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@UndertowGames

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Game developer behind SCP - Containment Breach and Barotrauma. The sole dev at Undertow Games and programmer @FakeFishGames .

Turku, Finland
Joined February 2016
Don't wanna be here? Send us removal request.
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@UndertowGames
Regalis
1 month
The #Barotrauma team has been back from summer vacations for a few weeks now, and itโ€™s time to turn our eyes towards the second major update of 2024! Some details and teasers of what's coming:
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@UndertowGames
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1 year
I've often regretted that I started making #Barotrauma on a custom engine cobbled together from various open source frameworks, instead of going with a widely used engine like Unity, but today's been a nice reminder that there are pros and cons to either approach.
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@UndertowGames
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2 years
๐Ÿ‘€
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@UndertowGames
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2 years
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@UndertowGames
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2 years
#Barotrauma 1.0 is out now! We hope youโ€™ve enjoyed the road so far as much as we have, and weโ€™re beyond grateful for the overwhelming support over the years. This won't be our last update, but it is a huge milestone, and we're excited to share it with you!
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@UndertowGames
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1 year
We should've implemented this years ago
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@UndertowGames
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5 months
Rare evidence that, contrary to popular belief, I'm not actually a spider! This little thing joined our family, so I'll be taking a brief break from the submarine business to focus on some real life stuff. ๐Ÿ™‚
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@UndertowGames
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8 months
Experimenting with something that should make the bigger monsters in #Barotrauma much more of a threat to characters inside the sub... #gamedev #IndieGameDev
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@UndertowGames
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1 year
The next #Barotrauma update, 'The Treacherous Tides', is coming next week! The meat of the update is the traitor overhaul, but there's a ton of other additions and improvements coming up too. More info:
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@UndertowGames
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3 years
Adding some more juice to ballast flora... #gamedev #indiegame #indiedev
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@UndertowGames
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2 years
We're excited to tell you #Barotrauma will hit 1.0 on Monday, March 13! We can't wait to hear what you think about the faction overhaul and new campaign ending that will be added in the 1.0 update. Read our longer announcement on Steam: #gamedev #indegame
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@UndertowGames
Regalis
5 months
#Barotrauma 's "Blood in the Water" update is out now! New monsters, medical system improvements, new missions, new difficulty settings, new wrecks and beacons and a lot more, see the full changelog here: #gamedev #indiegame #indiedev
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@UndertowGames
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1 year
>be barotrauma dev >make a gun that shoots 3 bullets at once >mag capacity is not divisible by 3 Luckily someone pointed this out and we upped the capacity by 1
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@OrwellNGoode
Orwell & Goode | $TREN
1 year
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@UndertowGames
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3 years
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@UndertowGames
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2 years
Coming up in the next #Barotrauma update: some more submarine-installed weapons... #gamedev #indiegame #IndieGameDev
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@UndertowGames
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2 months
A small sneak peek into what's coming in the next #Barotrauma update! #gamedev #indiegame
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@UndertowGames
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3 years
Another new feature coming up in the next #Barotrauma update... #gamedev #indiegame #indiedev
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@UndertowGames
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2 years
We've been working on a major overhaul on a specific #Barotrauma feature for a while now, guess what it is? ;) #IndieGameDev #gamedev
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@UndertowGames
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2 years
A sneak peek of something we've been working on: the ending of #Barotrauma 's campaign is starting to become less placeholdery... #gamedev #indiegame #monogame #gaming
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@UndertowGames
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1 year
Coming up in the next #Barotrauma update: we finally got around to reworking the "line of sight" effect to fix these weird jagged corners it generates. #gamedev #indiegame
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@UndertowGames
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2 years
The next #Barotrauma update, "Hoist the Sails" is almost here! Including shipyard additions, performance optimizations, a tutorial rework and tons of small additions and fixes. More info in our latest blog post: #gamedev #indiegame #GamingNews
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@UndertowGames
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1 year
Ammo status indicators and animated ammo belts! #gamedev #IndieGameDev #barotrauma
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@UndertowGames
Regalis
6 months
The next #Barotrauma update, "Blood in the Water" is just around the corner! In our latest preview post, we take one last look at some of the most important additions coming in the update: #gamedev #indiedev #indiegame
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@UndertowGames
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2 years
#Barotrauma 's Urban Expanses update has just been released! Introducing reworked colonies, personal wallets, a new abyss monster and a ton of smaller additions and fixes. Check it out on Steam: #gamedev #indiegame #gaming
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@UndertowGames
Regalis
3 years
Extremely helpful and completely accurate guide to weapons in #Barotrauma
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@UndertowGames
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2 years
#Barotrauma 's full release is getting very close, but before that, we're releasing one more patch! See our latest blog post for more info about the contents, and about the upcoming full release: #gamedev #indiegame #IndieGameDev
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@UndertowGames
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1 year
The #Barotrauma Summer Patch is just around the corner. Includes a reworked line-of-sight effect, "electrician's goggles" which make debugging circuits and power issues much easier, and a ton of performance optimizations. More info: #gamedev #indiegame
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@UndertowGames
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4 years
We just released a #Barotrauma test build with a new long-awaited feature... Be sure to check your ballast every once in a while from now on! #gamedev #indiegame #indiegames
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@UndertowGames
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1 month
Sneak peek of [a secret thing I'm working on] #barotrauma #gamedev
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@UndertowGames
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2 months
Important additions to #Barotrauma . Idk how Europans have survived without this
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@UndertowGames
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3 years
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@UndertowGames
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2 years
Time to start shedding some light into what's coming in #Barotrauma 1.0! Starting with a 1st look into the upcoming faction overhaul, and an introduction to the most prominent faction on the moon: the Europa Coalition. #gamedev #IndieGameDev #indiegame
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@UndertowGames
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3 years
We're working on upgradable/swappable submarine weapons - here's a sneak peek of a new WIP weapon... #gamedev #indiegame #barotrauma #IndieGameDev
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@UndertowGames
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1 year
#Barotrauma 's upcoming traitor overhaul is going to reintroduce a feature legacy players might remember... ;) #gamedev #indiegames
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@UndertowGames
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1 year
We've also added a new item that'll come in handy when looting wrecks and ruins... (Excuse the placeholder sprite). #gamedev #barotrauma #indiegame
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@UndertowGames
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8 months
Another clip of some experimentation on Charybdis's attack. #barotrauma #gamedev #IndieGameDev
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@UndertowGames
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5 years
We finally have a release date: #Barotrauma will be released into Steam Early Access on 5 June! Be sure to wishlist if you haven't already and check out for more info!
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@UndertowGames
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4 years
Added a small but highly requested feature to #barotrauma ! #gamedev #IndieGameDev #indiegame
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@UndertowGames
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2 years
Another new addition for the next #Barotrauma update: meet Camel, an intermediate-level transport sub. #gamedev #indiegame #gaming
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@UndertowGames
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2 years
In #Barotrauma 1.0, you may also run into hideaways for the followers of the Honkmother. #gamedev #indiegame #gaming
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@UndertowGames
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3 years
This is why we removed the mantis from the game, in case you were wondering. (Jokes aside, we're implementing support for making monsters handle items for an upcoming creature...) #gamedev #barotrauma #indiegames
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@UndertowGames
Regalis
6 years
Big news for #SCP fans! We've secretly been working on a new major SCP Foundation game that explores a rarely-seen side of the SCP universe - introducing SCP - Breach My Heart, the definitive SCP dating simulation experience. #indiegame #indiedev #visualnovel #horror #gamedev
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@UndertowGames
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6 years
#Barotrauma 's #Steam page is now up, be sure to wishlist: ! We also have a fancy new website, check it out: #gamedev #indiedev
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@UndertowGames
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2 years
#Barotrauma 's "Hoist the Sails" update is out now! Including shipyard additions, performance optimizations, a tutorial rework and tons of small additions and fixes. Check it out on Steam: #gamedev #indiegame #GamingNews
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@UndertowGames
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2 years
Working on a way-too-long-awaited #Barotrauma feature. #gamedev #indiedev
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@UndertowGames
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4 years
Ok, I think this takes the lead as the craziest thing I've seen people build with #Barotrauma 's wiring/logic system. #gamedev #indiegame #modding
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@UndertowGames
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3 years
Cool #Barotrauma fan art: The Endworm Attach by Allua_. Source: #gameart #indiegame #gamedev
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@UndertowGames
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2 years
Also, an important note if you (or some friend you've been wanting to join your crew) are considering buying #Barotrauma : the price will be adjusted on February 10 as we're preparing to move out of early access. But until then, you can get it -80% off (our deepest discount yet)!
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@UndertowGames
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10 months
Took a shot at polishing the impact effects in #barotrauma (they were starting to be quite dated, not having been touched since the legacy version). Thoughts? #gameart #gamedevelopment #indiegame
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@UndertowGames
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3 years
Guess what we're adding to #Barotrauma rn ๐Ÿ˜‰ #indiegame #IndieGameDev #gamedev
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@UndertowGames
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4 years
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@UndertowGames
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1 year
Now that weโ€™ve had some time to recover from #Barotrauma 1.0 the release, itโ€™s time to turn our eyes to the future again: check out our latest blog post for a bit of info on what's coming next: #gamedev #IndieGameDev
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@UndertowGames
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4 years
I honestly didn't expect the pet feature to give this many feels ๐Ÿ’” #gamedev #barotrauma #indiegame
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@UndertowGames
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4 years
A little clip of the new mudraptor in motion... These are procedural, physics-based animations btw, just like all creature/character animation in #Barotrauma . #gamedev #indiegame #procgen #monogame
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@UndertowGames
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11 months
Here's him at 3 AM after ending up in an ug rave in some random beacon station
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@UndertowGames
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1 year
#Barotrauma 's Treacherous Tides Update is out now! Includes a full rework of the traitor system, changes to storage and inventory management, circuit boxes, and a boatload of smaller additions and fixes. See the almost* full changelog here
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@UndertowGames
Regalis
3 months
Testing a new weapon we're planning on adding in the next #Barotrauma update... :) #gamedev #indiegame #screenshotsaturday
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@UndertowGames
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3 years
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@UndertowGames
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2 years
#Barotrauma 's next update is coming soon, and we wrote a blog post of one of the biggest upcoming changes: a full overhaul to colonies, the largest top-tier outposts. #gamedev #indiegame #indiedev #gaming
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@UndertowGames
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4 years
Findings from our Discord server: something we've been thinking of adding as well, but a modder called Scale beat us to it! :) #barotrauma #gamedev #modding #indiegame
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@UndertowGames
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7 months
Time to start shedding some light on the next #Barotrauma update! Our first sneak peek takes a brief look at the upcoming medical system "mini-rework" and a new monster variant that's heavily tied to the medical changes. #gamedev #indiegame
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@UndertowGames
Regalis
2 years
Thank you Mr. Voronoi #barotrauma
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@savannahXYZart
Savannah
2 years
it's voronoi appreciation day
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@UndertowGames
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2 months
Concept art for something we're working on #barotrauma #gamedev #indiegame
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@UndertowGames
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1 year
SOMA's been a major source of inspiration to many things in #Barotrauma . And overall an amazing game - I love how it evokes questions about the nature of consciousness and what makes 'me' 'me'.
@ResiEvilCentral
Will | Horror Game Central ๐Ÿ‘๏ธ
1 year
Today, SOMA from @frictionalgames celebrates its 8th Anniversary! Released on 22nd September 2015. What are your memories of this iconic franchise?
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@UndertowGames
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4 years
We've got another downtime activity coming up in the next #Barotrauma upgrade: pets! Clip of one of the new pets, the "orange boy", by Soup Girl. #gamedev #indiegame #indiegames
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@UndertowGames
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2 years
In #Barotrauma 1.0, the outposts of Europa are primarily controlled by either the Coalition or the Separatists, but you can find smaller hideaways within them for followers of the Honkmother and the Church of Husk. Here's a pic of the latter. #gamedev #indiegame #gaming
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@UndertowGames
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2 years
Size comparison of the new and old colonies #gamedev #indiegame #indiedev
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@UndertowGames
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2 years
#Barotrauma 's last patch before the full release is now out, see the changelog here . Next we'll start shedding some more light into what we've been working on behind the scenes for the past year or so in preparation for 1.0... #gamedev #indiegame
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@UndertowGames
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2 years
This sounds vaguely familiar ๐Ÿค”
@pcgamer
PC Gamer
2 years
Getting pinned to the seafloor by my own submarine is just one of the many horrible ways I died playing Torpedia, a RimWorld-like colony builder coming from Dean Hall's studio, RocketWerkz.
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@UndertowGames
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3 years
The first major #Barotrauma update of this year is out now! Check out "Embrace the Abyss" on Steam: #gamedev #indiegame #IndieGameDev
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@UndertowGames
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1 year
Sneak peek of some new #Barotrauma things we're been working on: one of the game modes that hasn't gotten much love in the past couple of years is getting a major overhaul. #gamedev #indiegame
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@UndertowGames
Regalis
3 years
#Barotrauma 's "Thunder Under The Ice" update is out now! Introducing pirate missions in which you're pitted against an NPC controlled enemy sub, new submarine weaponry (+ swappable weapons), escort missions and more: #gamedev #indiegame
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@UndertowGames
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3 years
Ok, time to shed some more light into the next #Barotrauma update, that should be coming next week, Honkmother willing! Introducing "Thunder Under The Ice": #gamedev #indiegame #IndieGameDev
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@UndertowGames
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3 years
This is damn impressive, an huge custom sub that's basically an enormous laser drill powered by alien tech #gamedev #modding #barotrauma #indiegame
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@UndertowGames
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2 years
We've also got a new abyss monster coming up in the next #Barotrauma update ๐Ÿ‘€
@LPiromano
LePiromano
2 years
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@UndertowGames
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2 years
In our second look at #Barotrauma 's upcoming faction overhaul, we delve a little deeper into the 2nd major faction on Europa: the Jovian Separatists, and some other new features coming up in 1.0. #gamedev #IndieGameDev #indiegame
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@UndertowGames
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1 year
#Barotrauma 's traitor mode is getting a much-needed overhaul. If you're curious of what's coming, and/or want to give us feedback of the changes, the first iteration of the overhaul is now available in the Unstable branch: #gamedev #indiegame
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@UndertowGames
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3 years
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@UndertowGames
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3 years
Rising Tide, the newest #Barotrauma update has just released! Introducing medical clinics, 3 new monster variants and subs, and a boatload of other additions and fixes. Check it out on Steam: #gamedev #indiegame #gaming
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@UndertowGames
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11 months
Experimenting with animations in #Barotrauma 's procedural character editor and I accidentally got the husk feeling like it's Friday.
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@UndertowGames
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3 years
I can no longer unsee it, but seems fitting enough Source:
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@UndertowGames
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2 years
Some more footage of the new weapon (now with sounds!) #gamedev #indiegame #IndieGameDev
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@UndertowGames
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4 years
The next #Barotrauma update will introduce a particular highly requested feature, can you guess what it is? 1/2 #gameart #indiegame #gamedev #IndieGameDev #monogame
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@UndertowGames
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1 year
@Nifflas When you finish SCP - Containment Breach, you see a list of anomalous entities (SCPs) you've contained. SCP-055 is an object of some sort that you immediately forget about after encountering it, and the list at the end implies you've run into it at some point in the game.
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@UndertowGames
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3 years
With the improvements we've done to the rest of #Barotrauma 's art, the character sprites and their clothing have started to stick out like a sore thumb. That's about to change in the near future - here's some early screenshots of what we've been working on! #gamedev #gameart
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@UndertowGames
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3 years
Cool #Barotrauma fan art part 927 (by oak-desk, source: ) #gameart #gamedev #indiegame
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@UndertowGames
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3 years
Sneak peek of an upcoming #Barotrauma addition... #gamedev #IndieGameDev #indiegame
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@UndertowGames
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1 year
Here's a slightly less WIP clip of that new thing I teased in the previous posts. Honestly, after playing with this thing for a while, I feel like I've been building circuits blindfolded until now. #gamedev #IndieGameDev
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@UndertowGames
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1 year
Some of the new missions in #Barotrauma 's upcoming traitor overhaul will make you consider which faction you're truly loyal to... #gamedev #indiegame #screenshotsaturday
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@UndertowGames
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3 years
Some random pics of #Barotrauma 's overhauled character sprites. It's also now possible to customize the look of the starting crew in the single player campaign! #gamedev #indiegame #IndieGameDev
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@UndertowGames
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4 years
Can you guess what we're (finally) implementing...? #barotrauma #gamedev #indiegame #IndieGameDev
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@UndertowGames
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2 years
Draw Fortress is out on Steam ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ More than deserves the overwhelmingly positive reviews
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@UndertowGames
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3 years
#Barotrauma 's Rising Tide update also added 3 new vanilla submarines: Winterhalter, a deep diver with an on board research lab, the intermediate-level attack sub Herja and the cheap beginner-level sub Barsuk. #gamedev #indiegame #IndieGameDev
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@UndertowGames
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3 years
Sneak peek of some upcoming #Barotrauma additions: you can now choose to undertake multiple missions per round, and there's also a bunch of new missions to choose from. ;) #gamedev #indiegame #gamedev
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@UndertowGames
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4 years
We're giving mudraptors a little visual overhaul, what do you think? #barotrauma #gamedev #IndieGameDev #indiegames
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@UndertowGames
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2 years
If you're curious about the talent overhaul I teased in the previous tweet, it's now testable in the Unstable branch (instructions on accessing the branch here ) #gamedev #IndieGameDev #barotrauma
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@UndertowGames
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1 year
Many find the goals of the Children of the Honkmother incomprehensible or esoteric, and the same could be said for the traitor missions they might assign you. #gamedev #indiedev #screenshotsaturday #barotrauma
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@UndertowGames
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1 year
This is more satisfying than it has any right to be #barotrauma #clowntraitors
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