Pummel Party is coming to Playstation and Xbox! Releasing April 19th. Wishlist now to be notified when the game releases. Stay tuned for details on our Switch port which is almost ready to release.
@GhastlyDope
Hey Ghastly sorry to hear that happened to you, it seems a third party we licensed music from may have added some tracks to youtubes content ID system we will investigate further and remove the offending tracks in a patch ASAP.
@CDNThe3rd
We enjoyed watching you guys play! And don't worry we are already working on new minigames and more for our winter update hope to see you playing!
@KrasovskyVector
Thanks alot! Mesh collider updating is actually one of the biggest bottlenecks in the terrain editing. Mesh generation is fully threaded and the terrain is divided into chunks to mitigate any specific edits performance overhead, also using MarkDynamic(); on unity meshes can help.
@iGraphici
Unfortunately as far as we understand it isn't possible to create a 4 pack for new games as Steam no longer creates them ().
We would have loved to do this had that not been the case, sorry!
@Daneeh7
@GameDevMonitor
Thankyou! Similar to a traditional splat map for terrain, writing rgba in to a render texture. Prop meshes read that texture in the vertex shader and push themselves up from underground same thing for particles except they are scaled.
@LtJ4x
Thanks! Similar to a traditional splat map for terrain, writing rgba in to a render texture. Prop meshes read that texture in the vertex shader and push themselves up from underground same thing for particles except they are scaled.