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ucupumar

@ucupumar

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Open source stan ৹ Cooking stuff at @dolanangames ৹ Always developing @ucupaint ৹ Doing models at

Joined March 2011
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@ucupumar
ucupumar
4 months
Ucupaint 1.2 is released! There are a lot of new features like baking denoiser, custom bake target for channel packing, realtime edge detect mask, Blender 4.1 support, performance tweaks, and more! #b3d #ucupaint
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@ucupumar
ucupumar
4 months
🐰 #wip
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@ucupumar
ucupumar
2 months
dmg #wip
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@ucupumar
ucupumar
1 year
Yet another housho marine.. #b3d #cycles
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@ucupumar
ucupumar
2 years
Ucupaint is now available on Github! #b3d
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@ucupumar
ucupumar
1 year
I'm experimenting with geometry nodes to project uv to another mesh. With ucupaint that can create smooth bump, this can be really handy to manage decals in Blender 3.5.💡 #wip #b3d
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@ucupumar
ucupumar
11 months
New features on upcoming Ucupaint 1.1! You will have the ability to bake other object channels. This can be really useful for creating foliage game assets!🌿 #b3d
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@ucupumar
ucupumar
4 months
☀️ #FGO
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@ucupumar
ucupumar
8 months
Preview of the model that I'll post tomorrow!🔥 #fgo #b3d #cycles
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@ucupumar
ucupumar
1 year
Shimakaze
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@ucupumar
ucupumar
1 year
Yukikaze WIP
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@ucupumar
ucupumar
9 months
After weeks of coding, my model is working again on Radeon GPU. By using UDIM image atlas, one UDIM can be shared with many layers and masks. It will also be included in Ucupaint 1.1, which will be released very soon. 🔥
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@ucupumar
ucupumar
3 years
Sena, created using #b3d & #cycles . More images: Blend file:
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@ucupumar
ucupumar
2 years
Houshou Marine, result of my recent #b3d stream,
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@ucupumar
ucupumar
9 months
After months of work, Ucupaint 1.1 is finally released! There are a lot of new features like UDIM support, bake other object channels, Blender 4.0 support, and tons of bugfixes! #b3d
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@ucupumar
ucupumar
30 days
🎐
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@ucupumar
ucupumar
11 months
Karin model WIP, no subdivision surface yet, so it looks a bit blocky. Rendered using cycles #b3d
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@ucupumar
ucupumar
6 months
Metallic legs✨ #wip #fgo
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@ucupumar
ucupumar
9 months
I managed to add a denoiser in AO baking of ucupaint. It uses compositor to do it. Here's the comparison of the previous baked AO and the new baked AO with denoise on. #b3d
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@ucupumar
ucupumar
1 year
Normal data transfer can really make a nice anime face.🔥Thank you @JUNpng_spdr for the tricks! #wip #b3d
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@ucupumar
ucupumar
11 months
Karin ponytail WIP, still no subsurf yet.
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@ucupumar
ucupumar
7 months
Painting a torn cape using ucupaint is kinda easy 😁
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@ucupumar
ucupumar
9 months
Trick or treatment.. #FGO
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@ucupumar
ucupumar
8 months
Breakdown of #ucupaint layers to create anime eyes. I only use solid color layers on this one so I can easily change the color anytime. The demo video is available on youtube: #b3d
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@ucupumar
ucupumar
10 months
Spooky Florence WIP #FGO
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@ucupumar
ucupumar
10 months
Karin face update. With new UDIM support on Ucupaint 1.1, painting more details can be more fun, since the eye and the face have their own tiles. #wip
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@ucupumar
ucupumar
7 months
Now ucupaint will automatically use box mapping when 'Generated' or 'Object' vector is selected, and there will be a slider to blend the seams ✨ #b3d
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@ucupumar
ucupumar
5 months
Xuanzang #wip #b3d
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@ucupumar
ucupumar
7 years
Experimenting with realtime anisotropic specular. Blend file: #b3d #blender3d
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@ucupumar
ucupumar
8 months
Jack the ripper WIP. Low poly test render using cycles. #fgo #b3d
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@ucupumar
ucupumar
11 months
A little demo of ucupaint, if your model is already unwrapped and uses principled bsdf, you easily just do a quick setup, create a new layer, and start painting! (model taken from blender sample files) #b3d
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@ucupumar
ucupumar
3 years
I've updated this shader to work with Eevee, please check it out!✌️
@ucupumar
ucupumar
7 years
Experimenting with realtime anisotropic specular. Blend file: #b3d #blender3d
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@ucupumar
ucupumar
7 months
Jack #fgo
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@ucupumar
ucupumar
6 months
Using the new edge detect mask, procedural edge wear is now somewhat possible in #ucupaint ! ✨ #b3d
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@ucupumar
ucupumar
1 year
Kisaki T-pose WIP #b3d
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@ucupumar
ucupumar
1 year
Ucupaint 1.0.12 is released! It has plenty of fixes since the last one. The first fix is now bump map and mirror modifier work well on cycles! #b3d
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@ucupumar
ucupumar
3 months
Ucupaint 1.2.3 has been released! It fixes gamma color on layer preview mode and finally you can select any images outside of ucupaint node for texture painting✨ Download it now from #b3d #ucupaint
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@ucupumar
ucupumar
5 years
WIP of Laila from Queen's Blade series. Fully created using Blender 2.80 & rendered using Cycles. More images on my patreon post: #b3d #wip #cycles #3DCG #クイーンズブレイド
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@ucupumar
ucupumar
8 months
Now #ucupaint can use image alpha as a mask. This is similar to the clipping mask in Photoshop. Please use the master branch if you want to test it. #b3d
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@ucupumar
ucupumar
1 year
This is the node setup for projecting uv from another object. Since geometry nodes run on vertex, you need to add more subdiv levels to get more precision. #b3d
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@ucupumar
ucupumar
9 months
Whoa, seeing amazing NPR research using my models is not on my today's bingo list!😲
@jwtstone
jwtstone
9 months
Real-time, GPU-driven, 3D Contour Curves, both visible & hidden lines. Once I couple this with contour-adaptive remeshing and my old 2D contour curve algorithm, this will be the most powerful lineart renderer ever existed.
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@ucupumar
ucupumar
7 months
Now #ucupaint can use backface as a mask. Be aware since backfaces are sharing UV space with front faces, you won't be able to bake the channel into a single texture. #b3d
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@ucupumar
ucupumar
4 months
Proud to say that Ucupaint also took part in this 🫡
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@MVjagaimo
刻矛 MAO 🔆🪱🔆 3D Modeler
4 months
I was in charge of modeling Merryweather's 3D model as part of Mofu Workshop! Congratulations to Merry on your 3D debut!! It was really fun and sweet🐶 Original 2D design by @.yuniiho 🩷
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@ucupumar
ucupumar
10 months
Just realized my latest model won't work with radeon GPU because I used too many UDIM images, the limit of radeon GPU is apparently just 12 UDIM images 😭 #b3d
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@ucupumar
ucupumar
8 years
GIF turntable of colored Matabei Goto. #b3d
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@ucupumar
ucupumar
10 months
@weilunart My ucupaint layer setup looked like this. I use seamless two fishnet textures, one for the color and roughness, and one for the normal/bump map.
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@ucupumar
ucupumar
1 year
Ucupaint 1.0.11 is released! Vertex color layer is now working again on Blender 3.4! #b3d
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@ucupumar
ucupumar
7 years
Realtime material test for Shizuka's head. Patreon post: #b3d #blender3d
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@ucupumar
ucupumar
4 years
@Vorked @Parsley_F It's actually not that complicated. Maybe I'll share some tips and tricks in the future
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@ucupumar
ucupumar
8 years
Finished render of Mumei. Rendered using mix of GLSL viewport and blender internal. #b3d #kabaneri
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@ucupumar
ucupumar
8 years
Final render of Matabei Goto (alt costume). More info & screenshots on this BA thread: #b3d
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@ucupumar
ucupumar
1 year
Last but not least is now AO baking works well with transparent surfaces. #b3d #ucupaint
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@ucupumar
ucupumar
9 years
Stylized ver of cleaning Levi #AttackOnTitan . Rendered using GLSL viewport. Timelapse is coming soon! #b3d #fanart http://t.co/Q9K4QDfrXT
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@ucupumar
ucupumar
8 years
Yet another result of sculpt practice. Rendered using GLSL viewport again. Blend file: #b3d
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@ucupumar
ucupumar
1 year
The other addition is now you can add keyframes on most ucupaint properties, so it meant more animation support! #b3d
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@ucupumar
ucupumar
3 months
For exclusive updates on this #b3d addon, be sure to follow @ucupaint
@ucupaint
Ucupaint 🔶
3 months
Ucupaint 1.2.4 has been released! It fixes lots of bugs and crashes, and now you can select color ID faces! ✨ #b3d #ucupaint
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@ucupumar
ucupumar
7 years
My new addon will be called yPanel. With this addon, you can mask your models to see only its diffuse, specular, or normal value. #b3d
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@ucupumar
ucupumar
8 years
Now with vertex color! Rendered using glsl viewport. Download the blend file here: #b3d
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@ucupumar
ucupumar
1 year
@squaremusher @JUNpng_spdr Just push back the pupil and use emission bsdf only for the eye. Here's the wireframe to get you the idea
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@ucupumar
ucupumar
8 years
Also, here's the hair wireframe. #wip #b3d
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@ucupumar
ucupumar
8 years
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@ucupumar
ucupumar
11 months
I've been working on Ucupaint since 2017 and finally it reached 1000 commits today! 🎊🎊
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@ucupumar
ucupumar
1 year
@zhukov181 For example, in my model, I use three uv targets since I use 3 textures. This is how they look when I debug them. As you can see the uv is kinda blocky, that's why you need to add more levels to your subsurf modifier to be smoother.
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@ucupumar
ucupumar
7 years
Throwback art from 2015, Marvel Wasp! #b3d Blend file: Artstation post:
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@ucupumar
ucupumar
8 years
Fixing Shizuka's head and taking good amount of time manually stitching her hair. #wip #b3d
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@ucupumar
ucupumar
10 months
I just committed a spread fix toggle for fixing black outlines that can often happen when painting small details on an image layer.✨ #ucupaint #b3d
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@ucupumar
ucupumar
8 years
Turntable test of Matabei Goto #wip #b3d
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@ucupumar
ucupumar
7 years
GIF turntable of that guy #b3d
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