#つぶやきGLSL
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ivec2 I=ivec2(FC)/6;I.x+=int(f)+I.y/8*9;o=vec4(int[](0x7222227,0,0x1111117,0x2555552,0x5555522,0x7113117,0,0x7222227,0x3555555,0x7222222,0x7113117,0x3553555,0x3555555,0x7113117,0x7222222,0x6911248,0x3444210,0)[I.x/4%18]>>I.x%4+I.y%8*4&1,texture(b,FC.xy/r));