Added player techniques. Heel Drop is one of the techniques that changes depending on the distance and angle of the opponent. Rush is a move that can be extended by hitting the attack button repeatedly.
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#gamedevelopment
Finish camera when all enemy groups are destroyed. The rotation angle and other parameters are randomized to create a different effect each time. Be careful of screen sickness!
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#indiedev
#UE4
This is supposed to be a special move. The cut-in shows the face and fists in slow motion. I tried to incorporate black and white inversion expression.
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#ゲーム制作
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#UE4
I have worked hard on this, and I am happy to finally announce that my new game
#MIGHTREYA
will be coming to Steam! The journey of a new rising hero has just begun. Wishlist it now
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#indiedev
Overall, it has been transformed into a more efficient system. I want to improve my attack skills even more from now on! Large enemies too. By the way, why don't you put on a cloak?
#UE4
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#indiedev
A worm-shaped enemy with multiple cores. Each core other than the head destroys damage to the main core and reduces its defense, making it more efficient to fight.
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#indiedev
#UE4
#screenshotsaturday
Procedural Abandoned Buildings.
Meshes are placed in the construction script and
Parts that overlap the spherical area will be removed later.
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#screenshotsaturday