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Maarten Frooninckx Profile
Maarten Frooninckx

@MFrooninckx

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Level Designer (Far Cry 6 | SteamVR) 🇧🇪 in 🇩🇪

Berlin, Germany
Joined December 2015
Don't wanna be here? Send us removal request.
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@MFrooninckx
Maarten Frooninckx
3 years
LOCO-MOTIVE, a 45~ min. level for #HalfLifeAlyx is out now. Enjoy! Level design - Maarten Frooninckx Writing - Ross Joseph Gardner @RossJosephG Voice acting - Joey Bracken @slickliquid Feedback and playthrough vids are appreciated ♥️ #VR #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 months
Aight, gotta block off this stair, wwyd? #leveldesign I prefer to not use a construction or decay layer.
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@MFrooninckx
Maarten Frooninckx
4 months
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@MFrooninckx
Maarten Frooninckx
4 months
@ldsoad *what's with all the ruckus downstairs?*
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@MFrooninckx
Maarten Frooninckx
4 years
I love this engine 🤗
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@MFrooninckx
Maarten Frooninckx
4 months
@RazorOfArtorias I like this solution a lot, the ladder implies climbing though, so I had to tuck it away.
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@MFrooninckx
Maarten Frooninckx
4 months
@vaya_maps average CS2 player when running into a baby/pet gate
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@MFrooninckx
Maarten Frooninckx
5 years
As a Valve and Half-Life fan, I prepared myself for E3
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@MFrooninckx
Maarten Frooninckx
4 months
@RealityTripper This is legit great, could use it as a hiding space for drugs or guns too.
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@MFrooninckx
Maarten Frooninckx
1 year
Big ass headcrabs in #Stalker2
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@MFrooninckx
Maarten Frooninckx
11 months
😳 It's up on the workshop, I am looking for feedback on the layout and how it plays. #CS2 #counterstrike #source2 #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 months
@AlexJayBrady If this were a Half-Life Alyx level, fuck yes, but it feels out of place in the setting for this map.
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@MFrooninckx
Maarten Frooninckx
2 years
New WIP level for #halflifealyx The goal is to create a large open natural outdoor area that still performs well in VR. Currently around 2000 draw calls and 8ms. Fun fact: most of the cliffs are constructed with a single rock asset. #Source2 #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 months
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@MFrooninckx
Maarten Frooninckx
4 years
Hey Valve, if you could release the Half-Life: Alyx tools before the 21st, that be great, I have got a long 4 day weekend and my birthday is on the 24th. Pretty please? 🥺
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@MFrooninckx
Maarten Frooninckx
10 months
Updated CS_Ferry CL: - Added trigger_ hostage_reset to prevent CT's griefing - Improved clipping and disabled small prop collisions - Increased hostage rescue area size by 75% - Windows at the T spawn and bridge are breakable 1/2 #cs2 #counterstrike2
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@MFrooninckx
Maarten Frooninckx
4 years
How is this for starters? #HalfLifeAlyx
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@Tyler_McV
Tyler McVicker
4 years
@MFrooninckx @HalfLifeAlyx I am holding you to this.
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@MFrooninckx
Maarten Frooninckx
4 years
Bad call @Ubisoft , I am saying this as a Ubisoft employee, the VR market is too young for exclusives. Exclusivity is BAD in general. Splinter Cell would lend itself well for VR, but I refuse to touch anything Oculus with Facebooks practices and policies. #VR #Ubisoft #Facebook
@Ubisoft
Ubisoft
4 years
Announcing Assassin's Creed and Splinter Cell VR, two new games coming exclusively to @oculus !
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@MFrooninckx
Maarten Frooninckx
1 year
Oh man, that oily substance near the edges ... *chef kiss*
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@MFrooninckx
Maarten Frooninckx
2 years
Incursion Warning. Airwatch reports Vance subprime engaged. #HalfLifeAlyx #VR #Source2
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@MFrooninckx
Maarten Frooninckx
4 months
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@MFrooninckx
Maarten Frooninckx
4 months
@djudjubs top tier design
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@MFrooninckx
Maarten Frooninckx
11 months
Small update, worked on cubemaps, place names and lighting. Learned some lighting tricks, I love how clean it looks. It feels pretty fun with bots, can't wait for the workshop so I can test it with hoomans. #Blocktober #CS2 #CounterStrike2 #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 years
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@MFrooninckx
Maarten Frooninckx
4 months
@Fearian Proximity of snacks to bed is important!
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@MFrooninckx
Maarten Frooninckx
9 months
@AntonHand So, uh, an Excretion shooter?
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@MFrooninckx
Maarten Frooninckx
4 months
@Press_X_Fool The area is out of bounds, meant to be purely of visual interest for what would otherwise be a boring corridor. Allowing players to go to there would give them an unfair advantage on the other team with some borderline exploitative angles to shoot from.
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@MFrooninckx
Maarten Frooninckx
4 years
A little update #HalfLifeAlyx
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@MFrooninckx
Maarten Frooninckx
4 years
How is this for starters? #HalfLifeAlyx
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@MFrooninckx
Maarten Frooninckx
11 months
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@MFrooninckx
Maarten Frooninckx
4 months
@big_mitch_HDTF They fucked up my house.
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@MFrooninckx
Maarten Frooninckx
4 years
Another update, it's going somewhere :o #HalfLifeAlyx #Source2 #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 years
A little update #HalfLifeAlyx
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@MFrooninckx
Maarten Frooninckx
3 years
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@MFrooninckx
Maarten Frooninckx
4 years
Did a bit of detailing and environmental storytelling for my #HalfLifeAlyx map, who gets the reference?
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@MFrooninckx
Maarten Frooninckx
4 years
Yay 🥳
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@MFrooninckx
Maarten Frooninckx
2 years
Here's my contribution to this years #Blocktober . A level for #halflifealyx , set in a derelict library holding a mysterious entity. #leveldesign #source2
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@MFrooninckx
Maarten Frooninckx
4 years
Valve's artists did a great job on the foliage assets 🥰
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@MFrooninckx
Maarten Frooninckx
3 years
Contributing my 2 cents for #Blocktober , a map for #HalfLifeAlyx . So far I 've spent about 2 evenings worth of trying to get the initial measurements right, loosely based on the Perdido spar platform.
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@MFrooninckx
Maarten Frooninckx
1 year
Sees Ubisoft trending ... *reads the news* Oh no ... It would be nice if my employer could stop making embarrassing business decisions every 5 minutes.
@pcgamer
PC Gamer
1 year
In another instance of 2010s launchers behaving badly, Ubisoft accounts can be suspended and subsequently deleted for "inactivity."
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@MFrooninckx
Maarten Frooninckx
1 year
Ladies and gentlemen, @CounterStrike presents:
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@MFrooninckx
Maarten Frooninckx
3 years
Exploring the possibilities in the early stages of a project is always super exiting. The sense of scale in #VR will be amazing :) #leveldesign #HalfLifeAlyx
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@MFrooninckx
Maarten Frooninckx
4 years
Hey @valvesoftware , it's me again :> I 've been enjoying playing around with the @HalfLifeAlyx tools over the weekend, but the compile times are absurdly long, especially vrad3 ... Which makes me wonder if you could look into making a server farm available to the community? 1/2
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@MFrooninckx
Maarten Frooninckx
3 years
I legally own a flamethrower now. 🔥🔥🔥 #perksofshippingFC6
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@MFrooninckx
Maarten Frooninckx
2 years
@SadlyItsBradley Listen, hear me out on this ...
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@MFrooninckx
Maarten Frooninckx
2 years
New blockout I am dabbling with. #leveldesign #VR #halflifealyx #source2
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@MFrooninckx
Maarten Frooninckx
4 years
A long overdue update on my #HalfLifeAlyx level, I am completely reworking the intro, look and combat of the exterior area. 1/2 #leveldesign
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@MFrooninckx
Maarten Frooninckx
3 years
8k compile in progress, releasing my #HalfLifeAlyx level, Loco-motive, tomorrow. After working on it for a year, I need a break. While I am happy with the state it is in, there is always more work to be done. Looking forward to the feedback.
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@MFrooninckx
Maarten Frooninckx
5 years
#HalfLifeAlyx #HalfLife @marc_laidlaw story speculation based on the trailer and leaked HLVR strings. Might contain spoilers!
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@MFrooninckx
Maarten Frooninckx
4 years
First and most recent game I worked on :V
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@MFrooninckx
Maarten Frooninckx
3 years
uhmm
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@MFrooninckx
Maarten Frooninckx
3 years
Why is this cat be tiger scaled at default scale?
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@MFrooninckx
Maarten Frooninckx
4 months
@SaraJSpalding That feels like such a boring and nihilistic approach, I agree that clarity is important, especially in regards to where a player can move, having OoB areas that read as inaccessible is a nice way of implying a larger space beyond the playable area.
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@MFrooninckx
Maarten Frooninckx
4 years
I am slowly recovering from a severe ear infection, decided to pick things up again and did a little bit of work on the antlion infestation. #HalfLifeAlyx #Source2 #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 months
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@MFrooninckx
Maarten Frooninckx
1 year
Oh no, here I go starting another #Blocktober project #leveldesign #source2 #CounterStrike2
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@MFrooninckx
Maarten Frooninckx
7 years
I wasn't sure if I should but here's my #Blocktober stuff. #gamedev #leveldesign
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@MFrooninckx
Maarten Frooninckx
2 years
I filed a DMCA, my personal work was modified and redistributed without permission or appropriate credit. My requests for credit were ignored and deleted. Afterwards the person resorts to insults and harassment. Stay classy and provide credit where credit is due. @Zdravaldo
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@MFrooninckx
Maarten Frooninckx
3 years
Just pushed an update to the workshop to improve performance on LOCO-MOTIVE, this should give some people a better experience. It runs relatively smooth and stable around 7-8 ms on the GPU for me, but there are still CPU spikes.
@MFrooninckx
Maarten Frooninckx
3 years
LOCO-MOTIVE, a 45~ min. level for #HalfLifeAlyx is out now. Enjoy! Level design - Maarten Frooninckx Writing - Ross Joseph Gardner @RossJosephG Voice acting - Joey Bracken @slickliquid Feedback and playthrough vids are appreciated ♥️ #VR #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 months
@sardonicGeek @RazorOfArtorias I mean, if it don't work after 5 tries, I don't think it is a skill issue
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@MFrooninckx
Maarten Frooninckx
4 years
@HalfLifeAlyx Starting small to familiarize with the tools and mechanics, Alyx has to free citizens from a combine train at a train yard with a roundhouse and turntable as a warm up. For my main project, I'll create an oil platform modified by the Combine to teleport water off earth.
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@MFrooninckx
Maarten Frooninckx
5 months
Rolled out an update for CS_Ferry. Playtest on the 19th on Mapcore. Most of the feedback from previous sessions has been addressed and the entire T side has been reworked. #CS2 #counterstrike #leveldesign
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@MFrooninckx
Maarten Frooninckx
1 year
My personal projects have been progressing a bit slow during the last year, but this is still coming along. #Blocktober #leveldesign #source2
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@MFrooninckx
Maarten Frooninckx
2 years
Here's my contribution to this years #Blocktober . A level for #halflifealyx , set in a derelict library holding a mysterious entity. #leveldesign #source2
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@MFrooninckx
Maarten Frooninckx
4 years
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@MFrooninckx
Maarten Frooninckx
2 years
*instantly starts working on another level*
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@MFrooninckx
Maarten Frooninckx
4 years
What difference a bit of sprayed grass and gravel can make. #Source2 #HalfLifeAlyx #leveldesign
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@MFrooninckx
Maarten Frooninckx
3 years
#HalfLifeAlyx turned 2. Retweeting for awareness, I made a custom map for HLA, there is also plenty of stuff on the workshop if you got an itch for some new content.
@MFrooninckx
Maarten Frooninckx
3 years
LOCO-MOTIVE, a 45~ min. level for #HalfLifeAlyx is out now. Enjoy! Level design - Maarten Frooninckx Writing - Ross Joseph Gardner @RossJosephG Voice acting - Joey Bracken @slickliquid Feedback and playthrough vids are appreciated ♥️ #VR #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 months
For those struggling with timings on their maps, the path_generic spline shows its length when selected. The run speed with a knife is 250u/sec 4600 units / 250 = 18.4 seconds to reach the bombsite from T spawn. #leveldesign #CS2 #counterstrike2
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@MFrooninckx
Maarten Frooninckx
4 years
Ross, who's clearly a man of good taste, wanted more tentacles ... Who am I to say no.
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@MFrooninckx
Maarten Frooninckx
3 years
I have been helping out @polygrover with scripting a randomized horde combat level, which is promising to turn out to be a real #VR workout. More *soon* #halflife #halflifealyx #Source2 #leveldesign #gamedev
@polygrover
Nate Grove
3 years
Source 2 is a joy to work with. Been making this whole-ass mod just as an excuse to spend time in Hammer. #VR #screenshotsaturday #gamedev
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@MFrooninckx
Maarten Frooninckx
4 years
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@MFrooninckx
Maarten Frooninckx
2 years
I got out of my winter slumber, back to the grind. #HalfLifeAlyx #leveldesign #Source2
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@MFrooninckx
Maarten Frooninckx
4 years
More #Blocktober screenies, this oilrig #HalfLifeAlyx level has been put in the freezer for a while, I 'll pick it up again after my current project ships.
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@MFrooninckx
Maarten Frooninckx
10 months
Wow, this is wholesome! If you told me this would happen a month ago, I wouldn't have believed it, "old Valve" wouldn't even acknowledge the anniversaries of their IP's. I like this change. I 'll be loading up HLDM this weekend. P.S. the one hour docu is highly recommended.
@valvesoftware
Valve
10 months
Half-Life turns 25 this weekend, and we're pushing a big update to bring back some of that 1998 feeling with restored original launch day content, brand new multiplayer maps, a look behind the scenes with the original development team, and more:
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@MFrooninckx
Maarten Frooninckx
2 months
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@MFrooninckx
Maarten Frooninckx
4 years
@ValveNewsNetwor Best: the ending resetting the deadlocked story arc of episode 2, creating new opportunities for the future of the series. Worst: creating such an awesome looking game and engine, only to spend 70 percent of the time in cramped dark underground or indoor areas.
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@MFrooninckx
Maarten Frooninckx
4 years
The first AAA game I have been working on with the awesome team @UbisoftBerlin for the last couple years has been announced! 🥳🎉
@UbisoftBerlin
Ubisoft Berlin
4 years
Finally we can say it loud and proud! 🎉🎉 Together with @UbisoftToronto we have the pleasure to work on #FarCry6 .
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@MFrooninckx
Maarten Frooninckx
3 years
Come help us out by providing feedback on our newest Half-Life Alyx level! #halflife #halflifealyx #VR
@polygrover
Nate Grove
3 years
We're conducting a playtest of Incursion, a custom Half-Life Alyx level featuring wave-based gameplay. If interested email 'incursionplaytest @gmail .com' with your system specs. Ability to record is a requirement. We'll be starting March 11th! #VR #gamedev #halflifealyx #hlvr
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@MFrooninckx
Maarten Frooninckx
4 years
1.4.1 update to the HLA workshop tools, lots of useful information and fixes :D
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@MFrooninckx
Maarten Frooninckx
4 years
#leveldesign people be like ...
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@MFrooninckx
Maarten Frooninckx
3 years
I 'm happy I solved this :) Players did not understand why a train on flat ground would start rolling after releasing the brakes but creating a ramp that made technical sense in this area was a real headscratcher, antlions pushing up the concrete created a suitable unnatural ramp
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@MFrooninckx
Maarten Frooninckx
2 years
We did a thing :)
@polygrover
Nate Grove
2 years
It's my pleasure to announce Half-Life: Incursion is available to download as of RIGHT NOW. From @MFrooninckx and I, engage in high-intensity VR combat with the Combine. Scavenge. Upgrade. Improvise. Survive. Workshop page: #halflife #leveldesign #VR
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@MFrooninckx
Maarten Frooninckx
3 years
HOLD UP ...
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Maarten Frooninckx
5 years
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@MFrooninckx
Maarten Frooninckx
7 years
For a 72h mapping challenge I made a little arena with wave combat. Try unlocking the secret wave, it gets pretty crazy! #leveldesign #halflife 2
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@MFrooninckx
Maarten Frooninckx
4 years
Cubemaps and circular building interiors are a cursed combination, but I finally got it done 🥳 One tiny step closer to finishing this up. #HalfLifeAlyx #leveldesign
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@MFrooninckx
Maarten Frooninckx
4 years
Here are some #Blocktober screenshots from earlier this year of my #HalfLifeAlyx level. Pretty cool to look back at it to see how much it changed over a couple months.
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@MFrooninckx
Maarten Frooninckx
2 years
How to annoy level designers. #gamedev #leveldesign
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@MFrooninckx
Maarten Frooninckx
3 years
Shoutouts to @samusafran for the lovely workshop cover art!
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@MFrooninckx
Maarten Frooninckx
3 years
*eyetwitch*
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@MFrooninckx
Maarten Frooninckx
3 years
🥳The first title I worked on released today! In Berlin we worked on the 6 special operations, featuring a unique mechanic and are designed to be "coop first". They really shine on the harder difficulties. #FarCry6
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@MFrooninckx
Maarten Frooninckx
3 years
A story in 2 tweets😂
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@MFrooninckx
Maarten Frooninckx
4 years
I replayed Metro Exodus over the weekend, despite all of the ugly things it portrays, it is such a beautiful game with some touching moments, I sincerely hope we haven't seen the last of the Metro universe @MetroVideoGame .
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@MFrooninckx
Maarten Frooninckx
4 months
@NeckshredderTV Not even sustained gunfire and explosions?
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@MFrooninckx
Maarten Frooninckx
4 years
I am enjoying planting foliage around my #HalfLifeAlyx level, but I am afraid I will have to cut 50% of it, if I keep up this detail density.
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@MFrooninckx
Maarten Frooninckx
5 years
@valvesoftware Unforeseen consequences, eh? Can we get a new screenshot as a consolation prize?
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@MFrooninckx
Maarten Frooninckx
4 years
@pcgamer Smells like Tencent.
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@MFrooninckx
Maarten Frooninckx
5 years
I made a couple of thread breakdowns with concept art and blockouts of the #VR projects did for @SteamVR #Blocktober #leveldesign #gamedev Check em out, here's a sneak peek😎
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@MFrooninckx
Maarten Frooninckx
5 years
The Gulping Goat Farm #Blocktober #SteamVR 1/... You can check out the final result here:
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@MFrooninckx
Maarten Frooninckx
5 months
I am having fun. Maybe I'll do something for the mapcore competition.
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@MFrooninckx
Maarten Frooninckx
4 years
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@MFrooninckx
Maarten Frooninckx
4 years
Triggering some childhood phobia ... #HalfLifeAlyx #mapping #leveldesign
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