kinglemming@mastodon.social Profile

@KingLemmingCoFH

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Co-Founder and Lead Dev of Team CoFH. Creator of Thermal Expansion and other things. :)

Mastodon lol
Joined November 2013
Don't wanna be here? Send us removal request.
So...about Thaumcraft. We have a team. It's being worked on. No ETA, but there is good progress. Manage your expectations please, but things are moving.
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For anyone wondering about Thaumcraft.
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Just go ahead and assume that Thermal Dynamics and Thaumcraft won't be coming out. I don't have the time right now, I don't know when I'll have the time, so there is absolutely no possible way I can give you an ETA. Stop. Asking.
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Current state of mod updates - no idea. I’ll be busy for a while. Sorry.
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Let me be clear on something - if you are offended in some way by me saying, "Hey, please go vote. It's important," and then threaten to unfollow me/stop using my mods/whatever... Alright. Bye. Yeah, I like Minecraft too. But reality matters, a lot.
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Also, while it's not *quite* what people are used to, adjustments had to be made for 1.16.4+:
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Hmm.
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Getting a new (old) feature ready for 1.16. :)
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Yep. Things be happening. :)
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Gettin' JAPPAified up in here, courtesy of @Drullkus :
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New Mod created! Textures courtesy of @Endergy1 Horrible pun courtesy of @TheQueenLemming
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So I’m not going to say that Thaumcraft coming out is conditional on the Sniffer winning. But I’m also not not saying that. Vote appropriately. :)
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So normally I say if something is stupid and it works, it isn't stupid. Except for this. This is stupid.
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Just so everyone is aware, even those of us who have been coding for years still debug like this sometimes:
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Hmm.
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So for the record, the *picture* of "Thaumcraft" yesterday was an April Fools...kind of? The mod IS being worked on, but that picture was not from the dev environment. Having said that, if people like that sort of aesthetic, I guess we found our new altar?
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Obviously since Minecraft has added Basalt as a block, the Basalz needed a rework. So....spoiler alert?
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Everyone always asks, "When is Thermal Dynamics?" Nobody ever asks, "How is Thermal Dynamics?" :P
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Sometimes it's the little things.
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If I have free time this weekend, who knows what might happen.
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Can't wait for the bug reports to come in with this one. ;) (This isn't released yet.)
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HMM.
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This sums up my conversations with Vazkii.
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I realize that I have posted some Thaumcraft update shots today but haven't said anything regarding the complete atrocity that happened yesterday in the US. Yeah. It sucks. Remember this anger. Vote team red out, no matter what. This was a judicial coup.
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1.19.2 releases for CoFH Mods (Core, Thermal Series, the miscellaneous things, Redstone Arsenal.) No Thermal Dynamics or Thaumcraft yet. Still working.
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Thermal Cultivation, everyone:
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So @FloofHips is amazing. I am consistently blown away by the textures that they make for me. (And I think everyone else is too!) Give them a follow if you don't already please - they do a LOT of really good art outside of Minecraft too.
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For the 17 of you who knew where to look to download the Thaumcraft alpha today (it was uploaded under a previous CoFH April Fool's joke), well done! The file has now been deleted so that it can't be modpacked. Yes, that's the actual alpha. Enjoy.
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Okay, just so we're clear on something - Thaumcraft being released has *nothing* to do with the mob vote. It's being worked on and will be released when it is ready. HOWEVER - the Sniffer is *far and away* the best mob. So people should vote for it. :P
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Getting there...
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Code is almost done, wrapped JEI integration. Waiting on some textures. :)
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The dog begged. 1.10.2 port incoming. :)
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Made a new thing. @Direwolf20 - have fun pronouncing this one. <3
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I’m luckier than most. My wife and I have good jobs, good insurance and nominally own our home (mortgage, yay). We are by all metrics doing reasonably well. And yet, I had to go to the ER yesterday and I am terrified to see the financial fallout as a result. America is broken.
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Sorry everyone...I really wanted to get a lot of work done on Thermal and get it ready for 1.14. But then the goose game came out. Can't stop. Send help.
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I'm not saying that Thermal will be out for 1.15 on Monday. But I'm not not saying that either. (Honestly I don't know but I'ma try, really.)
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Polishing things up. Not going to lie, this is my favorite iteration of the mod by far.
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I've been working on some strangely pernicious bugs with Thermal Dynamics. Still shooting for a release next week, but I'm not going to release it with known bugs. I'm not a AAA studio. ;)
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Just gotta say, "What's That Slot?" is a pretty great mod. Automagically works with Thermal's filtering system and is pretty darn slick. @gegybeans
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For anyone who hasn't tried Thermal Cultivation in 1.16+, there is a lot of new stuff. ;)
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Who doesn't love some fantastic cans?
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I'm fine with modders looking at my code and learning. I'm fine with pull requests. I'm not fine with the constant background noise of "Add XYZ feature," or "How do I build your mods from the repo," or "Add a readme plz" I do this for fun. So here's the new license. <3
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Random question - would any modders be interested in helping to port Thermal and Thaumcraft over to Fabric? Asking for a friend. >.>
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So I'm trying to change some terminology up and am curious how people feel about the iconography associated with it. In this case, changing "white/black"-list to "allow/deny"-list. And as a result of that change, drawing new status icons which represent said state. Thoughts?
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Prismarine Rails are fun and all, but it's not super practical to actually ride in a minecart underwater. Unless it has 240 seconds of air supply. (No, this gif doesn't really show that feature.)
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Just so we're clear, Thaumcraft is NOT releasing today. Happy April Fools. >.>
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This is 100% intentional in Thermal Expansion 1.15+. I fully expect to get hundreds of bug reports about it.
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Today is a dynamo day I'm thinking.
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Thermal rewrite is coming along. Slower than I'd like, but definitely forward progress.
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Test Recipe Plz Ignore
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>.>
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The Ocelot has absconded from the Satchel it seems:
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This will also be going into all Team CoFH mods.
@VazkiiMods
Violet Moon
4 years
This screen will be displayed in upcoming versions of our mods Botania, Psi, Patchouli, and Quark, from here on out until the election results are given. The screen only shows up for people in the US, and only once. If you can, please go vote. Your country needs you.
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So a few of you may have been waiting for this. But uh yeah...TE 5 is now released. Cheers. Bring on the bug reports.
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Sort of a meta way to do an announcement but easiest for me to not type it all out twice:
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>.>
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>.>
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I recommend installing Patchouli on MC 1.15 and 1.16 if you haven't yet. Here's how you get the Thermalpedia:
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Happy Day of the Dead. To celebrate, active feature development for CoFH mods on 1.15 is now dead. CoFH mods are now released on 1.16.3. ;) Here's a link to Thermal Locomotion since I think not enough people know about it (it's not on the website):
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(This is a joke of course.) But seriously, Sniffer is the best.
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Well, the people have spoken. And we happen to agree:
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Is it wrong that I want to make a renewable energy addon for Thermal Expansion and call it Global Warming? :P
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Gotta admit, I missed this.
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Here's what the new Filter iconography ended up as. Thanks for the feedback everyone. :)
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*sigh* - yeah, I'm gonna signal boost this. Give it a read, people. Fabric as loader, okay. Fabric as a community...has some issues.
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Ender frequencies are gone. Long live Ender addresses. Maybe.
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I have never in my entire life had such a strong immune response to a vaccine. (2nd dose). I can only imagine how bad COVID would have been. If you are able, please sign up and get vaccinated, for everyone's sake.
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First CoFH mod update for 1.18.2: Yes, the others are coming. :)
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Back by popular (read: incessant) demand. ;)
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Everything's still WIP but coming along nicely.
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My dogs created this masterpiece and I think it fully captures the essence of the current NFT ecosystem so I wanted to share. You’ll notice it’s shit and astroturf.
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And yeah, you can move a duct too. Still works.
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Happy Halloween! All CoFH Mods on 1.15.2 have been updated to 1.0.0. This is the final content version (though bugfixes and translation support will continue). 1.16 releases will be either tonight or tomorrow. I have a little more testing to do to ensure parity.
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I've been in a rut, codewise. So I'm lighting a fire under myself. Coming sometime this week along with other updates:
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Should have new releases for stuff later today. Here's a preview of the upcoming TE 5.5.0 changelog.
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See how it starts? Please don't do this, everyone.
@Domanyc27
Domanyc
4 years
@KingLemmingCoFH are you going to be updating thermal expansion for 1.17?
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I've heard a LOT of people missed these. Message received.
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Anybody want an Australian Shepherd? 11 months. Chews things.
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Lawn darts killed 3 children in the US. They were banned. Well, 3 children died *today* from yet another shooting - 1 of 129 mass shootings this year. Everything about the USA is so ass-backwards and stupid.
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There are about ~15 people running some alpha tests. Still need a handful of textures and a little bit of math, but looking good assuming my artists don't collectively mutiny. ;)
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New releases of CoFH Mods for 1.18.2 and 1.19.2! On CurseForge and Modrinth. :) This includes Thermal Dynamics - but there are no Itemducts yet, sorry. I'm going to take some time this month and do a lot of "housekeeping" work for better future changelogs
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Just so we're clear, TE 5.0 will be released with a fairly small list of features, just to get it out soon. TE 5.1 will have lots more.
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CoFH Updates (1.18.2 and 1.19.2) are now in beta testing with our early-access group. If everything checks out, we'll have releases this Friday. Yes, that includes Thermal Dynamics. No, Thermal Dynamics will not have Itemducts yet.
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Sometimes you can't sleep. So you code...seven new crops. ;)
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So upgrades are going away in the next Thermal Expansion. (Hardcoded, clunky, limited packmaker interaction.) The new Augment system OTOH, is quasi-NBT based and far more customizable:
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The observant among you have probably noticed that a series of files were just uploaded to CurseForge. CoFH mods have been updated, and the public beta for the Thermal Series has now started. :) The new module is here btw:
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to get the mods. to tell us where we screwed up. to buy us beer.
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Team CoFH Mods have been updated for 1.15.2. Bugfixes and localizations, mainly. Along with a very important message.
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Huge props to Ash for making this happen. :)
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CoFH Mods are ported to 1.19.2, but not yet released, sorry. Testing happening. Let's see what happens this weekend.
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@KodoMtg Before I die, unless people keep asking this. Because y'all killin' me.
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Hypothetical - what if Forge Energy wasn't? Seriously, what if it were removed? We're in the breaking changes window for Forge. Would it be a bad thing?
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@Vazkii Gonna piggyback on this and say Tentative Thermal 1.16.3 release is Friday. :)
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