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@sentfromspacevr

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Extraterrestrial.

Area 51
Joined January 2024
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@sentfromspacevr
Sent From Space 👽
3 months
If you haven't yet, check out my addon "Robust Weight Transfer for Blender". With just a few clicks you can get flawless weight painting! Link below.
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@sentfromspacevr
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5 months
VRCFury 1.820 adds the Unlimited Params component that I have been working on! Just add that component to your VRChat avatar and it will magically optimize ALL your float/int parameters used on radial toggles. 🪄 My avatar got optimized from 253 bits to 125 bits 🤩
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@sentfromspacevr
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7 months
Do you want to get in between us? 🩷
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@sentfromspacevr
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7 months
what are you looking at?~
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@sentfromspacevr
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7 months
you wake up on a spaceship and see this~ 👽 what are you gonna do? 😊
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@sentfromspacevr
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3 months
@FRANKBOTVR fixing weight painting? manually???
@sentfromspacevr
Sent From Space 👽
3 months
If you haven't yet, check out my addon "Robust Weight Transfer for Blender". With just a few clicks you can get flawless weight painting! Link below.
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@sentfromspacevr
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3 months
Thank you for everyone who supported me! Thank you @flexuhVR for making the assets available to me used in the video. Thank you @LynxJinxxy for having my addon on @Jinxxy_com .
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@sentfromspacevr
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5 months
If you don't have it yet, you add VRCFury to your Creator Companion here:
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@sentfromspacevr
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5 months
bless @SenkyDragon for developing and maintaining VRCFury 🙏
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@sentfromspacevr
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5 months
Under the hood it will search for all float & int parameters used on radial toggles. (Ignores parameters effected by parameter drivers) 2x 8 bits parameters are used to sync a near unlimited amount of params. For any more questions ask here in replies 😊
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@sentfromspacevr
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3 months
@modm3rmaidvr there will be one soon!
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@sentfromspacevr
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5 months
how much bits were you able to save with using VRCFury's Unlimited Toggles?
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@sentfromspacevr
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5 months
@BeardieChan no more removing parameters for face tracking!!
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@sentfromspacevr
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3 months
@BreeTheV 1. Click on the Object you want to transfer weights to 2. Pick the Source Object in the addon 3. Click on Transfer Weights
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@sentfromspacevr
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5 months
@BlipsyVR It makes all your radial float/int toggles local (non synced), and uses animator logic to copy from a single float parameter, that is being used to sync all of the optimized params. The side effect is that it might take a little longer to sync the radial toggle.
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@sentfromspacevr
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3 months
@ThatDogVix not exactly the idea is to reject false weights that would’ve gotten transferred from a wrong area. For example sleeves transferring weights from the torso instead of arms at the armpit area. this leaves "holes" that get filled in a smooth manner with Weight Inpainting.
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@sentfromspacevr
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2 months
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@sentfromspacevr
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5 months
@CrunchyFrajs cracked like your avatars 🔥
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@sentfromspacevr
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7 months
@datguyfulvr @Broom_vrc @CuteJosu don't worry about it, and just enjoy the ride 😉
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@sentfromspacevr
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7 months
@FemaleGayMan @CuteJosu mhm, the equipment is already prepared 🤭
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@sentfromspacevr
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7 months
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@sentfromspacevr
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7 months
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@sentfromspacevr
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7 months
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@sentfromspacevr
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7 months
@CuteJosu 🔥🔥🔥
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@sentfromspacevr
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7 months
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@sentfromspacevr
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6 months
@Tiki_Vr @Azure__95 I bet no one can ☺️
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@sentfromspacevr
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1 month
@CrunchyFrajs the face tracking parameters are synced every 0.1s. most avatars smooth heavily on remote because of it, which means a lot of expressions are "smoothed" away on remote
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@sentfromspacevr
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5 months
@music_freq VRCFury applies the changes when going into play mode or uploading. Make sure to inspect the VRCFury generated asset and not your original as that won't be changed.
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@sentfromspacevr
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7 months
@kampfmueckeVR @Desperados_es desperados mojito sooo good
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@sentfromspacevr
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5 months
@RAlSHlNSFW your menu will look same as before!
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@sentfromspacevr
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5 months
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@sentfromspacevr
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7 months
@Xothika yes please
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@sentfromspacevr
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7 days
@okgoldvr yay i'm happy it saves you from weight paint paiiin
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@sentfromspacevr
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7 months
@jucevrc @datguyfulvr include me to the list
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@sentfromspacevr
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5 months
@RenaFinleyMedia On the avatar object where your avatar descriptor is
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@sentfromspacevr
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3 months
@okgoldvr I support 2.93 up to 4.1
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@sentfromspacevr
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2 months
@VirtualThreadVR good tutorial
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@sentfromspacevr
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3 months
@flexuhVR thank you so much for testing! and connecting me to more creators!!
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@sentfromspacevr
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7 months
@SoloDoloVR yooo nice fit!
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@sentfromspacevr
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6 months
@CuteJosu cuutee 😻
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@sentfromspacevr
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5 months
@LiindyVR when someone first loads your avatar it will take (amount of optimized params) * 0.1s to sync them all. when you use a radial toggle that has been optimized, it should have close to the same delay as normal. we use change detection to instantly sync the changed param.
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@sentfromspacevr
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3 months
@CuteJosu thank you for all the testing and help!!
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@sentfromspacevr
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2 months
@Mamalucy_vrc @Hella_Faithh you can try deactivating "Allow Flipped Normals" and/or spread the legs a transfer while legs are in A-pose (might need reposing)
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@sentfromspacevr
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5 months
@ScarlettKat_ @flexuhVR @LiindyVR we had smoothing in animator implemented to reduce the jitter. but there's a limitation with negative values (relevant for OSC), so that it got removed for now. we might reintroduce it in the future again.
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@sentfromspacevr
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6 months
@SussyPlus your welcome
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@sentfromspacevr
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3 months
@flexuhVR @LynxJinxxy @Jinxxy_com thank you for all the help!!
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@sentfromspacevr
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6 months
@loveulovelyy @datguyfulvr everyone wants to stay at ful's house
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@sentfromspacevr
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7 months
@CuteJosu Congrats! happy for you 😊
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@sentfromspacevr
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3 months
@elyx0 @BlipsyVR i recommend setting up an avatar with a VRCFury Unlimited Toggles component and look at the resulting FX controller after the build process
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@sentfromspacevr
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7 months
@CuteJosu 😈 + 👽 = 🔥
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@sentfromspacevr
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6 months
@CuteJosu happy birthday! 💕🎂 🥳
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@sentfromspacevr
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2 months
@byBabyCupid should work just fine. I checked the bone influence count per vertex limit on the SL wiki and it's 4 like in a lot of engines. so default settings should just work!
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@sentfromspacevr
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5 months
@kendra_kayden make sure VRCFury is updated to the newest version and on your avatar game object (where your Avatar Descriptor is), add the Unlimited Params component
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@sentfromspacevr
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3 months
@VRMelonTT you might need to update to the newest 2.93 LTS version. I've tested with 2.93.18 :/
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@sentfromspacevr
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5 months
@Zevyre They are continuously synced. It has change detection to prioritize recently changed toggles. VRChat sync rate is ~0.1s and cuz of the optimizer only one parameter at a time is synced. So if 10 params got optimized, it might take a second to sync them all.
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@sentfromspacevr
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6 months
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@sentfromspacevr
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5 months
@Blue_Fire45 face tracking parameters are not effected as their are not on radial toggles (only parameters on radial toggles are effected) also currently FT is implemented as 4 bit float encoded as 4x bool parameters
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@sentfromspacevr
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5 months
@music_freq exactly!
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@sentfromspacevr
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7 months
@CuteJosu i just found it again 😊
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@sentfromspacevr
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5 months
@HoloExe No, it will even use the same parameter as before.
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