Konk (archive) Profile
Konk (archive)

@YourLocalKong

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Twitter stinks! I'm leaving!

Joined April 2023
Don't wanna be here? Send us removal request.
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@YourLocalKong
Konk (archive)
6 months
IT'S HERE! Link in replies!
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@YourLocalKong
Konk (archive)
6 months
Man, it's been a wild ride. I'm finally ready to release Bridge Island 2 to the world! It's taken 2 months of non-stop work from me, the dev team, and playtesting team (20+ people have contributed to the mod in total)! Keep an eye out over the next few hours!
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@YourLocalKong
Konk (archive)
1 month
wait this isn't sonic forces
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@YourLocalKong
Konk (archive)
1 month
Tried to capture the Unleashed camera feel in Frontiers while also trying to find a negative camera delay value that doesn't make the game entirely break I'm still very far off but at least it doesn't need volumes for straight lines like vanilla lol
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@YourLocalKong
Konk (archive)
9 months
Yeah, Sonic can do loops in cyberspace with zero automation. He can also wallrun like in Sonic Unleashed.
@super_ult
Ace super💥
9 months
@YourLocalKong Wait that loop did you... Do that loop without automation and with cyberspace physics
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@YourLocalKong
Konk (archive)
1 month
Managed to replicate my original run with vanilla timing so I made a side-by-side Vanilla's fixed camera is 100% better for visibility, but if you want to sell Sonic's signature speed, a heightened FOV and closer camera with proper azimuth and turning is superior IMO.
@YourLocalKong
Konk (archive)
1 month
wait this isn't sonic forces
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@YourLocalKong
Konk (archive)
3 months
guy who makes sonic levels here The entire reason the boost formula worked for so long was because it was BOTH, it adapted platforming to a high-speed format and that can only be found with Sonic. This is just the wrong mentality to have when designing for sonic example/flex:
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@DavionBlackwing
Davion Blackwing
3 months
Sonic fans try to remember Sonic is a platformer not a racer: impossible
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@YourLocalKong
Konk (archive)
7 months
I've had a lot of "Grinches" come along and argue that loops would be pointless in an open-world. When you design around a momentum-based moveset, completing a loop can both double your speed and increase the thrill of a journey. Not to mention they make the world less dull.
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@YourLocalKong
Konk (archive)
2 months
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@YourLocalKong
Konk (archive)
1 month
Made some edits to my Freecam based on feedback to improve visibility and reduce nausea!
@YourLocalKong
Konk (archive)
1 month
wait this isn't sonic forces
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@YourLocalKong
Konk (archive)
7 months
I feel like I'm finally cooking on gas with this built-in loop concept. I wonder what other features I could add to the open zone that mimic the visual style of Kronos? Any suggestions?
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@YourLocalKong
Konk (archive)
8 months
So apparently there was once a 4th island according to a recent Sonic Team dev talk????
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@YourLocalKong
Konk (archive)
9 months
I think a lot of Sonic fans need to learn this: Even if the song doesn't have a guitar lead or a focus on tempo/drums does NOT mean the song is bad/ doesn't fit Sonic/ doesn't fit the atmosphere. There's a time and place for heavier songs like the Titan themes.
@Neon_Comics
Neon🚥
9 months
Sonic frontiers soundtrack without kellin Quinn boss fight songs
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@YourLocalKong
Konk (archive)
8 months
As far as early tests go I'm pretty happy with this, I haven't applied the correct materials or any foliage yet (thus why it still sticks out a lot) but I think I like this!
@YourLocalKong
Konk (archive)
8 months
Now for my actual Christmas present to you all, taking on a highly requested feature. No promises it'll make the final cut but I'll damn try to make it look good.
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@YourLocalKong
Konk (archive)
8 months
@_itsjustmefr_ Gonna be real, even if she has serious L takes and obviously forgets to switch from her main every now and then, I don't see why that at all validates taking a stab at her appearance at all tbh. That's just how horrible things happen to ppl
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@YourLocalKong
Konk (archive)
8 months
OUT NOW!
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@YourLocalKong
Konk (archive)
5 months
I'm actually surprised how much fun unique loops can be, I'm gonna have to start implementing more rollercoaster inversions in my Sonic levels now lol
@YourLocalKong
Konk (archive)
5 months
got inspired by my recent trip to alton, here's a dive-loop in a sonic game lol
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@YourLocalKong
Konk (archive)
8 months
He he he ha.
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@YourLocalKong
Konk (archive)
1 month
people keep asking me why i made this in the first place i love having an excuse to post this shitty thing i made in mspaint
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@YourLocalKong
Konk (archive)
1 month
wait this isn't sonic forces
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@YourLocalKong
Konk (archive)
7 months
SURPRISE! Bridge Island: ACT 2 is in the works! (Thanks to @Boost148 for making the trailer!)
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@YourLocalKong
Konk (archive)
4 months
Alton Towers if it was good:
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@YourLocalKong
Konk (archive)
8 months
Here's a vid of what to expect later today! Also a heads up: The mod will come packaged with Legacy Physics, since I primarily designed the level around the higher speed and tighter turning. If you want to play with another physics mod, I will include a tutorial on swapping it!
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@YourLocalKong
Konk (archive)
9 months
Can I say something quick? If you've ever wanted to get involved in the modding scene for Frontiers, now is the best time! We've recently seen the introduction of a lot of really helpful and beginner-friendly tools. If you're interested in modding, I'll post some links! ⬇️
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@YourLocalKong
Konk (archive)
10 months
Introducing Diddy's Unleashed Physics. No more sticky terrain, reaction based-gameplay, no more sliding down cliffs, and easier slope launching off ramps.
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@YourLocalKong
Konk (archive)
9 months
I got bored and designed an entirely new level within my test world in order to test steering for physics mod creators. I have yet to place down any objects but I think I'm doing alright.
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@YourLocalKong
Konk (archive)
1 year
@KixCamelot When is the cage match against Kevin???
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@YourLocalKong
Konk (archive)
7 months
Still gotta work on making the heightmap feel at least somewhat natural and removing Sonic Team's "Spaghetti terrain" but this is fun, especially with Project Unlimited. It's like a sandbox messing with the heightmap!
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@YourLocalKong
Konk (archive)
10 months
how does a game get worse if only optional content gets added like even if that optional content hypothetically sucked it wouldn't make the game worse at all
@LukeStation_
LukeStation
10 months
2017: Mania was great and Forces sucked 2022: Origins had issues, and Frontiers was great 2023: Origins was fixed (+ Superstars) and Frontiers became worse
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@YourLocalKong
Konk (archive)
9 months
green hell zone
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@YourLocalKong
Konk (archive)
21 days
LITERALLY THIS People always go "I wish Sonic Team could make better *thing* than modders" in the comments of mod showcases, including mine, We're literally just hobbyists, we're never gonna reach Sonic Team's level and we don't want to.
@jav_dotwav
jav.wav
22 days
My dude woke up and chose to be based
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Konk (archive)
8 months
You're mostly right aside from one thing. I believe Sonic Frontiers solved the "walking sim" problem so many open-ended games encounter. By having a good movement system, eye-catching POIs visible at all times, and nearly 100 smaller platforming challenges on each island- (1/2)
@PersonthePerso2
Person108
8 months
I can not name a single thing Frontiers does better than Tears of the Kingdom
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@YourLocalKong
Konk (archive)
8 months
So... Sorta hit a mental block rn. I've placed some loops in areas that you'd commonly pass, but I want to change some other things to make a Kronos that's more suited to momentum gameplay but my mind's gone blank. I want YOUR ideas. (1/2)
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@YourLocalKong
Konk (archive)
1 month
Fine, have a full level run-through with this shaky ahh cam with 0 volumes or C-stick input. Anyways, I'm gonna stop working on this now and actually dedicate my time to something that'll actually release lol.
@YourLocalKong
Konk (archive)
1 month
Tried to capture the Unleashed camera feel in Frontiers while also trying to find a negative camera delay value that doesn't make the game entirely break I'm still very far off but at least it doesn't need volumes for straight lines like vanilla lol
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@YourLocalKong
Konk (archive)
2 months
beware of the "actual gameplay footage" pipeline
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@YourLocalKong
Konk (archive)
8 months
Hi everyone! I was one of the playtesters for the brand new Sonic Frontiers Level Creator tool! With this tool, level modding has been made 10x easier and more fun! Check it out on Gamebanana and get creating!
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@YourLocalKong
Konk (archive)
8 months
the position isn't where I want it to be yet but here's a WIP berm!
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@YourLocalKong
Konk (archive)
7 months
Sometimes it's hilarious watching stuff like this unfold due to my projects, I like people having friendly discussions around my projects but y'all out here trying to make some positive guy sound like a clown while making yourselves look just as stupid.
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@YourLocalKong
Konk (archive)
1 month
Had quite a lot of people ask me how this kinda cam feels in Open Zone and with Vanilla physics. Certainly lends itself much better to dodging and weaving around objects, and I don't need to press the right stick once, meaning my right hand is free for the face buttons!
@YourLocalKong
Konk (archive)
1 month
Tried to capture the Unleashed camera feel in Frontiers while also trying to find a negative camera delay value that doesn't make the game entirely break I'm still very far off but at least it doesn't need volumes for straight lines like vanilla lol
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@YourLocalKong
Konk (archive)
1 month
Fun fact! You can "drift" in cyberspace by holding the stick past 90 degrees! When I go up the undecorated (at the moment) helix (at 0:16), the first time is holding the stick at 90, the second time at (0:28) shows me holding past 90.
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@YourLocalKong
Konk (archive)
8 months
My final post I'll make on the project for a bit: testing the loop!
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@YourLocalKong
Konk (archive)
8 months
call me Tess the way I Ting-
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@YourLocalKong
Konk (archive)
3 months
this will be sonic cd graphics in 2006
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@YourLocalKong
Konk (archive)
3 months
this will be sonic cd graphics in 2005
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@YourLocalKong
Konk (archive)
7 months
FINALLY some functioning grass, placement and shadows are slightly fucked up but we got there
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@YourLocalKong
Konk (archive)
8 months
Cover's blown, so yes, I am working with @Proto_arts to design a new version of Kronos around the physics and moveset of Frontiers Unlimited! Loops work like a charm with the rolling physics!
@davoiceofrnb
THE Voice Of R&B
8 months
@Proto_arts Y’all need to tap into each other, your mod with his would be perfect
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@YourLocalKong
Konk (archive)
3 months
this will be sonic graphics never
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@YourLocalKong
Konk (archive)
9 months
The wallrun:
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@YourLocalKong
Konk (archive)
9 months
@CinosLikesPizza bro gained consciousness for 3 frames
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@YourLocalKong
Konk (archive)
7 months
I'm happy I finally announced bridge island because I get to post silly development pics again 😎
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@YourLocalKong
Konk (archive)
6 months
Sonic fans: we want physics-based gameplay Sega:
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@YourLocalKong
Konk (archive)
8 months
I know I said I wouldn't post about my next project too much but I quickly wanted to post this. I made this by taking an existing ramp model, soft-selecting to give it a tilt and then duplicating x3 and repositioning. Ta-da! Frontiers Loop.
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@YourLocalKong
Konk (archive)
8 months
"I took the liberty of relieving you of your new skills; most of them were Ancient property. As for the Koco plushie, I think you’ve earned it."
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@YourLocalKong
Konk (archive)
9 months
Unleashed turning done! Took a while to polish but Sonic can now actually lean into turns!
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@YourLocalKong
Konk (archive)
8 months
BRIDGE ISLAND IS AVAILABLE NOW! Go play it and give me your feedback! I want to make another custom level soon, so feedback of all kinds is appreciated! LINK BELOW!
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@YourLocalKong
Konk (archive)
5 months
Project Equinox is going along smoothly. Here's some screenshots of a Cyberspace level I've been working on and some bare bones open zone tests.
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@YourLocalKong
Konk (archive)
5 months
I've got one last thing to say before I stop posting here for a while. I'm working on a massive project that'll probably take up a LOT of my time along with a team of people, and even though it's early days, we've got a pretty buggy heightmap in lol (1/2)
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@YourLocalKong
Konk (archive)
6 months
It's been 10 mins and I think it's pretty evident this game needed a ton more polish, I keep falling out of bounds for no reason and getting softlocked Game is still really damn fun though, but wait until a patch to play it lol, I can't go 2 mins without being softlocked
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@YourLocalKong
Konk (archive)
2 months
video game journalists when the accidentally press x and go past 5mph in a sonic game
@BeatzYT3
Beatz
2 months
Man.
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@YourLocalKong
Konk (archive)
26 days
Think I'm finally getting somewhere, still gotta bake GI, redo the scenery, fix the wall-run section, corkscrew, boost audio mixing, and make some more platforming-based areas ATM lots of the major side-routes are pretty hidden and require a good eye to spot the openings
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@YourLocalKong
Konk (archive)
5 months
Here's some early sneak peek gameplay of 5-3, I'm pretty happy with how it turned out. Short but sweet. Still need to add in cameras and stuff like trees and background objects but I'm pretty proud of this one.
@YourLocalKong
Konk (archive)
5 months
Project Equinox is going along smoothly. Here's some screenshots of a Cyberspace level I've been working on and some bare bones open zone tests.
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@YourLocalKong
Konk (archive)
20 days
the modded sonic frontiers experience
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@YourLocalKong
Konk (archive)
1 month
i briefly made some custom physics so the boost never goes below 50 speed (the speed which breaks the camera) (edited) aka meaning... i might release this, but it'd still need to go into every gedit and delete all railcams and make edits to others and i ain't got time for that
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@YourLocalKong
Konk (archive)
9 months
#ThankYouFrontiers This game will probably be my personal favourite single-player game for a long time. I still remember picking up the Switch version on launch and loving it. Now here I am on the PC version, as part of a wonderful modding community. Cheers, Frontiers. ♥️
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@YourLocalKong
Konk (archive)
7 months
me when the grass comes alive and starts walkin about
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@YourLocalKong
Konk (archive)
9 months
how it feels to be able to abuse the frontiers physics engine
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@YourLocalKong
Konk (archive)
3 months
learning posing is annoying
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@YourLocalKong
Konk (archive)
11 months
sonic team really just posted porn on main twice huh
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@YourLocalKong
Konk (archive)
2 months
Hollup. Ima need to voice record something for the gameplay, no way I can explain it in a thread. BUT I'm incredibly happy I've been proven somewhat wrong! It's a little basic and there's some long stretches but for a tutorial level... I'm kinda impressed!
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@YourLocalKong
Konk (archive)
2 months
Level design looks pretty bad, it's all either straight lines, homing chains, and 80% of the gameplay footage is on rails (either automated segments or literally just rails). I was expecting it to be that way but i'm still disappointed. I think that's why I wasn't hyped after.
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@YourLocalKong
Konk (archive)
8 months
MORE (also the loop is bigger now like the other ones)
@YourLocalKong
Konk (archive)
8 months
call me Tess the way I Ting-
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@YourLocalKong
Konk (archive)
8 months
Didn't have space within the actual area, so instead I placed a loop before it to build some speed! 100% gonna take a stab at a few things you suggested lol
@Jorno_arts
Jorno 🍉
8 months
@YourLocalKong This is what i came up with
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@YourLocalKong
Konk (archive)
7 months
Turns out objects won't cast shadows on transparent planes in HE2 so I literally faked shadows by making a darker grass texture for the top 😭
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@YourLocalKong
Konk (archive)
6 months
After many-an-hour of trying and failing, 2D finally functions like it should! This means I won't have to make the split! (The object placement is very early, I just wanted to show I did it lol, also a look at some fixed sections in the 3D part)
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@YourLocalKong
Konk (archive)
10 months
I had a dream
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@IceAshera
Ashera🧊
10 months
Tails really thinks he’s in gmod bro LMAOO
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@YourLocalKong
Konk (archive)
8 months
you know those random platforming sections like the ones on Ares that only show up a few times throughout the game? Planning to make a custom one for Kronos.
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@YourLocalKong
Konk (archive)
4 months
I have been up for more than 24 hours working non-stop on this, I haven't added density objects (plants, trees, etc) but in just a single day I'm proud af of this lol
@YourLocalKong
Konk (archive)
4 months
Starting work on remaking 5-3, and oh boy are the visuals a glow-up with the new road system Anyways i'm gonna go back to being silent again :l
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@YourLocalKong
Konk (archive)
1 year
Random shitpost mod I made in 3 minutes
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@YourLocalKong
Konk (archive)
8 months
Another quick fix which was commonly suggested! I made loops a lot bigger, meaning that at top speed, only minor steering skill is needed to complete the loops. Now that I've got the main technical issues out of the way, I'll get a bit more creative with my next changes!
@YourLocalKong
Konk (archive)
8 months
So... Sorta hit a mental block rn. I've placed some loops in areas that you'd commonly pass, but I want to change some other things to make a Kronos that's more suited to momentum gameplay but my mind's gone blank. I want YOUR ideas. (1/2)
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Konk (archive)
7 months
Ok, so a lot of y'all were talking about skatepark-like elements, and a few of my friends were so happening to go to a bike park (a bit like a skatepark but more natural) today so I tagged along for some inspiration lol
@YourLocalKong
Konk (archive)
7 months
I feel like I'm finally cooking on gas with this built-in loop concept. I wonder what other features I could add to the open zone that mimic the visual style of Kronos? Any suggestions?
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@YourLocalKong
Konk (archive)
24 days
new level intro wheeeeeeeeeeeeeeeeeeee
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@YourLocalKong
Konk (archive)
17 days
@ChaoticSonicFan what about the entire world?
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@YourLocalKong
Konk (archive)
7 months
I love this franchise and fanbase but borderline gatekeeping the very concept of enjoying your time with a game is mental. It makes me question why I make my mods. I know the majority of you are chill, but sometimes, I think some don't deserve what SEGA and fan projects give us.
@SamsProStation
Sam Procrastinates
7 months
People can be positive towards Sonic without being paid off. I’m sick of people using this to attack other creators and I. Can’t tell you how many people (some other creators) called me a SEGA simp simply because I wasn’t bitching every day. People can just enjoy Sonic. It’s
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@YourLocalKong
Konk (archive)
1 month
hi guys do you like my sonis video gaem level (ignore me listening to election coverage in the bg and all the broken shit with the level lmfao)
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@YourLocalKong
Konk (archive)
6 months
Version 3.0 of the Frontiers Level Creator (which Bridge Island 2 was made with using the new easy-to-use features) is HERE! Trailer (featuring Bridge Island behind the scenes footage, recorded by yours truly), tutorial, and download below!
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@YourLocalKong
Konk (archive)
7 months
I won
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Konk (archive)
8 months
I'd like to remind you all to actually experience my mod with the intended physics instead of coming to conclusions on the level over a twitter vid. Please also read the rest of Trepe's thread other than the first tweet before coming to conclusions on his project as well.
@trepeserafin
Trepe The Modder
8 months
Now THIS!!!! THIS!!! Is what 3D Sonic is supposed to play like #SonicFrontiers
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@YourLocalKong
Konk (archive)
9 months
Extended my test level to add a few secrets and new paths. Also added some basic textures with the most shoddy UV mapping you've ever seen. Also a demonstration of my Unleashed turning.
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@YourLocalKong
Konk (archive)
3 months
The boost formula gave Sonic a gameplay formula unique to, well, Sonic, all while conveying the main draw of sonic via gameplay: speed.
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@YourLocalKong
Konk (archive)
5 months
Here's a pretty early version of what will become 5-1. This level will focus on your dodging and weaving abilities, shown here is around 1/3 of the level (I haven't finished the rest) Most decor hasn't been placed but I still like how it looks lol
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@YourLocalKong
Konk (archive)
6 months
I think the Lorax was hidden in that box
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@YourLocalKong
Konk (archive)
6 months
Hi all. I've made the decision to split Bridge Island: Act 2 into two stages: one being 3D and the other 2D. I had to make this decision, because getting a 2d-3d transition to work would be impossible without manually editing the code of 100 objects- 1/2
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@YourLocalKong
Konk (archive)
6 months
Man, it's been a wild ride. I'm finally ready to release Bridge Island 2 to the world! It's taken 2 months of non-stop work from me, the dev team, and playtesting team (20+ people have contributed to the mod in total)! Keep an eye out over the next few hours!
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@YourLocalKong
Konk (archive)
5 months
signs
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@YourLocalKong
Konk (archive)
9 months
The video released today pretty much confirms this is the last Frontiers-related thing they'll do for now. ...and with that, Frontiers and its campaign is officially over after a year and two weeks!
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@YourLocalKong
Konk (archive)
9 months
A whole month of anticipation and specualtion for an Epic Games port which 4 people will ever know about
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Konk (archive)
10 months
No? When somebody shows care, you do the normal thing and show some care back. Basic manners. Kishimoto has gone out of his way to bring something special to fans and to respond to feedback and I think that deserves some appreciation.
@miiwii023
Minny
10 months
Notice no one defend Morio Kishimoto because they believe Frontiers was amazing. No, it’s because he listens to the fans on Twitter. I don’t think people realize how selfish that sounds. The like the fact that they get something out of him. Fans are desperate for control.
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@YourLocalKong
Konk (archive)
5 months
got inspired by my recent trip to alton, here's a dive-loop in a sonic game lol
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Konk (archive)
8 months
PARAMOUNT YOU ARE LITERALLY SCARED OF MONEY IF YOU DON'T LET US HAVE THIS MAKE IT HAPPEN #liveandlearnforsonic3
@GamesCage_
GamesCage - Hype Guy
8 months
DON’T FUMBLE PARAMOUNT. DON’T YOU DARE.
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Konk (archive)
1 year
@ruijigalaxy64 IDK why, but it gave me flashbacks to this
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Konk (archive)
9 months
Quick update: continuing to flesh out the level a bit more. Also, we have music thanks to a friend of mine!
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Konk (archive)
5 months
Here's an initial draft for the first half of my final main cyberspace level for Project Equinox (the rest of the levels will be mainly created by others, I won't have as much input on those). It's a bit boost-to-win at the moment, but I'll edit the level design later on.
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Konk (archive)
1 year
@KellytoyDK Rag'n'Bone Man has reportedly been cast as "Cream the Rabbit" in "SONIC THE HEDGEHOG 4: PART 1" (Source: a vision from a higher being)
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Konk (archive)
9 months
one last run of my testing level before bed with a new camera.
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Konk (archive)
1 month
I mostly did this because we were debating about why he2 games have awful default cameras and need to rely on locking the camera because of said awful camera Also check out Legacy Boost Physics by kat, probably the closest we'll get to gens physics
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Konk (archive)
10 months
There has been LOADS of changes to Sonic Frontiers on Steam DB over the past 12 or so hours. Patch maybe as soon as Thursday?!
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Konk (archive)
5 months
5-3 is nearly complete, just need to add some decor like trees and plants and I'll be able to move onto my new level for the project. Once again, thanks to @LenamLorbington for many of these changes!
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