Gav Profile Banner
Gav Profile
Gav

@GavMakesGames

5,707
Followers
93
Following
90
Media
441
Statuses

Senior Technical UI Artist @playgoals | Prev. @EA / @EA_DICE pfp: burgles

Sweden
Joined September 2015
Don't wanna be here? Send us removal request.
Pinned Tweet
THE MANDALORIAN | WAY OF THE WARRIOR Back at it again making mockups for games that don't exist. Here's some UX/UI art & design practice I've been doing in recent days. 🧵For more info
Tweet media one
Tweet media two
Tweet media three
Tweet media four
510
2K
21K
The Legend of Zelda | Minish Cap (UI Concept) This game was an important part of my childhood. I'd love to see it get a remake some day. Here's some UI mockups of how it may look in a more modern setting. 🧵For more info
Tweet media one
Tweet media two
Tweet media three
Tweet media four
19
201
1K
@GavMakesGames
Gav
10 months
#PortfolioDay 👋 My name is Gav I’m from Ireland and currently working as a a Technical UI Designer at EA. I dabble in UI Art, among other mediums. Here’s some recent personal UI work created for games purely existing in my imagination.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
51
116
1K
neverwhere | ᴄ:\sᴀʟᴇᴍ\ᴛʜᴇ-ᴇɴᴅ A small personal UI project: Crafting a UI for a (non-existent) multiplayer survival game. In a dystopian world where society has crumbled, modern tech is scarce and more valuable than life. 🧵for more
Tweet media one
Tweet media two
Tweet media three
Tweet media four
46
82
1K
The title screen in animated form (okay it's not super spicy but hey, imagine you click "play" and those stars go into light speed and warp you directly to where you left off last time you played :o)
6
47
963
#PortfolioDay 👋 My name is Gav I’m from Ireland, I work in the gaming industry as a Technical UI Artist. I dabble in UI Art, among other mediums. Here’s some recent personal UI work created for games purely existing in my imagination.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
16
80
933
A collection of personal UI work from the past 12 months.
Tweet media one
12
48
770
A non-exhaustive design guide I threw together, call me lazy but nobody is gonna use any of this stuff so I get to be 😎
Tweet media one
7
18
677
@GavMakesGames
Gav
2 months
GAME UI WIREFRAME KIT | Release v1.0 800+ ready to use icons ✅ 50+ components and variants ✅ UI wireframe examples ✅ Right-to-left language support ✅ Free to use & modify ✅ Check it out:
Tweet media one
9
114
673
STAR WARS | ROGUE REVENGE Some quick UI art concepts for a #StarWars game idea I had. Would love to see how a story involving a rebel pilot captured by the empire would play out.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
21
43
516
DEMONS | サタン Personal UI Project: Crafting a UI for a (non-existent) singleplayer RPG. In a retro-future Japan, enormous monsters have started appearing and creating terror. Only specialised Samurai can take them down.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
15
34
331
@GavMakesGames
Gav
8 months
MERCY KILLING | UI Art Mockups We knew synthetic humans were a bad idea. World governments didn't care, profits meant more than lives. It took mere months before the AI went rogue, casting humanity into ruin.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
5
19
323
It's been a year since #Battlefield2042 released. A mentally challenging 12 months for sure. I'm proud of the team for bringing the game to where it is - but I'm mostly proud of them for their tenacity and dedication to turn things around and staying positive while doing so 🌟
Tweet media one
51
16
446
A bit about the work process: - Figma & Photoshop for layouting - Illustrator/Photoshop/Substance for art assets - Blender/Unreal for some of the 3D scenes, Midjourney for others (this isn't a 3D project, needed some background mockups) - After Effects & Premiere for video
5
6
392
@GavMakesGames
Gav
2 months
🔖 How to get started in the video games industry (UX/UI) Here is my FREE 36 page guide full of information and tips on how to find yourself a job as a UX/UI professional in the video games industry. Get it here:
Tweet media one
11
78
298
If I ever have doubts about my career path they were completely washed away once I seen AI teabagging in the #BattlefieldBeta
17
20
264
My first AAA game release. For anyone that knows me and where I’ve come from - they know that my dreams didn’t come easy. Extremely grateful for the opportunities I’ve been given, and it inspires me to give back. Congratulations to everyone involved 💯
Tweet media one
19
8
220
@GavMakesGames
Gav
8 months
The only thing more fun than using maps of this style in-game, is sitting here making them.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
7
7
186
DEMONS | サタン | Combat HUD Continuing my UI exercise journey with a combat HUD, including very useful tips to truly give you that AAA feel. 🧵for more
Tweet media one
5
16
176
@GavMakesGames
Gav
7 months
Some personal UI Artwork I did during the month of January
Tweet media one
4
14
160
July - August UI Design collection. Busy couple of weeks, but I had a lot of fun throwing these together.
Tweet media one
7
9
157
UI DESIGN TIP | Curved UI Tutorial 🔖 Want to curve your UI and give it that extra immersion, or futuristic feel? Check out how I do it in Adobe Photoshop 👇
5
15
149
@GavMakesGames
Gav
8 months
Thoughts on @thegameawards 2023 - A Muppet having 10x mic time vs the GOTY winners’ speech is a mockery - Kojima is great, but we need to highlight other industry folks/issues - Accessibility deserved better than pre-show relegation - Layoffs desperately needed addressing
Tweet media one
5
26
146
@GavMakesGames
Gav
2 months
This is my final week at @EA_DICE / @EA , and I want to express my gratitude to my colleagues, the Battlefield community, and everyone I have had the privilege of working with here over the years. It's been an absolute honour to be a part of this historic studio. Thank you, DICE.
Tweet media one
21
1
143
Couple bits I built with the team for Season 4 of #Battlefield 2042. Enhancements to weekly missions, weekly missions screen, countdown screen, frontend and more. Hope you’re enjoying #Battlefield2042 Eleventh Hour everyone!
Tweet media one
Tweet media two
Tweet media three
19
9
137
@GavMakesGames
Gav
7 months
INITIALIZING 42% ▓▓▓▓▓▓▓▓░░░░░░░░░░░░ 100% Short UI render I've been animating last couple of evenings.
6
9
122
@GavMakesGames
Gav
9 months
Changed my home-office setup this year. As much as I liked the old “clean” style, I feel a lot more inspired by my new setup. Before, After.
Tweet media one
Tweet media two
11
3
87
Title screen mood/animation test (very rough, just catching the vibe)
7
3
85
TILT SHIFT | UI HUD Ventured outside my “comfort zone” and did some sci-fi UI practice this week. Bonus planet render included 🪐
Tweet media one
Tweet media two
Tweet media three
Tweet media four
2
3
81
2
8
66
UI ART/DESIGN TIP | Moodboards🔖 Don't skip the research phase. Collect images in the style that inspires your art direction, so that you can reference them and take inspiration throughout your process. I recommend using @PureRef as it's a great tool for creating these boards
Tweet media one
3
7
69
As a life-long football fan, I'm pumped to join the @PlayGOALS team as a Senior Technical UI Artist. GOALS is a gameplay-first football title, and I always say UX/UI plays a supporting role in allowing gameplay to shine. Excited to do that with this talented team. LFG.
Tweet media one
12
1
57
A painting I did during the Easter break of "Morrigan" from the Dragon Age series.
Tweet media one
9
3
42
@TheRealMystic18 @sairaspooks @Sighhley yeah pity she’s not single because you come across as very desirable with this tweet
1
0
40
Quick design sheet of some of the 2D elements created in this process
Tweet media one
1
0
39
A closer look at some of the 2D assets produced in the project
Tweet media one
Tweet media two
Tweet media three
1
1
38
@GavMakesGames
Gav
7 months
Being nominated for the Forbes 30 under 30 list was not on my bingo card for 2024 😅
Tweet media one
11
0
37
A bit about the work process: - Photoshop & Illustrator for UI and 2D asset creation - Backgrounds are created using Midjourney and photoshop to also paint details (backgrounds are not the focus of the project) - Premiere Pro for video
3
0
37
@GavMakesGames
Gav
2 months
@KenneyNL When I followed you this morning Kenney, this is not what I expected to read 😳
1
0
27
A bit about the process: - Photoshop for layouting/UI Design - Illustrator for creating icons - Midjourney + painting in Photoshop + Blender modelling for backgrounds/character - Premiere Pro for video
1
0
26
@IGN i just like the little green guy idk
0
0
24
@GavMakesGames
Gav
10 months
@tobyallen007 Thanks! I move between a number of software packages. Figma is great for layouting, Illustrator & 3D software for asset creation, and Photoshop for compositing and post process (such as taking a flat 2D layout like this and making it curved w/ effects).
Tweet media one
0
1
23
I've always wanted to be on the "Special Thanks" credits for a game 🌲 Congratulations to my friends over at @dimfroststudio for releasing Bramble: The Mountain King today! Go check it out if you're interested in cinematic adventure horror games - you wont want to miss it!
Tweet media one
Tweet media two
Tweet media three
Tweet media four
1
1
23
be one with nature, they said.
Tweet media one
Tweet media two
2
0
21
This is a repost by the way, but I somehow fat fingered the old tweet and deleted it. Anyway. Here's a video of the title screen and a simple process of the cut scene UI being made.
0
1
20
@GavMakesGames
Gav
11 months
@SynthPotato Accessibility & player agency are important factors in design. I’m in favour of reducing the number of UI elements, provided there’s strong game design to supplement. But there is no credible research to suggest “UI Design 101” means that a UI fails when a player customises it.
0
0
19
@darkosupe * hears a slack ping *
1
0
18
@80Level Thanks for the feature! I just want to mention that MidJourney was heavily used for the backgrounds here (as mentioned in the article). This is intended to be a UX/UI project so I needed something to go behind as a mock-up/concept More info: ✌🏻
THE MANDALORIAN | WAY OF THE WARRIOR Back at it again making mockups for games that don't exist. Here's some UX/UI art & design practice I've been doing in recent days. 🧵For more info
Tweet media one
Tweet media two
Tweet media three
Tweet media four
510
2K
21K
2
0
16
@GavMakesGames
Gav
7 months
Here's the initial doodle I threw together in Illustrator.
Tweet media one
1
0
16
@DeoxysPrime @IGN my friend (he taught me everything i know) seen your comment and said he's got an idea for a HUD with more personality and wanted me to share (he doesn't have twitter)
Tweet media one
2
0
14
@oliverCAndersen @TheYagiMann The minority, Oliver. You do so much for this community. Every day I see you on my timeline helping people out, taking feedback and directing it to the team. All while doing your own tasks and so forth — you are better than the misguided, hateful individual trying to put you down
1
0
14
@Carpo_vp @Battlefield @T0TALfps I love that you often point out the little details and changes that go into our updates - it’s always appreciated and doesn’t go unnoticed! 😄
1
0
13
@IowaAntiVaxx @sairaspooks why do males on the internet have zero divinity
1
0
10
@GavMakesGames
Gav
8 months
We don’t get many opportunities to highlight the most human parts of being gamers, and game developers. This is our chance to do so. Speaking out about the layoffs was so important, I’m disappointed it didn’t happen. Accessibility innovations deserve far more attention also.
1
1
14
@IowaAntiVaxx @sairaspooks this was meant to say dignity but honestly the typo was quite successful anyway
1
0
9
@HoodlumCallum the comments are giving me an existential crisis
0
0
12
@darkosupe @Battlefield Congrats man! Been great working with you 🤝
1
0
12
@GavMakesGames
Gav
8 months
More from this project:
@GavMakesGames
Gav
8 months
MERCY KILLING | UI Art Mockups We knew synthetic humans were a bad idea. World governments didn't care, profits meant more than lives. It took mere months before the AI went rogue, casting humanity into ruin.
Tweet media one
Tweet media two
Tweet media three
Tweet media four
5
19
323
0
2
12
@darkosupe It's our innate fear of Peppa Pig, and nothing else.
0
0
10
they never see the story
Tweet media one
0
0
10
@GavMakesGames
Gav
8 months
Tools used: - Photoshop, compositing & effects] - Illustrator, logo, icons - Figma, layouting - Blender, map & tree modelling - Midjourney + in-painting, characters
2
0
10
@GavMakesGames
Gav
2 months
FYI - a lot of information surrounding landing a job, portfolio, cover letter, CV and so on is relevant outside of UX/UI as well. So if you’re targeting a job in a different craft, you may find some useful info there too!
0
0
8
@GavMakesGames
Gav
4 months
@andreas Even as a designer/artist, I always see gameplay as king. The “feel” of a game is much like the hidden details of design, they make all the difference, and add up to a better experience. Games that focus on mechanics as priority are always more fun to play.
2
0
9
@GavMakesGames
Gav
8 months
A quick look at the some of UI art direction basics
Tweet media one
1
0
9
spring in Sweden
Tweet media one
0
0
8
@momoxmia Morgan rn
Tweet media one
1
1
6
@GavMakesGames
Gav
11 months
@fitzymj Big fan of this, beautiful work done across the crafts here
0
0
7
@GavMakesGames
Gav
8 months
Lastly, this is not a real game, just UI/UI Art practice. Not intended to mislead or suggest this is in development whatsoever. This is only me doodling in my free time.
0
0
7
@GavMakesGames
Gav
8 months
Some behind the scenes of the map UI
1
0
6
it hurts me to see how alive we were before
Tweet media one
Tweet media two
Tweet media three
0
0
6
@NiklasAstrand I think that’s why we’re starting to see more layers of post processing in modern games. Modern screens make colours bleed a lot less so we tend to see increased use of chromatic aberration, more samples of antialias, noise etc. Reminds me of pixel art on CRT vs LCD
Tweet media one
1
0
5
@GavMakesGames
Gav
8 months
Alternative render of the map, which I created in Blender.
Tweet media one
1
0
5
@DANNYonPC Seen this one today haha. In fairness perhaps there’s more we could do to make those icons more clear as to what they represent, newer players especially might not be aware of what mastery icons are. One to think about anyway!
2
0
5
@GavMakesGames
Gav
10 months
@EA Let's go @momoxmia 👏🌟
1
0
2
@ACollinHadley I tend to use Figma for basic layouting ideas before going into Photoshop where I tend to composite most things. Then I do vector work in Illustrator and import those objects to PS, and lastly I do some post effects in After Effects. 3D scenes I do in Blender or sometimes Unreal
0
0
5
@thatanimeweirdo @figma I don't think putting the responsibility on the consumer to follow software updates on social media is fair exchange. Even if they put out a social media post that says "We are training our AI model on your content, here's how to turn it off" (which I doubt they've done quite so
2
0
5
Process information: - Pen & paper sketches to explore design ideas - Illustrator to create the HUD design (see third image) - Planets created and rendered in Blender - Photoshop for compositing and post processing
2
0
5
@zMrLegacyz Photoshop, Blender, Figma, Unreal Engine, Meta Humans, Illustrator, MidJourney, After Effects, Substance Painter, World Machine
1
0
5
A little city in Sweden
Tweet media one
Tweet media two
Tweet media three
Tweet media four
0
0
5
@jackfrags @Battlefield HOW DID I NOT KNOW ABOUT THIS??
0
0
4