The new stylus controllers add an additional dimension to the
#creative
process. Check out how we have implemented them to facilitate sketching and commenting during the early
#design
of
#AR
,
#MR
, and
#VR
apps.
Designing
#XR
experiences should be easy, accessible, and more inclusive. That is why Tvori is coming to
#OculusQuest
. Become a beta tester and join the community of spatial
#designers
. Fill in the following form in order to apply:
Simulating AR in VR is becoming a mainstream.
@unity3d
and
@timoni
XR team were the ones who came up with the idea of simulating AR FOV in Tvori (check the Unity blog "Designing for mixed reality"). Today we have a much better solution to simulate reduced AR FOVs
This is how we designed Tvori's new animation timeline right in Tvori, all within Virtual Reality. When we are saying - spatial apps need spatial creation tools we literally mean that! Self-proven!
We're thrilled to announce the close of our seed round.
Grateful to all our users, clients and partners who help us deliver on the vision - make SPATIAL DESIGN and COLLABORATION accessible to everyone.
Investors who share our strong belief that VR has enormous potential to
Here's a preview of how you'll be able to bring your
@BlockadeLabs
skyboxes into
@ShapesXR
. Anything you can dream up you'll be able to get into VR as an actual 3D environment without any coding or modeling. Invite others to co-create in real-time, or present your ideas using
Precision in VR? Will be possible with our upcoming update.
In the meantime, sharing this video from our internal review at the end of the sprint. This is just a small piece of Tvori's response to accuracy in VR.
#UIdesign
in VR shouldn't rely on "workarounds". It should be as easy as being in space and move stuff around to see what works and what doesn't. Is this close enough? What else would you need?
Another look at this awesome prototype! Incorporating 3D models from Google Maps in your
#ShapesXR
projects! RESOURCES: 1) - models from video 2) - full tutorial download 3D models from Google Maps
#VirtualReality
#MetaQuest2
LAUNCH!
#ShapesXR
is On
#MetaQuestPro
! Empowering new features for designers and creators! Full-color passthrough, Avatars with face & eye tracking, and stylus for Pro users and Avatars for Quest 1 & 2 users as well. Start creating today!
#VirtualReality
#MetaQuest2
#XRDesign
In one of our surveys weโve interviewed users and asked โ What do you like the most about Tvori. Most of them replied - your UI. We feel ready to share some findings in building spatial interfaces. If you join this seminar, you will learn about Tvoriโs UI/UX design workflow.
We believe that in 2-3 years most of product ideation sessions and design reviews for VR, AR and 3D will be taking place inside Virtual Reality.
But in the meantime, we've built Web Viewer for
#ShapesXR
to allow our users share their immersive content and prototypes via a web!
And this is a HUGE milestone for us at
@Tvorium
! CN was using Tvori for animation and layouts prototyping. More details are coming soon. But stay tuned, these original games are very atmospheric and truly VR born!
Our mission at ShapesXR has always been to break the boundaries of 2D screens and make spatial
#design
TRULY spatial. Start designing for
#VisionPro
right NOW with...
- Eye and Gaze interaction
- Import and synch of your
#Figma
assets
- Full
#mixedreality
capabilities.
Join
This day has come - today we're releasing the New Animation timeline.
There is no better way to design and prototype your SPATIAL apps than using a SPATIAL tool.
Check our blog for more details
Announcing the 2nd floor of our public gallery! Put on your headset, download
#ShapesXR
, and check out all of the new spaces created by some of our top users. This is a great way to see what others are doing and to get inspired. Check it out today!
#VirtualReality
#MetaQuest
#VR
Whether we like it or not, most of the design for VR and AR takes place in Figma, an amazing tool for 2D design.
We're keep pushing an idea that spatial apps need spatial creation tools, but in the meantime, you can import your Figma icons to
#ShapesXR
and check it out in
#VR
.
We are super excited to announce this EPIC update, including 2 of the most requested features from our users: INTERACTIVITY and FIGMA integration. Download Shapes for your Meta headset here:
#VirtualReality
#VR
#XRDesign
#UIDesign
#MetaQuestPro
How does it look like to animate in VR vs Desktop? It's more than pure speed up. It's creativity vs tech! It's accessibility vs steep learning curve. Any ideas for Speed Test 03?
What a week !!! It was such a pleasure to meet old friends and make so many new one! We couldn't be more excited about the future of the
#XR
industry. Thanks
@ARealityEvent
for putting together such a great event!
ShapesXR was thrilled to be featured, on several occasions, during
#MetaConnect
! We've got great things in store for our users. Take a second and listen to Mark and Boz talk about how Logitech used
#ShapesXR
for an innovative real-world prototype.
#MetaQuest2
#VirtualReality
#VR
COMING SOON! New update. Background stages - a background stage is a master stage that can be applied to all other stages. No more duplicating objects over and over again. Anything you add to your background stage will be applied to your entire space!
#UXDesign
#virtualreality
You can preview
#MetaQuestPro
with
#ShapesXR
at Best Buy... Today! Itโs a gamified version of ShapesXR, where you can explore three different creation experiences, and of course all the interactions were designed and prototyped fully in Shapes!
#VirtualReality
#XRDesign
#VR
#AR
Great news! Weโre back with a major update on Steam and release on Oculus store and Viveport. Such a milestone for us! Support Oculus Rift, Windows MR and HTC Vive:
We improved one of the very first tools for accurate placement of objects, which helps to arrange objects by hand, but with a snap to a 3D grid and with a rounding of rotation. Grid snapping is now smoother, more comfortable to use and works much more predictable than before.
Prototyping spatial UI for your VR and AR apps should become even more straightforward with the new UI Icons Pack in Tvori Pro. Check the library of UI assets and use in your own projects. ะกheck our blog to learn more about today's update
This is a concept for an
#augmentedreality
app built in
@ShapesXR
. With the stage system, you can simulate entire customer journeys and user flows in minutes.
COMING SOON! New update. Snapping improvements. With the new update, you'll have more control over how your objects snap to the world grid, plus, you can change the grid size directly from your controller without having to go into the settings menu!
#UXDesign
#virtualreality
#vr
Our Summer update is packed with incredible features to quench your creative thirst! Prototype your
#VisionPro
interactions with Gaze & Pinch triggers, import of GLB and glTF
#3D
models unlocked for EVERYONE, new color tool, and MORE!
#VirtualReality
#VR
#XRDesign
#MetaQuestPro
This update is packed with so many features to unlock the creative potential of your
#Quest3
: dynamic shadows, shared spatial anchors and SO MUCH more. There is no better time to start designing apps and games for
#mixedreality
... in
@Shapesxr
of course ๐ท
We announce our update which includes a new Sign-in System & Teleportation, improved Gizmo & Grabbing, and Text Tool. We can't wait to share even more incredible updates with you soon which will further improve your VR experience!
#VirtuialReality
#VR
#MetaQuestPro
#MetaQuest2
"It is one thing to prototype in VR yourself (even that is amazing) but to be able to see what others can make in shared space is really ground breaking" Get
#shapesXR
on AppLab
With this update, our major focus is on combining the ease and fun of creation inside VR with accuracy and precision in objects alignment and scaling. Keep your speed with more control!
Welcome the New Gizmo tool and snapping!
Check the Blog for details
Here is more progress on the Brush Tool for the upcoming version of Tvori on the
#OculusQuest
. The brush will be used for both adding to the library of primitives and basic assets as well as allow to quickly sketch and leave comments during design reviews in
#virtualreality
.
Designing and prototyping spatial concepts directly in
#3D
is a liberating experience. Learn from Nathan J Adams his journey to becoming a spatial designer ๐
Let's admit this - democratization of storytelling is happening today! 30 minutes animated film, a student project, 3-4 weeks.
@Tvorium
and
@tiltbrush
in the workflow.
Amazing work by a student of Korean VR Art Institute!
Show us what you can do! Do you want your ShapesXR creation to be featured in our public gallery? Share your creations on social media and tag us... or use the hashtag
#ShapesXR
. We especially love polished spaces with interactivity!
#VirtualReality
#UIDesign
#MetaQuest
#VR
We are super stoked to come back to
@mitrealityhack
to meet familiar faces, make new friends and empower designers and creatives with the best tool to
#design
and prototype spatially
#XR
apps and games!
See you all NEXT WEEK!
#UX
#UI
#SpatialComputing