aw yeah i get to use this gif
shift-n-trace is a traditional animation technique where you take a drawing off the pegs and line it up with another object/character/shape so you can trace over it. it's incredibly useful for keeping things like heads and characters consistent
I really really love animating but I wish interesting and short ideas came a lot easier to me. I have a bad habit of getting an idea for something "short" only to find out 3 steps in that it's incredibly difficult and really time consuming. so here's an unfinished 60fps animation
i hear people sometimes say that the ball bounce test is boring and they feel they don't even learn anything from it.
the ball bounce animation test is an extremely useful study of how gravity and mass change the way different objects bounce
not everything bounces like a baseball
i taught myself animation, art, guitar, and singing over the span of 15+ years while living on an isolated indian reserve in northern ontario with barely any resources
i got diagnosed with epilepsy 7 years ago, but that didn't stop me lol
anybody can pursue creativity
for every artist you respect who is 'anti-NFT' or 'anti-AI' there are a thousand people who can't be an artist because they weren't born in the right body, right place, or right family to pursue art and never given the tools, time, or support to believe in their own dreams
IMO
okay so I didnt know that I would unconsciously call out the entire collective of Twitter artists with this dumb video. so heres a video of me actually trying a bunch of circles using my hand/wrist vs my arm technique
do whatever works but do your best to avoid long term issues
i love animation so much
this is a short clip from my stream a couple days ago when i was in the middle of animating some lipsync. i did a small preview before it was finished and just fuckin laughed my ass off
I think this is officially my most-liked tweet ever. really glad that people liked this animation cause I fucking love animating this exact type of thing lol
now I gotta figure out what to do now
rescanned the Invader Zim animation today. basically taped my pegbar onto the scanner surface. turns out i had the perfect amount of room to scan the full sheet and keep the paper PERFECTLY aligned for every frame
James Baxter shared this extremely useful knowledge in the comments of his latest rough pencil test post.
Really immediately changed the way I think about approaching perspective and rotations, and I feel pretty glad knowing we approach these types of things really similarly
heres a little wip of a slightly exaggerated wide angle idea thing that I've always wanted to try out.
always had trouble with planning this out the few times I've attempted animating anything like this in the past, but I'm getting a better grasp on how to do it easier ayyyyy lol
"there's an argument?"
i come from art/animation communities where it IS an argument. /ic/ isn't always the best place for discussion but it's a damn good place for resources
aight lemme preface this first:
YOU DON'T NEED TO TRY AND DEFEND YOURSELF OR TRY TO JUSTIFY YOUR WAY WITH DRAWING. THIS IS WHAT WORKS FOR ME AND I'M JUST LOOKIN OUT FOR THE HOMIES WHO DON'T DESERVE CARPAL TUNNEL
The animation is completed! I'm really proud of how this thing came out. I often don't colour or shade my own work, but this was too good to just leave as a rough. YEEEEEE
#animatedmlpbloopers
#animation
#TVPaint
wanted to do something today at 48FPS. higher framerate animation is really therapeutic, with all the inbetweening and such.
definitely not recommended. this short acting shift took me like THREE HOURS.
been working on an MLP animation for the first time in YEARS. instead of doing show-accurate rigs, i went with a hand-drawn traditional approach in TVPaint. this is what i got done in the past weekend
#animatedmlpbloopers
#tvpaint