I looked at the spiderman games (again)
I saw the beautiful animations when exiting a swing
"I wanna do that too for my game"
introducing the revolutionary concept of launch tricks, different trick depending on the slope angle
(theyre very unfinished rn but you get the idea)
a year later, this one is getting quite the make over
this version is pretty rough, we only recently started reworking the stage to suite the new physics, but I didn't want to throw the stage out of the water
it's gonna get extended too, but this is all we have done for now
Cooked up some new promo art for my fangame, Sonic Horizons! This will also be used as cover art for the SAGE 2023 page. Version with no text in the replies
#SonicTheHedgehog
#fangame
#Sonic
now I ain't no boost level designer (or level designer in general) but I tried doing something with the tools I made so far
I'd say this turned out pretty cool. I was planning on making a level pack using this and release it sometime later (maybe for SAGE 2024?) but we'll see
frontiers ign first lookalike with all the hud stuff disabled, minimal audio and heavy motion blur
this is all ill post for now stacked school week coming up
in turn this means that Sonic can no longer fall off of walls when wall running, and this goes right into my master plan of this being a magnetic-based mechanic (you can only run on metal walls, magnetic shoes, see the connection)
some old Super Sonic stuff I had planned for Horizons. I scrapped a LOT of this stuff because the original plans I had were WAY too over the top for a fan project, or for me atleast
him in some action
all the anims are a heavy work in progress by the way (i’ve began working on his assets/code a few hours ago, havent had time to polish up anything)
a little better now that camera triggers and rails are in place (tho the camera triggers are really buggy rn, limited me from doing stuff like the loop sequence properly)
i did the thing from the SV movies where the characters move along with the camera
won't keep it in the game as even at normal FPS it looks really jarring, but it's a cool attempt nonetheless
Patch 1.1 for the Horizons demo should be out in a few minutes, be on the lookout for that
Despite all of the nice comments I've received from several people, I feel so incredibly disappointed for the state I released the game in. (🧵)
been taking some time to redesign the world's terrain so that its more geared around the moveset and physics, old heightmap was really flat in comparision to this
aside from that not much is changing so not a big delay
I looked at the spiderman games (again)
I saw the beautiful animations when exiting a swing
"I wanna do that too for my game"
introducing the revolutionary concept of launch tricks, different trick depending on the slope angle
(theyre very unfinished rn but you get the idea)
Hey Hey Hey!!! Welcome to the Official Sonic Rush Rerun Twitter page!
We'll hopefully be posting news and updates on the project in the near future! Until then, stay tuned!
See'ya soon!
The
@SAGExpo
demo for Sonic Horizons is now LIVE
Now just as a fair warning, this build will likely be VERY buggy, so please report whatever bugs you may find in the comment section of the event booth
him in some action
all the anims are a heavy work in progress by the way (i’ve began working on his assets/code a few hours ago, havent had time to polish up anything)
rig stress test I threw together quickly a few days ago
I got the rig to work in Horizons too, this'll be a massive upgrade in terms of animation quality (new air trick anims coming soon?)
what I got so far
got the quill rig idea from @/TheBlueBlurYT's Maya rig, found it really intuitive while using it
will continue with the rest of the body tomorrow hopefully
didnt have time to do much this week outside of the FNAF editor thingamajig, but I did manage to snag some free time to cook for Horizons aswell, with some reworked rail mechanics (thread)
hey, this'll probably come off as a disappointment to some of you, but we're going to have to cut back on a lot of promises made for the SAGE 2023 demo of Horizons, particularily the whole first island at the disposal (1/?)
he’s getting *some* new anims, mostly to get rid of the older stroby noise ones (like when you would hit a dash pad and sonic would go berserk)
this one here is a wip
got a couple of days off from school so might aswell do some more stuff for this, trying to do some polishwork, mostly new animations, better camera flow etc
you can still see the roughness in things like the controls, but hopefully I'll get closer to getting it right soon
tried replicating the spiderverse look in blender
it's nowhere near as good as the actual movies are but I feel like I did pt good
it's got some cool details in there too so yeah
I got bored earlier, so I thought of trying to port the SA2 model into the game
this is more of a shitpost than anything, I won't keep it in the game (too low poly for my liking)