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@elucentdev

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662
Following
547
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dark dimension
Joined July 2016
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@elucentdev
elucent
6 months
nice argument, unfortunately i have drawn myself as the clever brown pi and you as the befuddled blue pi
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@elucentdev
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2 years
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@elucentdev
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3 years
raven wings cloak
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@elucentdev
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6 months
@FoldableHuman mark rober's latest video starts with basically a six minute Anduril ad including a gracious palmer luckey interview so i guess i'd say him
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@elucentdev
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3 years
skeleton war planning meeting
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@elucentdev
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3 years
new stuff in the works for eidolon 0.3
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@elucentdev
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3 years
bone knight set
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@elucentdev
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3 years
keeping promises no matter how sleep deprived i was when making them. slimy slug real
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@elucentdev
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6 months
@fredine a language giving you 20 subtly different options for the most commonly used type in programming is bad design, not some gotcha every other language fails at. there are absolutely better middle grounds than either of these two extremes
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@elucentdev
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2 years
what could be inside?
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@elucentdev
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7 years
did i do good
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@elucentdev
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3 years
prepping my materials for 1.18
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@elucentdev
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2 years
[Day 19 - Blizzard #RWArtMonth #Rainworld ] where's the bridge to chimney canopy? it should be right over...oh
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@elucentdev
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4 months
@VictoriqueM java's compilers are really highly optimizing, llvm-tier things. go intentionally leaves out a bunch of optimizations because its designers thought build times were more important
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@elucentdev
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7 years
fx test
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@elucentdev
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3 years
this is how they move (slimy ooze trail pending)
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@elucentdev
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7 years
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@elucentdev
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6 months
@OtherFish_ @FoldableHuman hey kids guess what the genius inventor of the Oculus Rift (yay video games!) is up to now DON'T google him
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@elucentdev
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7 years
floral
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@elucentdev
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3 years
i bought a gaming pc this week and the guy who delivered it said "have lots of fun!" gonna keep him in my thoughts this evening when i install eclipse
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@elucentdev
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4 years
oh ok
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@elucentdev
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7 years
with the final details in place, i present the finished athanor
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@elucentdev
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8 months
@bigsquishyfrog i was gonna gentrify alternative subcultures but now i dont know what to do🙄
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@elucentdev
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7 years
finally fixed a dumb bug and now i can show these off properly!
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@elucentdev
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5 years
@intel idk, if my brain ran on x86_64 I think I might pass on
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@elucentdev
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4 years
extremely excited to hear that basil won the language jam!! i’m really proud of the work we did and i’m looking forward to expanding the language going forward :D
@Replit
Replit ⠕
4 years
🚨PL JAM RESULTS!!!🚨 We're glad to announce that Basil won our Programming Language Jam! Our judges have been working hard to evaluate each language based on freshness, value, polish, and technical difficulty. Read the whole blog post here:
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@elucentdev
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7 years
finally got this idea to fruition
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@elucentdev
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3 years
well this happened
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@elucentdev
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7 years
squirrels acquired. next i want to try and make something that isn't a passive nice animal
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@elucentdev
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4 years
@KingLemmingCoFH you've inspired me. thoughts on this wand concept?😉
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@elucentdev
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3 years
to make up for the negativity heres obelisks
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@elucentdev
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3 years
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@elucentdev
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7 years
merry christmas
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@elucentdev
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7 years
some familiar items
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@elucentdev
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7 years
new magic mod? first things first: multiblock furnace
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@elucentdev
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1 year
@alicemazzy @Strife212 there's not much evidence for this changing-cognition hypothesis, my understanding is it's instead a confluence of - environmental factors drive humans to more consistent food sources - domesticating those sources takes a long time - writing is an incredibly non-obvious invention
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@elucentdev
elucent
7 years
hey guys i have a secret SSHHH dont tell anyone you can get...FOXES...in your game now you didnt hear this from me got it??
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@elucentdev
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7 years
would you cast spells with this?
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@elucentdev
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7 years
herbs in progress
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@elucentdev
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7 years
hmmm
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@elucentdev
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8 years
inferno forge (wip)
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@elucentdev
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7 years
hmmmm i never released these cuties either...
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@elucentdev
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7 years
gui-free interfaces are best when done with hacky item render hooks :>
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@elucentdev
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7 years
been a while out of the development chair. added some cute little HUD conveniences to elulib, so that roots 3 can be that much more intuitive working on the process of creating herbs right now
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@elucentdev
elucent
4 years
made another world generator, this one has sprites!
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@elucentdev
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4 years
signs of life! 🌱 still in awe of how perfect it is that of all possible plants, they picked *basil* for the @terns swag package :D
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@elucentdev
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7 years
two words: mystic fucking ores
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@elucentdev
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6 months
@thatpurplemage sadly no: defense contractor founded by the guy ousted from meta for being too much of a racist trump supporter with support from famous batshit monarchist tech billionaire peter thiel
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@elucentdev
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8 months
@ShepDanellos @foxyjewishmama its easy, replace the highways
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@elucentdev
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7 years
got stuck on something in roots, took a moment to work on embers' 1.12 changes.
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@elucentdev
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7 years
i haven't tweeted anything in ages. so here's some textures i made a while ago.
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@elucentdev
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7 years
lots of friends! :D
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@elucentdev
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7 years
some of yall in my discord saw this already, but what could it be?
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@elucentdev
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7 years
so i was gonna make another bounty board mod, but in the process of overengineered it i went too far and now i might be making a tiny lil vanilla-style magic mod.
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@elucentdev
elucent
7 years
one time i made a tech mod. just a boring, standard tech mod to see how hard it would be. originally also toyed with the idea of releasing it under a different identity (note the different artstyle) to see if it performed differently, but nothing came of it.
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@elucentdev
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7 years
@Rosespikes look what you made me do
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@elucentdev
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2 years
my most-liked tweet is now a few bricks and nobody has even mentioned the new wood type i teased in the background
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@elucentdev
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2 years
@olafurw i hear when C+++++ drops we'll never have to write destructors again!
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@elucentdev
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3 years
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@elucentdev
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4 years
i don't post very much about modding on twitter these days, but this deserves a mention. it's been very humbling releasing my first mod after being gone for 3 years, only for it to hit 1M in just two months :,) a huge thank you to all the players, and stay tuned for new content!
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@elucentdev
elucent
7 years
my dream right now would be to see eidolon, astral, embers, roots, thaumcraft, electroblob's wizardry, botania, blood magic, reliquary, and PSI all in a 1.12 pack. then i could rest knowing i'd achieved my original modding goal, the one i made over two years ago.
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@elucentdev
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6 years
@dotdjohnson @idiot_girl @intel @FastCompany perhaps they’re not on a planet called “literally just the USA”
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@elucentdev
elucent
7 years
here's all the vanilla fluids i initially planned. these are very easy to add more of, so if you have ideas for new blocks to add new fluid variants of let me know! i also plan to add concrete and asphalt, fluids that will harden over time randomly into new decorative blocks
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@elucentdev
elucent
7 years
spoke too soon, these were actually really easy. inner corners should be just a few more minutes
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@elucentdev
elucent
7 years
in other news, i turn 18 today
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@elucentdev
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7 years
new roots development is already shaping up
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@elucentdev
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3 years
experimented with porting eidolon to 1.17 today, dear god why are tool harvest levels tags now??? did we really need *another* independent JSON to update every time i wanna add a block
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@elucentdev
elucent
6 months
@OneShotRPG i remember being bored and seeing it on youtube for free and thinking oh ill see if its as bad as they say only to be hit with "wow look how many kids poor people have (someone should do something about that)" in the first minute
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@elucentdev
elucent
7 years
hm
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@elucentdev
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7 years
so as a byproduct of my new lib, i can bring back carpenter's blocks extremely trivially with minimal lag.
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@elucentdev
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2 years
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@elucentdev
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7 years
i call this one the "black sun"
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@elucentdev
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7 years
fixed support for grass
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@elucentdev
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3 years
frankly, as a C++ programmer, every time someone refers to C++ as a dangerous unsafe black-magic language that nobody should use...it only makes me stronger😤
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@elucentdev
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5 months
@WIRED the key to understanding the rise and relevance of functional programming is that people like to feel smart and also write as many blog posts about how smart they are as possible
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@elucentdev
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5 years
lady at salon: you have nice hair, don’t cut it my barber: don’t worry, he’s in a field where he can keep it lady: what, are you in a band? me: no...i’m in computer science
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@elucentdev
elucent
7 years
it did a couple new things, honestly just stuff that i've been confused why it isn't in every tech mod. like this is an AOE autonomous activator. requires power, but you can give it an item and it has a 7x7x7 area in front of it. you can use it to shear sheep, pick fruit, etc.
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@elucentdev
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7 years
bringing back incense burners from roots 1. but for new purposes this time!
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@elucentdev
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7 years
familiar looking symbols
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@elucentdev
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6 years
right-to-left: azanor texture my attempt at an azanor texture one of my normal textures hooh boy
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@elucentdev
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7 years
i've been modding for probably about two years now. made about 21 total mods, garnered places for roots and embers at the core of the magic scene in 1.9+. recently surpassed 10 million total downloads though i'm not sure when exactly. my main takeaway: magic mods are really hard
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@elucentdev
elucent
8 years
i wonder what these do
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@elucentdev
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5 years
@salesforce @Google @sbuscemi your CMO’s twitter handle made me do a double take lol
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@elucentdev
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8 years
embers has a new logo now as well. roots' got a slight update but i might still revamp it in the future.
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@elucentdev
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7 years
here's a few
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@elucentdev
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7 years
i realized that i was taking like 20-30 minutes a texture for this new mod, which is...bothersome. for roots 1, roots 2, and embers, i breezed through each item texture in 3-8 minutes. so i took the chance to go back and compare my old work, see what used to be acceptable.
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@elucentdev
elucent
4 years
so wonderful getting to paint with the other @terns ! i don’t even know the last time i used actual paint and paintbrush...
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@elucentdev
elucent
7 years
here's a hint: i've also been doing some *remodeling*...
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@elucentdev
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7 years
oh and here's the game in question some pics:
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@elucentdev
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7 years
ethanol biofuel production
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@elucentdev
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8 years
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@elucentdev
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3 years
finally, some good cryptocurrencies content
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@elucentdev
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7 years
oil drilling is a go
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@elucentdev
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7 years
should i keep working on my roguelike? it's probably the most polished game i've ever made and it's mostly stable...crash free as far as i can tell. idk, entering indie dev seriously has always been my dream and i think my game jam game could be a great starting point, but...
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@elucentdev
elucent
7 years
so btw the mobs mod didnt stop happening. the middle one is a smol toad if you couldn't tell.
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@elucentdev
elucent
7 years
aaaaand boop. already got fully functional cubes and stairs.
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@elucentdev
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4 years
feeling pretty good about accepting my twitter offer right about now :)
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