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Rinnegatamante

@Rinnegatamante

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Software Engineer (Porting Team) at @MaximumEntmt at day. Still porting games but on PSVita homebrew scene at night. Founder of @VitaDB1 and creator of VitaGL.

Joined December 2012
Don't wanna be here? Send us removal request.
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@Rinnegatamante
Rinnegatamante
7 years
If you like my work, you can now support me on Patreon: !
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@Rinnegatamante
Rinnegatamante
3 years
Time for a stream in 2 hrs more or less. We'll be picking a look at current state for Bully port on Vita thanks to the recent progressed from @theflow0 and the usage of a GLSL->HLSL + HLSL->CG->GXP automated converter solutions.
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@Rinnegatamante
Rinnegatamante
3 years
Let's bring homebrew graphics quality into the next level.
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@Rinnegatamante
Rinnegatamante
4 years
Stable fullspeed GTA San Andreas Mobile on Vita thanks to recent vitaGL development combined to latest apk version (v.2.0) ported by @theflow0 is now reality!
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@Rinnegatamante
Rinnegatamante
3 years
🤔
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@Rinnegatamante
Rinnegatamante
3 years
👀
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@Rinnegatamante
Rinnegatamante
4 years
San Andreas Mobile Visual Effects settings comparison. Max is prohibitive for a good framerate however the other three settings seems to hold playable performances. Probably the suggested way to go is Medium. (First screenshot = Low, 2nd = Medium, 3rd = High, 4th = Max)
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@Rinnegatamante
Rinnegatamante
2 years
Tomb Raider 1 60 fps @Native Res via Tomb Raider 1 Classic Android port. Tomb Raider 2 Classic will likely come in the same release.
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@Rinnegatamante
Rinnegatamante
1 year
Spent the whole afternoon resuming Shipwright port work. Soon testing will start to see if it's in a compleatable state. (Stutterings in the vid are caused by my shader cache impl misses. It's a one time ever stutter and i'll likely provide the cache completed with the release).
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@Rinnegatamante
Rinnegatamante
3 years
👀
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@Rinnegatamante
Rinnegatamante
4 years
Today a huge milestone has been reached with vitaGL. GLES drawing pipeline code has been fully revamped now allowing to use normal draw pipeline with it. This means now vitaGL can be used to port games and stuffs using GLES code (no fixed function pipeline) without changing code.
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@Rinnegatamante
Rinnegatamante
8 months
We're officially at 60 Android ports released for the PSVITA! Target for the end of the year is to get to at least 75 titles (3 quarter out for 100).
@VitaDB1
VitaDB
8 months
Swordigo Vita v.1.0 by @Rinnegatamante can now be downloaded from VitaDB or VitaDB Downloader! More info is available here:
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@Rinnegatamante
Rinnegatamante
4 years
Let's end 2020 with some info about GTA: Vice City port. aap and all the folks working at re3 finished the reverse engineering process of the game and are now working at polishing and fixing their work. Expect a first release relatively soon (hopefully in January).
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@Rinnegatamante
Rinnegatamante
4 years
Here's a video showing current state of @theflow0 GTA: San Andreas mobile port. The whole way how this works is impressive. Looking forward to what it could bring in the future.
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@Rinnegatamante
Rinnegatamante
4 years
First build of GTA: San Andreas Mobile running with vitaGL completely glitches free. Next step will be optimization (Formerly mipmaps and, possibly, preswizzling for textures)
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@Rinnegatamante
Rinnegatamante
2 years
Today, with the release of Hassey Collection, quota 30 Android ports had been reached!
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@Rinnegatamante
Rinnegatamante
3 years
👀
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@Rinnegatamante
Rinnegatamante
2 years
Tomb Raider 2 Classic native res @60 fps as well!
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@Rinnegatamante
Rinnegatamante
2 years
Runtime texture compression has been removed from YoYo Loader and, in its place, textures externalization and pre-compression has been added, sensibly reducing memory usage by games. This feature allows a lot more games to boot, and improves performances in others.
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@Rinnegatamante
Rinnegatamante
2 years
👀
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@Rinnegatamante
Rinnegatamante
9 months
Time to start working back on Vita projects now that 2024 started. And let's start big this new year. Huge props to @gl33ntwine for the insane work on his Android subsystem reimpl that complements TheFloW's so loader.
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@Rinnegatamante
Rinnegatamante
4 years
Work on flycast had been resumed thanks to flyinghead support. Memleaks got solved thus a lot of games won't crash anymore. Some improvements at texture handling had been done too reducing memory usage and fastening texture uploads. A first PoC public build may come "soon".
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@Rinnegatamante
Rinnegatamante
1 year
vitaGL ( ) received its 1000th commit today! Quite a long journey that started almost 6 years ago as a mere vita2d mod to allow lookalike OpenGL 3D support for homebrews and evolved into a fully fledged high-level OpenGL driver during the years.
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@Rinnegatamante
Rinnegatamante
4 years
Set up this website so that people can keep track of Android ports for Vita actually being worked on or games that got already checked if either they're theoretically portable or not: . You can propose new ones here:
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@Rinnegatamante
Rinnegatamante
5 years
Just discovered a huge flaw in vitaGL that was hugely bottlenecking the rendering process. Fixing it causes a massive performance boost on homebrews using vitaGL (approx. 185% boost). This exact scene in 480x272 494 Mhz before patch was running at 18 FPS. This is now in 640x368.
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@Rinnegatamante
Rinnegatamante
2 years
You're not ready for this 👀
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@Rinnegatamante
Rinnegatamante
4 years
Started rendering something.
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@Rinnegatamante
Rinnegatamante
4 years
Reminder: For those not aware of it: Daedalus X64 Nightly Build do have some important legacy renderer fixes related to alpha testing. Eg: Epona got back her legs.
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@Rinnegatamante
Rinnegatamante
4 years
All those settings will be customizable through a config file (and probably a companion app). Here's some screenshots with detail textures off and both PS2 effects on. More renderer improvements and patches will come in the future too.
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@Rinnegatamante
Rinnegatamante
2 years
Started working today on an official Vita client for VitaDB given how all the unofficial ones presenting problematics. Focus is on robustness, no fancyness to be expected. GUI uses optimal dear ImGui and is heavily inspired from YoYo Loader. Current WiP:
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@Rinnegatamante
Rinnegatamante
4 years
A new stable Daedalus X64 release is near to come. Consider it an anticipated christmas gift :P Thanks to @theflow0 who backported some dynarec improvements from the 3DS port, a huge performance upgrade is near. Some games even doubled its framerate 1/2
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@Rinnegatamante
Rinnegatamante
9 months
Merry Christmas to anyone celebrating it! 🥳 I definitely should get back working on something for Vita in the near future so stay tuned for any update.
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@Rinnegatamante
Rinnegatamante
2 years
Multiple controllers support is now available on YoYo Loader! Enjoy up to 4 players co-op on titles like Metal Slug SB Fanthology!
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@Rinnegatamante
Rinnegatamante
4 years
The list will stay as read only from now on. It will never be re-opened to the public and new entries will be added personally from us only when we'll test on our own entries. P.S. Stop asking me "Can you port X". If you didn't notice, i just straight ignore those tweets.
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@Rinnegatamante
Rinnegatamante
3 years
Daedalus X64 Nightly received a couple of updates in latest days. I suggest everyone to update since a couple of key bugs had been resolved. (Eg: Water Temple crash in OOT). On updates, starting from recent builds, it will also popup a new screen showing the changes on detail.
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@Rinnegatamante
Rinnegatamante
2 years
Today me and SonicMastr i referred a few days ago in some tweets had a long chat in private and we cleared up our shit that was bragging on since years. So I'd like for anyone to not go harass or annoy him in any way. We're now cool and wish for no drama to get stirred more.
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@Rinnegatamante
Rinnegatamante
4 years
Today we got some renderer improvements namingly: (partially) addressed skinning bugs present in mobile version (eg: Tenpenny face during cutscenes) as well as two PS2 effects (colourfilter and sun corona). Also we disabled detail textures giving that "grain like" feel.
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@Rinnegatamante
Rinnegatamante
4 years
First PoC build of flycast is finally available for download! The emulator is still just a PoC so don't expect a lot of games performing well. More info here:
@VitaDB1
VitaDB
4 years
flycast-vita v.0.1 by @Rinnegatamante can now be downloaded from VitaDB, VHBB or EasyVPK! More info is available here:
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@Rinnegatamante
Rinnegatamante
4 years
Spent some hours non stop adapting sceGu texture combiner + color adjuster code from Daedalus X64 PSP codebase to Vita one. Now renderer has way less glitches. Here's some screenshot for stuffs fixed compared to the video i've recorded few days ago.
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@Rinnegatamante
Rinnegatamante
4 years
A new one joins the crew. With this one, the consoles number reaches 5 (2 x Black PSV 1000 WiFi + 1 Limited Danganronpa V3 Black 2000 + 1 Black PSTV + 1 Glacier White PSV 2000)
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@Rinnegatamante
Rinnegatamante
1 year
👀
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@Rinnegatamante
Rinnegatamante
2 years
Since so many people like to stirr drama, insult and promote and justify Flycast leak without mine and Bythos consensus. I've decided to not support anymore Flycast. After our first release, I'll completely quit the project. It will not receive anymore any updates from me.
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@Rinnegatamante
Rinnegatamante
2 years
Asked RV-GL developers by e-mail if they were willing to share sourcecode access to work on a Vita port. Didn't get an answer, so i ported Android build of RV-GL 🤷
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@Rinnegatamante
Rinnegatamante
3 years
First look for Crazy Taxi Classic port as well. Take in mind that audio is still messed up (probably some issues in OpenSLES mixer) and that YouTube will take some time (as always) to elaborete HD version of the video.
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@Rinnegatamante
Rinnegatamante
4 years
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@Rinnegatamante
Rinnegatamante
4 years
Fixed Function Pipeline implementation in vitaGL got completely revamped reaching now a completeness similar to the shaders pipeline one. This means now even for GL1/GLES1 projects, vitaGL can be used theoretically without changing code at all (assuming the required features
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@Rinnegatamante
Rinnegatamante
3 years
VitaDB now allows to order homebrews by certain criterias. (Most Recent, Oldest, Most Downloaded, Least Downloaded).
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@Rinnegatamante
Rinnegatamante
4 years
It's alive:
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@Rinnegatamante
Rinnegatamante
2 years
Anyone I'll identify either posting leaked builds of Flycast or advertising any existing leak will get banned/block from any possible social/server/way to contact me I have. I don't respect ungrateful assholes.
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@Rinnegatamante
Rinnegatamante
2 years
Huge props to Esppiral that started working on some 30 FPS patches for games running at 60 FPS natively for Dreamcast games. This will allow a lot more games to be playable with Flycast Vita. Here's Sonic Adventure 2 as an example
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@Rinnegatamante
Rinnegatamante
4 years
Took a break from Flycast and in the meantime i ported AvP Classic to Vita :D Still minor things to iron out but it's working great so far. This will use runtime shader compiler too like FlyCast.
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@Rinnegatamante
Rinnegatamante
5 years
Spent the whole day working on it but finally got it to work. Adhoc multiplayer on vitaQuake! :o
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@Rinnegatamante
Rinnegatamante
2 years
The list of unreleased Vita ports i have in mixed states that don't fit my expectations to deserve a release is getting bigger and bigger within months. Wonder if anyone would be interested in a "megapack" with absolutely no guarantees/support.
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@Rinnegatamante
Rinnegatamante
3 years
👀
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Rinnegatamante
3 years
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@Rinnegatamante
Rinnegatamante
3 years
Base initial support for cubemaps added into vitaGL. As a result, Doom 3 now runs glitchless. Here's a run in Ultra settings (even if texture quality has been downgraded on gamecode side to ensure the game fits Vita RAM)
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@Rinnegatamante
Rinnegatamante
1 year
Here's also a look at Rayman DS (aka 3D renderer performances). This is with frameskip set to 1 (so target is 30 fps).
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@Rinnegatamante
Rinnegatamante
3 years
Stenciled shadows got fixed as well. Next step will be bringing jobs paralelization from Doom 3 BFG to this.
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@Rinnegatamante
Rinnegatamante
3 years
Spent the last few days working on vitaGL fixed function pipeline implementation. Two major features got implemented: Multitexturing support and Texture Combiner (GL_COMBINE). As a result, i've adapted vitaQuakeIII to use its original shading code using multitexturing. 1/2
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@Rinnegatamante
Rinnegatamante
1 year
First of the original trilogy and also first of the ports trilogy 👀
@VitaDB1
VitaDB
1 year
Professor Layton: Curious Village HD Vita v.1.0 by @Rinnegatamante can now be downloaded from VitaDB or VitaDB Downloader! More info is available here:
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@Rinnegatamante
Rinnegatamante
3 years
First release of FF4-Vita available for download! More info on how to set it up can be found on the GitHub readme:
@VitaDB1
VitaDB
3 years
FF4-Vita v.1.0 by @Rinnegatamante & frangarcj & TheFloW can now be downloaded from VitaDB, VHBB or EasyVPK! More info is available here:
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@Rinnegatamante
Rinnegatamante
4 years
Online compatibility list has been integrated into Daedalus X64 too. Now you'll know from the emulator itself what to expect before booting a rom.
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@Rinnegatamante
Rinnegatamante
2 years
FYI: asking me if X can be ported will be totally ignored so do yourself a favour and stop port begging. If you want a game to be ported, open a bounty for it ( ) or else deal with the fact we port whatever we feel porting, not what you want.
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@Rinnegatamante
Rinnegatamante
1 year
Sneaky peak at current rom selector, side by side layout added, proper audio sync, sneak peak at performances without frameskip.
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@Rinnegatamante
Rinnegatamante
3 years
First shot done, a full month wait for the 2nd dose D:
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@Rinnegatamante
Rinnegatamante
1 year
With some other optimizations (NEON SIMD usage, improved drawing pipeline in vitaGL, etc) I squeezed a few more FPS. Also implemented auto frameskip that will make game skip displaylists whenever framerate drops below target. This will make game never have audo "lagging" issues.
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@Rinnegatamante
Rinnegatamante
4 months
Native port of RVGL! No more Android loader. Full online multiplayer support and better performances. Read the instructionson GitHub for the installation!
@VitaDB1
VitaDB
4 months
RVGL v.1.0 by @Rinnegatamante can now be downloaded from VitaDB or VitaDB Downloader! More info is available here:
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@Rinnegatamante
Rinnegatamante
1 year
I HIGHLY suggest everyone to update to v.1.0.10 of the game app. It introduces ARMv7 support and multithreading making the game run INSANELY better. Here's a few comparisons between old versions and new one on PSVita.
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@VitaDB1
VitaDB
1 year
FF4AY-Vita v.0.9 by @Rinnegatamante & frangarcj can now be downloaded from VitaDB or VitaDB Downloader! More info is available here:
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@Rinnegatamante
Rinnegatamante
1 year
If you are a PSVita Unity homebrew dev, please, turn on MSAA 4x. Almost the totality of Unity homebrews for Vita look atrocious with an INSANE level of aliasing due to no antialiasing being used. MSAA on Vita is basically free performance wise. 1st shot is No MSAA, 2nd with 4x.
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@Rinnegatamante
Rinnegatamante
4 years
Kudos to @masterfeizz for finding the PSP-only code that was glitching vitaGL renderer. Now Daedalus X64 has a nearly perfect renderer!
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@Rinnegatamante
Rinnegatamante
1 year
No, this isn't an edited video. DaedalusX64 Vita runs on average at more than twice the speed of Ship of Harkinian considering the first is an emulator emulating the hw (with all the overhead implied) and the second is a NATIVELY running build of the game.
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@Rinnegatamante
Rinnegatamante
9 months
PCSE01426 , PCSE01188 , PCSE01010 . Some future Android ports will need you to possess one of these three games in order to be playable so, get yourself prepared in the meantime :)
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@Rinnegatamante
Rinnegatamante
2 years
Pushed and up on nightly in few minutes. You can now enjoy (hopefully) glitchfree Rayman 2 and Donald Duck Quack Attack.
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@Rinnegatamante
Rinnegatamante
4 years
Overlays too are now available on Daedalus X64!
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@Rinnegatamante
Rinnegatamante
4 years
That's the RetroDream core running on a Ryzen 5 2600x with x86 DynaRec that's currently getting ported to Vita. As can be seen, CPU usage stands around the 3-4% over such a CPU and the RAM usage is under 200 MB. Fairly sure we can get this to work decently on Vita/New3DS.
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@Rinnegatamante
Rinnegatamante
2 years
Sneaky peak at an upcoming feature of VitaDB Downloader (still WiP).
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@Rinnegatamante
Rinnegatamante
4 years
Thanks to @frangar , original aspect ratio (no upscale) is now properly centered and working. Also zfight has been solved. (Notice the shadow under Mario and star requirements on doors rendered perfectly now)
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@Rinnegatamante
Rinnegatamante
2 years
Pushed few minutes ago a commit to YoYo Loader that actually adds network functionalities! With this, YoYo Loader will be effectively the first Android port (as in .so loader based) having online features!
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@Rinnegatamante
Rinnegatamante
2 years
Just to precise my last post: That doesn't mean i'm gonna stop developing on Vita. I already am working also on other projects (one of which will likely release tomorrow). I'll just not put any more efforts in micro-optimizations for Flycast.
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@Rinnegatamante
Rinnegatamante
4 years
Post-processing (in form of overlays and shaders) will be coming soon in Daedalus X64.
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@Rinnegatamante
Rinnegatamante
3 months
The first commercial game I've worked on, for what concerning the PS5 port, officially released! Been an amazing experience to work with the guys at @polychromagames and @Sickhead ! If you're into this genre, go check it out, you won't regret it. :P
@UntilThenGame
Until Then
3 months
🦋 Until Then is OUT NOW on Steam & PS5! 🦋 Buy on Steam: Buy on PS5:
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@Rinnegatamante
Rinnegatamante
1 year
Some updates had been pushed to Deadalus X64 Nightly for Vita. These includes: fixed modern renderer, filesystem shader cache for modern renderer (attenuates stutterings), a new post-processing effect (Vignette) and some futureproof improvements in terms of CPU emulation.
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@Rinnegatamante
Rinnegatamante
3 years
First release of the native Vita port of NZP available! More info can be found here:
@VitaDB1
VitaDB
3 years
Nazi Zombies Portable v.1.0 by @Rinnegatamante & NZP Reboot Team can now be downloaded from VitaDB, VHBB or EasyVPK! More info is available here:
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@Rinnegatamante
Rinnegatamante
2 years
Very important: Check CAREFULLY the release post here:
@VitaDB1
VitaDB
2 years
flycast-vita v.1.0 by @Rinnegatamante & Bythos can now be downloaded from VitaDB, VHBB or EasyVPK! More info is available here:
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@Rinnegatamante
Rinnegatamante
4 years
🤔
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@Rinnegatamante
Rinnegatamante
1 year
The CRT filter shader present in Wipeout Rewrite is now available also in Daedalus X64. You'll need to update data files as well for it to pop in amongst the available Post-Processing effects.
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@Rinnegatamante
Rinnegatamante
3 years
Spent a couple of hours porting Quakespasm Spiked to PSVITA. Why? You may ask since we already have vitaQuake. Welp, Quakespasm has a way wider mods support. (To mention a popular one: Slayer's Testament). Can also be used as base for derivate engines port (Nazi Zombies Portable)
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@Rinnegatamante
Rinnegatamante
2 years
Compatibility List has been integrated in YoYo Loader game selector. You can now check playability of games directly from within the app.
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@Rinnegatamante
Rinnegatamante
4 months
Vita may not have OnlineCTR (yet) but soon it will have full multiplayer support in RVGL 🥳
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@Rinnegatamante
Rinnegatamante
2 years
The Legend of Zelda: A Link to the Past recreation available now for PSVITA. More info can be found here:
@VitaDB1
VitaDB
2 years
Zelda3 Vita v.1.0 by @Rinnegatamante can now be downloaded from VitaDB or VitaDB Downloader! More info is available here:
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@Rinnegatamante
Rinnegatamante
3 years
In the meantime that we fix the bugs we found, we're also improving FF4 port. It will feature a configurator app like GTA:SA allowing to enable some features. Here's an example, jap dub option.
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@Rinnegatamante
Rinnegatamante
2 years
👀
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@Rinnegatamante
Rinnegatamante
4 years
Playtime tracking has been added to Daedalus X64. You can now know how much you played your N64 games with it. Custom backgrounds support and improvements to Sprite2D / S2DEX gfx microcodes had been done too as well as other minor adjustments and features.
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@Rinnegatamante
Rinnegatamante
2 years
After being forced to use my Steam Deck for 10 days due to an issue with my desktop PC, learnt to appreciate the performance diagnostic built-in with the Deck, so why not mimic-ing it on the Vita?
@VitaDB1
VitaDB
2 years
ViBeS v.1.0 by @Rinnegatamante can now be downloaded from VitaDB or Easy Plugin! More info is available here:
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5
81
6
18
207