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Mauro Xavier Profile
Mauro Xavier

@MXRetroDev

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Retro developer and old game enthusiast.

Brazil
Joined February 2022
Don't wanna be here? Send us removal request.
@MXRetroDev
Mauro Xavier
2 years
Merry Christmas everyone, and here's my simple gift to the community. It's way below the quality I intend to deliver, but at least it can give everyone a little sense of what it's becoming:
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@MXRetroDev
Mauro Xavier
22 days
This is a short video showing the progress of my new game. It is a love letter to the great racing classics of the 16-bit era and, of course, also running on a 16-bit console. There is much more to come! #MegaDrive #SegaGenesis #sgdk
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@MXRetroDev
Mauro Xavier
17 days
- The drifting system is almost ready. - The circuit mode is working (editor mode, here we go!). - The track curves have a more reliable "fake 3D" effect (but it's still far from what I want to create). - All the music now uses PCM percussion. - The car sounds have been improved.
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@MXRetroDev
Mauro Xavier
2 years
Today on Patreon I released the first Final Fight MD preliminary WIP DEMO ROM, 32 Mbits version. I'm just sorry for the huge amount of known bugs, which I had to put in the text so as not to surprise my supporters too much. I hope that by the 25th I can resolve most of them.
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@MXRetroDev
Mauro Xavier
7 months
As promised, have fun with the Final Fight MD - WIP DEMO OPEN PUBLIC - 24.01.20
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@MXRetroDev
Mauro Xavier
7 months
I just released the Final Fight MD Patreon WIP Demo 24-01-15 ROM. The public version will be released on the 20th.
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@MXRetroDev
Mauro Xavier
1 year
Keeping the flame burning... Finally, after months away, back to retro pleasure in full force. #MegaDrive #SEGAGenesis #SGDK
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@MXRetroDev
Mauro Xavier
2 years
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@MXRetroDev
Mauro Xavier
3 months
Of the more than 50 fixes and additions in FFMD compared to the previous version, the main changes are the fix for cumulative slowdown and the optional automatic frame skipping. The general gameplay shows a notable performance gain even without automatic frame skipping.
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@MXRetroDev
Mauro Xavier
1 year
Final Fight MD: Testing Round 3-1 This is a short test and I'll release a new Patreon-exclusive ROM version soon. Next week I'll take a vacation and with that, I'll have a little more time to dedicate myself to solving some problems to release this new revision.
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@MXRetroDev
Mauro Xavier
2 years
Finally, we're done with Round 1. There are some bugs, but that's not in the stages, it's in the engine. Now I need to make some minor adjustments and the gameplay video will be uploaded as soon as possible. More screenshots, the changelog, bug list and to-do are on my Patreon.
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@MXRetroDev
Mauro Xavier
2 years
Five enemies with two players! With some adjustments, it's now possible to display up to 5 enemies on the screen even in 2 player mode. In some places, speed can be compromised, but I'm doing my best to address that too. Now I can say that the challenge is closer to the arcade.
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@MXRetroDev
Mauro Xavier
2 years
There were more than 60 changes, which I believe were enough to make Final Fight MD a better experience. Patreon friends will be able to download the intermediate version, but as soon as I complete the survivor and time attack mode, I will release the public finished demo.
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@MXRetroDev
Mauro Xavier
2 years
This game I would like to port to the Mega Drive, including the possibility of 3 simultaneous players. It would be a great pleasure...
@CommodoreBlog
CommodoreBlog
2 years
Michael Jackson's Moonwalker. Sega System 18. July 20, 1990. #Sega #Arcade
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@MXRetroDev
Mauro Xavier
2 years
No more background limits, and still no loss of parallax depth. Metrocity buildings now are real skyscrapers!
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@MXRetroDev
Mauro Xavier
2 years
Now testing 6 enemies at the same time! Thanks to the stability of SGDK 1.80 it is now possible to check the VRAM space and allocate sprites according to demand. @MegadriveDev , thanks for your support! #SGDK #MegaDrive #SegaGenesis #FinalFight #MegaFinalFight
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@MXRetroDev
Mauro Xavier
2 years
ARCADE: Arcade +speed option. ULTIMATE: +moves, updated gameplay and +2 characters. BOSS RUSH: What will happen if you fight with more than one boss at the same time? SURVIVAL: How many waves of enemies could you survive? TIME ATTACK: How many enemies can you beat in 10 min?
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@MXRetroDev
Mauro Xavier
2 years
Testing five enemies at once in two-player mode. Needs optimization, but it is possible to do this in some areas. The new game modes will undoubtedly be the ones that will benefit the most from this feature.
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@MXRetroDev
Mauro Xavier
1 month
Patreon supporters are now considered Final Fight MD beta testers. We will soon have a new public ROM. #FinalFightMD #MegaDrive #SEGAGenesis #SGDK #fangame #FinalFight
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@MXRetroDev
Mauro Xavier
2 years
The graphics will still be updated, but the programming is ready and the feeling of the bonus stage in relation to the arcade is very similar. How good it is to be back, even though things are still a little blurry I'm happy to hear the music at least.
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@MXRetroDev
Mauro Xavier
2 years
I must confess that I am struggling with the slowdown. I still haven't found the cause and curiously if I start in any round, there is no slowdown. Well, I see it as just a challenge like the others. At least the core has been tweaked to be more arcade faithful.
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@MXRetroDev
Mauro Xavier
1 year
WIP Demo ROM - Patreon 2023-08-15 I haven't finished Round 3 yet, but I managed to fix a lot of bugs, improve gameplay and make the game as stable as possible. Now I think supporters will be able to feel the differences and updates between the previous release.
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@MXRetroDev
Mauro Xavier
2 years
Finally a new video... Only a little detail: my 10-year-old son is not used to Final Fight and was playing with Haggar, but you can get a sense of the gameplay. 😄 Mega Drive - Final Fight Ultimate - Haggar and Guy multiplayer test R1 via @YouTube
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@MXRetroDev
Mauro Xavier
5 months
Here is a short video testing the Into the Darkness engine. Everything is still very preliminary and there is a lot to be done. Still, anyway, you can get a sense of the objective of the FPS part of the game, despite it still falling far short of what I expect.
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@MXRetroDev
Mauro Xavier
2 years
Finally, the first video of the Final Fight Ultimate for Mega Drive. I hope you enjoy it. Mega Drive - Final Fight Ultimate first video via @YouTube
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@MXRetroDev
Mauro Xavier
2 years
This was just a short test, almost a joke to understand limits, but I was surprised because even with some flickering, the console did relatively well! The HUD was broken because the game didn't expect that, but that's ok because even I didn't expect the campaign to run with 3p.
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@MXRetroDev
Mauro Xavier
8 months
Will there be any updates to FFMD later this year? Yes, you bet. I don't have time to program due to excessive work, but in order not to lose this festive atmosphere at the end of the year, you will have a new version on the way.
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@MXRetroDev
Mauro Xavier
2 months
This engine is used in Aqua Racing, but I'm showing Hang On as a base in this demo, using the XGM2 driver. Notably, sometimes the music is out of sync, in addition to some slight slowdowns. There are no collisions and a lack of polish at all. #megadrive #SGDK #genesis
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@MXRetroDev
Mauro Xavier
7 months
In survivor mode, enemy types now increase in difficulty over time, ending with the entire Andore family persistently entering the scene, until if you manage to defeat them, the final bosses will visit you to see if you can finish the round like a real Final Fight player.
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@MXRetroDev
Mauro Xavier
2 years
Today my mind is exploding between the lines of programming. And it's a fantastic feeling! Well... YES, IT'S COMING!
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@MXRetroDev
Mauro Xavier
2 years
SELECT PLAYER! Which character did you like to play the most?
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@MXRetroDev
Mauro Xavier
2 years
TURBO MODE! Now in Final Fight Ultimate you can choose 5 speed levels to be up to 2x faster than the arcade version. Well, now I owe two videos to the community, one with the multiplayer and another showing the turbo mode. Note: Did you understand the reference to the image?
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@MXRetroDev
Mauro Xavier
5 months
This screen is a preview of the inventory of my new game for SEGA Mega Drive: Into the Darkness. There's a lot more to come and I have other tricks up my sleeve, but let's take it slow so that nothing goes off the rails, as I still need to complete Final Fight MD.
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@MXRetroDev
Mauro Xavier
6 months
ANNOUNCEMENT ABOUT FFMD: We are currently awaiting a response from a distributor to make FFMD an official game authorized by Capcom. I will release the version at the end of February with several bugs fixed, but I will not release ROMs with new rounds until we have an answer.
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@MXRetroDev
Mauro Xavier
2 years
@masterlinkueibr testing and finding some bugs yesterday. There are now minor adjustments left to consider Round 1 over and move on to the next steps. (the previous video I deleted, now it's at 60 FPS)
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@MXRetroDev
Mauro Xavier
2 years
To not just breathe FFMD, I started programming a bit of Aqua Race this weekend, resulting in these PRELIMINARY images. For now, there are some parts simulating waves and splashes of water in the style of Jet Moto from Playstation 1, but there is still a LOT to be done.
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@MXRetroDev
Mauro Xavier
1 year
WIP Demo ROM - Patreon 2023-08-20 - Summary of some fixes: - Score no longer resets, Cody's stab speed and knife flashing when near enemies and items, Hollywood's aerial stab is no longer invincible, improved sprite allocation for enemy shadows, faster punches, and much more.
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@MXRetroDev
Mauro Xavier
2 years
A Mega Final Fight banner for you to enjoy. @OscarCelestini , thanks for the great art, as always! #FinalFight #MegaFinalFight #Banner #CFX
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@MXRetroDev
Mauro Xavier
2 years
Final Fight Ultimate now with more indexed colors for all graphics thanks to @masterlinkueibr This represents a big step forward for the project as we can now have more freedom to create more vivid and contrasting scenarios. More details, with the entire changelog on my Patreon.
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@MXRetroDev
Mauro Xavier
2 years
Testing the smooth movement of the "particles" that appear when using a sword against an enemy. Soon you will see everything in motion in the next video.
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@MXRetroDev
Mauro Xavier
2 years
I'm mesmerized when new stages are being created. This round was converted by Master Linkuei, based on the proportions of the SEGA CD with arcade tiles. PS.: Some parts are not aligned in the same position as they are full 8x8 arcade tiles without aspect ratio adjustment.
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@MXRetroDev
Mauro Xavier
1 year
WIP Demo ROM - Patreon version 2023-08-20+ Some little changes only: - Changed the color of Cody's T-shirt to gray. - Fixed bug that allowed throwing an enemy with a wrong sprite falling vertically inverted. - Fixed bug that did not allow hitting Damnd sometimes.
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@MXRetroDev
Mauro Xavier
2 years
There are 10 hours to go before voting ends, so far 38.8% of people have chosen to see complete gameplay of round 2 in the next video... So I better start getting my hands dirty.
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@MXRetroDev
Mauro Xavier
7 months
As soon as I finish solving some annoying bugs, the public version of this ROM will be released. I'm sorry I wasn't able to finish it now, but I believe that in about 10 days at most it will be ready for people to enjoy until the end of round 3.
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@MXRetroDev
Mauro Xavier
2 years
5 enemies will already be a reality almost at all times, six enemies only in specific parts. However, even with 5 enemies, it was difficult to take a screenshot as they chase you insistently. I will change it so that they respect the space a little so they don't all get mixed up.
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@MXRetroDev
Mauro Xavier
2 years
December schedule for Final Fight MD (32 Mbits): 21 - Demo ROM for Patreons (early version) 25 - Public Demo ROM (version with some extra polishing compared to the one on the 21st, because I'm programming every day)
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@MXRetroDev
Mauro Xavier
2 years
If anyone is unable to download the Final Fight MD WIP Demo file from 4shared, please try this link:
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@MXRetroDev
Mauro Xavier
2 years
Do you trust your memory? Look again. Notes: - Images have been edited with aspect ratio correction. - The Final Fight Ultimate image is a reference to the latest state of development.
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@MXRetroDev
Mauro Xavier
9 months
I'm proud to be developing the port of 99Vidas for Mega Drive, and also presenting the reinterpretations of the songs for YM2612 by Edmo Caldas @MidiCover . I thank QUByte Interactive for the partnership and trust in our work, which I believe will be the first of many others.
@qubytegames
QUByte Interactive
10 months
The successful beat 'em up game from QUByte, 99Vidas, returns with a native version for SEGA Genesis/Mega Drive, running directly from the cartridge. Coming soon. #QUByteConnect2023
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@MXRetroDev
Mauro Xavier
2 years
This past Sunday there was an event in Brazil called "Canal 3 expo", where I would show the new name, cover and new characters, but I couldn't go because my wife had a domestic accident that deeply damaged her knee. Therefore, I will post a video very soon.
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@MXRetroDev
Mauro Xavier
1 year
FFMD: No more massive slowdown! The array scanning algorithm has been converted to pointers (thanks @MegadriveDev !), and many bug fixes have been made. I played many previous versions this weekend, and the gameplay and performance are now almost the way I want it.
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@MXRetroDev
Mauro Xavier
2 years
The core used to develop Final Fight for Mega Drive is receiving several improvements in order to bring modern options without losing nostalgia, in order to please both retro players and those who like improvements and hacks. Did I mention it can run on ANY flashcard now?
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@MXRetroDev
Mauro Xavier
2 years
Final Fight Ultimate - Haggar single-player test R1. The emulator used now offers a more faithful sound quality compared to the previous video: Retroarch with Genesis DX core + 60% filter + Nuked YM2612. #MegaDrive #SegaGenesis #finalfight via @YouTube
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@MXRetroDev
Mauro Xavier
7 months
By the end of February, I will release another public version of Final Fight MD, with several bug fixes based on community feedback. Thank you, everyone, for your feedback so far, and keep enjoying the project!
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@MXRetroDev
Mauro Xavier
2 years
Current Status of FF for Mega Drive: - Songs 85% - Sprites ripping 85% - Stage ripping 70% - Stage rework 20% - Remade sprites 80% - Engine 95% - Items and enemies placement 5% - Intro 100% - Options 90% - Cutscenes 50% - Sound effects 100% - Enemy AI 60% - General controls 100%
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@MXRetroDev
Mauro Xavier
2 years
Airstrikes need to be more valued. Now is the time.
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@MXRetroDev
Mauro Xavier
2 years
Let's keep the hairstyle the original way, after all, you don't have to lose your style just because you're going to fight some criminals.
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@MXRetroDev
Mauro Xavier
2 years
I apologize to the people who follow me. I've been away taking care of my health, but soon I'll be back with lots of news, fully focused on bringing the best to all Mega Drive lovers.
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@MXRetroDev
Mauro Xavier
2 months
I am tired of apologizing, enough with promises from other people or waiting for answers, this is the third time a supposed publisher has done this. I will develop Final Fight MD my way. If @CapcomUSA_ at least acknowledges it as a Mega Drive fangame, it will make me happy.
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@MXRetroDev
Mauro Xavier
2 years
I continue to be surprised how our composer uses the sound architecture of our beloved Mega Drive... And remember: "YES, IT'S COMING"
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@MXRetroDev
Mauro Xavier
2 years
How far can the Mega Drive go? Will the console be able to reach full speed in car and motorcycle racing, shoot 'em ups or rail shooters in a way never seen before? Would all this still be possible even with scaling and rotation effects? Time will tell. #MegaDrive #CFXSuperScaler
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@MXRetroDev
Mauro Xavier
2 years
What will my future projects be? - Aqua Race (imagine something like Wave Race 16). - Into The Darkness (Heretic meets Elder Scrolls). - Mazes of Chaos (something like Gauntlet with many add-ons). When will I be able to see something? When I have time to prepare something nice.
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@MXRetroDev
Mauro Xavier
2 years
These Mazes of Chaos screens are actually old, as I started programming for the Mega Drive with this game in mind, in early 2022, well before FFMD. When I come back to it, I'll practically rewrite the code because now I have a lot of other ideas to put into practice.
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@MXRetroDev
Mauro Xavier
2 years
This week I managed to program for about 2 hours a day and I'm doing my best to make the FFMD more enjoyable. Patreon will get a new demo first for them to test and give feedback, then I'll gather some info to fix what is relevant, and then release a new public demo version soon.
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@MXRetroDev
Mauro Xavier
2 years
I need to write in my native language: Já bani e respondi diversos haters, mas nesse caso me senti no direito de me justificar. Eu não admitiria uma postura dessa nem se fosse um investidor de um projeto de 1mi. Absurda falta de noção, escreveu sem sequer conhecer todo o projeto
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@MXRetroDev
Mauro Xavier
1 year
I know the shaders are awesome, but for me, nothing like the good old CRT...
@CanalGamebit
CanalGamebit
1 year
Final Fight MD - 3ª fase WIP 15/08/2023 Blueretro + controle arcade Bluetooth Crédito do port: Mauro Xavier
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@MXRetroDev
Mauro Xavier
2 years
That moment when you “get a visit from a bug” and spend all day looking for it, and when you discover the cause, you realize that you were blind from programming so much.
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@MXRetroDev
Mauro Xavier
26 days
The pleasure of seeing your new game running on a tube TV directly on the console for the first time... I felt like a teenager again, and that's priceless! Note: I will release a video soon, and to keep you curious, I haven't publicly mentioned anything about this project yet.
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@MXRetroDev
Mauro Xavier
2 years
OPTIONS menu is finished and everything working.
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@MXRetroDev
Mauro Xavier
2 years
Name 2 games that you would like to see on the Mega Drive, as long as it doesn't already have a port, and mainly, regardless of the fact that it would have the power to run it: 1) - ANY classic arcade game up to the late '90s; 2) - ANY modern game from any era to create a demake.
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@MXRetroDev
Mauro Xavier
2 years
Another game that I consider very promising for the Mega Drive! It's a beat 'em up wholly made from scratch. It is noticeable how much the development, animation and pixel art is done with a lot of polish. It looks like a well-made indie game running on modern platforms.
@ZabuTeam
Zabu Team
2 years
Adding subtle dust clouds. New falling animation of CHAI player. The inner work is hard to see.🥴 #indiedev #indiegamedev #gamedev #indiegames #gaming #screenshotsaturday #SGDK Sega Genesis
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@MXRetroDev
Mauro Xavier
2 years
This weekend I intend to challenge myself to improve the Mega Final Fight engine to remove any slowdown. I must rewrite the coordinate system and remove almost all floating point variables and related operations, switching to integer timed variables. Soon I will show the results.
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@MXRetroDev
Mauro Xavier
2 years
You just need to look more closely.
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@MXRetroDev
Mauro Xavier
2 years
I know that today the price of memory is paltry and we have easier and more powerful development tools than in the 90s, but just one fact is undeniable, the Mega Drive could have received amazing arcade game ports. The more I program, the more I am surprised by this console.
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@MXRetroDev
Mauro Xavier
2 years
More proof that the Mega Drive could have made much better ports at the time.
@Genesis8141
Genesis 8:14
2 years
@GabrielPyron and TiagoSC show us what an arcade game on Mega Drive should look like. Enjoy Sunset Riders Arcade. #sega #megadrive #segagenesis #sunsetriders #indiedev #retrodev #indiegame #retrogame #homebrew
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@MXRetroDev
Mauro Xavier
11 months
New Kung Fu Master style game will be released for our beloved SEGA Mega Drive... Interesting!
@game_watch
GAME Watch
11 months
16BIT風カンフーアクション「焔龍聖拳シャオメイ」のMD/MD互換機用カセットが12月中旬に発売決定! 16BITゲーム機への移植が遂に実現! 追加要素も搭載 #焔龍聖拳シャオメイ
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@MXRetroDev
Mauro Xavier
1 year
In addition to the excellent music and graphics, what surprised me most was hearing all the voices from the PC, which even on the MD were absent. It was worth the SNES community waiting a little longer to get their port of Xeno Crisis. Congratulations to the programmers!
@BitmapBureau
Bitmap Bureau Ltd.
1 year
Many doubted it could be done (including ourselves!), but after some technical wizardry from our programmers, we now have Xeno Crisis running on the Super Nintendo at 60 fps! Enjoy the video and head to our online store to pre-order! #xenocrisis #supernintendo #SNES #RETROGAMING
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@MXRetroDev
Mauro Xavier
2 years
I'm impressed with the performance of the 68000. I believe that if the Mega Drive had the ability to display 256 colors, it would almost be a home arcade. I don't think it was for the economy because the PC Engine already had a VDP that displayed more colors even with a 64Kb VRAM
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@MXRetroDev
Mauro Xavier
2 years
What an amazing time to be a retrogamer to see such a thing. @Gasega68k knows no limits.
@gasega68k
Gasega68k
2 years
New video of current status of Starfox demo for Sega Genesis/MD. The scramble intro sound and the music during gameplay are streaming sample rate at 12khz (2 to 1 compresion adpcm type, the same format I used on wolf3d) playing with the z80. #starfox , #SegaGenesis , #Megadrive
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@MXRetroDev
Mauro Xavier
2 years
The "real retro" is more and more alive. It's really exciting to see new games coming out using crisp pixels at low resolutions with limited colors, playing amazing music with FM synthesis right on the hardware itself, without emulation. It's like being a teenager again.
@yuzokoshiro
古代祐三 Yuzo Koshiro
2 years
It looks like an old shoot 'em up but is a new game we're developing, harkening back to famous franchises in the 80s. We will release it for MD/Genesis. I'm making the soundtrack and have been back also as a game designer since Beyond Oasis.
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@MXRetroDev
Mauro Xavier
2 years
I want to post a note to update everyone on Final Fight Ultimate. The game will come out anyway, no matter what. We're at least trying to get Capcom to say something like "you can continue as a non-profit fangame" so we don't have a cease and desist order in the future.
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@MXRetroDev
Mauro Xavier
2 years
Sodom will be waiting for you in a few hours... Be prepared. #FinalFight #MegaFinalFight #MegaDrive #SEGAGenesis
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@MXRetroDev
Mauro Xavier
2 years
All my work on the Mega Drive is thanks to this brilliant guy. Hail to the King!
@MegadriveDev
Stephane
2 years
SGDK 1.80 released ! Along many others changes, this new version brings support for TMX file from Tiled Map Editor (both tilemap and objects data can be exported). Check out the details here:
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@MXRetroDev
Mauro Xavier
2 years
Now Final Fight Ultimate has definitely entered bank switching mode. Probably if the XGM2 driver was ready we wouldn't need it, but I can't even complain because @MegadriveDev does a great job and has boosted the whole homebrew scene for the Mega Drive for the last 10 years.
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@MXRetroDev
Mauro Xavier
2 years
We believe in a community united by a feeling of nostalgia around a video game that has provided us with years of fun.
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@MXRetroDev
Mauro Xavier
2 years
Good news! Bank switching is APPARENTLY ok with good speed without any glitches (yet). I aligned the resources of characters, music, sfx, items, weapons, city map, and particle effects at the start of the ROM (NEAR), and the enemies and scenarios were aligned for bank switching.
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@MXRetroDev
Mauro Xavier
2 years
Would you participate in a live stream with me explaining concepts about Mega Final Fight and other projects? I intend to answer as many questions as possible. My native language is Portuguese, but I will definitely do my best to answer in English too.
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@MXRetroDev
Mauro Xavier
2 years
And finally, Dr. screams in the dead of night, in the middle of that storm full of lightning: "It's alive... Yes, it's alive!"
@TheRoboZ
TheRoboZ (Andrea Baldiraghi)
2 years
I might be the first human playing R-Type on the Sega Mega Drive! #rtype #megadrive #SegaGenesis #sgdk
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@MXRetroDev
Mauro Xavier
2 years
Today the opening was all redone in the correct aspect ratio in 4:3, being much more faithful to the arcade. In addition, the next video will also feature the extra story in Mega Drive mode.
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@MXRetroDev
Mauro Xavier
2 years
I have to confess that I'm not very satisfied with my last video. I noticed a lot of bugs after watching, which I hadn't noticed while playing. Some bugs didn't even take 2 minutes to fix after I posted the video... Frustrating.
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@MXRetroDev
Mauro Xavier
2 years
Another promising game for our Mega Drive: Dino Fighters. This game in a CRT is practically a cartoon! I wonder if this had been released in the past, I can visualize what it would be like at video stores, people queuing up to play a good versus with friends.
@jacare_juca
Juca jacare
2 years
demo do dino figthers aqui nesse link , so roda em emulador de mega drive
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@MXRetroDev
Mauro Xavier
2 years
And the homebrew community continues to grow focusing on ports of classic games. Keep up your good work!
@TheRoboZ
TheRoboZ (Andrea Baldiraghi)
2 years
#sgdk Day3 progress: Sprite/background collisions. Palette fixes and color cycling to blink some lights. Using 1 palette for the player+UI, 1 palette for the foreground scroll plane and 1(still wrong)palette for the bg parallax. So far so good. #segagenesis #megadrive #homebrew
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@MXRetroDev
Mauro Xavier
1 year
I consider @ErikHaliewicz one of the most talented Mega Drive programmers today. I think this engine is a feat of genius, on the same level as the feats of @gasega68k (which for me is another genius).
@ErikHaliewicz
Erik Haliewicz
1 year
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@MXRetroDev
Mauro Xavier
2 years
And when I finally managed to optimize the performance, the console reminds me how the Z80 and 68000 can fight so aggressively for the same bus. We win a challenge and two more appear, and so on...
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@MXRetroDev
Mauro Xavier
3 months
Fact: It will be one of the games that will demand the most from the Mega Drive in every way. My expectation: It will be the most surprising shooter on the console.
@birt_shannon
Shannon Birt
3 months
*** SEGA GENESIS LUFTHOHEIT GAME UPDATE *** Spent the last month neck deep in 68k assembly for Luftoheits game engine, snippets below. * Multiplex sprites can now be used for all game objects, prior they were just used for enemy projectiles. Some scenes will go well beyond the
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