Gonna take comms ! Will have 4 Slots open for the time being. Let me sculpt your character!
Price Breakdown:
Head: $150
Bust: $300
Body: $550
Can shoot me a DM! Prices will vary depending on complexity.
Thinking about this intuitive topo for the Incredible. Love how it doesn’t follow our traditional flow, and works for the productions needs. Those dimple areas are so cool.
Messing around with some paint and NPR in Zbrush. Does anyone have good tutorials for Grease Pencil and animating it? I want to animate the outer lines a bit. Needs some pop!
Here is more of Chun and her big Buns. Retopo is pretty much done. A combination of Projecting and then some manual work. Not in Love with the Boots yet? So I might tweak those again.
Calling this done, was meant to be a chill doodle but took longer than I expected. Based on my friend
@sculptycurves
concept. Had fun with this one! Onto other things now
#3D
#3DArt
#Sculpting
#Zbrush
Was messing around with more Grease Pencil stuff, with a Model I did a while ago. I cant seem to figure out how to edit the GPs, when its object based.
#Blender
#3D
#Modelling
#GreasePencil
Time for a new
#PortfolioDay
post! Im a modeler looking for work in the Film and Television industry! Modelling whatever I feel like modelling!
#3D
#Modelling
Pants roughed in. Still need to finalize the hair creasing. I love the big chunky strand look I have in Zbrush. Also allows for strong curve creation for LookDev Purposes (if I do xgen hair). Lots to do still but I am feeling optimistic!
Since I got a lot of love on this, figured I could show the wireframe too! Keep your work clean and your files will thank you (and so will your computer). Retopo done in Maya. The hair was using an IMM Brush which was then finalized with Bevel and Dynamic Subdiv in Zbrush.
Howdy
#PortfolioDay
friends! I am a Senior Modeler who does environment and prop work professionally, but dabbles in characters on the side for fun! Currently looking for studio work in the Vancouver Area!
#3D
#Art
My little character design from about 3 years ago; time flies! I am sure some actual design could make this more interesting, so feel free to offer suggestions. Maybe I will update this.
I've worked in the animation for like 7 years, I still dont understand why I cant find a job in it now? Worked on films, television, have knowledge of a lot of different pipelines from studio experience. Is it me? Am I the problem?
Howdy!
#PortfolioDay
is here. My name is Eric, and I work in the Tv/Film Industry as a senior modeler. Lots of my work is under NDA - so here is some older stuff, and a wip!
#3D
#Art
#CG
I appreciate that people like this one ! One cool tip when working is to turn off the Lines for Polygroups. It's a great way to visualize your model/assets in a project without all the topo clutter.
Fuck it. It's time for a thread, I have switched entirely to Blender for Modelling. Got sick of Maya, but wanted the same functions. Here is what I did to help that.
ARTISTS, you can only use ONE art picture to convince people to follow you. Which art piece you using?
i have no idea how to make blendshapes so im so glad for face rigs
Just a heads up
@BustaBrady
and I are currently working on this together. Will be a sort of office space for people to come in and out of and work from.
@CoreyBrickley
1/2.. The comments after making a mistake was the best place to learn WHY something was wrong. I get a bit annoyed that Duo Lingo just says you're wrong; with no explanation as to why it's wrong.
Here's the latest on stuff I am working on. Going to use some Blender kit Scans to fill the scene in. Planning for a more "stylized realism" vibe in my materials when I get to that point.
I made a lot of changes from that first render, inspired by some really cool artists I follow on the Gram. Orthographic views rock my socks.
#Blender
#3D
#Modelling
#Animation
#Car