Johnny Mnemonic Josefsen - 451 Profile Banner
Johnny Mnemonic Josefsen - 451 Profile
Johnny Mnemonic Josefsen - 451

@Mr_Baskerville

1,241
Followers
745
Following
473
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Former Level Designer on Ivar Hills Core Decay. Also level designer on Felix the reaper and Rad Rodgers. Looking for Freelance level design work.

Denmark, Aalborg
Joined July 2010
Don't wanna be here? Send us removal request.
@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 month
art direction > graphics
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@ShakaInc
Jack Chapman | Wishlist ROOST on Steam👻
1 month
art direction > graphics
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 months
Does this work? Been seeing indies reposting this. Here's a bunch of screenshots from immersive sim CORE DECAY, did some level design on this. Keep seeing these posts, so might as well test it.
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@CultureCrave
Culture Crave 🎃
5 months
Twitter has updated their algorithm to allow users to see more posts from smaller accounts
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
Some Level design stuff I did for Core Decay a while back. Some layout, setdressing and lighting. Built a little part of Brussels. Which isn't so apparent from these images. But there's brick and Brussels inspired buildings I assure you.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
A couple of CORE DECAY screens from an area I helped create earlier this year, leading up to a tall building that needs to be infiltrated. #gamedev #leveldesign #indiegame #indiedev
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
10 months
Got laid of today after 1 1/2 good years. Have a lot of experience working level design on puzzle games and immersive sims if anyone is in need of a level designer. #leveldesign #gamedev
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
6 months
@BirdRespecter Won a match in Street Fighter IV and promptly recieved a pm with the words: "U brush teeth with dick".
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
@CerberusXt I remember them going down to the lifestream where they explicitly say that it's dying due to Shinras activities. Was a pretty big moment in the game.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
One more for posterity. Some moody areas I created for CORE DECAY earlier this year. I like how the sewers turned out. Everyone loves a sewer level, just ask Civvie. #gamedev #leveldesign
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 year
@georgebsocial It does look slightly dissapointing that you don't get to actually fly anywhere in your ship. Seems like it'd mostly fast travelling, and I was kinda hoping for this whole Elite Dangerous (light) meets Bethesda. Seems it's more Outer Worlds with a huge budget.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
18 days
@MrGoodman__ @tonygoldmark @GodzillaCheeze But the ending is different. He doesn't die in the original.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 months
Time for some more CORE DECAY stuff. Helped create these areas earlier this year:
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
A variety of different locales from a city level in CORE DECAY. Helped create these enviroments earlier this year. One of the places is a hotel, I wonder which. #gamedev #indiedev #indiegame #pcgamer
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
30 days
Lighting and post processing is a big part of CORE DECAYs look. Atmospheric colored fog helps create the mood. These things were usually adjusted before we level designers started lighting the scene. It made it easy to make areas look great. #indiegame #gamedev #IndieDevs
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
17 days
You want some Core Decay video? I got you covered, a little tour of the first area in the game. #indiedev #gamedev #pcgaming #indiegame
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
Even more screenshots from some enviroments I helped create for Core Decay in the start of this year. We went for moody in this one. #indiegame #gamedev #indiedev #leveldesign #pcgaming
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
A bunch of screenshots from CORE DECAY, showcases some enviroments I helped design and create earlier in the year. All from the start of a city based level set in Brussels. #gamedev #indiegame #indiedev #pcga
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
Some more enviroments i created earlier this year for Core Decay. The start of a level set in Brussels. Very dense area with lots of variety in locales. Open ended design where the player has a lot of options. #LevelDesign #gamedesign
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 months
Here's some more enviroments I made for Ivar Hills Core Decay. This is the exterior and interior of a bank, that you can choose to sneak through, if you have a hacking tool or find the password.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
@UweBollocks Currently I'm thinking about: "Take to the sea!" a lot. But a favorite clip is Tobias talking to Carl Wathers about acting, but Weathers just talks about how to get a cheap meal.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
Some Core Decay screens. Designed and built these areas earlier this year. In best immersive sim style you get a wide variety of options when tackling a task. Here I chose to infiltrate a guarded bank office. #gamedev #indiegame #leveldesign
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 months
@headwaregames Start of Silent Hill Downpour. A tree is sorta blocking the road leading away from Silent Hill. He refuses to walk over the tree and instead wall hugs past a waterfall and goes to the creepy haunted town.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 month
In the start of this year, I helped create a lot of wonderfully moody enviroments for immersive sim CORE DECAY. Lots of freedom and options in this part of the level. #indiedev #pcgaming #pcgames #gamedev #indiegame
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
@iamafurrz @Peargor @PvZ3_WCHB No company will allow you to make a game in a franchise that they own, and just to make it worse, it's a sequel. Should be obvious that they would eat you alive.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
7 months
@DaveOshry Just remember not reading up on it a lot, getting my spaceship and realizing I wasn't allowed to fly anywhere, then my I just slowly lost interest until I gave up 20 hours in.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 months
This is an overview of the starting area in our Brussels level in CORE DECAY. This is an enviroment I designed and built earlier this year. As it is now, you meet a guy who let's you choose between three loadouts. Sadly none of the options is a GEP Gun.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
22 days
A couple of CORE DECAY images from the very first room of the game. Helped create this area some time last year. A secret arctic base. As always, lots of mood and opportunities for finding your own solutions to problems, immersive sim style. #gamedevs #indiegame #indiedev
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 month
Here's some screenshots from an area we, the level design team, created last year. One of the first areas in the game. #indiegame #gamedev #indiedev
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
@FPSthetics Even more depressing that they bought the team behind Firewatch, who was a working on new game, that will now never be finished because that's how valve operates.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 months
Some more screenshots of enviroments I created for Ivar Hills Core Decay. It's a bit of focus, but there's a pretty cool area near the waterfront in our Brussels level, where police are barricading an area where a traffic accident happened.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 year
@thelinedrive @drmistercody Basically a standard European city.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
21 days
It's #screenshotsaturday , so here's some enviroments I helped create for CORE DECAY in the start of the year.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
18 days
@GHOSTXOVRC @StrokeitKurt_ @SlySinatraa @NinjaGaijinn They do replace. Not everyone knows how to emulate games. Would be nice if the games were made availble for purchase. Kinda wild that we can buy Mr Mosquito and not Silent Hill 2 or Resident Evil 2.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
Overviews of my first four levels for my #DOOM wad project. #Blocktober #leveldesign My girlfriend thinks it looks like abstract art when viewed like this.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 year
@georgebsocial I feel like it could have worked if you could fly from planet to planet. You could get distress signals and space anomalied and stuff to explore on your way. Instead the game seems like it wants you off your ship as fast as possible. It's fine, but could have been my dream game.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
Working on my newly started game: Häxenfeld. Been playing around with some of the new modeling tools in UE5 using a bunch of Hexen textures. Making progress, got the full layout in my head, so just need some time! #leveldesign #gamedev #indiedev #boomershooter #Kingsfield
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
@DeewanaOfficial @MayaOppenheim I'm pretty sure he's explained his crimes in great details in the past and potentially made a guide on how to be a pimp. Hasn't exactly been subtle about this stuff.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 months
@gamedevdotcom That's a shame, game was a little rough around the edges but it also had something. I really wanted to see them learn from their mistakes and doing a really cool sequel. But that's not how we roll :/.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
@Visuwyg I remember Civilization 2 being borderline unplayable, because it gets slower and slower after each turn. Game was so slow after an hour that it would require the patient of a saint to achieve anything.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
@AkiraYamaoka A new silent hill soundtrack is always more than welcome. Can listen to use forever.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
16 days
@DLibryum @DudeScrawny @unbubbletea German sentence: "Ich habe musik gehört". English 1:1 translation: "I have music heard". That would be absolutely fantastic.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
7 months
@Fightincowboy Game very suddenly turned into the villain of the week after getting hyped for a while. Maybe peoplr were caught off guard when thet realized it was an actual sequel to Dragons Dogma?
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
@KZXcellent You most certainly can flesh a combat system out in that run time. Just look at Devil May Cry 1 and 3. Not that Senua need to match those at all.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 months
Another picture of an enviroment I helped create for Core Decay. An optional Hotel area that houses useful information and a secret alternate route to progress the level.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
@CerberusXt My bet is that they didn't play it. Or only played the first remake, because then it hasn't happened yet.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
@Sessler @MaryLTrump Loving traditional American values seems like a good legal defence. That makes it okay to commit crimes, perhaps he should consider robbing a bank.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
Just needs the final room behind the yellow door and lots and lots of teleporting arachnotrons. #LevelDesign #Doom #doomguy
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
Some enviroments I created for Ivar Hills Core Decay earlier this year. The starting area where you arrive with a helicopter 🚁 and the backroom of a doctors office where they install cybernetic implants.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 months
A couple of mood shots from CORE DECAY inside and outside a bank in brussels. You can sneak your way through or try and fight.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 month
@SpaceStationHo1 @Shakacarnage They could, but then the game would lose something else. You can't have everything.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
6 months
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
Soon the sewer is complete, it gives the map some atmospheric variation. #Quake #leveldesign #gamedev
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 months
A map of a Bank Office area I created for CORE DECAY earlier this year. Shows how our areas are open ended. There´s a lot of different entry points that gives you a lot of options on how to tackle this area.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
6 months
@SFBTom Just add 1 mm of fabric to main characters dress and Crow Country will be the talk of the town. #freeCrowCountry
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
Some more progress on my Quake 2 level. #leveldesign #quake #WIP
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
Just completed Mundaun, the last parts in the black mountain are some of the coolest stuff I've seen in a while. I also love the story, takes some really nice and well thought out turns, best game of 2021 so far. @HiddenFields #indiegames
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 months
@MagitekDad I'm surprised one could sit through that Perfect Dark reveal and be angry afterwards.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
25 days
@ObsessedGeorge @HAmorata @LavenderGhast That's realistic fog, which is probably the problem. SH 2 didn't look realistic.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 months
Just wanted to share this piece by Ivar Hill, director on Core Decay: He describes the processes we, the level design team, used when we worked on the game until the january event. Might be insightful to those interested.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 month
@olly_waldron But ketchup is vegan, there's no excuse.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 months
@posaidwhat It has been flopping in cinemas, I think. Probably not a bad idea to get it to streaming, before releasing a sequel. If people get to see the first one they are more inclined to see the next one. Still haven't seen it myself, considering it but have heard mixed stuff.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
Haven´t had time to work on my Quake project in a while, but hoping to return to it by next year. Here´s the progress so far: #Blocktober #Quake #leveldesign #gamedev #indiedev
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
Working on a new underwater segment in my #quake maps starting area. #leveldesign #gamedev #boomershooter
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
The #Quake level I´m working on in #trenchbroom . Progress has been slow lately, but I feel I´m about to jump back in. #leveldesign #Blocktober
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 months
Cozy bank office #gamedev #vibe
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 year
@AndreaPichinini Switch wins
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 year
@w1nter_ @tha_rami Nothing a wrong with a bubble if the bubble excludes Tim Pool :p.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
@OhNoItsAlexx Isn't that what everyone has been doing for years by now?
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
18 days
@GHOSTXOVRC @StrokeitKurt_ @SlySinatraa @NinjaGaijinn It replaces in the sense that less people will try the original, because it's less convenient. Releasing a collection with 1-4 should be doable.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
7 months
@BluSatire Must be sad to live a life where a game like Starfield is offensive enough to make your blood boil. Must be a life of being constantly outraged.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 year
@EdmondTran When I read something like this, I automatically assume it's Metal Gear.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
A couple of late night tweaks, added some mountains and stuff. Still a long way to go, but it´s progressing. #leveldesign #UE4 #Indiedev #gamedevelopment #Blockout
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
@DUSKdev They can just start over on those and make good games instead :p
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
Fourth Doom map taking shape. I´m getting a lot ideas for the layout, so might be easier from here on out. #leveldesign #DOOM #doomguy
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 month
@GenePark @Seanfucious Tbh, that's what made me a fan. It was so exciting to try all the games when I discovered them. Couple of years before X released.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 year
@2moreminutes_ @Renmauzuo @thelinedrive @drmistercody I think they assume that you'll get used to it and then they'll build a wall around it all and you will be trapped.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
1 month
Animation is not just for kids, animation can be for everyone.
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@brodynauticafan
Brody | Nautica’s #1 Fan
1 month
Animation is not just for kids. Animation can be for everyone. Pass it on.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
Adding details to new areas. #Quake #leveldesign #trenchbroom
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
Searching for an artstyle for a game I´m developing with students. #gamedev #leveldesign #indiedev #unity3d
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
Very early work on a Quake 2 map. #Trenchbroom #Quake #Leveldesign
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
This a cat building blockout I made for Core Decay last year. It got rejected for being too silly.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
@IGN Not a fan of the change in tone, but i will give it the benefit of the doubt. Just wished the original was made available as well, if they are making substantial changes to the atmosphere.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
9 days
@DreddSnail Homecoming and Downpour suck for a variety of reasons that isn't exclusively tied to the combat. The combat also kind sucks, but mostly because it's jank. All Silent Hill games were action packed and you always had ammo enough to kill everything twice over :p.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
The quality of a shooter is defined by the interactivity of in-game toilets.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
@spiderwebsoft @vg_oftheday What´s the alternative, the guy paints a picture no one sees or records music no one hears, is that better? You can´t stop creative people, they will create useless crap and they will enjoy it, and that´s fine.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
7 months
@Veiled_W @Fightincowboy @Jenpensive Well, original Dragons Dogma was about travelling. It was dangerous and not just something you did. Hence why fast travelling is hard earned.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
Started working on a blockout in UE4, a lot of placeholder textured, and very early work, but it's a start. #leveldesign #gamedev #indiedev #UE4
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
Trying to get some shit done, made a couple of windows in the monastery, or whatever it is. #blocktober #Quake #leveldesign #gamedev
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
@Freedom32831878 @BjarkeCharlie Det ville også være for galt, men nu er der heller aldrig nogen der har foreslået at der skal udføres stripshows foran små børn.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
2 years
@dukope Is there any chance this could make it to consoles at some point?
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
10 months
Worked with aDaya for a long time, he does some truly stellar work. Lots of cool 3D and very useful textures. Made a lot of cool enviroments with his stuff.
@aDaya93
🇫🇷 aDaya - Plotosphere Tomb of Thunder underway
10 months
Hey people, unfortunately I've been laid off from 3DRealms. But that also means I'm open for a job application for 3D modelling, texturing, and Level design!
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
5 months
@iamafurrz @Peargor @PvZ3_WCHB Only sensible thing is to rebrand it drastically and make a game in the spirit of PVZ.
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
10 months
Had the pleasure of working with this guy for the last couple of months, does killer work!
@shodanshan
Dan Shannon
10 months
Saddened to say that I was let go from @SlipgateIron today, so will be looking for work effective immediately. If anyone knows of any level design roles either fully remote or London / south east UK then please hit me up! 🙏 #leveldesign #gamedev #gamejobs
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
Slowly figuring out a style for the first area in my new #DOOM level. I usually use textures and style from the ending of the previous level to create continuity. #Blocktober #leveldesign #doomguy
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
4 years
@ScottHDavidson @failnaut @EssentialFilms @ThatKevinSmith It's a tweet, hardly a laser focus and you don't have to solve all major problems in the world before you critize lesser problems...
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@Mr_Baskerville
Johnny Mnemonic Josefsen - 451
3 years
My Pinball gam is now available online. A fun little project I did while travelling. #gamedev #indiedev #GameBuilderGarage #NintendoSwitch
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