"A long time ago, in a warm and dense forest..."
#1
calamity mod fan | shi/any, neos | gendrfluid | les + poly | lamb & moth ΘΔ | 16 | rottenbutterflies on disc
Why Terraria is, in my opinion, the best game ever made. Slight spoilers, but I've kept them to a minimum! this thread took me an hour and half please rt it (also i may be a bit over the place)🧵(1/25)
@autismpills
all trans people should have 2 names. 1 is a normal name like George or something and the other one is some cool shit like Adamantite Supercomputer
sometimes when the earthmover in 7-4 looks down at me i get so turned on my entire body starts uncontrollably quivering and i need to cover my mouth before i start instinctively moaning. Yall see the vision right
1: The progression.
Terraria's progression system is a masterpiece. You go from nothing to killing Cthulhu in very clean & well-crafted steps. Earlygame can be rough not knowing what to do, but the Guide NPC tells you everything you need to know from the start. (3/25)
I'll start out by saying of course I'm biased I've played this damn game almost my entire life. With a combined playtime of well over a year, (adding in my console/mobile/other playtimes) I have a lot of experience in this game therefore MY word is LAW. (2/25)
@halomancer1
"At least they're not the ones changing basic human interaction" don't pedophiles traumatize children I think that'll change how they interact with things
The core gameplay mechanics are never thrown away, either; you have to mine ores in earlygame, and upgrade your pickaxes all the way until Chlorophyte. Crafting is essential, with new stations being obtained throughout. The workbench, fittingly, is the only main- (4/25)
My generation is completely f*cked.
All they do is:
• Party
• Watch TikTok
• Play video games
But then...
There's the top 1%:
• Yuri
• Women
• Girls
I will f*cking win.
Who's with me?
My generation is completely f*cked.
All they do is:
• Party
• Watch TikTok
• Play video games
But then...
There's the top 1%:
• Gym
• Educational podcasts
• Thriving online businesses
I will f*cking win.
Who's with me?
station with no upgrade. Weapon upgrades are numerous, there's TONS of weapons and armors to get your hands on, and every stage of the game allows for new unique weapons. (5/25)
Leading me to 2: Customization.
Within the game, you're given plenty of accessory slots, and 3 armor slots. You have plenty of accessories and armor sets to choose from, with any mix of them being totally viable. There's no such thing as a "bad setup" in this game, (6/25)
Speaking of! let's go over 3: Difficulty.
Terraria's difficulty is amazing, with a decent skill floor and VERY high skill ceiling. Think the Classic experience is difficult and you want an easier time? Play Journey! Think Master Mode is too easy for you? (9/25)
WAIT WAIT WAIT. okay so the Prelude to ULTRAKILL is called the Mouth of Hell, right? and from the ARG we know that Hell is actually a living superorganism? this means that. canonically. V1 gets vored at the start of the game.
unless intentional of course, and anything you use is a good choice. You're pushed to experiment with what you have and what you can get. There's also no built in synergies other than 'set bonuses' for having every piece of an armor set equipped, so you're very- (7/25)
encouraged to make/find your own! Everything about your world is customizable as well, from difficulty to World Evil. (It's a sandbox game after all) (8/25)
You can mod the game fairly easily! (more on that later!) Terraria keeps a good, consistent difficulty through the game. Bosses get harder and harder, but YOU get better and better. Some may take a lot of attempts, others first try. Enemies themselves also get harder, (10/25)
with the main difficulty spike being your entrance to Hardmode. Hardmode is 'enabled' once you kill the Wall of Flesh, giving you more options for your next move, whether it be the Queen Slime or one of three Mechanical Bosses. (11/25)
(it is called hard mode of course it gets harder) But with all the talk of enemies, we should get into 4: The Combat.
Terraria's combat is very well-crafted, with you being able to choose between 4 'classes' that affect your playstyle. (13/25)
Once Hardmode starts, though, you'll encounter new enemies! From upgrades of old ones, like the Corruptors being stronger versions of the Eater of Souls, and brand new ones, such as the enemies in the Hallow, the game gets much rougher. (12/25)
Mages are unique in that they use Mana, which is just a magic ammo. I don't want this to become just an info thread on the game and I'm trying not to let it becoming that but I have way too much to say about this damn game cause I'm NOT normal about it at all. (16/25)
Rangers use bows, guns, rocket launchers, and 'throwing weapons.' (thrower used to be its own class but we do not talk abt that) Most ranged weapons use a type of ammo either bullets, arrows, or rockets. Mage players have tomes, staves, and magic guns. (15/25)
But you can't talk about combat, or even Terraria itself, without 5: Bosses.
The boss fights in Terraria are super iconic. Everyone knows the Eye of Cthulhu and the empress of light and the moon lord so on and so forth, but every boss is very well designed. (18/25)
The classes are standard and simple, yet very diverse in the game itself. The classes, in intended order, are; Melee, Ranged, Mage, and Summoner. Melee features an assortment of swords, flails, boomerangs, spears, and even yo-yos. (14/25)
Thorium, The Stars Above, the Spirit Mod, Retribution, and of course Calamity. (i could make an entire thread like this about Calamity :3) All of these mods are easy to install with the now official tModLoader, which you can find right on steam itself for free! (24/25)