Quick X-Plane 12 Update: Weโre currently packing up a build that we consider to be a candidate for public Early Access. Testing will likely start tomorrow and give us a better idea of timeline. If this Alpha build is accepted, we will be able open Early Access to everyone!
"Local Traffic โ N12XP, short final runway 36."
The last items on the release checklist are testing the servers and updating โ expecting 24 hours or less at the point.
X-Plane 12 isn't just getting a brand new fighter... We've built a new carrier from scratch, too! Some elements (like deck-oration elements) are still a work-in-progress but it's already super fun...
All aircraft in the X-Plane 12 leave wake turbulence behind as they fly โ that includes your own aircraft, AI aircraft and even traffic generated by 3rd party plugins, too! Here are some more details.
Look at all those pretty lights! The 737 now takes advantage of the new photometric lighting technology in X-Plane 12.
This represents a huge jump forward for the sim and itโs not just the aircraft new in v12 that will get the toys.
Breaking news: ToLiss is adding an A330 to their fleet! ๐ฃ Which subtype do you reckon it could be? Let's hear your best guesses in the comments! โ๏ธ๐ค
#TolissA330
Frank Dainese's scenery has always held the uncanny ability to bottle the feeling of flying through idyllic alpine terrain. His new work for X-Plane 12 is no different! ๐
Improved turbulence is coming to 12.1.0
โ Reduced Intensity
โ Randomised frequency to simulate eddies
โ De-coupled gusting wind component
โ Improved live-weather turbulence
โ More aircraft control authority
๐ New camera motion effects in a seperate future update
We just got a fresh preview of the WorldJetways add-on, an upcoming SAM extension from Stairport Sceneries! This will bring animations to all default Gateway jetways in the X-Plane world.
Looking for the coolest summer internship ever?
NASA is on the hunt for a student with X-Plane development experience to help them create a sim model of their SUSAN electric concept aircraft. Here are the details!
12.1.0 will be our next update, and we've been cooking up something big. In our latest post, read up on some more details about what has been in development for X-Plane 12.
Quick Tip โ The Baron engines in X-Plane 12 simulate engine flooding.
That means that if you run the electric fuel pump for too long, you'll need to use the real world engine clearing procedure for a bit before the engines will start again.
#NotABug
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Developer Preview: Another exciting announcement, SkyCatsLab are delivering an ATR 72-600 to X-Plane 12! ๐ We have been sent some current modelling renders, and some early in-sim previews of the textures and systems.
One of our big things for Vulkan is add-on compatibility. That's hard because most of them like to run OpenGL. ๐But now it works! Here's the sim in running Vulkan with cockpit displays rendered by OpenGL with some trippy colors just for fun.
Want to put the new weather system in X-Plane 12 to the test?
1) load up in a cold & dark aircraft, 2) set moderate precipitation and 5ยบF airport temp, 3) sit back and watch winter happen...
Careful taxiing! ๐
Weโre cutting the price of X-Plane 11 by 50% to $29.99. You might not be using this version for quite as long because X-Plane 12 will soon be available!
NOTE: This purchase does not include access to X-Plane 12.
It's finally here ๐
Welcome to the 12.1.0 Beta! Bloom, AA improvements, improved live weather, improved turbulence, improved rain, a new screenshot tool, new water turbidity, new particle effects, new G1000 pages, new EU autogen and SO MUCH MORE! ๐ฐ
That's a wrap! 12.1.0 is now fully released!
Thank you all for the reports and feedback! With the amount of support and feedback you guys have given, we're truly blessed with an amazing community. Watch this space for the next few updates... โค๏ธ ๐
X-Plane 12.06b1 is available via the X-Plane Installer and Steam now. ๐ This is a preview of the work that we have been doing on VRAM optimization, cloud rendering (including cirrus clouds!), OpenXR support, ATC bug fixes and more.
Release Notes:
Here's a fun snippet from the scenery side of our X-Plane 12 development:
โ static aircraft now cluster in groups of the same airline.
โ aircraft selection is aware of how far the airport is from the airline's home base.
โ airport designers can assign gates to a given airline.
Developer Preview:
@FlyJSim
are busy working on their 732 Twinjet V4, and have kindly sent us some early previews of what they've been up to! The Gravel-kit and UNS are making a long-anticipated arrival to X-Plane 12!