Puzzle
#1
- Sequencing
Our very first position comes from the legend himself,
@jeremyg_tcg
! Can you figure out how to ensure we close out the game this turn?
Puzzle
#2
- Sequencing
This time, a well known character in the art of sequencing! Don’t worry about the contents of your discard, there are plenty of energy. But, in the face of
@jakekgearhart
’s greatest foe, how do you pull off this 4-1 comeback?
Puzzle
#8
CPAO 🥶. Nothing relevant is prized, standard CPAO list. As in a real game you won’t know if your solution is the best possible - it won’t be 100% and I won’t tell you the target number. Good luck!
It’s the start of our opponent’s turn (they are about to promote). Assume there are no relevant cards left in either player’s deck. Evaluate this position - who is winning, and how?
Puzzle
#4
This puzzle centers around converting a checkmate position - even after Roxanne, Path, Counter Catcher KO our Raichu with energy, we still can come out on top. In the words of
@CameronShenoy
,
What do you Peony for?
Puzzle
#6
Time has just been called, and we're turn 0. Last turn, our opponent’s poor start caused them to use Ciphermaniac’s Codebreaking as their supporter. We can assume they prepared Iono. We have plenty of energy in deck. How can we seal the win before the 3 turns are up?
Puzzle
#3
Today's position is remarkably simple, and yet, in my opinion, the hardest of our puzzles so far. All cards in decks are level balls, energy in discards are depicted on screen. Good luck!
Puzzle
#5
The last puzzle looked at converting a checkmate - this puzzle is about creating one. The number of choices in a midgame can make it hard to find the right direction. If you are struggling, I recommend looking at Puzzle
#4
and working backwards from there.
Puzzle
#11
Setup puzzle today. Decklist is my NAIC list (very relevant) which I will link in the comments below. This theme was a major focus of my NAIC deckbuilding.
Puzzle
#10
Very realistic one today. No key resources in opp discard, potential cards like Eri must enter our calculation. Our list is Dean's from Indy. Tricky spot, was not confident in my evaluation. But I have consulted Dean himself for the best line!
Not leaking strats before NAIC, so pretty elementary puzzle today. Anyone who says Bolt has a chance vs Gardy is trippin. Convert the position. Opponent list unknown, you have standard gardy options at disposal.
Congratulations to
@BenryBrand
who managed to solve the first puzzle we are tracking! The explanation for the solution (and for the lines that don't work!) is now in the solutions doc.
For all future puzzles, the first person to comment the correct line will have their name recorded alongside the solution in the solutions doc. As such, I will not be updating the solutions doc until someone finds the answer, or 24 hours pass. Puzzle
#3
drops at 11 AM tmmr!
Made this a little easier than intended - was supposed to be a cooler line involving dynamotor to Raikou, switch Raikou, self deckout, Rod into Generator for 2. Regardless, congrats to
@ryantanyekai
for finding another solution!
Puzzle
#4
This puzzle centers around converting a checkmate position - even after Roxanne, Path, Counter Catcher KO our Raichu with energy, we still can come out on top. In the words of
@CameronShenoy
,
What do you Peony for?
@MaddoxTCG
There is a guarantee for this one. However, I encourage you to practice asking that question of yourself, and not of me. Solutions are in the doc pinned to my profile.
Updated Solution doc. Line Dean went with and I subscribe to is accepting the loss to Eri. Push for Boss this turn, and prepare for the hit off Iono. Other lines suggested were cool and close in estimated win percentage, but I still felt Dean's was the best.
Puzzle
#10
Very realistic one today. No key resources in opp discard, potential cards like Eri must enter our calculation. Our list is Dean's from Indy. Tricky spot, was not confident in my evaluation. But I have consulted Dean himself for the best line!
If people were misled into thinking the Eri was 100%, I apologize. Credit to
@NicholasMoffit2
and
@FishNugget4
who found what I believe to be the next best line.
@ChipRichey
The assumption is definitely a little lame lol. Context
@jeremyg_tcg
came up with is that the opponent was not completely aware of the clock and is playing for a win. Only reasonable grab in that sense is Iono from a standard list.
@IronBladeMusic
@jeremyg_tcg
Bibarel into skwovet only sees 6 cards. After ultra + lumin, there are 8 left. It is still possible to bottom deck the two DTE.
@starostamp
There is a 100% win. I do not know if there is more than one, but I sure hope someone can find an exciting alternative solution! If you are interested in my solution, I have a google doc that will contain all of my solutions going forward which is pinned to my profile.
@anthem_maxwell
@jeremyg_tcg
Sorry for any clarity issues, your hand is the chunk with Lumineon, water, etc. Your deck is random, but the contents are what is displayed on the very bottom.
@TravisB_TCG
@ryantanyekai
I believe
@thehisanta
did. However, I feel that
@ryantanyekai
’s solution contains too many of the same principles (just slightly different method of accessing raikou) to give credit to my intended solution. Will always evaluate giving multiple solutions credit though.
@hashugp
@jeremyg_tcg
They aren't super important, but they are each adjacent to the counts they represent. 6 cards in opponent's hand, 15 cards in discard, 14 in deck, 12 in Lost Zone.
@David_jara93
@jeremyg_tcg
Your solution is actually pretty ingenious for the first situation - you can thin the boss with lumineon before skwovet + bibarel and are guaranteed to draw 2nd boss + rope. This was a very good try!
@Iloathcandles
Solutions can be found in my pinned tweet! The issue I see with this one is if you pokestop into boss and not pal pad, then skwovet into a card you cannot play (Arceus, nest, or ultra).
@RyanM00129048
@BenryBrand
I appreciate the feedback :)! You are correct that in slight alterations we would lose, but the position is constructed. There are always situations that cause you to lose in open boards, but the point is finding the way to close out once you reach this completely known position.