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yesber

@yesbercs

4,243
Followers
307
Following
279
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716
Statuses

ceo @ypracapp / computer science / counter-strike

Sweden
Joined July 2016
Don't wanna be here? Send us removal request.
@yesbercs
yesber
1 year
indoors shadow advantage
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@yesbercs
yesber
2 years
optimization regression yesterday @CSGO many spots like this one
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@yesbercs
yesber
1 year
walls are only for the slow
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@yesbercs
yesber
27 days
offline maps feel crisp again, instant feedback like in csgo great for singleplayer practice modes👀
A Release Note from today is up:
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@yesbercs
yesber
11 months
cs2 stole my balls I will never hit a clip like this again
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@yesbercs
yesber
2 years
absolute nonsense @CSGO please fix
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@yesbercs
yesber
7 months
😬😬😬
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@yesbercs
yesber
7 months
failing jumps on all maps due to some wallbugesque behavior @CounterStrike it's been notably worse since the arms race update mid February
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@yesbercs
yesber
3 years
This idea is still so good @CSGO everyone would love this
@Seb_Haglund
Sebastian Haglund
5 years
I've had this idea of customizable grenade pins/keychains to #CSGO for a while. Basically #skins for the grenades, with the possibility of buying team editions to support teams when a CS:GO Major comes around. What do you guys think? @valvesoftware @CSGO @astralisgg #gaming
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@yesbercs
yesber
1 year
Quick port of kz_natureblock to get a feel for the cs2 movement mechanics, kept failing on scrollwheel timings so I ended up mostly using spacebar, feels very similar to csgo otherwise 👍
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@yesbercs
yesber
1 year
smoke in the smoke
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@yesbercs
yesber
3 months
fixed the game guys no more recoil just press the perfect spray button on your mouse and dominate
@JimmyMalavong
Akuma_AiGhT
3 months
We fixed CS2 movements. No more gliding feeling. Gain precious time on your counter-strafes and dominate your opponents. Now available on our Huntsman V3 Pro line !
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@yesbercs
yesber
3 years
We've just released the absolute best aim trainer for CS:GO!!!🥂
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@yesbercs
yesber
11 months
the footstep sound is playing 15% too fast
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@yesbercs
yesber
1 month
getting on top of tall boxes is still unreliable
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@yesbercs
yesber
5 years
The panorama video background is hogging the CPU during games, even if you have good FPS you should still use this fix to get faster and more consistent frame times
@DonHaci
Hac1
5 years
For people who've had massive FPS issues since the operation: Go to Steam Folder>Steamapps>common>Counter Strike Global offensive>csgo>Panorama Rename the folder called "videos" to "videos1" Have -novid in CS launch options Should fix the drops, increased my FPS with ~100
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@yesbercs
yesber
11 months
this is why we can't have nice things
@dea_bb
deana
11 months
with custom sound events fixed, I am about to upload terabytes of pirated movies and tv shows to the cs2 workshop
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@yesbercs
yesber
8 months
CS2 runs on a 64-tick rate Unless we get access to the subtick tech, all measures of time and distance will be at half the precision we had in csgo (128-tick)
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@yesbercs
yesber
6 months
still seeking btw
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@yesbercs
yesber
4 years
Is this it @launders ?👀
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@yesbercs
yesber
1 month
when jumping straight (blue) you need to jump 13 units further than if you jump diagonally (red) the geometry is the same but the rotation makes the corners of the player collision box reach further
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@yesbercs
yesber
1 year
there's an extra step to the step in cs2
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@yesbercs
yesber
6 months
subtick flick
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@yesbercs
yesber
11 months
this is how we roll
@ZooL_Smith
ZooL
11 months
This is how god intended it.
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@yesbercs
yesber
15 days
32 views 104 downvotes and all your hard work is gone
@LillyKyu778
Lillykyu
16 days
The workshop is becoming completely unusable, @dea_bb just uploaded a map and instantly got 100+ downvotes with only 32 unique views Every single map she has released has had 100 downvotes added onto them This is going to make it nearly impossible for anyone's map to be found
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@yesbercs
yesber
7 months
celebrating Hatemaxxing week 3 with a bs collisions on Ancient supercut
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@yesbercs
yesber
7 months
this smoke plumes faster @Krimz
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@yesbercs
yesber
2 years
Every height is "head height" on this site 📏
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@yesbercs
yesber
9 months
are we sliding or not sliding @CounterStrike this behavior seems random
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@yesbercs
yesber
1 year
CS2LT Bug - player camera interpolation bug @CounterStrike erratic movement when crossing ledges
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@yesbercs
yesber
11 months
cs2 practice maps are kinda ass atm
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@yesbercs
yesber
7 months
everything is very normal nothing to report
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@yesbercs
yesber
3 years
The penetration bug on Ancient is caused by bullets not being able to exit through nodraw 🟨 By making the rest of the wooden faces into displacements you can remove the nodraw and fix the issue @CSGO 🙏
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@yesbercs
yesber
11 months
Please get rid of the imaginary "in-between" floors, when your z position is an average of the surrounding geometry, so your height is always on an actual surface in the world
@yesbercs
yesber
1 year
there's an extra step to the step in cs2
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@yesbercs
yesber
4 months
ok so it's not a slope we're stepping on but the unholy union between an imaginary ball and the real bounding box there is a lot to dislike about this but a big issue is that you can no longer predict how high you will jump based on what you are seeing
@yesbercs
yesber
4 months
they've gotten rid of the weak half step, but we are still stepping on imaginary slopes that create infinite head heights
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@yesbercs
yesber
3 years
Just received 3 years worth of downvotes in 24h 😐
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@yesbercs
yesber
3 years
Ancient callouts version 2 of many versions
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@yesbercs
yesber
2 years
different agents have different hitboxes @CSGO even the default ones
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@yesbercs
yesber
1 month
all these frags are sub-frame at 60fps which makes the hit confirmed delay less than 16ms is this on a valve server? because I have mad delay in premier compared to this
@Trucklover86
Trucklover86
2 months
clip of the year?
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@yesbercs
yesber
11 months
Stop asking Valve for community modes, we need tools not another poor copy of retakes
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@yesbercs
yesber
9 months
notice the teleport at the start of the weak and imaginary half step (18-) and compare it against the smooth and superior single step (18)
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@yesbercs
yesber
4 months
maybe this wednesday
@yesbercs
yesber
1 year
quick port of powerblock but no checkpoints yet @CounterStrike scripting API Wednesday? 🙏
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@yesbercs
yesber
4 months
they've gotten rid of the weak half step, but we are still stepping on imaginary slopes that create infinite head heights
@yesbercs
yesber
9 months
notice the teleport at the start of the weak and imaginary half step (18-) and compare it against the smooth and superior single step (18)
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@yesbercs
yesber
3 months
no one would ask for content ever again
@cs_pilot
FNC Pilot
5 months
the world if @yesbercs got access to scripts in cs2:
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@yesbercs
yesber
1 year
average CS2 experience
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@yesbercs
yesber
1 year
taking no damage when landing in water is one of the most @CounterStrike things, surely a bug
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@yesbercs
yesber
11 months
you can get stuck in the ceiling if you stand up into it
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@yesbercs
yesber
1 year
CUSTOM MAPS
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@yesbercs
yesber
2 years
@DeanMcPro @CSGO when benchmarking I had a ~20% decrease in overall frames on the latest version, I think it's a visibility issue where larger areas of the map are being drawn than before ✌️
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@yesbercs
yesber
1 year
my grenade donation lineups don't work @CounterStrike add another week
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@yesbercs
yesber
28 days
valve: surely 20 debug lines is enough for everyone me: atleast 2000 in different colors would be nice so I can write shaders in the console thanks
@yesbercs
yesber
29 days
mathmaxxing
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@yesbercs
yesber
1 year
CS2LT Bug - the players camera shifts left when ducking mid-air, it also teleports up/down without smooth transitions @CounterStrike
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@yesbercs
yesber
2 years
Anubis callouts version 2 of many versions
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@yesbercs
yesber
1 month
hmm
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@yesbercs
yesber
8 months
no crouch @CounterStrike something is up
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@yesbercs
yesber
21 days
time to add the 20 year veteran coin @CounterStrike
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@yesbercs
yesber
11 months
Luk sitting comfortably on the cutting edge
@lukaswestner
Luk
11 months
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@yesbercs
yesber
1 year
@ZooL_Smith haha right yeah the tracer bullettime and the network latency must've aligned perfectly, very satisfying 😊
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@yesbercs
yesber
11 months
you make a little jump walking off certain geometries
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@yesbercs
yesber
6 months
@OnFireAnders I had scenarios in csgo where you got a penalty for each X shots you missed. One of the penalties were that the scenario reset. I'd remake it in CS2 but there are no scripts.
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@yesbercs
yesber
1 year
holding A on new Inferno is going to be so much fun, and it looks amazing @PHRISK3D 🙏
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@yesbercs
yesber
5 years
Friendly reminder that you can see exactly what parts of your spray you should focus on in the updated #yprac recoil mode 👀
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@yesbercs
yesber
7 months
good less variance now make a box we can move in during freezetime
@austincsgo_
austin
7 months
They have removed at least 7 spawns on T side Mirage
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@yesbercs
yesber
6 months
fixed in yesterdays update 👍👍👍
@yesbercs
yesber
7 months
😬😬😬
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@yesbercs
yesber
5 months
working on a relaxing puzzle game to stay sane, aiming for an early may release 👇 wishlist below please share 🙏
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@yesbercs
yesber
2 years
do you ever just
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@yesbercs
yesber
6 months
valve moving safely is oxymoronic (proof)
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@launders
launders
6 months
valve want to move safely with scripts but CS2 will never be the best CS without community servers
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@yesbercs
yesber
21 days
@launders combined fraudwatching + hatemaxxing and ended up fraudmaxxing smh
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@yesbercs
yesber
29 days
mathmaxxing
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@yesbercs
yesber
11 months
without crouching, there are still many different head-heights on this light
@yesbercs
yesber
1 year
there's an extra step to the step in cs2
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@yesbercs
yesber
9 months
I miss being able to
@yesbercs
yesber
2 years
do you ever just
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@yesbercs
yesber
1 month
comparing against trucklovers two other aces from a month ago we can observe a 4x longer delay than in the faceit clip @Trucklover86 were these two clips from a premier / mm server?
@yesbercs
yesber
1 month
all these frags are sub-frame at 60fps which makes the hit confirmed delay less than 16ms is this on a valve server? because I have mad delay in premier compared to this
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@yesbercs
yesber
5 months
scripts mentioned
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@LillyKyu778
Lillykyu
5 months
@MaximsTweets Probably not until scripting is back at least, I have no idea how you could find out what place everyone is in at all times but you could 100% have it displayed at the end with scripting
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@yesbercs
yesber
3 years
AIR STRAFING IN CS:GO but there is no imagination required @launders 📺
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@yesbercs
yesber
9 months
In need of clarity, but otherwise a great year 🥂
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@yesbercs
yesber
8 months
buggy collisions since the update @CounterStrike this jump should not be possible
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@yesbercs
yesber
8 months
look at the absolute nonsense people are forced into
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@yesbercs
yesber
11 months
it's just a bit of fun calm down, we could use better touchstones though
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@yesbercs
yesber
1 year
kayak peek
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@yesbercs
yesber
11 months
more interpolation does not equal smoother
@ZooL_Smith
ZooL
11 months
@TR3x3r @yesbercs Players shouldn't have to take in consideration the distance they are from the edge and if it's considered a step which then means they're in-between etc.. they already have a lot to think about in the game, no needs for more inconveniences.
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@yesbercs
yesber
3 years
CS:GOLF ⛳
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@yesbercs
yesber
1 year
CUSTOM MAPS
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@yesbercs
yesber
9 months
happy new years
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@yesbercs
yesber
5 months
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@yesbercs
yesber
7 months
the axis aligned bounding box follows the geometry well, but the player interpolation needs work
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@yesbercs
yesber
1 month
the blue box is a box but the rotated red box is functionally an octagon
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@yesbercs
yesber
1 year
@ZooL_Smith I was holding both jump and duck with autobunnyhop on so it could just be that my collider was smol while everything else looked like I was standing. It could definitely be a feature though, it's only obvious like this when you are going way faster than normal.
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@yesbercs
yesber
11 months
he might have high system latency it might be a problem with game latency he could have brain latency but you can't know this from the footage
@soultwin10
frenchzebra
11 months
to whoever keeps saying that its only ping and lag compensation, this is on 0 ping, the hit reg is just broken on subtick flicking just doesnt work
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@yesbercs
yesber
5 years
I've developed and maintained #yprac for two years now, and there's still so much I want to make! Big thank you to everyone in the community who still support me and my work after all this time, I'm not going anywhere ❤️
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@yesbercs
yesber
2 months
glad Valve took a hard stance against the snap tap hardware nonsense it'll be interesting to see if they'll be able to tune their classification model to avoid false positives, though the spinbot heuristic had plenty of false bans and they never got that working properly afaik
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@yesbercs
yesber
11 months
There's a "metamod VScript unlocker" for CS2 that allows some actors to inject code into their servers, changing a boolean flag in order to enable the VScript API. This API was explicitly disabled by the devs at the start of the limited test, strongly indicating that they don't
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@yesbercs
yesber
11 months
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@yesbercs
yesber
1 year
here's some cs2 jumps ̵y̵o̵u̵ ̵c̵a̵n̵ ̵p̵r̵a̵c̵t̷̵̷i̷̵̷c̷̵̷e̷̵̷ ̷̵̷̵i̸̵̸n̸̵̸ ̸̵̸t̸̵̸h̸̵̸e̸̵̸ ̸̵̸ₒ̸̵̸ₚ̸̵̸ₑ̸̵̸ₙ̸̵̸ ̸̵̸𝖇̸̵̸ₑ̸̵̸ₜ̸̵̸𝗮̸̵̸
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@yesbercs
yesber
8 months
@Dragoon417 CS2 is always using subtick, but there's currently no official way of accessing the subtick data, in a workshop map for example.
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@yesbercs
yesber
11 months
he's finally gained control over the simulation
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@yesbercs
yesber
2 years
On Mirage, the T and CT heads are of equal size On Inferno, the T head is 10% SMALLER ⁉️⁉️⁉️
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@yesbercs
yesber
8 months
cl_legs_thirdperson 1
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@yesbercs
yesber
4 years
We're happy to announce that the #YpracClient will be available for everyone starting October 1! Learn more about our new service at !
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@yesbercs
yesber
9 months
@jamesbardolph @CounterStrike had something similar happen, and my gun came out again for a split second
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