Exciting news!!🎉Your enthusiasm has been overwhelming, and I'm beyond humbled. The 3D model is now available for download!!
But guess what? The
#UE5
version is in the works! 🎮
Stay Tuned!!🤘
#Spiderpunk
#3DModeling
@CiYishu
I see the AI image an at first glance I notice is “Polished” and than I feel nothing.. everything is bland and nothing stick in my mind.. than I see the rough sketch and at first glance I am like: “ wow I want to model that, look at that belt, look at her silhouette”
Oh almost forgot.. a while back I finished also this project:
Sister Nicole
-
Based on Extinction Project of the talented
@artofkoni
Rendered in
#UnrealEngine
5.1
Hope you like it.
#3dart
#characterart
This is what I meant when mentioning Custom Niagara Solver for Unreal Hair Stand.
UE5 Strand Hair do not support yet wind, but exist a workaround and that is adding a velocity force in the RibbonID of a CustomSolver and assign that in the Hair Properties. 1/2
That's a wrap!? Here's a quick sneak peek -
Stay tuned for the final renders and Artstation post 🎨 Excited to share the journey with you! - Hope you like it..
Rediscovered this gem tucked away in my hard-drive, a rework of a character I shared on
#ArtStation
.
The upgrade is undeniable, even in its
#wip
state, but I won't be wrapping it up just yet.. Anyway I will I'll return to it someday.
#3dcharacter
@AIandDesign
@GeorgeCrudo
@nickfloats
You say singing is not for everyone… you have to be talented.. so why Trap Music exist? There is even mumble rap that are not even real word and full autotune.
I find all simple, where there is effort there is an audience.. is just matter of them finding you and that takes work!
I forgot to send an update on the helmet, but here it is now! Rendered in Marmoset, heavily in progress, and feeling good with how it's coming along. Yaaay!
#3dart
#workinprogress
#characterart
Had to run some quick render "in-engine", see if textures are coming along, cause Tomoco HDRI in Painter crush a bit also my texture and not only my spirit..
I feel am getting somewhere, right? Do you have some feedbacks?
Just finished the high-poly 3D model of the CVC Helmet Tank Pilot for my
#TankGirl
..
Now, time to face the retopo rollercoaster!💀-wish me luck!
#3D
#characterart
This was yesterday progress and today resuming point.. see you in a couple of hour for the update of what I will get done, if you don't see me, probably fell asleep on my keyboard 🤣
@Stoney79_LFC
@xxxkezin
@AzfarTlb
@play_eFootball
One question, have you played the game released this April?
On another note, Fortnite (is just an example) is a game that is made in UE5, uses all the latest tech, runs on an Iphone 6, now would you say that Fortnite is a Mobile game on a Console/PC?
Developed this quick script in Maya for a friend to organize the scene using Custom Locator as Groups with a special formatting and Properties. Seeing that he found this script useful, I decided to release it to everyone! Download for free on Artstation
@xxxkezin
@nivraMnlocniL
@play_eFootball
never heard of PES 6 ? Fifa got "better" just because in 2007 Konami switched engine and never recovered from that, changed engine every 5 years, and now landed on UE, they have an Engine that they do not have to develop and will never be outdated (like Fox Engine)
@jadel4w
@xeoncat
I think he has just a wrong mindset, not all production are the same.. he should know that and cannot say that what Ohle did is Wrong 😑
Q: Hey man how is going with the Tank Pilot Helmet??
A: I am texturing slower than a snail on a coffee break... and questioning if this model was a good life choice. 💀
@ArtOfPilgrim
@Substance3D
I think I got what you mean and no.. is only active and paintable the UV in the range 0-1 whatever is outside think it more like an instance ..
@TagessonTomas
I would also consider have some slight stain in the albedo/roughness , something very light , when I am doing realistic I have this tip some Artist gave me while back.. he uses a stained paper texture, with little level tweak tiled over the whole model and kept a 1-5% visibility
@garriola83
@TheArtofBella
I had to tackle this workflow at work for RnD and I wasn't really happy about the result, what bothered me the most was the lack of Wrinkle Map fitting the Scan and also the fact that MH_Identity does not really wrap well (but is something that meant to be like that)
@ArtOfPilgrim
@digisculp
I have a folder structure empty called ‘NewProject, and than just duplicate and rename, the ‘ at the beginning is just so that stays as first folder when order by name.. but the Tip just makes me feel like a cave man now.. 😅 is time to evolve!! thanks for sharing 🙏
Update time! 🎨 My art's evolving faster than my coffee goes cold—now that's saying something! Still in
#WIP
, but my pixels are caffeinated and ready to impress. What do you think so far? 🔥
#characterart
@leslievdb
I add also a Remap Value, so with One Mask get 3 different effect based on range of value.. so you can add variation by just changing the Grayscale and is all procedural.. really powerful stuff 😎
@AIandDesign
@GeorgeCrudo
@nickfloats
I wasn’t talented, I have a technical background, never picked up a pencil til my late 20 and somehow after spending 10h a day I managed to improve enough in over 2year and start a career.. there is big difference between want and can’t
@TagessonTomas
I think that the texturing shows a weapons that aged not one that is been used, it depends from what’s the intent, overall if this weapon shot at least once I would expect some residue from that ignition around the chamber maybe some hue shift or darkening..
@Stoney79_LFC
@xxxkezin
@AzfarTlb
@play_eFootball
On a side note, you are comparing a game that took 6years of perfectioning and reached the limit with a game that is been made with a western engine in 2years (with a pandemic in the middle). That's impressive!
@Saltytowel
@CiYishu
whatever you input It mix and matches, you still get what the AI think a skirt looks like, not what YOU think should look-like.
IMO AI just gives instant gratification.
Often People accept what AI Output compromising their original vision.. just because is a quick result!
@TagessonTomas
Also things that usually move when used tend to leave marks.. the repeated use of levers get more polished not rougher, the grip would leave marks like roughness fingerprints
@nimlot26
Last year for example won It Takes 2, a game that tecnically is not even close to Ratchet and Clank or DeathLoop, but it was the right type of game in the right moment, everyone loved it.. and wa rightful the GOTY2021..
@nimlot26
The thing is that if we want to give and award for the game that is just top in class in terms of technical and artistic achievement we need a new award, But than Indie or AA games will always be runner up, cause you can not match Santa Monica Budget and Quality..
@Stoney79_LFC
@xxxkezin
@AzfarTlb
@play_eFootball
I am not trying to change your mind, i mean you easly say that the game is bad and indeed Pes2021 was a better overall game, i am agree on that part, but i think that diminish the work done so far, isn't unfair for a game that just started it's cycle.
@Saltytowel
@CiYishu
I do think AI has a place in a creative workflow, but should be a tool in your toolset not the actual toolset.. And as every tool, is who holds it that make the difference..
@Stoney79_LFC
@xxxkezin
@AzfarTlb
@play_eFootball
On PES2021 mobile there are way more stuff than what it is in eFootball right now. The thing is that changing an engine is not simple. It will take time to port everything and what they did so far is incredible already. It will take time but it will get there.
The Velocity is applied to the Clump of the groom, all at once, it wanted to create a little variation, by using the Seed of the groom to add a random number between 0.1 and 0.3 to the velocity of each clump. 2/2
@SkullCat3D
This is when the nightmare starts. 🤣
@kandaworu
@techAnim_diary
Sadly there isn't much we can do about, TikTok require to submit a Copyright Infringement Report, but that's about it. I tried to contact the user directly but he blocked me so, it is what it is..