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Team Orbinaut Profile
Team Orbinaut

@TeamOrbinaut

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We're the team behind Orbinaut Framework for GameMaker @ruTriangly , @MicG64Bit , @natufox08 , @_techncolour , @base_launch , N8rtot | 1.4 AVAILABLE NOW

SAGE'24
Joined August 2020
Don't wanna be here? Send us removal request.
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@TeamOrbinaut
Team Orbinaut
9 days
We're a bit late for the party, but allow us to introduce you Orbinaut Framework 2 Trailer. Spin your own classic Sonic masterpiece Motion graphics & editing by @LapperDev Higher quality version will be available on YouTube later!
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@TeamOrbinaut
Team Orbinaut
1 year
Our hype for #SonicSuperstars is unreal, so we made our own Sonic Superstars The whole gang is here, LOOK AT THEM GO 🗣️
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@TeamOrbinaut
Team Orbinaut
8 months
dr robotnik's diabolical trap
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@TeamOrbinaut
Team Orbinaut
5 months
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@TeamOrbinaut
Team Orbinaut
4 months
Hey guys, we've implemented the Special Stage placeholder system, hope you like it !!!
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@TeamOrbinaut
Team Orbinaut
4 years
The day has come! Here is the first look at the gameplay of Sonic 1 Revisited, featuring act-based music by Karl Brueggemann. S1R made with GMS2 on our own framework and it is coming at @SAGExpo this September! Full gameplay:
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@TeamOrbinaut
Team Orbinaut
2 years
The time has come. This is it, the final FINAL release. Release 3.0. TONS of changes since 2.0, including: - Full transparency support - Distortion effects support - TONS of QoL changes and much more! Please visit the github link below for more details
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@TeamOrbinaut
Team Orbinaut
3 years
KNUCKLES NOT AGAIN
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@TeamOrbinaut
Team Orbinaut
1 year
💀 Okay listen, this is the last showcase of the player system. Let us move on!!! (this one is resource-intensive btw, do not recommend to do that)
@spludmcdudders
parappa
1 year
@TeamOrbinaut ok, now add 50 sonics
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@TeamOrbinaut
Team Orbinaut
1 year
BALANCE DASH BALANCE DASH
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@TeamOrbinaut
Team Orbinaut
1 year
No way, Classic Sonic Heroes??
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@TeamOrbinaut
Team Orbinaut
2 years
Sonic Revisited (that's the final name!) is gonna be released at @SAGExpo this autumn! SR, unlike Taxman's port, aims to be an almost perfect recreation of S1 w/ no additional features, i.e.vanilla game running in widescreen FULL release is expected to come. Stay tuned!😉
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@TeamOrbinaut
Team Orbinaut
3 years
bye
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@TeamOrbinaut
Team Orbinaut
11 months
Your average classic Sonic gameplay ...with camera focused on the AI player 🥴
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@TeamOrbinaut
Team Orbinaut
1 year
Alright, that's enough teasing and playing around, here it goes: we're finally glad to announce our magnus opus - Orbinaut Framework 2! Even better. Not a joke. Absolutely real. Here's of what to expect 🧵
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@TeamOrbinaut
Team Orbinaut
3 years
Say no more
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@TeamOrbinaut
Team Orbinaut
4 years
Did you know that when it comes to jumping, Mania (and 2013 remakes) are inaccurate? In original game when you jump Sonic is starting his movement from the ground, while in the Mania he's starting to move in the air! We've got this one covered in our project, by the way😉
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@TeamOrbinaut
Team Orbinaut
3 years
Just a reminder that Orbinaut supports ANY resolution you want. And even more, it is supported that you can switch it on fly, right when you're playing! #sonic #fangame #GameMakerStudio2
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@TeamOrbinaut
Team Orbinaut
10 months
Orbinaut Framework 2: #Godot Edition. Coming 2024 It is a straight port of Orbinaut 2 from #GameMaker to Godot in C#. Same code, adapted for different engine and language Stay tuned for more news in the future 🫡 Development led by @MicG64Bit Artwork by @natufox08
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@TeamOrbinaut
Team Orbinaut
3 years
Hi we stole @LapperDev 's 8-figure loop so Sonic Studio is no more
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@TeamOrbinaut
Team Orbinaut
4 months
See you all on SAGE this year btw 😉
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@TeamOrbinaut
Team Orbinaut
1 year
Oh the misery
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@TeamOrbinaut
Team Orbinaut
1 year
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@TeamOrbinaut
Team Orbinaut
3 months
Today we've decided that we need to fully embrace the name "Orbinaut Framework," so we're completely removing Sonic, Tails, Knuckles, and Amy from our project. We hope for your understanding
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@TeamOrbinaut
Team Orbinaut
3 years
We've recreated Green Hill once again just to see how much accuracy we achieved We believed S1R was accurate enough, but it is not even close to THIS
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@TeamOrbinaut
Team Orbinaut
4 years
Sonic 5
@LapperDev
Lapper
4 years
Sonic 4
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@TeamOrbinaut
Team Orbinaut
1 month
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@TeamOrbinaut
Team Orbinaut
9 months
Truly the Drop Dash of all time [sound warning]
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@TeamOrbinaut
Team Orbinaut
7 months
He's descending...
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@TeamOrbinaut
Team Orbinaut
3 years
Don't mind this tweet, that's just some regular bridge
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@TeamOrbinaut
Team Orbinaut
3 years
We are glad to announce the date of private beta test of the framework: July 17th! The beta build of the framework will be sent to a few already chosen people, HOWEVER you can get a chance too: like this tweet, and we will randomly choose FIVE more people. Good luck y'all! 😉
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@TeamOrbinaut
Team Orbinaut
3 years
So, how about original-accurate actual tile collision? We finally done it!
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@TeamOrbinaut
Team Orbinaut
3 months
🤨
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@TeamOrbinaut
Team Orbinaut
1 year
💀
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@TeamOrbinaut
Team Orbinaut
3 years
Here is an actual example of how you can work with background parallax and palette sheets to achieve interesting effects. And all of it can be done very quickly and simply! This is a WIP of @SonicDVD . Things are subject to change and might be not final
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@TeamOrbinaut
Team Orbinaut
3 years
Hm, okay why not
@LapperDev
Lapper
3 years
@TeamOrbinaut Glad to see someone finally bothering to add all of knuckles abilities for once. love his floating above the floor indefinitely move. Gonna add the one where you can climb all over ceilings too?
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@TeamOrbinaut
Team Orbinaut
3 years
Loops Yes, this is everything I wanted to say
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@TeamOrbinaut
Team Orbinaut
3 years
Framework's key artwork is done! Follow @PWeeker he is literally a mad lad #sonic #fangame #gamedev
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@TeamOrbinaut
Team Orbinaut
1 year
Working on implementing Amy from #SonicOrigins into the framework 🦔 She works identical to Origins in terms of physics, animation and timings but on a more technical side (hitbox/collision sizes, pallette etc) she follows the rules of the original games Here's some WIP footage
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@TeamOrbinaut
Team Orbinaut
4 years
Thanks to @LapperDev we finally managed to fix a spring! And also improved it a bit Now Sonic 1 is officially playable!
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@TeamOrbinaut
Team Orbinaut
3 years
I hope this is how it works right?????
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@TeamOrbinaut
Team Orbinaut
3 months
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@TeamOrbinaut
Team Orbinaut
3 years
Where is my cookie now
@i_am_strix
strix
3 years
@TeamOrbinaut vertical bridge i dare you
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@TeamOrbinaut
Team Orbinaut
1 year
It is kinda... working? Time to polish and take care of accuracy nuances
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@TeamOrbinaut
Team Orbinaut
11 months
Who bro think he is...
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@TeamOrbinaut
Team Orbinaut
3 years
He balance Super Sonic gets an enhanced look granted by art skills of @PWeeker !
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@TeamOrbinaut
Team Orbinaut
6 months
New year, new tweets. Check out our latest epic progress on the test stage of Orbinaut Framework 2
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@TeamOrbinaut
Team Orbinaut
3 years
Layers. Layers are the most important thing in classic Sonic games because they make loops work. Since Sonic 2, originals use "path change" object, which behaviour can be configured. And we coded it to work the exact same way! Its behaviour be configured via GMS UI
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@TeamOrbinaut
Team Orbinaut
3 months
We are glad to announce that we are wrapping up the main development of the Orbinaut Framework 2! From now on, it is polishing and documentation writing We remind you that OF2 will be released at SAGE this year, and we can't wait for you to get your hands on it Stay tuned! 🦊
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@TeamOrbinaut
Team Orbinaut
4 months
Take a look at our brand-new character Sensors the CollisionCheck
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@TeamOrbinaut
Team Orbinaut
3 years
Time for an official announcement. SONIC 1 REVISITED IS CANCELED due to decomplication of 2013 ports of Sonic 1 and Sonic 2. We'll still continue to work on Orbinaut Framework and try our best to bring you the most accurate and easy-to-use framework ever made!
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@TeamOrbinaut
Team Orbinaut
3 months
We've been showing off multi-camera system lately, so here it is at work, with two players in a stage* Everything you see is a WIP, as always! *Tails is an AI 🦊
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@TeamOrbinaut
Team Orbinaut
4 years
After I spent some time deep-learning on how fade-in and fade-out actually works in classic games, MicG was able to write a nice customizble shader. It is so nice to look at now 😏 #gamemakerstudio2 #gamedev #sonicrevisited
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@TeamOrbinaut
Team Orbinaut
11 months
teknolojee
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@TeamOrbinaut
Team Orbinaut
7 days
Your turn 🙃
@RunninPigeon
RunninPigeon🍉 B-DAY ON 7/27!!!!
9 days
if someone makes online for this then im gonna record myself nutting
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@TeamOrbinaut
Team Orbinaut
11 months
Just a screenshot of Tails following Amy. There is nothing more to look at, continue to scroll your timeline
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@TeamOrbinaut
Team Orbinaut
3 years
Uh... The outer space needs him I guess
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@TeamOrbinaut
Team Orbinaut
3 years
Horizon Heights Zone moment
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@TeamOrbinaut
Team Orbinaut
10 months
TO I N F I N I T Y...
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@TeamOrbinaut
Team Orbinaut
3 years
Why is everyone making Sonic stuck inside the extra life itembox but no one is making it be playable character????? #sonic #fangame #stopinsultingitemboxes
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@TeamOrbinaut
Team Orbinaut
4 months
While we have nothing (funny) to show you, let's quickly recap what exactly Orbinaut Framework 2 is before its release at SAGE 2024 A thread! 🧵
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@TeamOrbinaut
Team Orbinaut
3 years
You have waited for an entire year. We have worked hard for an entire year. And finally, here it is, the FIRST PUBLIC RELEASE of Orbinaut Framework source is here and available to download on our GitHub RIGHT NOW
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@TeamOrbinaut
Team Orbinaut
3 years
Something went ABSOLUTELY WRONG
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@TeamOrbinaut
Team Orbinaut
10 months
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@TeamOrbinaut
Team Orbinaut
2 years
what
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@TeamOrbinaut
Team Orbinaut
3 years
...what?
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@TeamOrbinaut
Team Orbinaut
3 months
Continue?
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@TeamOrbinaut
Team Orbinaut
2 years
We agree, Mr. Lopes
@TeeLopes
Tee Lopes
2 years
My favorite Sonic stage will forever be Starble Zone
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@TeamOrbinaut
Team Orbinaut
4 months
Our presentation stage layout is done so here is some Amy Rose gameplay for you Big mcthankies to N8 for making the level fun to play 🫡 As always, everything you see is work in progress and subject to change
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@TeamOrbinaut
Team Orbinaut
3 years
KNUCKLES WHYYYYYYYYYYYYYYY
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@TeamOrbinaut
Team Orbinaut
3 years
Square loop? Check. Triangle loop? Check! How about... BOTH LOOPS COMBINED????
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@TeamOrbinaut
Team Orbinaut
1 year
It's not quite simple to do that due to the system supporting infinite amount of player objects (one can't simply reassign the object index) but yeah, here you go
@MouseyParallax1
BackgroundMovement
1 year
@TeamOrbinaut I don't see character switching
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@TeamOrbinaut
Team Orbinaut
3 years
Just a loop-de-loop noone asked for, nothing to see here
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@TeamOrbinaut
Team Orbinaut
3 years
OH NO HE MANAGED TO GET INTO THE ORBINAUT, WHAT WE DO????? #stopsantiago
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@TeamOrbinaut
Team Orbinaut
10 months
whirlpool run act 1
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@TeamOrbinaut
Team Orbinaut
11 months
WHAT HAPPENED WITH THE SPINDASH SOUND 💀💀💀
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@TeamOrbinaut
Team Orbinaut
1 year
Speaking of QoL improvements
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@TeamOrbinaut
Team Orbinaut
3 years
Uh so
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@TeamOrbinaut
Team Orbinaut
3 years
So, about triangle loop...
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@TeamOrbinaut
Team Orbinaut
9 months
Tails & Tails (and their tails)
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@TeamOrbinaut
Team Orbinaut
3 years
Prototyping Tails AI LETS GOOO Also finalized Title Card has been implemented. Except for its font, it will be changed
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@TeamOrbinaut
Team Orbinaut
4 months
Caught in 4K 📸 Unlike OF1, Orbinaut Framework 2 supports multiple surfaces and cameras by its design, and it is not limited by 4 Simply register a new camera and it will automatically create a decidated surface for it. Set its size and position, and you're good to go!
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@TeamOrbinaut
Team Orbinaut
4 months
HmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmMmM.....................................
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@TeamOrbinaut
Team Orbinaut
11 months
Don't let big E know about this
@Tales499
Tales499 | Mikey Blaine (CØMMS OPEN 🧡)
11 months
@TeamOrbinaut Careful. Eløn might catch it and put a great big X on it
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@TeamOrbinaut
Team Orbinaut
11 months
He's gone
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@TeamOrbinaut
Team Orbinaut
3 years
Fun fact: when walking off any object or losing solid ground, your animation restarts. We have absolutely no idea why, but we have added it to Orbinaut
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@TeamOrbinaut
Team Orbinaut
3 years
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@TeamOrbinaut
Team Orbinaut
2 years
Hi John
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@TeamOrbinaut
Team Orbinaut
10 months
We have nothing really interesting to tweet about just yet, so here's a minute of Tails & Amy gameplay All WIP!
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@TeamOrbinaut
Team Orbinaut
3 years
Gliding championship & Knuckles
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@TeamOrbinaut
Team Orbinaut
1 year
Fine, here's more, the almighty CPU player! (🫣) It's NOT done and there are a few issues to iron out, but it turns out to be pretty much identical? Okay back to work bye
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@TeamOrbinaut
Team Orbinaut
9 months
Knuckles BRO💀
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@TeamOrbinaut
Team Orbinaut
2 years
💀
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@TeamOrbinaut
Team Orbinaut
2 years
@MicG64Bit literally decided to code-in an entire custom dialogue system into the Orbinaut what the frick
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@TeamOrbinaut
Team Orbinaut
11 months
🐦
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@TeamOrbinaut
Team Orbinaut
3 years
@SAGExpo We're finally glad to introduce our presentation stage, Moonlight Quadrant, with artwork done by the awesome @DarkVampireDee ! (not final, missing some deco) With that, we're super excited to announce that @SonicDVD is one of the fangames that will be using Orbinaut Framework 🎉
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@TeamOrbinaut
Team Orbinaut
3 years
Alright, it is about time to make it clear: Orbinaut Framework is coming at @SAGExpo this August! Welcome to the next level 🙃
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@TeamOrbinaut
Team Orbinaut
5 months
⭐️
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@TeamOrbinaut
Team Orbinaut
3 years
I continue to work on debug view to make it informative and stylish-looking. Added hitbox overview for the objects, since we give priority to our object_set_hitbox function to set object's hitbox instead of in-built UI tool. Still it is up to you to choose what you want to use
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@TeamOrbinaut
Team Orbinaut
3 years
Final Fall in Orbinaut be like 😳
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@TeamOrbinaut
Team Orbinaut
3 years
Working on debug mode. Somehow it is way, WAY easier to code than I expected
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