Manuel 'TheDuriel' Fischer Profile Banner
Manuel 'TheDuriel' Fischer Profile
Manuel 'TheDuriel' Fischer

@the_duriel

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7 year Godot Engine Game Developer. TRPG & Graphics Designer. Open to inquiries, commission, contracting. Lead programmer on "Not Us" and "Nylon for Godot".

Europe
Joined February 2019
Don't wanna be here? Send us removal request.
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@the_duriel
Manuel 'TheDuriel' Fischer
6 months
Nylon for #GodotEngine is now available in early access! (Link below.) Nylon is a Deep Dialogue Addon for Godot Engine, allowing sequencing of complex dialogue trees and game actions. It comes with a fully functional example project, and loads more.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@danluu Someone claiming to be an actual QA tester appeared in the reddit thread, and claims this is bollocks. Given the same team shipped several expansions right after, this smells like BS.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
Game Dev Tutorial: So to then detect the closest enemy in range, we first create a circle collision object and check it each frame for anything inside it. Then you can check the name of the objects and if it contains "enemy" just grab the first one. Me: <groaning in anguish>
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
#GodotEngine #GodotTips : I want to access a function from another script?! HELP!
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@the_duriel
Manuel 'TheDuriel' Fischer
10 months
@TafferKing451 Crouch + Visible Hands == Immersive Sim! We finally figured out the genre definition!
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@Danfriedz Indeed. We've turned education into content, and lost any and all educational value.
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@the_duriel
Manuel 'TheDuriel' Fischer
10 months
7 Years #GodotEngine experience starting to look quite nice on a resume.
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@the_duriel
Manuel 'TheDuriel' Fischer
2 months
There has to be a better way! (It's structs. Eventually.) #GodotEngine
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine : Here's a new code snippet (untested), a very basic implementation of a weighted pool for picking random entries from. Elements that have not been selected slowly raise to the top and become more likely to be chosen. Using this for random encounters.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
#GodotTips #GodotEngine : Use a resource to keep a handle of any debug configuration you might need!
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotEngine tip: You can evaluate expressions within the Godot editor using CTRL/CMD + Shift + E. Including generating random numbers, and many other of the global functions.
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
#GodotTips #GodotEngine : How to export a resource without loading it, but still have an automatically updating reference to it, that will persist even if you move and rename the resource. This circumvents cyclic references with exported PackedScene resources!
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
#GodotTips #GodotEngine : Investigate Task queues! They're neat and let you break down complex actions into nice and simple steps, and let you compose more complex ones easily.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
🤔
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
Game Dev Tutorial: So to then detect the closest enemy in range, we first create a circle collision object and check it each frame for anything inside it. Then you can check the name of the objects and if it contains "enemy" just grab the first one. Me: <groaning in anguish>
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine : This is a button that cycles through a list of options. Starts on A, click to see B, click again for C, click again for A. Emits an integer index via the cycled button. I'm sure these have a fancy name. Remember to make your own nodes for stuff! :P
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
#GodotEngine My new BlendedImageTexture2D lets you blend two textures just like in photoshop.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@zorrio7 Alas, I've spoken to tutorial creators. There is plain 0 money in actually making good content.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@1553timmy Ding ding ding! We've got a winner!
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
@TylerGlaiel And one of them is <multiplayer game> that hasn't seen significant change in 15 years.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine tip: You can configure an override.cfg to change the startup config for your game. This way settings like window mode, resolution, and more, are applied before the window is created. Avoiding an awkward windowed to fullscreen switch on startup.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotEngine tip: When you @ export_category("Debug") it gets a cute bug icon in the inspector!
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine : Ever wanted to just, pin a Control element to a specific screen position in percent? Like, "10% off the edge of the top left and bottom" or "exactly centered, always". Anchors can approximate that. (You need to math it out though.) This guarantees it:
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@the_duriel
Manuel 'TheDuriel' Fischer
2 months
Neat.
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@dugtrioramen
dUgtriOramen 🐀
2 months
@the_duriel A little better
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
#GodotTips #GodotEngine : I turned my Scene loading stuff from yesterday into a easily reusable resource. This is still awful, asking the user to create a resource before they can assign a scene to a property. But at least it will work until the engine solves this issue.
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
I just added easy blending and masking of textures to #GodotEngine BlendedImageTexture2D allows use of almost all Photoshop blending modes right in the editor. And MaskedImageTexture2D allows per channel masking. And: You can NEST these! No shaders required!
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
Nylon for #GodotEngine is getting prettier. Nodes now automatically rename themselves, including prefixes based on their parents, to better communicate what's happening.
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@the_duriel
Manuel 'TheDuriel' Fischer
2 months
Name an intermediate to advanced topic you wish there was a #GodotEngine learning resource on. Something above "yet another platformer movement system" and below "continuum crowd gdextension" :P
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine : While Autoloads can not be given a ClassName, they can still extend named classes. More of a funfact... but it can remove code duplication! I use autoloads for my various game states/modes, and that involves all of them having an enable/disable interface.
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@the_duriel
Manuel 'TheDuriel' Fischer
2 months
#GodotEngine #GodotTips : Capsule colliders are not your only option! Don't get stuck with "the default" and consider other options. Rays and Cylinders are predictable and feel good for platforming. Splitting the character into tops and bottoms is useful for implementing crouching
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
#GodotEngine #GodotTips : Use move_and_slide_and_snap, when you are in contact with the floor. And use move_and_slide when you jump/start falling. I think there's a common impression of 'you can only use one' going around...
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
#GodotTips #GodotEngine : How I am **naively** generating UUIDs for tracking savegame -> scene object relationships. My Scenes generate an ID in tool mode within the editor and stores it. Saves save under it. Objects can now easily pull their data back from the save when I load.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
@DUSKdev There is no *point* to consoles anymore except for the things you can only get on them. ¯\_(ツ)_/¯ The era of buying a cheap dvd/blue ray player that incidentally also plays games is long over.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine : A word of advice about Class Names. This is a convention I use in my own projects to achieve 100% strictly typed code where at all possible.
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@the_duriel
Manuel 'TheDuriel' Fischer
6 months
#GodotTips #GodotEngine : Got multiple places trying to set the same bool, and are too lazy to manage your responsibilities? Here's a quick and dirty bool object that tracks its state by owner. Could just be an integer, depending on your circumstances.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotEngine tip: You can easily expand the functionality of the standard and ORM 3D material by converting it to a shader. This includes all the optional features you can turn on and off. To see exactly how they work.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine tip: The debuggers 'misc' tab can tell you what control node has been clicked in your live project. And exactly what path it is at. Never wonder 'why aren't my clicks working?' ever again. Spoiler: All Control nodes with a visual component will block input
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@the_duriel
Manuel 'TheDuriel' Fischer
10 days
Reminded that Godot's static typing is actually all fake, and that while Godot can store export type hints inside resources... it will do so with a hard filepath. Which ofc fucks all your resources when that path becomes invalid.
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
#GodotEngine #GodotTips I've set up a repo for my utilities, which I will start filling out over time. For now it includes my Photoshop-like Blending and Masking Texture types! Come check it out!
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine : Since 4.0 moved text size to Nodes you can configure the text for each node individually. Yay? Sounds a bit tedious. But you can extend Label and Button with this to turn it into a simple, project wide configurable, dropdown instead!
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
Take some #GodotEngine project structuring inspiration. Content: Shared Assets and Databases. Core: Generic Systems. Interface: UI stuff. Game: Game specific systems. Autoloads as glue between systems.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
I wish I had never discovered the Scene Inheritance trick in #GodotEngine 2.1. The fact it's become a feature still haunts me, having to maintain and support projects where people use it. And the solution is always, to remove it.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@Tyler_IchorPunk Congratulations. You have now done this:
@the_duriel
Manuel 'TheDuriel' Fischer
3 months
🤔
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotTips #GodotEngine tip: Make sure to save your Resources as files. (Materials, StyleBoxes, etc.) This lets you easily find them, and you can load() then anywhere in your project to edit them at runtime. Want to change the font size? load() your theme, and change it!
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@the_duriel
Manuel 'TheDuriel' Fischer
1 year
@LunaFoxgirlVT Word files are zips full of xml. So are photoshop files. SQLite sounds like overkill, but at least it's not text based. So it'll actually load faster.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@samgamgi Hah! I have a visibility polygon that works similarly. Was actually an optimization... >.<
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@the_duriel
Manuel 'TheDuriel' Fischer
10 months
@BarjiYT There needs to be a significant amount of 'It just doesn't work that way' links though.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
I'mma become the Godot tips guy... >.<!
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
#GodotEngine Themes should expose more defaults. Not just a default font and size. But at least a default_stylebox and default_focus_stylebox. Default text colors too. There is SO MUCH redundant assigning of stuff in Themes.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
Nylon for #GodotEngine Getting there.
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
@MKSchmidt30 @CodeRed_dev Hold ctrl or shift on starting a unity game. It's still there in some versions, up to a cutoff, just off by default.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
Godot.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
This is an older writeup. What is Nylon? for #GodotEngine
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@the_duriel
Manuel 'TheDuriel' Fischer
5 months
I hate this. #GodotEngine
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
TLDR: No you can't use this font. There is no legal means of acquiring the rights to it. There is only lies and dead ends. At least there's also nobody to sue you over using it...
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
Figguring out if you are allowed to use a font is the biggest nightmare ever.EVERY font selling website is a scam. Every 'free fonts' website is lying to you. Dug up the maker of "Scurlock". Turns out he's dead. Every site claims a different author, different license, and company
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
The number 1 help question for #GodotEngine is "how do I send data from script A>B" The answer is always "use an autoload", which actually just sidesteps the problem of teaching people. Especially since they just come back with "How do I connect my UI to my autoload?"...
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
@reduzio Structs, interfaces/traits!
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@DannyMacFinn Any filtering like that will happen after collisions are already performed. You could put them on different layers. In Godot you get 20. This doesn't scale well. And you'd still need to justify how an entire physics engine outdoes a for loop. A doubled for loop. See my repost.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
#GodotTips #GodotEngine : About naming conventions! I have some weirder ones I've been thinking on. And I think will present in the future once I implement them in my own projects. Namespacing doesn't official exist, but convention can achieve the same... :P
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotEngine Someone wanna give this a shot? You put UI Elements into Sleds, which you can assign to Slots. Slots can share properties via Groups. This detaches your Element from the usual Container hierarchy to allow animations and a cleaner tree. Untested code.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
#GodotEngine I wanna make a 2D top down pirate game with semi accurate current, wind, and climate simulation. Stop me. This is actually hell and not a good idea whatsoever!
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
Reminder that you can get all the photoshop blending modes for pre-shader texture editing inside #GodotEngine for the low low price of nothing.
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@the_duriel
Manuel 'TheDuriel' Fischer
5 months
#GodotEngine software architecture in my game project, whaaaaat?!
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
#GodotEngine I need a workaround for Scenes not being allowed to reference each other. Scene A contains a Node that Exports a Property containing PackedScene B, and the same way the other way around. It's really a must have...
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
#GodotEngine needs a "Open Project (Clean)" option in the project manager, that nukes all temp files and caches outside and inside the project.
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@the_duriel
Manuel 'TheDuriel' Fischer
1 month
Sigh...
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
@NagiDev It's almost always dependencies. Also, a Godot install is close to 1GB. Export templates are part of its size. In fact, the Godot runtime is quite a bit larger than unity and unreals.
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@the_duriel
Manuel 'TheDuriel' Fischer
4 years
After almost a year I have updated my "How to logically navigate the Godot SceneTree" graph. Enjoy version 2.0! With better visuals, and a new, smarter, way of using Signals among Siblings. #Godot #GodotEngine #gamedev #programming
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
This is how much work a single Autoload does for me. Acting as an access API, preventing spaghetti and wrongful access. #GodotEngine
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@the_duriel
Manuel 'TheDuriel' Fischer
5 months
@reduzio Renaming and moving files containing named classes, especially when you move multiple files and they reference each other. Is basically a crapshot. And will require restarting the editor, deleting .godot, and deleting the editors cache. Then opening everything one by one. ->
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
#GodotEngine tip: Buttons in 'toggle mode' can be assigned a ButtonGroup resource. This will make it so that only one button can be set to pressed at a time. Great for "Choose one of three." kind of options. I do wish you could set allowed number of pressed buttons though.
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@the_duriel
Manuel 'TheDuriel' Fischer
5 years
Some of the crazy new magic you can pull of with #Godot #GodotEngine 3.2s new canvas layer properties. Here is the same particle effect, rendered _once_, displayed and modulated on several layers. It's similar to how @teedoubleuGAMES Door in the Woods might have been made.
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@the_duriel
Manuel 'TheDuriel' Fischer
1 year
@DillonGoo Now do the whole face!
@MuRo_CG
MuRo
5 years
カメラに合わせて色んな所が自動変化するようになった
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
I have found my first ever use for Inherited Scenes in #GodotEngine . Ask me anything. They still shouldn't exist, and I **immediately** ran into their pitfalls. But at least I got an intern to take care of it ;P /s
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@the_duriel
Manuel 'TheDuriel' Fischer
5 months
Since #GodotEngine 4 I've not connected a signal via the editor, and not used groups once.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
Why is my feed so shit? Yeah no wonder. Twitter has me automatically subscribed to hundreds of things I am explicitly not interested in. Time to untick them all.
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
@runevision Not only did they discontinue it... they endorsed Godot as the replacement! :D
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@the_duriel
Manuel 'TheDuriel' Fischer
5 months
I've just published Nylon 0.10.0 #GodotEngine This includes a complete overhaul of the example project to a new architecture, with clean separation of App, Game, and Interface structures. Also settings management, save games, user profiles and more!
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
Nylon now has folder colors!
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@the_duriel
Manuel 'TheDuriel' Fischer
5 years
I made a spiral generator for #LunarEclipse ! I also went and animated it for the heck of it. The Golden Ratio can be quite beautiful. #GodotEngine #gamedev #indiedev #indiegame
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@the_duriel
Manuel 'TheDuriel' Fischer
10 months
@AlexStrook get_node() (isn't 'finding' btw), has long been eradicated from my projects. Either, I export a field of the corresponding type and set it in the editor. Or I use Scene Unique names, eliminating paths.
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@the_duriel
Manuel 'TheDuriel' Fischer
2 years
YESSSS!!! It works! #GodotEngine RayCast based path generation without A* or NavMesh. And Agent Size aware.
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@the_duriel
Manuel 'TheDuriel' Fischer
2 months
More cursed Godot code.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
Remember to customize your #GodotEngine editor layout so you can actually see all the things!
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
Nylon for #GodotEngine Bit of an example of a more complex scene. This one represents a location that can be visited multiple times. Can you follow the logic?
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@the_duriel
Manuel 'TheDuriel' Fischer
10 months
Feature rich text editor ahoy! Enables automatically when selecting specific types of nodes. GOing to use this for my TextGame/Engine asset. #GodotEngine
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
How one might structure a basic Card system in #GodotEngine , this image is probably missing a few systems. Of note is the separation of Card, State, and it's presence in the SceneTree and even its visuals. (This approach can't do MTG, but it could do HS and Slay the Spire)
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@the_duriel
Manuel 'TheDuriel' Fischer
4 years
#GodotEngine 1000~ A* points connecting buildings in a city.
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@the_duriel
Manuel 'TheDuriel' Fischer
25 days
#GodotEngine doing pushups.
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@the_duriel
Manuel 'TheDuriel' Fischer
6 months
Did I mention that Nylon comes with an example project template, that can be used generically for any of your Godot projects too? GameState, Title and Pause menus, options menus, savegame management, simple audio system. Each meant to be easily edited and expanded on!
@the_duriel
Manuel 'TheDuriel' Fischer
6 months
Nylon for #GodotEngine is now available in early access! (Link below.) Nylon is a Deep Dialogue Addon for Godot Engine, allowing sequencing of complex dialogue trees and game actions. It comes with a fully functional example project, and loads more.
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
#GodotEngine Not sure if I like the text and background colors for reading. That aside, I wrote way too much text and will probably need to clean this page up. (It scrolls for quite a bit... <.<) Soon!™
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@the_duriel
Manuel 'TheDuriel' Fischer
7 months
#GodotEngine a Interactive Fiction Engine, Dialogue System, Dynamic Text System, addon. Capable of Sunless Sea, Pillars of Eternity, Visual Novels, JRPGs, and more.
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
Gameplay and layout change test for a thing I'm the programmer for. #GodotEngine #MadeWithGodot
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
@hiulit Because fuck the mac ecosystem. Everything about it. I can't debug it. I can't test it. I **have to pay to deploy to it in the first place**. I can't be relying on a third party to export my builds when I need to test changes dozens of times a day.
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@the_duriel
Manuel 'TheDuriel' Fischer
3 months
@sorrne @Danfriedz I'm self taught from documentation and reading demo code. ¯\_(ツ)_/¯
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@the_duriel
Manuel 'TheDuriel' Fischer
8 months
#GodotTips Once again showcasing that call_deferred() does not defer until the next frame. But in essence just starts a new call stack.
@gnumaru
🇧🇷 gnumaru - ギヌ丸
8 months
The sequence in which methods and signals gets called in gdscript #godot4 #godot #godotengine #madewithgodot
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@the_duriel
Manuel 'TheDuriel' Fischer
9 months
@TheAllenChou I do neither. It is the root node of a scene that is responsible for hooking up with children, and the children have 0 awareness of their parent. Remember that you can @ export var my_component: Script, if you need components without nodes.
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@the_duriel
Manuel 'TheDuriel' Fischer
4 months
No. Shaders.
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@the_duriel
Manuel 'TheDuriel' Fischer
28 days
@nightshademagia For installation. It has to download the compressed files. Unzip them. So it will take double the space during download and install.
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@the_duriel
Manuel 'TheDuriel' Fischer
5 months
@passivestar_ Blender Game Engine crying in a corner.
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27