fuck capitalism dude. You can have a billion the bank and be sustainable but if you're not *profitable* enough all the hard workers get the axe.
Workers get to reap what management sows. Management gets to stay in their ivory towers.
QA is truly the GOAT. Love getting the most unhinged repro steps like "snort a pixie stix while walking backwards and humming the final countdown" and it just completely breaks something. Like my brain doesn't think of that stuff. I so appreciate folks who do.
why the fuck would someone reinvent an animation. It works, it's cool, let them spend their time making new cool features.
Do you buy a brand new cup every time you drink water?
It's so fucking easy to put a name in the credits, MercurySteam. So easy. Did you know Destiny 2 credits every single person who's worked on it over its lifecycle? The credits get updated with each yearly release. It's not hard!
Go ahead. Try to go head-to-head with them.
Introducing the Omen and Attendant, Stasis-wielding members of the Dread – arriving with The Final Shape.
The Final Shape // June 4, 2024
🔺
Also, I remember seeing some folks disappointed about another Titan roaming super, but lemme tell ya as a Titan main - Berserker feels way different and *very* cool.
Hey this is a 🚨NEW JOB ALERT🚨
After working on a technical design contract for the past year, this week I start as a full-time AI Designer at Bungie! I'm incredibly excited to continue making games with a company whose games meant so much to me growing up.
I have a confession to make
I didn't know orange bars existed in D2 til I joined the company. I thought everything was yellow or red like in D1. I still have trouble differentiating the colors and just use the unit's icon to determine its rank.
Welp, I sent the email so I guess I can do the thing here too...
My last day at Bungie will be August 4th. I've been super lucky to work with incredible people over the last 3.5 years and they've got amazing stuff in store. On to new adventures for me ❤️
Great to see what a team can do with the proper time. I always thought 1 year was too short to make an expansion. All the best Destiny expansions were either delayed or were being worked on well before the prior launch.
Bungie fam, inXile is hiring for a few roles currently, hit me up if you or anyone affected by layoffs would be interested:
- Producer (Narrative/VO/Loc)
- AI Engineer
- Combat Designer
- Lead VFX Artist
Last summer one of the combatant animators was like "I have some free cycles so they're having me see if we can make a hoverboard."
I immediately DM'd them and said "dude I need to see that hoverboard right the fuck now."
This Week In Destiny:
🎖 Guardian Games All-Stars begins next Tuesday
🛹 Introducing the Skimmer
💎 New Diamond Contender Cards
⚔ New Focus Activities
🔫 New Memento
🏆 Guardian Games Cup
👑 The Witch Queen joins PS+ on March 5
📰
Honestly I'm constantly impressed by the abilities team. First they shipped Stasis, which makes dynamic geometry in the world, now they're shipping Strand, which lets you grapple onto moving objects.
All in a live service game that's been running for years. Madlads.
I often talk with some coworkers about how nice it would be to work on a nonviolent game, or at least a game where the primary verb isn't "shoot." I absolutely don't believe video games cause violence. It would just be... really nice to put some positivity out into the world
After the Sandy Hook shooting that killed 20 kids, a Call of Duty developer took a break. On a walk, several people approached and said they should be ashamed of the games they work on. My report on what it’s like to make games like CoD amidst tragedy:
I applied to Bungie like, a lot. Probably 6 times over 2 years before I got hired on a contract. Another 5 or 6 before getting FTE a year later. I almost didn't apply for the contract position because I was tired of getting rejections.
So cool to see the Dread. The combatants team wanted to make a new race for a long time, I'm so excited for my friends who got to design some cool shit ❤️🔥
Just wanna reiterate - *so many* people put nearly all of their time in Lightfall towards developing the Tormentor. It's no more mine than it is to any of these folks. I'm incredibly lucky to work with such a kind and talented team!!
also I said "my son" for the memes but the Tormentor is the product of a huge effort from an incredibly talented team of artists, designers, test, audio, and production. We're all incredibly excited to bring you this new combatant.
Game dev is wild. One day you're like "haha wouldn't it be fun if we tried this thing" and the next day someone's saying "that's a really good idea actually go try it."
In other news, I love my team.
Excited for y'all to see all of the new shields! The elements are a lot more accessible and readable. Art also used to have to make unique shield meshes for new units, but this new tech lets us plot in some numbers and scales everything automatically!
On that note...
Excited to announce that on Monday I'm starting as a Combat Designer at
@inXile
! I'm looking forward to working with such a talented team on a very cool project. Gonna be a lot of cool new challenges and experiences for me ✌️
When Destiny launched in 2014, I was just starting college. I pursued a degree in Physics because I didn't think I had the skills to become a game dev.
Tomorrow you can catch my name in the credits of Beyond Light 😄
If strangers in public ask where I work I'm usually happy to answer, but also like I do not want to hear your critiques when I'm going out to dinner.
Your feelings are valid but I just wanted some suki yaki steak my dude.
Seeing a lot of QA takes on the TL today.
Lemme just say that every QA tester I know is one of the hardest workers I've ever met. Their dedication, attention to detail, and passion for making high quality products is astounding.
They're underappreciated as hell.
An incredibly funny part of GDC so far is seeing someone in a Bungie dev shirt and saying "hi, nice to meet you, we work at the same company."
Easy to forget how many people work here
Despite being a violent game, Destiny's not *that* violent, and doesn't revel in harm committed against innocents that can't revive. This kind of thing is creepy and unnecessary.
That one 3D guy was really cool until he decided to go on a rampage showing every step of him making an animation of his hunter slitting Hawthorne’s throat (who isn’t a guardian btw) and letting her bleed out & fall off the tower in multiple different angles and detail shots 🙂
@Hope_incarnate
YO right before I got the Endwalker status effect I was like "I feel like I should RP walk for this next part" AND THEN IT MADE ME RP WALK
@samikatplays
Hey this was my first job on Destiny!
We had a big ol team of designers and testers hired specifically to remake old content. Every pre-BL activity currently in game had to be rescripted by hand and tested. It was a fun team to be a part of.
Menagerie is instantly the best piece of content Destiny has ever had. It's incredible. It reminds me of hard mode dungeons in FFXIV. Mechanic-heavy enough to be enjoyable but they're easy enough to read that you can learn on the fly.
the hard part of AI in video games is that you cannot make them too smart. ex: in mew if an enemy is aware of the fact that they take damage if they attack something with thorns... they'll just attack something else instead. which kind of makes thorns nearly useless.
What's your favorite voice line in Destiny and why is it's
@actor_morla
's delivery of "Do you feel it as I do, Guardian? A hatred as pure and potent as sunshine soaking through your skin?"
moral of the story: apply to anything you're remotely qualified for asap. Don't get yourself down. Job hunting sucks, it feels awful, but you just might get your chance eventually.
Inspired by
@tha_rami
and
@momvsgames
, I recently asked my mom if she'd want to try some games. She hasn't played any in her life. No console games, no mobile games, no Space Cadet Pinball. She said she would! With her permission to share, here's how it's been going: