Insertion2 is RELEASED!! After 4 years of hard work! And that feels insane. Even more insane is that I haven't playtested the map even once.
#leveldesign
Now watch this awesome release trailer by
@ParanormalGami2
fucking skål!!
Night and Dusk version are now patched to include all fixes that main version has. Also I added a Dawn version because why not. And I made night version slightly darker. Skål! 🍻
Insertion2 is up. BUT there is no sound whatsoever on the map. And also there are some lighting issues. like this one:
But I have a feeling noone cares except me so here ya go
Old pic of me in the Easy studios office working on Battlefield Heroes. I had cereal for breakfast each morning and stacked the empty boxes in a cereal tower. Tower got like twice as high if I remember correctly.
Striped T-shirt gang
@majesticxii
@CSGO
I have been working on Insertion2 for 3 years now. And this update with the fog basically breaks the whole experience. Would it be possible to have the fog applied on characters follow a different curve rather than just be applied less overall? Or have a on/off setting per map?
#returnInsertion2
hashtag is trending on the insertion2 workshop page comment section where hashtags isnt even a thing. So maybe lets try here instead.
For the love of god please mr
@CounterStrike
have some sort of map converter i made ten thousand assets for insertion2 i dont wanna have to go through all of them manually.
Started over with new textures. The stuff I tried previous was unmanagable for making an actual map. Im gonna stick to Displacement wizardry.
#roadToInsertion3
Used the AI tools in photoshop to tweak this texture. Its a decal/overlay in Insertion2. Wanted to make the dirt extend longer in the two marked areas.. So I did a quick box select and just pressed Generate. Done!
So damn useful I wanna keep it a trade secret. Dont tell anyone!
Changed up the area below the trainstation a bit, started working on a new building and extended the forest a bit so that it provides better cover for approaching CTs.
#CSGO
#LevelDesign
#roadToInsertion2