Finally calling it done for this piece!
Is so satisfying to see the final outcome.
Hope you all like it too!
Do visit our Artstation for more :
#stylized
#gameart
Today brought me some bad news—I have been laid off due to budget cuts. I am currently seeking new opportunities and available for work. If you are in need of a remote character artist or 3D character freelancer, please feel free to reach out to me.
Reposting older work of mine.
The Nun!
Original concept by: Penpen Gao
You can check out my artstation if you looking for more render of her. :)
#zbrush
#stylized
#characterart
some of you ask me about stuff like how do I create collar/similar stuff like that.
Here is a short video for you all, I usually start with a sphere and zremesh it afterward to have clean topology to work on.
Hope it is helpful to you all.
finalizing the design of her, highpoly render in marmoset with polypaint turn on.
Gonna clean it up and finish it soon.
Very challenging project for me to try out shapes and design.
Gonna do more original design in the future too.
Not sure is there anyone following me for my artstation challenge?
Here is the final highpoly of the character, hope you all like it!
I am going to retopo and hopefully I can finish everything on time.
#artstation
#zbrush
#WIP
Update on the Exorcist, gonna finish it up and texture it soon.
Collaborating with my friend BingTao to finish it, I mainly responsible for the Face Sculpting and overall art direction
#wipart
#zbrush
#stylized
Decided to spend some time on my old portrait practice.
Did some edit on it and re render it.
Hopefully you all know which one is the new one 😂
Original concept art:
#zbrush
#stylized
#portrait
#portfolio
Happy
#PortfolioDay
! ✨
I'm Weilun, a Character Artist from Malaysia.
I do all sort of characters.
I love to do stylized characters!
You can check out My artstation for more post and pic
Yo! a lot of you guys have been asking about the technique I use to sculpt folding, so I decided to make some quick tutorial/sharing.
Here is a quick timelapse about how I sculpt pant.
Hope it will help you out!
Instantly notice there is something I can fix after I posting it, so I decided to take down the previous post.
Here is the update of my latest
#oc
still figuring out how to make her nicer
Calling it done for this piece!
it is zbrush sculpt with polypaint and rendered in marmoset toolbag.
it is a priest kind of character in a cyberpunk world, that I get inspired by a chinese web novel.
🤘
Wip of our team portfolio ( we are trying to do more portfolio and get more jobs as a team
Shenhe from
#GenshinImpact
It is mainly done by my friend Zhikai, I have been helping out on the qc and overall highpoly sculpting.
Render with Arnold
#wipart
#zbrush
Is been awhile since I last posted.
I have been busy lately and kinda in the period that I think my art is shitty (not sure how it called
Hope I can overcome it sooner and make more art this year!
Few more render of her!
And here is the artstation link if you looking for more
I really enjoy render different angle of her 😂
Hope you all don't get annoy by my post.
Maybe I should learn how to rigging so I can do more?
Hi
#PortofolioDay
I am WeiLun from Malaysia, I am a character artist who enjoy making stylized stuff and also co-founder for an outsourcing team
@ThunderRoarTeam
We mainly work on 3d modeling and 3d animation for games and cinematic stuff!
Happy
#PortfolioDay
! I am Weilun from Malaysia, I am a character artist who enjoyed to make character art in different style.
do let me know if you looking for some high quality character outsource.
Me and my team will do the jobs for you!
so here is the Final_final I have for the dragon girl.
Feel like there is so much empty space behind the back so I decided to add a dragon head right behind of her to have better composition.
I have so much of fun working this piece, kinda challenge myself in different aspect.
sketching new char while stucking on idea for the previous char
I am trying to block out a series of character that come with different proportion~
And he will be the first dude of this series
Collaborating with my friend Alvin Yeoh to finish up this piece!
Original concept by
@CiYishu
hope you all like it!
(I am slowly finish up my previous stuff with help from my friend, still have few more to go
#zbrush
#WIP
#gameart
#stylize
Calling it done for this piece.
I rendered more of her in different angle, with and without pose.
Do checkout my artstation if you are looking for more.
sunday sketch, trying to do a sexy pirate character.
Might record some progress about how I sculpt folding with this piece. :)
This is a zbrush preview with zbro_paint zmat
#wipart
#zbrush
Her hair is down now, sending it to
@kangddan1
for rigging, but his pc is broken now 😂
Will update you all when we have more progress, can't wait to see her in motion 📷
#wipart
#progress
is
#PortfolioDay
again!
I am WeiLun a character artist based in Malaysia, currently running a small outsourcing team
@ThunderRoarTeam
with my buddies.
Do contact us if you looking for any character modeling services~
Update of the week, more
#wip
of her
Blocking out overall asset, did some retopo to cleanup the hardsurface part
Gonna spend more time on her.
Trying to achieve the best quality I can do ✨
#characterdesign
#zbrush
#OC
did some adjustment, break his nose, and render it in marmoset toolbag.
Calling it done now, might find more interesting head drawing to sculpt next.
Original concept by 阿丘
Finishing it up, shout out to my buddy BingTao for the amazing textures!
(We are doing it as a team portfolio, do let me know if you are looking for artists who are able to do such works!
Did a quick dragon head burst as a birthday present for myself.
(the actual date was 10-10, but I am addicted to Baldur's Gate during that time
Designing it myself consume most of my brain juice...😂
hope you all like it!
Here is something I working on for Artstation challenge (or should say Epic Games's game jam?)
Trying to design a classis RPG adventurer character that can fit into the game world.
I think is time for me to stop calling her 'Black Armor Girl'.
But I am very bad at naming, do you all have any suggestion for naming?
ps: btw She is rigged and ready to be animated, probably gonna let my buddy do some kick ass move with it....🫶
No one: How many white hair character you are going to do?
Me: YES
Wip of new character I am working on, planning to do a shortfilm of her ✨
#wip
#zbrush
Yes! Finally I am able to post some of the stuff that I did for Diablo IV!
I worked on it few years ago while I work for my ex company Passion Republic
Something that I did for Bobby's personal project
Very glad that he gave me his trust, so I can have a lot creative freedom while working on this piece.
Wip of another piece I working on which apparently not white haired girl this time 👀
Having so much fun with this piece so far 🙌
original concept art:
Reposting for better focal length*
#wip
#cgart
#zbrush
#stylized
#PortfolioDay
Hey guys, first time ever I post with this tag.
I am Weilun from Malaysia, I like to do different variation of art style, hope you guys enjoy my work!
Texturing in progress, can't wait to finish it up and show you all the final result
Original concept art by
@CiYishu
Screenshot of substance painter
#wip
#stylizeart
Actually i did some stuff other than cute girls too....
Here is a character I am working on for our passionate indie short film project (same project with the white haired mech girl I posted previously)
slowly overcome artblock 🤘
finally start to feel better and more confident about my art now.
But man... it takes so long
Feel so bad for not being productive
here is a new piece I am working on, not sure if any of you would like to have some big mama on your feed? 🫣
I name him ReverseFang, because he have reverse fang compare with the key character-Lost Fang that done by
@Follygon
I did this piece for Titan game jam that hosted by Artstation.
Hopefully the game project will be completed soon and open for public.
#artstation
#unrealengine
Something my team is working on, we are trying to create the amazing character ShenHe with a more realistic approach as our team portfolio.
It's been a journey, we have been working on it on and off between jobs.
Hopefully we will finish it soon!
continue exploring the design of my new
#oc
I am gonna challenge myself to do a series of characters that have various of body size and shape that fit in a same world.
This piece will be first of the series 🫡
was kinda limiting myself with my existing basemesh...
I keep on sculpting but couldnt get the shape I wanted.
So I decided to ignore the basemesh I have and block out with primitives shape.
It get a lot better afterward (at least to me) feel so free and loose to play around