Today's
@PlayWarframe
hotfix will let Wisp float during melee locomotions! This was a labour of love because I know it was much requested on the forums. Hope you all enjoy and let me know if there are any issues :)
#wisp
#animation
I finished my personal
#animation
I completed with the Expert Animation Workshop
@animsquad
. Loved the course, had a lot of fun creating this one and pushing outside of my comfort zone.
Quality version here:
Talking to a student:
Them: "Oh you're an animator!"
Me: "Yeah I work in games"
Them: "Oh I wouldn't do that, feature film for me. I want to do proper animation."
It was an honour getting to animate the hot boi Arthur Reveal. I hope you had a much fun watching as I did working on it! Best team EVER!! 💙
#Warframe1999
#tennocon2023
#spoilers
Since I was 9 I've dreamed of being a Senior Animator and working on a huge cinematic. Then after all this time of grinding and hoping- the opportunity presented itself and I didn't know if I was ready. The moment is finally here.
Today is the day.
#TennoCon2021
🎶Animators Greatest Hits: 🎶
1. Where the fuck has my elbow controller gone?
2. Why is this sliding
3. Fucking tangents are all fecked
4. Euler Filter, Eulter Filter, Euler Filter.
5. CRASHED AGAIN?
6. I'll just use another locator...
7. FUCK
Any many other big tunes....
I finished my personal
#animation
I completed with the Expert Animation Workshop
@animsquad
. Loved the course, had a lot of fun creating this one and pushing outside of my comfort zone.
Quality version here:
Really excited to share this
#tutorial
! Contained is a full day of me animating for Warframe on the Heart of Deimos- One of the Father Idle Variants. Included are helpful tips and tricks for
#animators
. Thank you DE for letting me share!
@Gumroad
Hey animators :) Just wanted to remind everyone I've got a full day of animating in the industry up for free here! You can see my full process for creating a new idle variant for one of the warframe characters :).
Here's some of the shots I animated for the wisp prime trailer. Very surreal to be coming back to a character I originally created the gameplay animations for, now in cinematic form! Was a delight to spend this much time with a character I feel so close to 😍!
#warframe
There's always a lot of great advice on here on how to break into the industry, or getting on your feet as a junior. But what I would love to see is:
Advice for mid-level and senior animators. What lessons have you learned? 🌟
A skill in game animation that's not talked about as much is idea generation.
Animating Warframe idles test your creativity - they can't move too much, they must be unique, have personality and all without props or interaction, and without facial expressions.
Some
#animtip
>
Don't over polish your animation to the point everything starts looking too smooth. A little jerkyness and randomness is truer to life. "Find the dirt"
#animtip
.
I've gotten a lot of questions about the camera work for this. m not doing anything fancy, I'm just using maya's very basic camera. As requested I playblasted a persp view of the camera movement. Hope you find it useful in some way?
Work/life balance is great, but imo if you want to be part of a competitive industry then at some point in your career (generally early on) you're probably going to have to sacrifice some life for some work to get where you want to be.
If you're an animator, you use minimum 500 locators a day. Spice up your greybox life by giving them different colours! Go into the attributes > locator shape > drawing overrides, tick "enable overrides" and chose from many beautiful colours to give your life meaning!
#animtip
#animtip
If your character is feeling stiff, create a new animation layer and add in some exaggerated movement to your controllers to support the action. You can always reduce the weighting to make it look more natural and it adds some complexity non-destructively.
Khora Deluxe has arrived! I put together a video of all her new idling animations that I created. Check them out here!
@playwarframe
#khora
@artstationhq
I the most recent one for me was learning how to realistically make someone breathe. Counter-animating between the chest, shoulders, neck head etc. I don't think I took enough care with it before.
Still can't get over working in a studio where we post out updates of things we're currently working on, not on a six month delay. Here's a preview of soemthing I'm animating, so cool!!
Are you looking to meet some animators, get feedback and critique on your animations or advice on the industry, tips and tools? For free you say? Come check out The Animates discord, we just ticked over 1,000 members!
👑Animation Reference is KING 👑
here's some tips:
- If acting, get yourself in the right emotion first. Watch film clips, listen to a song, change your breathing, think about something that gets you in the right headspace before filming.
- Get props and set accurate!
Reading an article about
@PlayWarframe
today and pleasantly surprised to see a picture of my fun little wave animation on the first guy you meet :)!
#gamedev
My cinematic animation piece from Warframe: "The New War" is up on Artstation now! Had a blast animating a terrified Veso for this one, so cool to see it play Live for
#Tennocon2021
. You can watch it here:
via
@artstationhq
One of the main issues I see with new animators is that they get the mechanics down but not the personality. Everyone tends towards a certain style, posing etc, but you have to be able inhabit different characters. Try animating the same action but in 20 different ways.
#animtip
Some of my other projects have cooled off for the time being so I'm returning to this super fun WIP! How the F do you do slo mo again? 🤣
#animation
#wip
Me: Man animating this is so difficult
A: Because you're not using reference
Me: If only there was some was to make this easier
A: Use reference
M: It's just so hard to think of ideas
A: FUCKING! REFERENCE!
M: Nothing I can do, guess I'll struggle.
A: AAAAAH
Do people who:
- wake up early
- exercise regularly
- eat healthy + cook
- happy with job + finances
- good mood most of the time
- time for family + friends + self + community
- sleep
- tidy house
- time for relaxation + fun + hobbies
...exist?? If so, how do you do it all? 🤔
@RobertAnim8er
Seconded! I always notice when people reapply, especially if there's a big improvement with the second showreel. Always great to see someone properly passionate about the company :)
#StartToFinish
Not quite finished with this, but it's getting close. Wanted to show how far it's been pushed since the initial blocking. I love seeing these posts and how they come to life! :)
WE'RE MOVING TO CANADA IN 3 WEEKS! After 4 wonderful years working at Creative Assembly with the most talented and hardworking people imaginable, we decided it's time for our next big adventure! Adam and I are both moving to work
@DigitalExtremes
in London Ontario!
WIP Animation.
Did a little more on this today. Don't like the awkward wobble with the monster at the end. Him charging from further back looks better. I've also lost the hero jumping up the monster + being visible in cam at the end so need to fix that. :)
*checks out other animators work*
*looks at my own work*
*cringe*
Me: It's okay, I'm still learning, I'll get there some day in my own time.
I hope you all know what an inspiration are you to me every day x
I strongly believe that a lot of reaching your goals comes down to your daily habits. I found I couldn't get habits to stick properly for years, and have now I've got a few that I've been doing consistently. A couple of the things I've learned: 🧵
Animators who regularly do drawovers and critiques of your own OR others animation work... Do you just go by feel of what immediately stands out as wrong, a checklist of the principles, something else?
Retweeting this because it's easy seeing the final results how far you can push from your original blocking. Animation work isn't always a direct line from start to finish, sometimes you discover it along the way.
#animtip
#StartToFinish
Not quite finished with this, but it's getting close. Wanted to show how far it's been pushed since the initial blocking. I love seeing these posts and how they come to life! :)
A mind blowing carrer highlight, to work on a cinematic trailer of a warframe I animated near the start of my time at Digital Extremes!
@timsormin
graciously let me into his domain of animating Prime Trailers so we could collaborate, and aced his shots of wisp. So cool!!😍🔥
See also:
TD: The rig is broken, why didn't you say anything
Animator: I brute fixed it with locators
TD: But I could have just easily fixed it in the main file...
Animator: ...
TD: ...
Animator: Locators.
(p.s. don't do this XD)
Calling those interested in freelance work for:
- Character Animator
- Environment Artist
- Character Artist
Contact: Taj_tavar
@hotmail
.co.uk if interested
@Audain_t
Animation WIP!
Some more first pass spline done on the main guy, got the secondary character in with minimal posing. This has been such a great learning experience so far! Really interesting to study from an actual actor instead of my own reference.
I finished one of my mini quarantine goal! I made a skirt from scratch! It's a bit frumpy and silly looking but I learned a lot and I'm looking forward to the next creation 😊
There is no "one right animation workflow". Each additional workflow is a new tool in your toolbox, sometimes you need a hammer, sometimes you need a wrench. It's worth trying them all out and finding what works for you, then you always have the right tool for the job.
#animtip
Pride is something I never felt I earned inclusion in. Not 'queer enough' or 'straight enough' to fit in either box. I've felt exclusion and judgement from both straight communities and queer communities. But it's time to be brave.🏳️🌈 I'm bisexual. Happy Pride wonderful people. xx
Playblast version of the Arthur Train Cinematic for the Animation nerds. Most fun cinematic I've ever worked on. Was a fun challenge to get the "flow" and pacing of the action right.
I've been thinking hard about what I could do to give back a little - would anyone be interested in being mentored in Animation by me, OR experienced animators joining me in mentoring, OR creating a group that regularly get together to animate and discuss animation together?
If you're working a lot with a few specific attributes, it can be helpful to pin them so that they stay visible even when you click away from the controller. This is also handy if you're working on the same motions across multiple controllers.
#animtip
Whenever I get overwhelmed with an animation, it's usually because I'm trying to fix too much at once.
Help your brain out, pin point one issue, focus in the timerange, isolate that one specific problem and fix it before moving to the next.
#animtip
Looking for an additional Character Artist to join professional industry veterans in creating a game cinematic!
If interested please send your reel to egymer
@gmail
.com with the subject "Character Artist". Project is just for fun, fantasy setting. Plz retweet for visibility <3
I'm super proud of everyone who has achieved something in 2020, but I'm also super proud of all the people struggling to make it through the day and managing to keep making it to tomorrow.
"This looks like shit"
"Yeah I know it looks shit. "
"why are you doing it then?"
"... How do you think anyone gets good at anything?"
When did people stop being comfortable seeing WIPs and pushing outside comfort zones? Don't be afraid to be shit people. Embrace the suck.
The fact that I got to animate characters voiced by these two legends is mind blowing! ✨The talent is *insane*! Also I loved Neil's speech at the game awards 😭 You're not alone.
Really excited to show you all this!
Poll came back a mix, so I'll have the 4x4 split for those who want a quick comparison and a gumroad tutorial for those who want a longer explanation!
Bonus round, post your funny reference faces!
#animation