Pyron Profile Banner
Pyron Profile
Pyron

@GabrielPyron

4,554
Followers
515
Following
1,534
Media
12,137
Statuses

Just a cool guy that loves enjoy the family, friends, good music and of course video games!

Rio de Janeiro - Brasil
Joined April 2009
Don't wanna be here? Send us removal request.
Pinned Tweet
@GabrielPyron
Pyron
6 months
It's been a long time since I've done any exercise in creating something new in #pixelart So I made the #ninjagaiden that I always dreamed of for the #megadrive I'm a noob but I was proud of the end result 🙂 #nes #segagenesis #sega
Tweet media one
40
91
547
@GabrielPyron
Pyron
2 years
In continuation of #MegaDriveMonday I appealed for something lighter in brightness, but I think it respected the original more and it wasn't bad, I'm satisfied, hope you are too :D #pixelart #MegaDrive #SegaGenesis #SOTN #Castlevania
Tweet media one
75
240
2K
@GabrielPyron
Pyron
9 months
70
154
877
@GabrielPyron
Pyron
3 months
I always want to say this.. The future is now #SNK on #megadrive #KOF running at 60 fps of blastprocesing without chips or tricks Video shock, Speed shock, Sound shock! #indiedev #pixelart #sgdk #hamoopig #sega
62
168
738
@GabrielPyron
Pyron
3 years
In this #MegaDriveMonday I reduced hundreds of colors to just 31 in 9-bit depth. I redesigned all the art and took liberties to highlight the plans and elements. I hope you like it. #pyronslair #CastlevaniaSOTN #SOTN #megadrive #md #pixelart #pixelartist
Tweet media one
50
130
695
@GabrielPyron
Pyron
1 year
In this #screenshotsaturday time to take a look at another segment of Marble Gallery of #castlevania #sotn to #megadrive It's been hard to make this one...
Tweet media one
25
81
586
@GabrielPyron
Pyron
2 years
When I say my life is not easy, only 1 sprite on #playstation uses more colors than #megadrive can display without using SH mode Cutting it down to make it palatable without destroying the original artwork is always a challenge... #sotn #Castlevania #pixelartwork #pixelart
Tweet media one
34
67
552
@GabrielPyron
Pyron
3 months
In my free time, I can't do anything other than work on the #MegaDrive , now I'm learning from my friends how to use #Hamopig , look what came out... 100 Mega Shock... Mega Drive! #KOF #SNK #SEGA #SegaGenesis
Tweet media one
44
107
556
@GabrielPyron
Pyron
9 months
In this #screenshotsaturday to celebrate the latest vídeo from my friend Pigsy's, os time to check #castlevania #sotn running on real #megadrive on #crt #rgb #240p #15khz Its always awesome to watch
17
103
543
@GabrielPyron
Pyron
3 months
In this #screenshotsaturday is time to show #kof running on #MegaDrive real hardware. Not bad for this old machine right? The awesome music was made by the legendary @RDiggoSilva This was only possible thanks to the Brazil team of friends who helped me every day, thank you!
56
145
544
@GabrielPyron
Pyron
2 years
In this #megadrivemonday is time to show my advances on the Marble Gallery stage of #Castlevania #sotn to #megadrive I hope that's you enjoy my attempt to do some #Pixelart #pixelartwork
Tweet media one
29
86
508
@GabrielPyron
Pyron
2 years
Sorry SNES Fans, don't take this personally because I love the system too, but these Brazilian MEMES are the best, it's impossible not to burst out laughing 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Tweet media one
32
68
483
@GabrielPyron
Pyron
2 years
Strider is one of the games I love the most on the Mega Drive. In honor of this I'm giving the game an extra love. Here I re-optimized the palette and retouched the sprite giving more details making it closer to the arcade keeping the SEGA art that is superior #strider #megadrive
Tweet media one
26
45
395
@GabrielPyron
Pyron
2 years
In this #screenshotsaturday time to see how every asset works together in Marble Gallery version from #Castlevania #sotn to #megadrive I hope that's you like guys
Tweet media one
24
53
384
@GabrielPyron
Pyron
4 years
Testing in real hardware is much better.. @days_danilo new stone head stands out! #odallus #joymasher #indiedev #indiegame #megadrive #segagenesis #sgdk
18
75
380
@GabrielPyron
Pyron
5 years
Just some simple mechanics test, because the fight now is in 16 bit with @Danilo_Noites #megadrive #pixelart #odallus
21
88
362
@GabrielPyron
Pyron
3 months
A picture speaks more than a thousand words... The legendary villain could not be missed and in full form on the #MegaDrive #KOF #sgdk #hamoopig #segagenesis #indiedev #pixelart #pixelartist
Tweet media one
38
59
385
@GabrielPyron
Pyron
2 years
A game that I always thought looked like a #megadrive is #Vendetta , after #TMNT and #Simpsons it was #Konami beat 'n up that most marked the arcades. Here's a quick conversion to MD trying to keep the character's unique colors. Would you play a port like that? #pixelart
Tweet media one
40
41
374
@GabrielPyron
Pyron
2 years
I'm back, now it's time to handle the other rooms of the castle. I redrew the tileset to fit in VRAM/color limitations, all textures are intact and I have to use a lot of tricks the keep the low contrast here. What do you think? #megadrive #pixelart #sotn
Tweet media one
34
51
367
@GabrielPyron
Pyron
1 month
In this #screenshotsaturday our selection screen of #kof to #megadrive #segagenesis I would like to say a huge thank you to @danielmoura79 who arrived to help and programmed this screen for me, it was an amazing #sgdk #hamoopig #Indie #indiegame
25
77
359
@GabrielPyron
Pyron
3 years
Finally I've finished with the Alchemy Laboratory... I think that's doesn't look bad at all... #pyronslair #sega #megadrive #segagenesis #castlevania #sotn #pixelart
Tweet media one
Tweet media two
Tweet media three
23
45
326
@GabrielPyron
Pyron
3 years
This is the evolution of Haggis on MD, we started using the original soon after I tried to make a 16-bit version of it.. and our friend @days_danilo came to help us make something special, I am very grateful for that. #odallus #joymasher #megadrive #screenshotsaturday #indiedev
Tweet media one
8
53
322
@GabrielPyron
Pyron
2 years
On this #screenshotsaturday I'm bringing you the advances we've made in stage 2 of #strider Falcon Edition, I'm proud of our progress #MegaDrive #SegaGenesis #pixelartwork
Tweet media one
16
53
323
@GabrielPyron
Pyron
1 year
In this #screenshotsaturday a fast update showing the water effects on #Castlevania #SOTN to #megadrive . We are using the old Sonic water trick, and we achieved 79 colors #pixelart #RETROGAMING #sega
Tweet media one
22
45
318
@GabrielPyron
Pyron
2 years
Looking at the beloved project Simpsons Arcade to MD from @ray_castello I tried to take try solving the main characters to MD. It's a really easy one and I waste some colors to make the HUD faithful to the original. I hope you like guys, use them if you want #megadrive #simpsons
Tweet media one
29
53
312
@GabrielPyron
Pyron
2 years
Tweet media one
10
42
303
@GabrielPyron
Pyron
3 years
Finally Battle Axe is here and it's so much fun! The songs are lively, engaging voices and the graphics make you smile through the eyes! Congratulations to those involved! You can feel proud @BitmapBureau @pixelhenk #battleaxe #indiegame #pixelart
Tweet media one
Tweet media two
Tweet media three
Tweet media four
8
65
287
@GabrielPyron
Pyron
10 months
In this #screenshotsaturday I would like to share my first test on Outer Wall Stage in #Castlevania SOTN to #Megadrive #pixelart Any feedback is welcome 👊
Tweet media one
26
43
291
@GabrielPyron
Pyron
2 years
A small comparison for curiosity. I wanted to put more color/contrast to highlight the textures because there are moments when replicating the original at all costs is not very interesting... I think that I could improve it a bit more in the future #pyronslair #megadrive #sotn
Tweet media one
29
35
294
@GabrielPyron
Pyron
2 years
Let's include the SEGA CD and see how it goes, again just out of curiosity and I'm simply an amateur studying #pixelart #finalfight #snes #megadrive #segacd #arcade #capcom
Tweet media one
20
45
289
@GabrielPyron
Pyron
1 month
In this delayed #screenshotsaturday is the time to use my weekend to work on my friend @PigsyRetro project #casltevania #sotn to #megadrive The Royal Chapel looks good on my old friend #segagenesis what do you think? #pixelart #indiedev #sgdk
Tweet media one
Tweet media two
Tweet media three
28
59
289
@GabrielPyron
Pyron
3 years
In this #MegaDriveMonday is time to see what I could achieve with Nick Fury. My sprite is 1 pixel taller than the original but I think it could fit well in-game. Sculptured Software destroyed hard this game, no excuses. #pyronslair #punisher #pixelart #megadrive
Tweet media one
26
38
284
@GabrielPyron
Pyron
2 years
In this #screenshotsaturday we have the new SOTN BG working fine on real hardware with a lot of VRAM available. We did it! #megadrive #sotn #pixelart #indiedev
17
57
281
@GabrielPyron
Pyron
2 years
Looking for the possibility of having Richter selectable in MD the SOTN version, I made him and Alucard using the same palette. I'm satisfied with the result :D #megadrive #sotn
Tweet media one
19
28
270
@GabrielPyron
Pyron
3 years
Tweet media one
20
27
266
@GabrielPyron
Pyron
2 years
In every update people's ask me, "its looks good on real console playing on CRT ?" Well, It's looks good to me Philips pt2950 + #megadrive model 1 va5 #CRT #rgb #Castlevania #sotn
Tweet media one
Tweet media two
20
28
263
@GabrielPyron
Pyron
3 years
I love FF2 for MD, but dither has damaged the art of one of the most beautiful fighting games ever made, my favorite of the series. So I made my version of Big Bear respecting the same size as the original port. #pyronslair #megadrive #pixelart #fatalfury #snk #segagenesis #ff2
Tweet media one
17
46
258
@GabrielPyron
Pyron
2 years
Everyone knows I love #NeoGeo so I had to help my friend Format_C port #Windjammers to #megadrive . The hundreds of colors of the original were reduced to 16, + HUD that I also use in the BG, the rest go to the characters. There's more to do but I liked it #screenshotsaturday
12
57
260
@GabrielPyron
Pyron
5 years
From who asked if is possible we do a good port of Blazing Chrome to MD, take a look. @Danilo_Noites dream is not a sin.. maybe one day you and @JoyMasher helps it comes true.. #genesisdoes #joymasher #blazingchrome #megadrive #pyronslair #pyron
Tweet media one
21
52
255
@GabrielPyron
Pyron
2 years
NES new devs are doing an incredible job in extracting all potential from the platform, it's awesome!
@PixelProspector
PixelProspector ⛏
2 years
"Malasombra" is an upcoming action adventure platformer for the NES that is currently in development by @4mhz_es
20
163
672
7
35
259
@GabrielPyron
Pyron
3 years
Tweet media one
17
40
246
@GabrielPyron
Pyron
10 months
Did you watch the latest #Windjammers update for the #MegaDrive #segagenesis ? If so, please leave your feedback and share this video: It has practically no views, but you can help with this. In addition, the DEMO is included 😉 Thank you very much! 👍
Tweet media one
16
79
250
@GabrielPyron
Pyron
2 years
Another room... a lot of work to optimize the tileset to reuse the individual 8x8 tiles to save memory on VRAM and still mimic the same original aesthetics #pyronslair #sotn #castlevania #megadrive
Tweet media one
10
33
253
@GabrielPyron
Pyron
3 years
The world is conspiring about SOTN on the SEGA platforms, check this new improvement hack from Paul_met restoring translucency of many objects, removing black bars and adding a tons os extras tested and approved. #segasaturn #sotn #hack
Tweet media one
10
54
245
@GabrielPyron
Pyron
3 years
Before Sunset Riders, we were going to try the classic TMNT for MD. I remade the pixelart optimizing to the system allowing all details from arcade, 2 turtles and up to 4 different ninjas on the screen at the same time. #tmnt #megadrive #pixelart #screenshotsaturday #indiedev
Tweet media one
14
51
242
@GabrielPyron
Pyron
3 years
I optimized my assets adding more details and still making possible to put the big wolf without losing details, also followed Pigsy's instructions to set the background trees as sprites to simulate a bg and even used the same palette to add the crow #SOTN #megadrive #pixelart
Tweet media one
17
35
225
@GabrielPyron
Pyron
2 years
Do you remember this scene? The missing part of the first stage is done, I used the BG from the 32x demo here, and I'm praying it will fit in the VRAM. You run a great risk of being the screen of Boss Battle. What do you think about? #megadrive #sotn #pixelart #indiedev
Tweet media one
20
26
226
@GabrielPyron
Pyron
2 years
In this #screenshotsaturday take a look at our last update of #windjammers to #megadrive The video showing it in action is here Please share your feedback
Tweet media one
16
44
225
@GabrielPyron
Pyron
1 year
In my last video: I showed new and exclusive content for the port of #Windjammers to #MegaDrive I would really appreciate your feedback on this as we are amateurs and are maintaining the quality of the game. Thank you very much
Tweet media one
18
48
225
@GabrielPyron
Pyron
3 years
WIP Alchemy Laboratory... just try to make it more simple to be easier to port. All detail is there, some tiles are missing in the shot but it's on tileset. #pyronslair #pixelart #sotn #Castlevania #megadrive #segagenesis
Tweet media one
13
43
214
@GabrielPyron
Pyron
1 year
On #screenshotsaturday I released a video showing the latest #windjammers updates for the #megadrive I know you were at the carnival revelry, so go there and watch and give us your feedback
Tweet media one
9
35
212
@GabrielPyron
Pyron
3 years
Today, being able to use giant cartridges, the MD could bring without problems an arcade sprite, at the time it was reduced to save rom/vram. So my study was to redesign using this restriction. #pyronslar #megadirve #pixelart #screenshotsaturday #fatalfury
Tweet media one
12
32
208
@GabrielPyron
Pyron
2 years
I took some liberties in designing this new "Arnold" for the Mega Drive Strider Project There are some perspective imperfections to save tiles, but in the end, I liked the result... #Megadrive #strider #pixelart
Tweet media one
18
27
208
@GabrielPyron
Pyron
5 years
I'm not a pixel magician like @Danilo_Noites but i'm trying make a art conversion of Haggis from Odallus to Mega Drive, respecting the original artwork like Mario All Starts to Snes. it's my first result. #joymasher #odallus #megadrive #pixelart
Tweet media one
12
16
202
@GabrielPyron
Pyron
2 years
You asked for it! 32x characters from the canceled title Castlevania The Bloodletting and SOTN heroes side by side, using the same palette using 15 colors #megadrive #pixelart #sotn
Tweet media one
6
38
205
@GabrielPyron
Pyron
3 years
Now I'm done... I've killed all my curiosity! Alucard MOD using 15 colors including fire effects / mystical effects / HUD! #pyronslair #pixelart #megadrive #SOTN
Tweet media one
14
49
205
@GabrielPyron
Pyron
2 years
Redoing all these textures manually to try to get close to the original was very difficult for me, but in the end, I think it was worth it! #pyronslairs #castlevania #sotn #megadrive #pixelart
Tweet media one
7
22
203
@GabrielPyron
Pyron
2 years
I'm tired of being silent about these matters, IT HAPPENS A LOT Do they use your work, change one detail or another, put it on @romhackingnet and don't give you any credit? We are here to help each other as a community but at least give credit, be honest!
Tweet media one
15
27
195
@GabrielPyron
Pyron
1 year
Testing Metroid Prime Remastered in an alternative way with 3x resolution at 60 fos. Amazing experience so far... Waiting for a EP of DF with @dark1x going deep on this excellent remaster
Tweet media one
Tweet media two
Tweet media three
16
7
191
@GabrielPyron
Pyron
2 years
In this #screenshotsaturday I show that it's no use just complaining, I said that the character portraits on the victory screen needed to be improved... so @lucasth57360380 gave me his blessing and I redid them all. Now we have all the Arcade details using the same 15 colors...
Tweet media one
17
24
191
@GabrielPyron
Pyron
1 year
We finished making the #Windjammers versus screen for the #MegaDrive and I was happy with the result All details from the original were kept using half the number of colors and I the BG I recreated to fit the vram and higher resolution I like the new look and you? #RETROGAMING
Tweet media one
13
33
187
@GabrielPyron
Pyron
5 years
Nothing better than breathing fresh air... with @Danilo_Noites
8
29
183
@GabrielPyron
Pyron
3 years
Testing these guys to ALchelmy Laboratory... I think that's I can improve it a bit more but I'm happy with the actual results. #megadrive #sotn #pixelart
Tweet media one
21
24
182
@GabrielPyron
Pyron
9 months
In this #screenshotsaturday is time to show our Score Screen of #windjammers to #megadrive I think that I was able to keep the same colorful vibe using a lot fewer colors, I hope that you enjoy guys! #pixelart #indiegame #retrogaming #Retro #retrogames
Tweet media one
10
31
184
@GabrielPyron
Pyron
5 years
To Shinobi Mega Drive port i had did alternate versions to the bosses portraits using the same 15 colors limit, but it don't gonna be used for not "respect" the original artwork, so i can show here..... #megadrive #shinobi
Tweet media one
23
36
182
@GabrielPyron
Pyron
2 years
In this #megadrivemonday check out our latest video about #windjammers to #MegaDrive using #sgdk I'm proud that we could put the #neogeo version side by side without feeling shame about it! Link:
Tweet media one
12
50
181
@GabrielPyron
Pyron
3 years
Pigsy's work on SOTN for MD is impressive, I felt inspired to try something along these lines, so I made my attempt. Using a pal for the FG and another for the BG, all with the MD colors, and are clear with some adaptations. #pyronsLair #Megadrive #pixelart #screenshotsaturday
Tweet media one
15
33
174
@GabrielPyron
Pyron
3 years
When I was experimenting with how to port the Sunset Riders from Arcade to Mega, I made a version of the 4 characters using just a 15 color palette that would also cover the interface, explosion effects, and etc In the end, I followed another method #sunsetriders #megadrive
Tweet media one
8
26
176
@GabrielPyron
Pyron
2 years
#megadrivemonday is time to test our assets #castlevania #sotn on real #megadrive using #CRT Sadly my poor phone dosent make justice to the real thing. *Simon there os just a place holder for while
Tweet media one
12
12
176
@GabrielPyron
Pyron
3 years
Following my pixel art exercises trying to realistically reduce sprites to fit the ROM and system, today we have Venom! #pyronslair #Megadrive #SegaGenesis #pixelart #pixelartist #Venom
Tweet media one
9
16
172
@GabrielPyron
Pyron
2 years
For friends who asked about Shinobi, Tryphon is currently working on Black Turtle... and it's amazing! #shinobi #megadrive
Tweet media one
16
27
172
@GabrielPyron
Pyron
2 years
Mega Drive is alive and Well, I'm proud of my old friend from 88 that's keeps fighting a good fight! #SegaGenesis #sega #MegaDrive #indiegames
@yuzokoshiro
古代祐三 Yuzo Koshiro
2 years
A sneak peek of the new Megadrive shmup we are currently developing, give or take 5 percent in progress😎
197
1K
4K
3
17
172
@GabrielPyron
Pyron
1 year
Probably you miss my latest vídeo about #windjammers port to #megadrive , please watch and share it if you like to spread some #neogeo love I have proud of the results so far, let me know your feedback about this #indiedev #pixelart #sgdk
Tweet media one
Tweet media two
11
58
176
@GabrielPyron
Pyron
8 months
Finally a beat #sparkster on hard with all swords on #megadrive its definitely much more harder and longer than the #snes version This game is brutal!
Tweet media one
Tweet media two
Tweet media three
Tweet media four
15
15
170
@GabrielPyron
Pyron
3 years
I heard the call and tried my best to help a noble friend. I redesigned the entire tileset to save memory and optimize colors and details as much as possible. I had to resort to some Amiga techniques to keep the contrast low in the wall textures. #pyronslair #megadrive #sotn
14
24
168
@GabrielPyron
Pyron
2 years
In this #MegaDriveMonday I'm taking a side-by-side shot for comparison with new changes to the game #windjammers #megadrive #neogeo #mvs MD - Neo Geo
Tweet media one
10
43
168
@GabrielPyron
Pyron
3 years
The first platform I made was based on the work of my friend @days_danilo . Here's a preview for the @Pixel_Dailies #platform #pixelart
Tweet media one
5
19
164
@GabrielPyron
Pyron
5 months
A huge shmup is approaching fast on your mega drive
@yuzokoshiro
古代祐三 Yuzo Koshiro
5 months
Just like I mentioned yesterday, we're excited to drop a new Earthion video here. You'll spot a lot of new stuff and scenes we've added in. Plus, there's a fresh track unveiled. And absolutely, everything you see and hear is straight from an actual Megadrive.
183
1K
4K
4
20
166
@GabrielPyron
Pyron
8 months
We went deep into Sprite topic and had several surprises that I made with my friend @RheoGamer One of them is in this photo below running on real hardware: 2 Earthquakes from Neo Geo + Mai + Eagle from Nakoruru all in 60 frames #megadrive #sgdk
Tweet media one
7
39
163
@GabrielPyron
Pyron
2 years
In this #screenshotsaturday I want to share my custom char select screen of #windjammers to #megadrive It was a huge challenge, but I'm proud of the bed result Left - Neo Geo with 143 colors Right - MD with 57 colors without the use of SH mode
Tweet media one
15
31
164
@GabrielPyron
Pyron
2 years
Good news to all Sega Dreamcast fans. A translation of Sword of Berserk was released today, it was an incredible work from Vimiani. All story dialogue, menus, and extra content are translated, enjoy! #sega #Dreamcast #Berserk
5
55
159
@GabrielPyron
Pyron
8 months
In this #megadrivemonday is time to test the up coming Pigsy's demo, watch gif latest vídeo for more details #megadrive #sotn #castlevania #pixelperfect
Tweet media one
1
28
162
@GabrielPyron
Pyron
2 years
In this #screenshotsaturday is time to show a more mature shot of #windjammers port to #megadrive All details from #NeoGeo are there, I just make some changes to save Vram. The crow is missing for while but its already done and comes soon #pixelart #IndieGameDev
Tweet media one
4
34
155
@GabrielPyron
Pyron
3 years
Much has been said that Mega would not be able to put Earthquake on SS1. Following my studies, I think that a little more effort would be possible. OFC, with flicker tricks on the weapon and other adaptations I think it would be cool. #pyronslair #megadrive #pixelart #SNK
Tweet media one
Tweet media two
8
21
153
@GabrielPyron
Pyron
3 years
My drunk friend comes to me in the middle of working hours and says... "Pyron what do you think about Kano on Mega Drive ?" So I just re-made the sprite using the arcade as a base. #pyronslair #mortalkombat #megadrive #megadrivemonday
Tweet media one
18
22
154
@GabrielPyron
Pyron
2 years
Since the beginning I used to say that Cody didn't have a face in his idle pose on #finalfight . #Capcom fixed this in the SNES port. So out of curiosity, I decided to do my version giving him a badass face. As always using fewer colors within the #megadrive specs #pixelart
Tweet media one
9
21
155
@GabrielPyron
Pyron
1 year
The best shmup on 16-bit era never gets old. Also is impossible you find another game thats made so much using only 8mib cartigde #thunderforceiv #technosoft #megadrive #crt #rgb #240p #15khz #retrogamer #retro #retrogaming #scanlines #pixelart #pixelperfect
12
23
154
@GabrielPyron
Pyron
2 years
Just another kick update of the same tileset but in another room. The stained glass loses some unique tones but the details is there :D #Castlevania #SOTN #megadrive #segagenesis #pixelart
Tweet media one
4
19
150
@GabrielPyron
Pyron
2 years
Bet you missed the new #Windjammers video for #MegaDrive Go to the link to watch and tell your friends about the project, thank you very much! #indiegame #RETROGAMING #SegaGenesis
Tweet media one
2
56
149
@GabrielPyron
Pyron
5 years
One of my forgotten hack is Super Hang-on Enhanced, that's brings back all censored billboards, increase the number of colors on screen, improved textures, and make the overall look more faithfull to arcade #pyronslair #megadrive #SegaGenesis #superhangon
8
37
150
@GabrielPyron
Pyron
1 year
This week I made a video talking about the #Castlevania #SOTN project for the #MegaDrive if you missed it it's a good opportunity to watch it. If you don't understand Portuguese use Youtube's automatic subtitles, they work very well
Tweet media one
4
27
147
@GabrielPyron
Pyron
3 years
A few years ago I made a proposal to Tryphon for an extra stage for MD's Shinobi. This was the first BG that I drew from scratch, just the trees in the background that I used real photos and adapted to get into the game. #screenshotsunday #shinobi #megadrive #indiedev
Tweet media one
8
20
146
@GabrielPyron
Pyron
2 years
I started there in 2008 making videos to show my friends cool games that nobody could talk to, then I started showing my adventures in making stuff for the Mega Drive. Today we reached 6 thousand subscribers, thank you all for your attention and support. Thank you very much.
Tweet media one
9
10
141
@GabrielPyron
Pyron
2 years
Sonic and Mario was not good enough to live in the Turrican world but they got preserved to the next generation... #megadrive #megaturrican
Tweet media one
2
22
143
@GabrielPyron
Pyron
3 years
In this #screenshotsaturday my Castle Entrance for the SOTN MD project. I hope that's do some justice to the original source #pyronslair #megadrive #sotn #pixelart
5
27
141
@GabrielPyron
Pyron
5 years
Sometime ago people ask me if is possible do a good port of Robocop to MD. So I did it to showcase, 2 pallettes to Robocop/effects /enemies, very easy to fit all art there, and the others 2 pallettes to bgs and others objects, easy port #robocop #dataeast #megadrive #pyronslair
Tweet media one
8
33
142
@GabrielPyron
Pyron
3 years
The @vluchitz and his team showed that's the 32x could do amazing things with Doom Resurrection, I tried to help in some way and we achieve some interesting results. Left latest build - Right test build with improved color map and no dither! What do you think? Please feedback
Tweet media one
34
26
140