Jan
Jan
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦

@zworp

5,349
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Indie game dev. Now: Extreme Forklifting 3: Prev: Super Adventure Hand! βœ‹and Moving Out! πŸ“¦πŸ¦’πŸ“¦ Sometimes make demoscene stuff

Stockholm, Sweden
Joined May 2009
Don't wanna be here? Send us removal request.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
16 days
Time to put your hooves together and get forking! Wishlist Extreme Forklifting 3 today!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Gamepads? Mice? Keyboards? Who needs them! The future is trackpads!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
And now for the ultimate challenge, find your way out of IKEA.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
Started on this little grounding mesh skirt generator thing. Generation only runs in the editor to keep it fast at runtime, and can make collision meshes too opposed to a shader approach.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Pipes suck!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Super Adventure Hand demo is out naow! Give it a try and wishlist it if you like it! #wishlistwednesday
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 months
It's a dangerous job being a forklift operator, but as long as you wear your hi-vis vest it should all be fine!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
More games should post their chaotic debug drawing. The finger placement code has descended into madness by now. #indiedev #gamedev
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 years
When in doubt, add more hands. 🀷
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Getting ready to announce the release date for Super Adventure Hand real soon!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Do you hate yourself? Want to be uncomfortable and disgusted? Play my hand game! (Well you can't yet, but you can wishlist it on Steam now!) #screenshotsaturday #madewithunity #gamedev
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 years
Trying my hand on something new. This handiwork requires a very hands-on approach. But it’s still easy for things to get out of hand. Getting it under control will require delicate handling.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
As an solo indie it's tough to create all the assets yourself, so I decided to finally embrace AI art. Just look at the upgrade the hand got!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Give me a hand and hand over to Steam and wishlist Super Adventure Hand! It’s the handsome hand game you never knew you wanted to lay your hands on!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
😎
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Watch added! I think the first few (tutorial-ish) levels won’t have a timer and the timer only appears once you find the first watch. (which does tell the correct time)
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
It's hard work being Santa’s little helper. πŸ˜°πŸŽ… Demo coming in February!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
#wishlistwednesday Make sure to wishlist Super Adventure Hand if you also think that Agent 47 should have been a hand all this time.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
With a flamethrower you can chase those filthy feet away.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Me: Can we stop and get the new Need for Speed? Mom: We have Need for Speed at home. Need for Speed at home: #NeedforSpeed #NFSUnbound
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 months
Working on some helper indicators to make it easier to fork the pallets just right. Maybe a bit too much right now.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Hope you like chairs! 'Cause there's a lot of chairs in this level.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
5 months
I just started messing around with Extreme Forklifting 3, it's going to be a fairly realistic forklift simulator but with a very silly player character.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Hey #PitchYaGame Super Adventure Hand is my horribly handsome hand game where you play a hand out on a quest to find its lost arm… and maybe get revenge on those nasty feet. It’s a 3D platformer with more grip than ordinary.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
When the DOOM music kicks in.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
I'm so sorry.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Really happy how the wonky physics cables turned out. (skip to end for debug view)
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
In case you missed it, you can play the demo of Super Adventure Hand right now on Steam! Also here's the latest trailer.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
In the later levels you're going to have to free the little hands and guide them to their espresso cups.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Super Adventure Hand RELEASE DATE! Steam/Switch/Epic in two weeks! πŸ‘‡ Sept 21st.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
It was all going so smoothly until it wasn't.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
I'm doing some early experiments with how the game will work once you get armed. If you thought you'd stay a lonely hand the entire game you are mistaken, it will only get weirder, and there's no one here to stop me!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
This is probably the best stupid solution I’ve come up with for a long time. I got a request for a left handed hand, but I don’t want to make and maintain two rigs. So I just flip the camera and the controls. It's not stupid if it works!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
One thing I really like about Super Adventure Hand is that it's quite fun to just mess around with unfinished stuff in the testbed level.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 months
Texture for the fork chain, not 100% seamless but you'll never see it this close anyway, so good enough!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
This is getting out of hand!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
The touch-pad controls sadly didn't make into the release version of Super Adventure Hand. They were pretty terrible though. #terriblecontrols #IndieGameDev
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
I’m going through old dev clips from the development of Super Adventure Hand, it’s come a long way. 🫳
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
The little hands can be pretty annoying.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 months
Cool giraffes DO look at pallets.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
It's hard work being a hand.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 months
Needed more things for the giraffe to do on foot, so added a lever. Feels like all my games end up having levers sooner or later.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Ouch! Danger lurks everywhere when you're a Hand! 😣 #screenshotsaturday
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
#ThrowbackThursday The hand still got an impressive VHS collection, no Nukie copy though. :/
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Now who put that there?!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Since it's #shoeboxsaturday today here's a shot of some of the shoe boxes in Super Adventure Hand! Demo coming to Steam in one week!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Super serious work stuff.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
I needed a simple grassy(ish) ground material and ended up with this that I really like. Two meshes, one opaque and one slightly upscaled mesh rendered with a alpha-clip shader. #screenshotsaturday
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 months
No fork controls yet, and then we have the bigger question, do I have to make a custom giraffe controller too? πŸ€”
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
You spin me right 'round, baby, right 'round 🎢
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
That the flick action works with levers is purely accidental, not an intentional feature. But I love it when systems come together by themselves like that.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
And this is why I should keep to making locomotion systems in game engines rather than real life.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Nope! 😬
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Yeah that's not what I wanted...
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 months
"Cool giraffes don't look at explosions" 🎡😎
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
12 years
Fantastic image of the Swedish king and queen.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Working on the boss reveal. Will you be able to de-feet the boss foot? #screenshotsaturday
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Podiatrists hate me.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Sillier rings in progress. πŸ’
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 months
Now we're getting somewhere. I would like to find stronger springs for the levers, but this works.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
3D printed and (poorly) painted Herbie pot. @MovingOutGame
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Damn kids!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
βœ‹ Get your hands on Super Adventure Hand tomorrow! (on Steam/Switch/Epic)
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
5 years
We submitted @MovingOutGame v1.0 to Nintendo today! 3 years + 2 days after I started the first prototype. It has gone a looong way!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
Made these 3D prints of Sidney and Toasty last year. Printed in pieces and glued together with a couple of springs. Turned out better than I expected.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Camera obstruction is one of those things that's always hard to get right. I probably want the camera to move in when covered by a large static object, but it easily gets chaotic for smaller moving objects. Fading them out with some alpha-clip is the common solution, mostly fine.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Work smarter not harder. πŸ”₯
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
5 months
Don't try this at home, or at work! (nsfw) #OSHAviolation
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
The crab test-bed for Movers in Paradise is a scary place.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
I'm working on a feature requested by the demo players, being able to view the leaderboards from the level selection screen, not only after completing the level. #screenshotsaturday
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Definitely not creepy in any way!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
11 months
Not only is Super Adventure Hand currently 25% off on Steam, you also no longer need to be a hat-less hand!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
My lockdown 2020 release party for @MovingOutGame . 3.5 years in the making and finally it's out there. :D
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Introducing SkateHand! Maybe this should be its own game though…
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Has anyone done a skateboar game? Seems like a missed opportunity if not.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
3 days left until your favourite hand-game launches!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 years
Moving platforms and climbing on rigid bodies, could turn into a really awkward and uncomfortable platformer.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 years
Here it is! The backstory to my hand game and finally the answer to what happened to Luke's hand!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
Made this little @MovingOutGame diorama, bottle cap for size. Need to hide that wiring underneath.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Finally, the handstory you’ve all been waiting for! This is how the Hand suddenly found itself unarmed. Intro by @Brikk_Animation
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
Collision mesh.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 months
People dragging their forks. 😞
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Great news everyone! Super Adventure Hand is now running on the blockchain!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
No time to sit on your hands, you're not being paid by the hour. Actually you're not getting paid at all, you're a hand.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Wearing my best hat for The MIX Showcase! @indieexchange Check out #SuperAdventureHand and a bunch of other cool games!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 months
Remember fellow giraffes, if your load is obscuring forward visibility you need to travel in reverse! Follow me for more useful (and sometimes true) forklifting tips.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Not had your Payday yet? Super Adventure Hand also launched today and you don’t need to rob a bank as it’s just $12.99! That's just $2.60 per finger! βœ‹
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
14 years
The web-MMO I've been working on a large part of last year is now in open Alpha http://spacegame-eternity.com
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 months
Not gonna run out of TP anytime soon.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Damn! Feet really are the worst!
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
In addition to the handsome intro cinematic there is also a new gameplay trailer to help you get a grasp of the game.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Do androids dream of electric hands?
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
2 years
Those little trump-hands can be really annoying.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Added some platform shoes (ok boots) to my handy platform game. While you enjoy that incredible pun why not wishlist it or try the demo! #wishlistwednesday
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 months
Added the fork leaf chains, still need to figure out how to scroll/scale the UVs and add a texture so they look like chains, but that might be another day. This forklift will have separate cylinders to extend the mast.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 years
First pass at slippery surfaces. It was a little tricky getting slipperiness working well with the physics, locomotion and animation code, but now it’s working ok and is fairly flexible.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
The tweaking of controls and camera just never stops. This mode is unlikely to be the default one, but I’ll probably keep it in the game as an option in some form.
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
3 years
Yass! We’ve sold over half a million copies of MO on the digital stores! Was not expecting that when I started on a silly little moving simulator back in 2016. (We’ve sold a lot of physical copies too but the exact number is a little unclear at the moment)
@MovingOutGame
Moving Out 2 πŸ“¦ OUT NOW!
3 years
We've officially sold 500,000 digital copies of Moving Out! πŸ₯³ Thank you to everyone who's bought our game, we really appreciate it ❀️ Now we start the climb to 1 million...
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
1 year
Sparkly! Super Adventure Hand has something for everyone! #BarbieTheMovie
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@zworp
Jan "zworp" Rigerl πŸ¦’βœ‹πŸ“¦
4 years
Facebook just reminded me of a memory from four years ago.
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