Have more Rush Sonker, He has a boost, falling and rising states (So you don't run in air), and an entire custom Hud, still heavily WIP
#SonicSuperstars
You can now do tricks off vines, most objects that spring you in some way will allow tricks as well, there's been a lot of technical side changes and UI as well.
#SonicSuperstars
This is more of a technical update, I've re-written things and added new features, so audio files are now loaded from Rush's own folder, so after release you won't have to backup or mess about with game files, simple drag and drop to play it, now have a new preview of rail tricks
So... There's a check to for some reason enable a chilidog model, he also has this special pose.
I still don't know how it happens, I forced it to always be enabled if you're going max speed.. bruh lmao
Seems like cutscenes don't have forced preset lighting so depending on the time of day cycle, when a cutscene starts it keeps the current lighting so that's cool, these pictures are from the same cutscene
A lot of people were saying how can we tell it's Frontiers or cyberspace controls from 5 seconds, so here's what i was saying earlier, the homing hitstun is the same thing as Frontiers cyberspace is, this is not just the same animation but physics as well 1/2
Got sidetracked with something..
I added the ability to modify Distance and FOV, maybe I'll use this when boosting, but should I make the default distance zoomed out more than original?
Need to find some suitable values if so.
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Frontiers UP3 characters are indeed playable on UP2 albeit quite unfinished naturally, they're also missing things compared to the new trailer posted, I'll make a video later today showcasing the differences from UP2 to UP3 and how they changed.
More camera edits.
Now it will zoom out a little and offset forwards so Sonic isn't dead center always.
I've also added a wip after image effect.
#SonicSuperstars