The new trailer is back! A lot better than the original I had to make to get Steam up and running last year
Wishlist for a hopeful late 2025 release (and an eventual Switch port)
Hello! I'm looking for voice actors to record a few battle quips for three particular characters. I'm not going to do full story VA rn, but it's possible one day with enough support. Please do not apply in this thread, send me a message with your current demo reel. Thanks! 1/5
While big AAA studios like EA are busy accidently deleting their games from user's libraries, small indie game 'Trials of Cascadia' is working hard on implementing low memory unique item IDs and Diablo style gem socketing for equipment in MZ!! Say what???🤯🛡️💎
Hate being restricted to a grid? Love Chrono Trigger? Well good news, Trials of Cascadia has finally implemented full 8D pixel movement! Now you can run in circles n stuff!
If you stand still for a few seconds on the overworld map, you'll get a panoramic view of your location. It can be a good way to scout points of interest in the distance
#JRPG
#indiedev
#RPGMaker
My mom died 2 years ago today. I know I will finish this game because I am going to dedicate it to her, and my friend's dad who also passed recently. They were the ones who enabled us to enjoy all of those great SNES games during our childhood
I always thought the fights where you got to control General Leo and Sephiroth were cool. Do you like it when you get to control an OP character for a few battles? I even made a couple new special abilities for him
Now you can earn passive boosts by achieving certain "related" milestones in combat. For instance, to unlock the Max HP boosts, you must first take a certain amount of damage in combat. To unlock the Defense boosts, you must guard a certain number of times, etc
Instead of minigames being rare random encounters on the world map, they will now appear as little sparkles in random spots. This way you can choose if you want to interact with them or not, and it also gives you a reason to go off the road
If Mondrus casts an offensive elemental spell while using the 'Harmony' augment, it will heal any party members who currently have a shield of that same element. You can apply elemental shields to others by casting Hydration, Verdance, and Geostasis on them.
For the final character, we have Sakura the assassin. Aiya's right-hand woman and most trusted confidant, she uses lightning speed and evasion, as well as her ninjitsu to harness water, earth, and wind for weakening enemies. Unlike Mondrus, she's only good at one thing... death.
Party members that are in the reserve party can randomly jump in and lend a hand with their own unique buffs and debuffs, making sure that even your non-favorite characters are not collecting dust
#JRPG
#IndieDev
#RPGMaker
It's draining to work a 40 hour job, have a house and marriage to tend to, and spend all of your remaining time working on your passion project until 1am. I'll probably be working at a slower pace now that I'm happy with the state of the demo, for my own sanity
Sarberos is the 7th boss, an ancient and legendary chimera that terrorizes the people living in the untamed northern reaches. He can stack bleed, burn, seeping venom and even a darkness dot that can silence the one who cures it
#screenshotsaturday
#jrpg
#indiedev
#RPGMakerMZ
Welcome to the finest pub in Luxidor, the Pious Pint! The first round is on us! Which drink would you like to order off of our menu today?🍹
Commissioned from the wonderfully awesome Aeghite
This
#screenshotsaturday
is actually the third anniversary of ToC's development! To celebrate, we're implementing a new pseudo-3D panning camera in battle for some Octopath vibes
I thought camping at 100 Pwr was kind of lame, so I am now making it consume your entire bar to give you a super OP buff for five turns.. use it wisely!
#JRPG
#IndieDev
#RPGMaker
Last night I thought to myself, wouldn't it be cool to make an alternate title screen... IN SPACE? But it was midnight, and I had to wake up in 7 hours go to work the next day. Fortunately, time has passed, and we are now currently in the present/future, where I have made this:
Finally figured out the ice/earth attack between Zayne and Aiya.. how does this look?
Next up is the lightning/water dual tech between Zayne and Mondrus
I felt using Magic Mirror as the Sand Guardian's mechanic was a copout, so I got rid of that and gave him Call of Earth, which makes him strong to physical but weak to magic, and Call of Wind, which does the opposite. He can only cast the corresponding element in each phase
"Whilst" we listen to more of your voice demos over the weekend, we also finally got this hotly anticipated (by me) code back. Now, depending on how efficiently you perform in each battle, you can get up to 10 stacking bonuses! Endorphins!!
Now instead of just selling monster junk to vendors for piddly amounts of gold, you can trade them in 10 at a time (plus fee) for mystery boxes that have a rare chance of rewarding you with legendary gems and other goodies! And don't think of save scumming, I implemented seeds!
Been working on this multi-part mech boss all weekend. The body is only vulnerable after you either disable its legs, or wait for it to overload from Arachno Beam
Somebody on Reddit suggested that it was difficult to get an idea of how much damage was being done with multi-attacks, so I added a damage and hit counter
#JRPG
#indiedev
#TurnBasedThursday
Let's see if we can't get the Chain mechanic working again! Instead of basing it on individual hits, I based it on a damage threshold so you can't cheese it with low damage multi-hit attacks, and it will reset if your party takes any sort of damage. Added stars and color gradient
If you attack him during Defensive Stance (blue), he will gain stacks of Tension, which increase the damage of Ground Smash and number of Whirlwinds in Offensive Stance (red). Save your best attacks for when he's winded and vulnerable
#screenshotsaturday
Isaac~Paladin⚔️
Orman~Guardian🛡️
Aiya~Conjurer🪄
Mondrus~Geomancer🌍
Zayne~Scrapper👊
Kasumi~Assassin🐍
Bernard~Engineer🛠️
Party art by
@RobertPineroArt
#screenshotsaturday
Working on some more skill augments for each character to increase player choice. Now Isaac's Cure can heaI, add magic defense, and increase the turn count for non-elemental status immunity. Have seriously thought about doing some sort of visual talent tree as well.
You'll eventually get to play as the dark elf prince Keldric during the middle part of the game, just to give a small taste of the power you'll be facing at the story's climax. Blood magic anyone?
Told myself I'd get something done today, and I still have 4 minutes! For her damage subclass, each time Kasumi deals damage, she'll gain a stack of Serpent's Reflexes, which increases agility and can stack up to 30 times. It also contributes to the damage of Serpent Strike
This boss trio gains buffs from their fallen comrades. Kill the healer, and the other two will gain a life regeneration buff. Maybe it's better to kill them last?