismissing extremely smooth
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@Angel_foxxo
Angel
1 year
@SethTooQuick no, this is
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@Angel_foxxo
Angel
1 year
@fREQUENCYCS It's super fun working on this, CS2 tools are awesome, will hopefully be finished soon™
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