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NewtistBeach Profile
NewtistBeach

@RiskSystem_Game

1,256
Followers
700
Following
594
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13,753
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Artist/Programmer/Composer at Newt Industries. He/Him

Milwaukee, WI
Joined April 2017
Don't wanna be here? Send us removal request.
@RiskSystem_Game
NewtistBeach
11 months
It's odd how these remake projects (MGS3, Shadow of the Colossus. Etc.) seem to come from a belief that the art direction was only ever a trick to mask some kind of design shortcoming versus being deliberate and beautiful in and of itself.
@Richmond_Lee
Art-Eater ➡️⬇️↘️🐲👊
11 months
MGS Delta looks nice, but (warning: cranky old man take incoming) you can look at just about any screenshot of the original MGS3 and instantly tell what game it is. Not so with the remake.
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@RiskSystem_Game
NewtistBeach
1 year
I worked in a nursing home briefly. Something you notice is how fast people mentally decline when they no longer have access to their hobbies. I feel like video games might be a force in staving off dementia for the general population...
@PeteSkerritt
Pete Skerritt
1 year
I’m in my 50s, and no— I’m not gonna stop. When I’m in a nursing home? I’ll still be playing. I don’t give a shit what anyone thinks, let alone some random douchecanoe on Twitter thinks. Life life for *you*, not shitheels on social media who certainly won’t be there in the end.
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@RiskSystem_Game
NewtistBeach
11 months
A lot of current era game industry problems begin to make sense once you realize so many people think photo realism/detail is the goal of all art and anything that falls short of that is an obvious failure.
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@RiskSystem_Game
NewtistBeach
10 months
Tales of Phantasia for those wondering : ) (I used to have a .mov of this clip on my computer for inspiration)
@Sxmureye
Samureye
10 months
There ain’t no way this animation is from 1998 bro this was way ahead of its time
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@RiskSystem_Game
NewtistBeach
9 months
Restoration is a process of removing artifacts, distortion or degradation to better reveal the original image. This is just making a new image based off of the old image. These images aren't the same. This is not restoration.
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@RiskSystem_Game
NewtistBeach
9 months
@Richmond_Lee That's also why so many 3d ps2 games have better looking environment presentation than many modern 3d games. The number of factors that have to be nailed for real time lighting to be even half as evocative is rarely achieved.
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@RiskSystem_Game
NewtistBeach
7 months
It is incredibly impressive what they managed with nearly exclusively vertex colors. Since there were so many enemies unique textures had to be used sparingly so they had to model enemies with both form and gradient placement in mind.
@BlueBidyaGame
Dustyダスティ(Blue Bidya Game)
7 months
An absolute hero over on the Final Fantasy subreddit named max-zilla made these high rez images of every FF7 enemy. You can zoom in and everything. This is incredible.
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@RiskSystem_Game
NewtistBeach
8 months
I think maybe designing games around the idea that "gamers are stupid" is bad actually and is another contributing factor to boring homogenization.
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@RiskSystem_Game
NewtistBeach
4 years
I mean...yeah Turns out having exacting control over lights including/especially the ability to light things impossibly was in fact, a good thing.
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@RiskSystem_Game
NewtistBeach
8 months
@GeorgeCrudo I spent way too much time arguing with people with zero 3d modeling experience yesterday. I feel like it aged me 3 years.
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@RiskSystem_Game
NewtistBeach
8 months
Today, 2/7/2024 10am EST you can now pre-order the physical edition of Risk System for PS4 & Switch Here is a w.i.p look at a new poster to commemorate the occasion. Order within the next 24 hrs to get a RSK9 enamel pin included with your purchase! AND...
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@RiskSystem_Game
NewtistBeach
6 years
See it actually matters what characters do outside of the fights. These glimpses at their humanity do so much to inform how we relate to them. One of my favorite pieces of fighting game art is Iori Yagami feeding a stray cat in his stage clothes.
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@RiskSystem_Game
NewtistBeach
5 years
Hello, I'm Chris & I'm the animator that created the 71 second opening animation Risk System within the span of 2 months, all while working a full time job & finishing development of the game itself. Here's a thread on how this was done... #indiedev
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@RiskSystem_Game
NewtistBeach
11 months
There are more talented animators than ever but we've only seen the tiniest fraction of what they are capable of because modern 'sakuga style' is based purely on the volume of dynamic frames creating impossible to process samey mile a minute nonsense...
@Trintolie
🦇spooky Trintolie🎃 🍉
1 year
What animation opinion got you like this
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@RiskSystem_Game
NewtistBeach
5 years
I know I need to be selling my own game but the fact I don't see this game all over the twitter feed right now is disturbing...
@sakuemonq
さくえもン
5 years
ザ・ニンジャウォーリアーズワンスアゲイン買いました ライデン楽しい #NintendoSwitch
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@RiskSystem_Game
NewtistBeach
7 months
When the original Dragons Dogma came out the number of videos and critics acting like it was impenetrable nonsense was deeply concerning.
@MatttGFX
Mat!
7 months
"Entire lore of (JRPG) EXPLAINED" video and the whole thing is just someone who's not very invested in the series reading the very easy to follow plot synopsis off Wikipedia while doing this the whole time
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@RiskSystem_Game
NewtistBeach
4 years
A lot of gamer folks in the West didn't realize that for the last two years Fate Grand Order was literally the biggest video game on the planet. These absolute behemoths wander in our periphery and we're like "pffdfftttrr niiiche"
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@RiskSystem_Game
NewtistBeach
6 years
Read this. It reminds me of how pissed off my AP art teacher was in Highschool when I pointed the massive stylistic overlap between Mucha and anime at the time.
@Richmond_Lee
Art-Eater ➡️⬇️↘️🐲👊
6 years
Wanna know why #Sonic looks so terrible in the Hollywood adaptation? It's because people in positions of power & influence genuinely think the new look is a better, more globally appealing design than the classic Sonic that we know and love. This is a thread on why that's dumb✌️
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@RiskSystem_Game
NewtistBeach
2 years
Is there a non-suspicious use of the phrase "democratizing art"? Just watched that recent Corridor Digital video and I feel like when that term comes up what it tends to mean is "I want access to other peoples abilities without their involvement or compensation"
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@RiskSystem_Game
NewtistBeach
2 years
What's really funny is how common this is in AAA 3d games now. There is so much emphasis on lighting looking realistic that any given frame of gameplay is now more difficult to identify as being from any specific game (if the HUD is not included)
@Realest_Fella
Dustin…
2 years
RLM are the only YouTube critics I’ve seen mention stuff like this. They get it.
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@RiskSystem_Game
NewtistBeach
9 months
@Richmond_Lee Monster Hunter Tri on Wii is my high watermark for 3d game art direction. So much so that I think the Ultimate/G versions of the same game don't look as good.
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@RiskSystem_Game
NewtistBeach
2 years
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@Raspberry__Rose
Rose ❄️
2 years
Sorry but no "Same Voice Actor" post will ever be funnier than this one.
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@RiskSystem_Game
NewtistBeach
4 years
World learns about lighting, body hair and fluid retention and calls it "Dad Bod"
@nypost
New York Post
4 years
Zac Efron's 'dad bod' transformation on Netflix show shocks fans
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@RiskSystem_Game
NewtistBeach
3 years
Super charming
@rariatoo
ラリアット/rariatoo@漫画連載中
3 years
アニャ・ザ・スパイダー、オリジナルの一人 Anya the Spider 🕷 (my OC) Re design!
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@RiskSystem_Game
NewtistBeach
9 months
If your characters look absurd when using your other characters animations, that is a sign you did a good job with the animations.
@MaggoHim
Magno Him
9 months
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@RiskSystem_Game
NewtistBeach
1 year
Game design youtube & GDC utterly ruined things to the point people think of singular mechanics as "good" & stopped thinking about what their games are trying to be as a whole. Then something new comes along & they try and break it into "what are the new good mechanics?" again.
@KayinNasaki
Kayin
1 year
Like putting aside my bit about despising coyote time, it HAS A PURPOSE. There are games that are too fast, or maybe where you think the player might be too distracted by other things or idk w/e maybe YOU PERSONALLY JUST LIKE IT. But it's not just some "make better" sauce
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@RiskSystem_Game
NewtistBeach
3 years
A very good thread which goes nicely with a glass of "Turn based mechanics are not inherently bad actually and allow your singular human mind to experience playing as a diverse group of people with diverse skills with granular control in a way not possible with real time systems"
@Mike_Prinke
Mike Prinke
3 years
Thread time again. I will both answer the question the OP is asking, and explain why the point of view expressed in the article is … frustrating. JRPGs don’t really need fixing as much as people think, but it’s a very common point of view from game devs to want to change them.
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@RiskSystem_Game
NewtistBeach
2 years
It's been awhile since I said this but for any creative youngsters that see this: Having a day job that allows you the financial freedom to make what YOU want in your spare time is true bliss and a way more attainable goal than having your art pay all of your bills.
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@RiskSystem_Game
NewtistBeach
5 years
For a long time I've used standing around in game environments like this as a method of relaxation. Sega's studios were probably among the first to really take the feeling of environments into consideration textually. Forest 2 in PSO is a frequent mental vacation spot of mine.
@PTKay__
PTKay
5 years
The Sonic Generations Freecam (WIP) is awesome. All credit to @bsthlc !
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@RiskSystem_Game
NewtistBeach
1 year
@Richmond_Lee Lol I pretty much just tweeted the opposite of this. Not from a gameplay balance perspective but from a "I'd honestly play a game where I could customize how other peoples characters appeared when I looked at them so I wouldn't be subject to their aesthetic crimes"
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@RiskSystem_Game
NewtistBeach
7 months
It's been an exciting few weeks for #BangleAndMaggie development that has seen the introduction of a new mechanic so perfect for the tone of action we are going for it inspired a design update for our titular barbarian. Here is the updated concept piece:
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@RiskSystem_Game
NewtistBeach
1 year
I was obsessed with the transitions between sprites and huge character art resembling TV animation.
@FantasyAnime
FantasyAnime
1 year
Ever played Thousand Arms for PS1? Or even heard of it? Learn more about the game in DariaPlays' review:
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@RiskSystem_Game
NewtistBeach
2 years
So I used to play in bands in the early 2000's and let me tell you, 20-30 people was a pretty outstanding turnout for most local venues and felt amazing.
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@RiskSystem_Game
NewtistBeach
7 months
Render sketching characters for two projects from now because that is how I wind down.
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@RiskSystem_Game
NewtistBeach
2 years
As some of you will know, I originally taught myself 3d because I didnt want to redraw backgrounds and wanted to make animations. I eventually started making lots of stuff in 3d and rotoscoping and every discipline you pick up strengthens the others...i
@waffletimecat
WaffletimeCat
2 years
studio ufotable's job site had another example of their 3D guidework using 3DCG to assist the 2D artists with perspective and timing, makes a dynamic shot that doesnt stiffen from 3D models- its beautiful and cohesive, but this is still REALLY hard to pull off!!
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@RiskSystem_Game
NewtistBeach
1 year
Skater girl
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@RiskSystem_Game
NewtistBeach
1 year
@ProZD Same thing happened to me. During my sleep test the doctors woke me up in a panic and put a cpap on me immediately because my sleep quality was dangerously bad. When I woke up that morning at 6am I felt like it was the first time I had slept in years.
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@RiskSystem_Game
NewtistBeach
6 years
I want you to look at this animation. This is craft, the soul of character. If you don't care about detail you cannot elicit this feeling. Artists matter.
@CM_Games
Crescent Moon Games🌛
6 years
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@RiskSystem_Game
NewtistBeach
5 years
After 2 years of work, Risk System will be coming out on 5/14! Our Steam page is up and ready to be wishlisted! Other announcements coming soon.
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@RiskSystem_Game
NewtistBeach
7 years
@Richmond_Lee @aNuChallenger Something about how he chose to describe the elements he was taking from Norton's character didn't read very well.
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@RiskSystem_Game
NewtistBeach
4 years
The Initial colored pencils for the Risk System cover
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@RiskSystem_Game
NewtistBeach
1 year
QRT the character vs how you drew the character Rika - Phantasy Star IV
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@castcuraga
J Paul 🎨🖌️ @ The grind
1 year
QRT the character vs how you drew the character Rika - Phantasy Star IV
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@RiskSystem_Game
NewtistBeach
5 years
Risk System is now available. Go and find the answer at the end of the sky... #STG 同好会 #shmups #indiegame
@NewtIndustries
Newt Industries
5 years
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@RiskSystem_Game
NewtistBeach
5 years
...Refine and clean up, this is about 80% the way to being done, will post more progress as I go: #pixelart #pixel #StreetFighter #Capcom #FGC
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@RiskSystem_Game
NewtistBeach
4 years
To any younger people that see my tweets, it's okay to like art in any way it finds you. Life isn't just a gigantic homework assignment to be graded by pedantic strangers on twitter.
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@RiskSystem_Game
NewtistBeach
3 years
This guy is a Shinkiro illustration
@IllustKas
かすちゃん🌼
3 years
あら〜…これはもう大変だわ。
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@RiskSystem_Game
NewtistBeach
4 years
It is pretty wild how they were able to recognize the viability of mental illness as a marketing strategy for dressing up otherwise unremarkable content for clicks.
@vidaisonline
🌻 Vida Starčević
4 years
sucks to see brands use the same language real mentally ill people use when they're struggling to cope, but here it's used for clicks and to sell a product. parasocial relationships are easily formed with celebrities, but this is on a whole another level of exploiting that
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@RiskSystem_Game
NewtistBeach
8 months
W I think the well intentioned "but I'm an adult I dont have time" takes are missing the point. Playing the game isn't just checking the boxes when you beat milestones, especially for DD. Getting caught in the wrong place outside at night offers harrowing experiences.
@GiUpdates
Gaming Illuminaughty
8 months
Dragon’s Dogma 2 director said if your game needs fast travel, then it’s boring. W or L take?
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@RiskSystem_Game
NewtistBeach
5 years
F×cking LOL, you have 1 million dollars? I guess my first mistake was not having 1 MILLION DOLLARS.
@krides
Sergey Mohov 🇺🇦
5 years
Let's talk numbers. Say, you're making an indie game. Your total budget is $1M. You want your studio to continue existing after the game ships, so you don't disregard marketing and invest $500k into it. This leaves you with $500k for dev. Peachy!
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@RiskSystem_Game
NewtistBeach
6 years
First round of commissions done and delivered. Looking to pick up some more to raise funds for our convention season. Please have a look, retweet & message me with your requests or questions.
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@RiskSystem_Game
NewtistBeach
8 months
Public service announcement: PewdiePie getting very good at art in 100 days is a great demonstration that it is within anyone's power if they are interested. However keep in mind if you don't see that level of improvement in that time, it doesn't mean you suck...
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@RiskSystem_Game
NewtistBeach
5 years
If Risk System sells enough copies I will animate a beach episode segment. Spread the word. #indiegame #2DAnimation #shmup #STG 同好会
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@RiskSystem_Game
NewtistBeach
5 years
So I think it'd be really cool to support indie devs that care about craft. Ones putting the work in to make worthwhile experiences with actual SOUL. If you like fighters, pixel art or would just like to see craft & hard work rewarded, please consider backings this project.
@RareBreedMG
Blazing Strike 10/17 - WISHLIST NOW
5 years
Come support Blazing Strike on Kickstarter :) Link: #BlazingStrike #kickstarter #iforgottopinthelink
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@RiskSystem_Game
NewtistBeach
5 years
One of the major missteps in the early stages of academic dissection of game design we find ourselves in is a tendency to award absolute certainty to ideas or concepts being "good" or "bad" design while completely ignoring the very notion of context... 1/11
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@RiskSystem_Game
NewtistBeach
5 years
Here's my elbow drop: Yeah holy sh #t this isn't right and EVEN if it was, it takes considerable skill to properly use this kind of reference & make it look good/seamless. Good animation isn't about being correct/it's looking correct 1/?
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@RiskSystem_Game
NewtistBeach
2 years
Just wanted to take a moment to signal boost this developer. They've been working quite tirelessly on an action game I think many on here would appreciate. Consider giving them a follow.
@hikari_posting
addaline
2 years
it's the same duel that's been at the end for a while, it's been good as a stress test of how to manage things this is the first time that it's been entirely accounted for by the combat wave system, although the post battle is acting up a bit, someone doesn't want to despawn
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@RiskSystem_Game
NewtistBeach
9 months
Her necklace has been changed. Her expression is different. Her hair is styled with tighter curls. This is closer to destructive than reconstructive.
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@RiskSystem_Game
NewtistBeach
1 year
@Mike_Prinke Yeah KH combat really only works in the context of KH as a whole. The whole game kind of feels like it was meant to evoke a "foam sword combat" kind of playful vibe.
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@RiskSystem_Game
NewtistBeach
2 years
This is very cool
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@RiskSystem_Game
NewtistBeach
9 months
@TheCartelDel @Steam I was trying to figure out if there was a sequence here & wondering how this would be an asset but yeah the whole AI thing answers that question.
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@RiskSystem_Game
NewtistBeach
6 years
Whoa Dororo 2019 looks worth watching!
@PurpleGeth
Geth
6 years
Dororo Pilot (1968) | Dororo (2019) Same scene. Almost 50 years later.
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@RiskSystem_Game
NewtistBeach
1 year
#BangleAndMaggie is a sword and sorcery #beatemup up about an undead barbarian and the spirit of a mage setting off on an adventure to return the mage's spirit to her original body before it is used in a reincarnation ritual to house an evil deity.
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@RiskSystem_Game
NewtistBeach
5 years
Here is a development on an analogue to digital work pipeline, acrylic paint to pixel art: #pixel #pixelart #gamedev #impressionism
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@RiskSystem_Game
NewtistBeach
8 months
Working on a new Axe for the Ant Warriors in Bangle and Maggie. Bonus points for anyone that might have some guesses as to inspiration for the blade.
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@RiskSystem_Game
NewtistBeach
6 years
One of my only #inktober pieces, #spacemaria fanart in the style of #risksystem . She fits right into that universe. Also, happy bday to Space Maria's creator @AngryangryD
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@RiskSystem_Game
NewtistBeach
5 years
Reality has gone & proven that no 80's B movie villain was ever written too stupid: "So this populist dictator, get this, for short term profit he is going to BURN DOWN THE AMAZON..." "Wow no that's too stupid..." "So the UN sends in these ninjas..." "I'm back on board..."
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@RiskSystem_Game
NewtistBeach
4 years
1991 1991
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@RiskSystem_Game
NewtistBeach
3 years
One of the most disheartening aspects of indie dev is realizing that the success of a game has little to do with its quality and more with how click baity a story can be written AROUND it. If outlets can't see an 'angle' there isn't interest in writing 'incredible art created!'
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@RiskSystem_Game
NewtistBeach
6 years
Another short capture, here is a portion of mission 3. Still dialing in the OBS settings. #risksystem #shmup #gamedev #indiedev #pixelart
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@RiskSystem_Game
NewtistBeach
7 months
People who want contemporary speech and slang in fantasy settings.... Why?? My most charitable read on it is that maybe they've only ever experienced fantasy via Dnd campaigns and want everything to feel like that?
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@RiskSystem_Game
NewtistBeach
6 years
Nearly finished with this. Went back and burnished with pink and sky blue, scanned back in adjusted colors and levels to make highlighter bits pop. #phantasystar30th
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@RiskSystem_Game
NewtistBeach
3 years
@TheChrisYamez Well, you've got just about the coolest voice and a million #gamedev twitter accounts probably just realized that if they wrote a character specifically to have your voice their game would be a hit.
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@RiskSystem_Game
NewtistBeach
8 months
Taking a break from animating fire and working on an ongoing piece I'm hoping to have all set for a special announcement in a week from now:
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@RiskSystem_Game
NewtistBeach
6 years
A little update on this image, lots of small changes: #gamedev #indiedev #risksystem
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@RiskSystem_Game
NewtistBeach
8 months
Saw this popping up again & here's the thing...that 2nd image is very detailed & well done but is so much less appealing. The 2nd one is realistic in material detail. The first is hyper-realistic in its tactile feel. I understand more about the form & am drawn to it.
@Hamm_Tips
Tips from Jesse Hamm
7 years
Here's a peek at why artists can't draw 2+ pages per day anymore.
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@RiskSystem_Game
NewtistBeach
4 years
In 7th grade someone threw a pencil at me. I caught it mid air, threw it back at them, it bounced off of their forehead and went right back into my hand at which point I started writing with it to pretend I hadn't done anything.
@GailSimone
Gail Simone 💙💛
4 years
Name a time you rolled a natural 20 in your real life. #natural20
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@RiskSystem_Game
NewtistBeach
9 months
Yearly reminder that input homogenization has likely caused thousands of unique visions to never get a chance because they wouldn't immediately map to established conventions thus not be 'intuitive' thus considered 'bAD dEsigN'
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@RiskSystem_Game
NewtistBeach
5 years
Nickelback being a topic of discussion has actually made me realize something about the disconnect I feel between myself and other indie developers. Before getting to know other developers I had many assumptions about their motivations and drives...
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@RiskSystem_Game
NewtistBeach
6 years
1.) Sega was the weird experimental company and with their presence reduced the entire industry has suffered from not being able to wait for them to try something new first, learn from Sega's mistakes, and then release the same game a year or 2 later and be heralded as geniuses.
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@RiskSystem_Game
NewtistBeach
1 year
@G0ffThew I think our tendency to try and moralize the media we enjoy has kind of poisoned the well when it comes to things like this or flawed characters in general. If someone empathizes or relates to a character that is in some way bad they feel that might be their moral failing...
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@RiskSystem_Game
NewtistBeach
8 months
It's been the weirdest fucking thing to transition from a progressive position being "gendering everything is stupid & only gives us license to be incomplete people" to "actually stereotypes are the foundation of who we are & adhering to them is the REAL self actualization"
@capybaroness
largest rodent
8 months
we gotta do something about this attitude where anything serious and intellectual is for men and anything frothy and stupid is for women. do any other women actually find this empowering??
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@RiskSystem_Game
NewtistBeach
8 months
Testing new enemy spell animations in context. (I had no good means of holding the phone and playing so this is cryptid quality as put by @pooplos_z )
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@RiskSystem_Game
NewtistBeach
8 months
Translations: "The opinions of the people that make my life possible don't matter" "The people that are responsible for EVERYTHING I ENJOY are irrelevant" "Bring me my content trough!" This is what happens if an ipad kid just suddenly became 30 something overnight.
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NewtistBeach
5 years
Once key frames were drawn I took the images into 3d software & physically modeled the lines as geometry. From there I could animate individual line elements to match the key frame drawings allowing me to generate an infinite number of inbetweens...
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NewtistBeach
4 years
I like our protagonist and she probably has a name now, just need to double check #indiedev #fantasyart
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NewtistBeach
5 years
Direct upload of 2016-17 prototype footage: #IndieGameDev
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NewtistBeach
1 year
Of hobbies outside passively watching tv or drinking. A lot of adults feel pressured into thinking anything that is interesting is childish and to be real mature people sitting in silence all day and yardwork are your only acceptable options...
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NewtistBeach
1 year
Calling this doodle doodled. About 2.5 hours of work and learned a bunch. There are also subtle design adjustments here I'm thinking will be carried into the sprite.
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NewtistBeach
4 years
#RiskSystem is coming to #XboxOne on March 5th! This version of the game includes all DLC & updates from the original version plus new online Leaderboards! Here is some new art to celebrate the occasion. More to come : )
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NewtistBeach
11 months
Wow. Lots of people have seen this post. I develop games and share art from time to if you'd like to follow:
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NewtistBeach
5 years
Did something for #Inktober2019 inspired by seeing a Toshihiro Kawamoto artbook while hanging out with a friend today : ) He's soooo gooood. #Inktober
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NewtistBeach
2 years
@CloudeeToonz @Addark It would be great if the sites we share art on weren't explicitly designed to make people feel awful by means of visible metrics to encourage us to feverishly generate content until we can feel a sliver of validation...and then have that ruined when we see bigger numbers.
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NewtistBeach
6 years
Not sure how many I have but not sure I will need many...
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NewtistBeach
6 years
Have some old screenshots and mockups from the project before #risksystem because why not: Featuring stages with both 2d and 3d backgrounds...
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NewtistBeach
6 years
@thelindsayellis @the_moviebob It might also be an adaptation to seeing the happiness of others when you yourself are miserable. If you can rob the interactions you see others having (and that you yourself desire) of their authenticity then in some way you can convince yourself you're not missing out...
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