Mike Fitzgerald Profile Banner
Mike Fitzgerald Profile
Mike Fitzgerald

@fitzymj

3,375
Followers
327
Following
392
Media
3,816
Statuses

Director of Core Technology at @InsomniacGames / @PlayStation , developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at @Harmonix .

Los Angeles, CA
Joined September 2007
Don't wanna be here? Send us removal request.
Pinned Tweet
@fitzymj
Mike Fitzgerald
11 months
I'm particularly happy with how fast travel turned out. Drop into the map in any arbitrary location once you've explored enough of a district. It took lots of collaboration across our UI, art, animation, and tech teams to make it look and feel this smooth! #SpiderMan2PS5
112
444
5K
@fitzymj
Mike Fitzgerald
4 years
Little known fact: half of our dev time is spent meticulously recreating meme gifs with in-game assets
@insomniacgames
Insomniac Games
4 years
We are pleased to announce that #MilesMoralesPS5 and #MilesMoralesPS4 have Gone Gold and will be sneaking into your hearts globally on November 12th! #BeGreater #BeYourself
1K
6K
38K
39
193
2K
@fitzymj
Mike Fitzgerald
6 years
We're hiring programmers to join the Core team at @insomniacgames , in our CA and NC offices! If you're excited about tools, physics, audio, or art pipelines, or if you're just plain great, please take a look (and reach out to me if you have questions).
Tweet media one
46
349
1K
@fitzymj
Mike Fitzgerald
4 years
I haven't seen anyone point this out yet, but the install sizes of our Spider-Man titles are ~25% _smaller_ on PS5 than PS4, despite having higher-quality models, textures, and audio. Fewer shenanigans to maintain streaming bandwidth means lighter downloads and less drive waste!
30
102
893
@fitzymj
Mike Fitzgerald
7 years
6,250 of you are in dad joke time out.
Tweet media one
6
167
661
@fitzymj
Mike Fitzgerald
9 months
It's always wonderful getting a chance to share more of the work of our super-talented team at Insomniac—especially some of the behind-the-scenes bits! There's a lot of brilliant creativity that doesn't stick out to players in an obvious way, and I could go on for hours about it.
@digitalfoundry
Digital Foundry
9 months
A bit of a treat today as @fitzymj from Insomniac Games joins @dark1x to share behind-the-scenes tech stories and new information on the making of Marvel's Spider-Man 2 for PlayStation 5:
13
118
895
26
48
735
@fitzymj
Mike Fitzgerald
3 years
Exciting to see PS5 beta testers getting access to the M.2 SSD feature! I'm sure the public beta will result in plenty of benchmarking across different games and drives, but I'll spoil with some of our results from early testing at Insomniac on Ratchet & Clank: it's looking good.
21
89
650
@fitzymj
Mike Fitzgerald
4 years
We announced one of the coolest suits in our game today, and while yes, it's just plain awesome, I think it also illustrates how amazing things can happen when different people in departments across a studio can combine their talents. To elaborate...
13
96
629
@fitzymj
Mike Fitzgerald
11 months
Check out our new trailer, with lots of fun tidbits about what to expect next month!
@insomniacgames
Insomniac Games
11 months
Let's take a deep dive into our expanded Marvel's New York with Creative Director Bryan Intihar! Learn how we've evolved the city, exploration, and discoverability in #SpiderMan2PS5 ! #BeGreaterTogether More info on the PlayStation Blog:
937
5K
21K
15
38
668
@fitzymj
Mike Fitzgerald
3 years
We announced #RatchetPS5 to the world a year ago today. I haven't seen my teammates in person since, which makes it especially crazy that we're here now, releasing our third (!) PlayStation 5 game in such a short period of time. It's going to be hard to top these past 12 months.
@PlayStation
PlayStation
3 years
Set out on a new dimension-hopping adventure in Ratchet & Clank: Rift Apart, out now on PS5:
241
347
4K
12
36
551
@fitzymj
Mike Fitzgerald
3 years
I’ve never been a huge fan of listening to myself talk, so _watching_ it is some kind of fresh hell. Still, it was a pleasure having a long chat about #RatchetPS5 and some of the amazing work the teams at Insomniac have been doing on the PS5. 😅 Thanks for having me, @dark1x !
@digitalfoundry
Digital Foundry
3 years
Inside Ratchet and Clank: Rift Apart! @dark1x talks graphics, storage, ray tracing and so much more with @insomniacgames Director of Core Technology, @fitzymj . Learn more about how the studio produced this brilliant next-gen showcase:
22
85
593
23
26
553
@fitzymj
Mike Fitzgerald
11 months
@AllFatherMedia We have some fun with the character swaps that hopefully scratch that itch for you!
2
19
584
@fitzymj
Mike Fitzgerald
3 years
Thank you to the gas station attendant who saw my Insomniac t-shirt and excitedly went on and on about #SpiderManPS5 and #WolverinePS5 . Nothing like hearing from a non-digital person to make a project feel real. My car and I both left refueled. ⛽️✌️
7
16
517
@fitzymj
Mike Fitzgerald
4 years
16.6ms is… not many ms. 😅 This is Insomniac’s first 60fps console game since 2009’s RCF: A Crack in Time! ✌️
@insomniacgames
Insomniac Games
4 years
Swing through the city like never before on PS5 with an optional 4K / 60fps Performance Mode. #MilesMoralesPS5 #SpiderManPS5
2K
6K
39K
14
37
463
@fitzymj
Mike Fitzgerald
3 years
I had a blast this past week talking to a slew of games and tech media about #RatchetPS5 and how we're doing our best to leverage all the tech packed into the PS5.
9
54
464
@fitzymj
Mike Fitzgerald
3 years
Twitter video compression notwithstanding, this mode looks _damn_ good. A whole slew of artists, programmers, and testers teamed up to complete the intense amount of optimization required to get this into the release day patch. Couldn't be more proud.
@insomniacgames
Insomniac Games
3 years
Players who update #RatchetPS5 on launch day gain access to our Performance & Performance RT Modes. Enjoy a sneak peek at 60fps gameplay with ray-tracing enabled!
752
2K
12K
11
40
460
@fitzymj
Mike Fitzgerald
10 months
I felt behind all day as I tried to keep up with the flood of positive reviews from people whose opinions I respect so much. It's been a great Monday. This team has been working their butts off, and they truly deserved this one. Can't wait for Friday. 🙏
@metacritic
metacritic
10 months
Marvel's Spider-Man 2 [PS5 - 91] "Insomniac Games has turned these expectations on their head, spinning a Spider-story that brims with confidence, style, and most importantly – an essential human touch." - Leah J. Williams, GamesHub
Tweet media one
26
169
1K
19
25
475
@fitzymj
Mike Fitzgerald
3 years
“Added 120 Hz Display Mode, which reduces input latency when using a compatible display. In this mode, the frame rate target for the Fidelity graphics mode increases to 40 frames per second.” 👀👀👀
@insomniacgames
Insomniac Games
3 years
The latest #RatchetPS5 update includes some additions to Photo Mode! See what's new: 🎨 New stickers 🌈 Color backgrounds 🛡️ Toggle armor 🤖 Clank added during poses 🔫 Ratchet/Rivet hold the current gun level in poses 🛠️ Gold Bolt weapons stay equipped
Tweet media one
108
314
3K
30
32
427
@fitzymj
Mike Fitzgerald
3 years
This type of thing takes more work from more people than you'd think, but primarily it took @joelbartley . 👏 I think the update turned out quite nice—don't miss it!
@digitalfoundry
Digital Foundry
3 years
Ratchet and Clank 2016's patch for PS5 makes an excellent game so much better - the series comes full circle, returning the franchise to its 60fps roots:
63
228
2K
12
27
392
@fitzymj
Mike Fitzgerald
4 years
All this because people are able to say "what if?" out loud, others listen, and talents across the studio come together to make magic. Because they care about the game and each other. What a team. (All while stuck home in a pandemic and shipping two launch titles on time, nbd.)
Tweet media one
11
18
378
@fitzymj
Mike Fitzgerald
2 years
Very excited to release these VRR updates! (The two Spider-Man updates also include #RatchetPS5 's famous 40 fps mode.) For our games, VRR support also offers an uncapped frame rate if you have our "120 Hz Display Mode" set. It can get pretty high... 😲
@insomniacgames
Insomniac Games
2 years
#RatchetPS5 #SpiderManPS5 #MilesMoralesPS5 all have updates that support VRR on compatible TVs!
63
200
2K
23
43
368
@fitzymj
Mike Fitzgerald
1 year
Three months to go! The @insomniacgames team is in "lock it up" mode as we enter the final stretch. I can't wait for players to get their hands on this game and experience the #SpiderMan2PS5 story we're telling.
@PlayStation
PlayStation
1 year
Marvel’s Spider-Man 2: new story trailer, first details on Venom, and more revealed by Insomniac at San Diego Comic Con. Web-heads, swing this way:
2K
11K
40K
10
22
331
@fitzymj
Mike Fitzgerald
3 years
We tried some below-spec Gen4 M.2 drives as well and saw up to 15% slower loading in the most SSD-stressing areas of the game. Not too shabby, but keep a close eye on technical specs if you’re making an SSD purchase, as our game does rely on high-quality storage. 🙏
17
50
292
@fitzymj
Mike Fitzgerald
3 years
As always, @digitalfoundry does a great job explaining our 120 Hz Display Mode. The tripled-up half-speed video is a really nice way to show what 40 fps looks like next to 30 and 60.
@digitalfoundry
Digital Foundry
3 years
Ratchet and Clank: Rift Apart's 40fps fidelity mode for 120Hz displays is a big, big improvement over the 30fps/60Hz equivalent. Surprisingly so, perhaps - and in this video, @dark1x and myself explain why:
46
99
792
4
25
294
@fitzymj
Mike Fitzgerald
4 years
As good as it looks here, the reflections truly shine in motion---seeing the cars and people come in and out of frame, pigeons and airplanes fly by, the motion in the new dynamic clouds, etc. (We've also even improved the fidelity a bit since these were taken. 😀)
@dark1x
John Linneman @dark1x.bsky.social
4 years
Well played, Insomniac - the RT features are way more robust than expected. Impressive.
Tweet media one
Tweet media two
262
646
6K
9
33
281
@fitzymj
Mike Fitzgerald
3 years
The Gen4 drives we tried that met the recommended specs gave results almost indistinguishable from the internal SSD. The rest of the I/O path still in use (hardware Kraken decompression, etc.) is definitely pulling its weight in delivering the crazy loading moments in Rift Apart.
5
41
267
@fitzymj
Mike Fitzgerald
4 years
You've of course got the Character Art team doing absolutely phenomenal modeling and texture work, the Animation department perfectly communicating who this character is by how he moves, and @jbtuason on the Tech Art team turning out another stunning custom suit shader solution.
Tweet media one
4
14
278
@fitzymj
Mike Fitzgerald
4 years
We've been putting a huge amount of work into this remaster. Character rendering has taken leaps since the original, the 60fps mode gives gameplay a whole new feel, and our ray-tracing implementation still feels like magic to me. Such a perfect companion to Miles at PS5 launch.
@PlayStation
PlayStation
4 years
The power of PS5 elevates Marvel's Spider-Man Remastered to new heights. Learn about ray-tracing enhancements, Peter Parker's graphical updates, and more: Included with Marvel's Spider-Man: Miles Morales: Ultimate Edition on PS5. #BeYourself
Tweet media one
642
2K
12K
10
19
264
@fitzymj
Mike Fitzgerald
2 years
Working on this with the pros at @NixxesSoftware has been a blast, and it’s shaping up to be something special! We’ve got some fun features still to announce that PC players will be excited about.
11
24
265
@fitzymj
Mike Fitzgerald
3 years
@danta5555 No tricks here—you’re seeing one world unloaded entirely and another pulled in from scratch from the SSD.
16
42
227
@fitzymj
Mike Fitzgerald
4 years
Don’t forget, even though the PS5 doesn’t need these subway vignettes to hide fast travel loading times, you can turn them back on! Because… they’re great
@CharlesPulliam
Charles PM
4 years
Winter in NYC really used to be freezing on the subway and sitting through some showtime nobody on the train was in the mood for, lol. I miss it
1
6
106
2
15
225
@fitzymj
Mike Fitzgerald
6 years
Lots of talented @insomniacgames folks will be at GDC to speak about the development of #SpiderManPS4 . This isn't even an exhaustive list, so keep an eye on the overall schedule for more!
@gamedevdotcom
Game Developer
6 years
Swing by GDC and learn new tricks from the devs of Marvel's Spider-Man!
1
26
107
0
24
193
@fitzymj
Mike Fitzgerald
5 years
Be an intern on my team! You’ll learn a ton about large-scale console game development, you’ll contribute to our projects, and you’ll gain a little weight from the snacks in our kitchen (in that order).
@jacinda_chew
Jacinda Chew
5 years
Our summer internship postings recently went up. Get'em while they're hot! #internships #insomniacgames
Tweet media one
11
41
138
17
29
190
@fitzymj
Mike Fitzgerald
4 years
How does he interact with not-on-twos characters? What happens if he is handed an item by someone--does that item transition to on-twos? When? Can we pick and choose what we drop to catch key frames of animation? How does it work at 60fps? Etc. Polish polish polish.
2
4
195
@fitzymj
Mike Fitzgerald
3 years
This was a very last-minute feature. As in, one of our render programmers surprised everyone with it ~6 weeks ago. 😳 If you find a windy spot, the fur will ripple endlessly… 🙏
@insomniacgames
Insomniac Games
3 years
In #RatchetPS5 , we've added the all-new "Visual Effects" mode that allows you to toggle animated graphics to your scene. Perfect for making GIFs and videos! Take it for a spin. Show us what you got. 📸: Shaun Besman (), Senior Content Artist.
64
226
2K
6
12
175
@fitzymj
Mike Fitzgerald
4 years
For the "animate on-twos" style, you have brainstorm ideas getting prototyped by @jonnyblahblah , then his Core Anim team getting the feature polished--figuring out the memory requirements of deferred skeleton updates, ensuring it melds correctly with the animation system, etc.
2
5
181
@fitzymj
Mike Fitzgerald
4 years
For the popup words and comic bursts, that came from a last-minute @_DannyGarnett mockup over the summer, and it took efforts from the Gameplay and VFX teams to integrate and trigger at the right times. Completely unplanned and unscheduled.
4
7
174
@fitzymj
Mike Fitzgerald
4 years
And of course it doesn't hurt being able to hop on video calls with folks on the @Marvel , @SonyPictures , and @SpiderVerse teams to talk art direction, intent, original assets, etc. Just about the best resource you could hope for.
1
3
171
@fitzymj
Mike Fitzgerald
1 year
This port is looking great, and it's a been a blast to be on the cutting edge of PC tech with @NixxesSoftware . Bring on all the acronyms. I'm excited to have new players spending time with Ratchet, Clank, Rivet, and Kit next week in #RatchetPC !
@NixxesSoftware
Nixxes Software
1 year
#RatchetPC launches next week with DirectStorage 1.2, including GPU decompression. We have also added Ray-Traced Ambient Occlusion! Head over to the blog to read all the details and the system requirements:
Tweet media one
72
179
1K
8
9
186
@fitzymj
Mike Fitzgerald
3 years
I hope everyone caught our new Ratchet & Clank trailer! As always, all I see are tiny bugs, but don't worry, they've already been fixed. ALL OF THEM. Don't miss the State of Play stream on Thursday for 15 more minutes of fantastic b⃫u⃫g⃫s⃫ footage!
7
13
169
@fitzymj
Mike Fitzgerald
1 year
Amidst the #SpiderMan2PS5 excitement, I'm pleased to share that we've got another stellar PC release coming your way this summer. Every game brings its own set of novel challenges on PC, but @NixxesSoftware has been a fantastic collaborator once again! #RatchetPC
@PlayStation
PlayStation
1 year
Ratchet & Clank: Rift Apart comes to PC July 26, as Nixxes Software collaborates with Insomniac Games to bring the interdimensional adventure to ultrawide screen monitors everywhere. More details:
993
2K
14K
11
14
170
@fitzymj
Mike Fitzgerald
3 years
@digitalfoundry @Dachsjaeger @dark1x We're trying hard to turn @Dachsjaeger into a console gamer, but we're running out of angles here...
9
1
151
@fitzymj
Mike Fitzgerald
2 years
I'm quite proud of how this collaboration with @NixxesSoftware worked out, as we've been working hard on it together for the past year. Most of all, I'm excited for more players to dive into our Spider-Man story for the first time. 🕸 Happy #SpiderManPC gaming weekend, everyone!
@insomniacgames
Insomniac Games
2 years
Marvel's Spider-Man Remastered is AVAILABLE NOW on PC! 🎉 Purchase today on Steam and the Epic Games Store! #BeGreater #SpiderManPC Steam: Epic Games Store:
135
618
5K
4
13
158
@fitzymj
Mike Fitzgerald
4 years
@cerny talked about exactly this in his "Road to PS5" talk: Worth noting that it all went according to plan!
2
15
136
@fitzymj
Mike Fitzgerald
10 months
Tech talk often comes down to numbers: frame rates, loading times, etc. But if we do it right, our tech is more than that. It takes part in the storytelling, helping give players experiences they've never had and moments they'll never forget. I think we did good this time. 🤞
Tweet media one
6
17
131
@fitzymj
Mike Fitzgerald
1 year
It's 10+ minutes long, but somehow our gameplay reveal is still just a small taste of what we've been up to with #SpiderMan2PS5 . Watch on YouTube in full 4K! Can you find my favorite tech tease? It involves windows...
18
10
124
@fitzymj
Mike Fitzgerald
3 years
Weekend achievement: our builds don't require or use any locally-installed software (just p4). Every dependency is synced and is entirely portable, including compiler toolchains. Updates are a snap, it's safe to share machines across branches, and best of all: fewer surprises. 👍
7
3
111
@fitzymj
Mike Fitzgerald
5 years
Just had an energizing two-day offsite with the ~60-person leadership team of @insomniacgames . It’s been great to see this group respond to the success of #SpiderManPS4 by working even harder to improve the studio and themselves.
2
3
98
@fitzymj
Mike Fitzgerald
4 years
Last week we patched both Spider-Man PS5 titles to add a "Performance RT" graphics mode—a variant of our 60fps mode that doesn't sacrifice ray-traced reflections. Check out @digitalfoundry 's coverage today, along with their notes on the SM1 remaster:
5
11
102
@fitzymj
Mike Fitzgerald
2 years
I’m so happy for our team and the studio for this one. It represents years and years of accumulated work, knowledge, and care, by Insomniac employees past and present. It’s been an absolute blast working with this group on this tech.
@Official_AIAS
Academy of Interactive Arts & Sciences
2 years
Congratulations to #RatchetClankRiftApart for taking home the #DICEAwards in Outstanding Technical Achievement! #RatchetPS5 @insomniacgames
Tweet media one
8
137
755
2
13
102
@fitzymj
Mike Fitzgerald
3 years
You'd think this is a minuscule detail, but you gotta remember we have characters whose entire head is an eyeball. (this grab is from the August demo, which did not have the feature yet)
Tweet media one
8
6
95
@fitzymj
Mike Fitzgerald
6 years
I'll be flying up to the Bay Area tomorrow to participate in the #TelltaleJobs event. I'd love to chat with anyone interested in working at @insomniacgames in any capacity, and I'm happy to advise applicants to other studios as well. Say hi if you see me!
1
19
93
@fitzymj
Mike Fitzgerald
3 years
The reduced input latency is great and sells this feature on its own for me. But it's especially nice to keep all the extras of Fidelity mode at a faster frame pace. Remember that 40 fps splits the difference between 30 and 60, in a sense—25ms per frame instead of 33.3 or 16.6!
6
4
79
@fitzymj
Mike Fitzgerald
4 years
Tweet media one
4
2
72
@fitzymj
Mike Fitzgerald
3 years
Oh wow, Ratchet & Clank: Rift Apart on a CRT display looks so good! Must... stay away... from eBay...
@digitalfoundry
Digital Foundry
3 years
We tested PlayStation 5 and Xbox Series X on the legendary Sony GDM-FW900 - and the CRT experience is extraordinary:
25
131
877
2
0
77
@fitzymj
Mike Fitzgerald
4 years
Marvel’s Photo Mode: Miles Morales
Tweet media one
2
5
76
@fitzymj
Mike Fitzgerald
2 years
One last technical award for Rift Apart! 🙏 I've always appreciated that games are considered a first class medium by BAFTA, and it's an honor that @insomniacgames gets to take this home this year.
@BAFTAGames
BAFTA Games
2 years
Ratchet & Clank: Rift Apart picks up the #BAFTAGames award for Technical Achievement.
Tweet media one
17
190
1K
4
8
78
@fitzymj
Mike Fitzgerald
4 years
People like to pretend that programmers are staring into the Matrix all the time, but it's 100% the Community team that _actually_ does.
2
11
74
@fitzymj
Mike Fitzgerald
4 years
Also last week: our daughter Piper joined the family! Her brother is on board, but her sister (the dog) is devastated. She has done nothing but mope around, stage a brief hunger strike (treats excluded), and climb onto furniture when we’re not looking. Send her your condolences.
Tweet media one
Tweet media two
13
0
69
@fitzymj
Mike Fitzgerald
3 years
Elan did some absolutely incredible work optimizing our engine’s loading. We ended up reducing the load times relative to our initial trailers, despite the levels getting bigger and more dense over the past year!
@despair
Elan Ruskin
3 years
Like Mike says, the PS5's SSD basically turned loading from an I/O bound problem into a compute-bound problem (for us) -- after we did some work to use it well. Protip: ditch any software compression you do on assets. It's just in the way of the better hardware decompression.
12
15
70
3
4
64
@fitzymj
Mike Fitzgerald
4 years
tfw your coworker joins your zoom call in a background window but you don't realize it because your headphones aren't set up right so you can't hear him talking and he takes a screenshot of you attempting to mentally process the horrors of your inbox
Tweet media one
5
0
56
@fitzymj
Mike Fitzgerald
6 years
Successful first day at @insomniacgames ! I picked a pretty exciting day to get started, too. 😅
Tweet media one
5
0
54
@fitzymj
Mike Fitzgerald
4 years
Huge shout-outs to @JavaCoolDude , @joelbartley , and Tony Arciuolo, who did some absolutely wild post-launch optimization to push this patch across the finish line. Someday I'm sure we'll tell that story. @N_X_G covered the mode in great detail as well:
2
5
54
@fitzymj
Mike Fitzgerald
4 years
It feels great to finally have Digital Foundry dig into Miles, and I'm very, very pleased about their takeaways. The team busted their butts on this one, and I think it shows! (Yes, I also saw like 80 subtle bugs in this video but they're also all fixed since this build, so 😬)
@digitalfoundry
Digital Foundry
4 years
The PlayStation 5 video onslaught begins! The @dark1x video tech review for Marvel's Spider-Man: Miles Morales is, to put it simply, essential viewing:
38
290
2K
4
2
54
@fitzymj
Mike Fitzgerald
5 years
I did some profiling as we button up our transition to @VisualStudio 2019. Bravo, @visualc team!
Tweet media one
2
13
54
@fitzymj
Mike Fitzgerald
3 years
Also on this date, just a couple years prior: my first day at @insomniacgames , and the Marvel's Spider-Man RAFT gameplay demo premiering at E3 2018. That was a fun one.
@fitzymj
Mike Fitzgerald
6 years
Successful first day at @insomniacgames ! I picked a pretty exciting day to get started, too. 😅
Tweet media one
5
0
54
1
2
52
@fitzymj
Mike Fitzgerald
6 years
I got to put together this very cool and accessible explanation of some of the tech in #SpiderManPS4 !
@PlayStation
PlayStation
6 years
Learn how @InsomniacGames taps into the power of PS4 and PS4 Pro to create a massive world that looks Amazing: #SpiderManPS4
Tweet media one
40
435
4K
2
7
51
@fitzymj
Mike Fitzgerald
4 years
"We're all gamers now, thanks to covid-19."
Tweet media one
0
6
44
@fitzymj
Mike Fitzgerald
10 months
Congrats to the Nixxes team -- they're wonderful to work with and are very deserving of this award!
@NixxesSoftware
Nixxes Software
10 months
We are incredibly happy and honored to receive the Best Technology Award for #SpiderManPC at the #DutchGameAwards ! Many thanks to the jury for the recognition and to our friends @InsomniacGames and @PlayStation for enabling us to bring this awesome title to PC!
59
70
763
0
5
55
@fitzymj
Mike Fitzgerald
3 years
Weird day to be a kidney donor! I will say this: post-transplant depression is a real thing that they coach you about beforehand. And if you’re not equipped to deal with “wait, where is the sense of eternal fulfillment I thought I’d have now,” things are gonna get messy.
3
2
47
@fitzymj
Mike Fitzgerald
3 years
Wait—and PMs, of course! And designers! And more! Lots of dedicated work from all corners, is the point! Ok, maybe not the writers on this one. I still love them, though.
2
0
43
@fitzymj
Mike Fitzgerald
3 years
Every night for my 3 year-old’s bath, we act out a new story with some animal toys he has. Tonight, he ended it by saying, “alriiiight, if you liked the video please click and subscribe.” I have failed as a parent and will be focusing my energies on child #2 .
3
0
47
@fitzymj
Mike Fitzgerald
6 years
If there ever comes a day I’m not excited about a new Bosstones album, I’ve made some terrible life choices.
@mmbosstones
BossToneS
6 years
While We’re At It is now available...iTunes, and Spotify and more. Thanks for the many years of support. Enjoy
11
76
214
2
4
44
@fitzymj
Mike Fitzgerald
9 months
Thanks to @dark1x for assembling and editing together so much relevant footage, guiding the interview so I didn't ramble, and—crucially—backing our conversation with the game soundtrack to make it far more epic and interesting. Possibly the most dramatic technical interview ever?
0
1
49
@fitzymj
Mike Fitzgerald
1 year
Another fun project with @NixxesSoftware in the books. We think you'll like this one. Take a look at the performance tuning options so you can show off what your PC hardware can do!
@insomniacgames
Insomniac Games
1 year
Ratchet & Clank: Rift Apart is now available on PC! Take on Emperor Nefarious in the franchise's PC debut, featuring an arsenal of signature weapons, otherworldly dimensions, and alien planets. Get #RatchetPC today: Steam: EGS:
84
450
3K
0
4
51
@fitzymj
Mike Fitzgerald
3 years
This is exciting! I couldn’t be more proud of the #RatchetPS5 team and everyone at Insomniac, especially given the nomination for Outstanding Technical Achievement. Peer recognition hits in a different way. 🙏
@Official_AIAS
Academy of Interactive Arts & Sciences
3 years
We're pleased to announce the nominees for our 25th Annual #DICEAwards ! 59 games received nominations this year, led by Ratchet & Clank: Rift Apart with 9, Deathloop with 8, 6 for Inscryption and It Takes Two, and Returnal with 5. Full list of nominees:
Tweet media one
67
208
1K
1
3
49
@fitzymj
Mike Fitzgerald
4 years
Most of all, I'm immensely proud of the entire Insomniac team, the games we shipped, and all the work the studio did in 2020. It's a year we won't forget for many reasons, but I'm glad at least a few of them are good ones. Here's to new challenges in 2021!
3
1
44
@fitzymj
Mike Fitzgerald
3 years
As promised, more than 15 minutes of #RatchetPS5 ! Lots of great little moments in here. A big thank you to everyone who expressed so much excitement for the game this week. It's pretty easy to stare at this stuff day in and day out and forget that it might actually be… good?
@insomniacgames
Insomniac Games
3 years
Did you miss today's State of Play? No problem. You can find an archive of the all-new #RatchetPS5 gameplay from the show on YouTube!
100
212
2K
4
1
43
@fitzymj
Mike Fitzgerald
7 years
This is Graham, and we made him. He was 8lb 6oz when he was born yesterday morning. My wife is unbelievable. We love him tremendously.
Tweet media one
3
0
36
@fitzymj
Mike Fitzgerald
5 years
I finally got a California driver’s license, and good news: I’m now six feet tall. Thank you to everyone who supported me, but especially the DMV for not verifying what I wrote down on the form. I will not be returning to MA, where I am shorter.
3
0
41
@fitzymj
Mike Fitzgerald
10 months
Tweet media one
2
4
47
@fitzymj
Mike Fitzgerald
3 years
We’re hiring one (1) intern for the Core Technology department next summer! Get an application in, and—hot tip—don’t forget a good cover letter. 🙏
@InsomniacTalent
Work at Insomniac Games!
3 years
Internship postings for Summer 2022 are now live! Apply today and help us make awesome games!
Tweet media one
50
161
892
1
6
43
@fitzymj
Mike Fitzgerald
4 years
It's weird how a box render can make a game you've been working on for a long time feel so much more real. 🕷⚡
Tweet media one
2
2
41
@fitzymj
Mike Fitzgerald
8 years
Beautifully written and immensely sad. President Obama is a model of humility, optimism, and resolve we should all learn from.
@nxthompson
nxthompson
8 years
Remnick was with Obama right before the election and right after. This piece is extraordinary.
45
1K
3K
2
12
38
@fitzymj
Mike Fitzgerald
3 years
My only take on the Big News is that using "creators" in this subhead is silly. I'm pretty sure the people that created most of these games don't work there anymore (if they ever did), and in some cases even the entire _studio_ was never part of ATVI!
Tweet media one
4
2
41
@fitzymj
Mike Fitzgerald
3 years
Quick update: I'll no longer be presenting this technical postmortem at GDC in July. I do still hope to present the material at some point in the future—it includes some great work from some talented folks, and it deserves to be shared. Thanks for your understanding! 🙏
2
0
39
@fitzymj
Mike Fitzgerald
10 months
@JamesStevenson @JavaCoolDude So happy that we can finally stop taking about puddles forever now. We did it!
1
0
42
@fitzymj
Mike Fitzgerald
5 years
It's been a blast working with SIE so far, and I'm excited to collaborate even more closely with the other WWS teams. Gimme your big corporate resources and let's get some games out the door!
@PlayStation
PlayStation
5 years
Big news: @InsomniacGames is joining PlayStation’s Worldwide Studios! We are honored and thrilled to join forces with this legendary developer. Please join us in congratulating our friends and partners at Insomniac!
Tweet media one
2K
9K
42K
2
0
37
@fitzymj
Mike Fitzgerald
2 years
Couldn't be happier to bring more Spider-Man to PC next month, with some new tech goodies. Get on that pre-purchase now! 🖥️🕷️
@insomniacgames
Insomniac Games
2 years
On November 18, experience the rise of Miles Morales on PC. ⚡ Pre-purchase Marvel's Spider-Man: Miles Morales on Steam and the Epic Games Store today! #BeGreater #BeYourself Steam: EGS:
115
496
3K
1
1
42
@fitzymj
Mike Fitzgerald
4 years
I recently finished a long-running side project to improve our automated build times. Now that it's done, sometimes, late at night, when all the machines are idle, I trigger a build just to admire how fast it finishes. Ok, I need to get out of this house.
1
2
38
@fitzymj
Mike Fitzgerald
6 years
Game engine programming is notorious for requiring a unique level of rigor, but that doesn't mean you _need_ games experience to be a good fit. If you've got a solid background in low-level programming and you feel you can apply it to our problem space, I'd like to hear about it.
1
4
30
@fitzymj
Mike Fitzgerald
6 years
I’m going to miss this place. Later, Harmonix. 🤘
Tweet media one
2
0
36
@fitzymj
Mike Fitzgerald
3 years
The good news is that we’ll reach herd immunity soon—once 70% of Twitter users have posted a picture of themselves as a final boss without downloading any new pics, we’ll start to see the numbers trail off.
4
1
38
@fitzymj
Mike Fitzgerald
3 years
Anyway, I hope all this is getting everyone excited for the release on June 11th. It's right around the corner, and I can't wait for everyone to meet our new characters, spend some quality time with old ones, and enjoy the entire experience we've put together. It's a fun one.
0
1
38
@fitzymj
Mike Fitzgerald
4 years
It was a big day for @insomniacgames yesterday, as we were able to announce two (2!) new games we've been working on and show off what the PlayStation 5 can do at the same time. The first is Marvel's Spider-Man: Miles Morales:
4
0
34
@fitzymj
Mike Fitzgerald
4 years
We'd been eyeing this feature aspirationally for a while, but it was an enormous technical challenge, and we didn't want to make any promises we couldn't keep. We only hit a consistent frame rate we were happy with a couple weeks ago, hence the end-of-year sneak-in. Sorry!
1
1
31
@fitzymj
Mike Fitzgerald
6 years
It's time for some bittersweet news: This will be my last week at Harmonix. I couldn't be more proud of the work I’ve done, more appreciative of everyone I've worked with, or more optimistic about my family's new adventure. 💙 Some more detail:
2
0
34
@fitzymj
Mike Fitzgerald
10 months
Lots of fun tidbits to talk about over the coming weeks as players discover more in the game!
@bartonovopolis
Barto
10 months
Insomniac are flexing at this point. Insane tech.
84
1K
11K
2
3
39
@fitzymj
Mike Fitzgerald
5 years
Core team wisdom for our interns: "In general, game development would be much easier if it weren’t for assets. But they seem to be a necessary evil."
2
2
32