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Dustiel Profile
Dustiel

@DustyEel

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Following
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Unabating font of ineptitude

Joined August 2015
Don't wanna be here? Send us removal request.
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@DustyEel
Dustiel
2 years
Finnish Tekken's done for the year and I managed to make it to all the big tournaments. I also managed to perform too I guess?
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@DustyEel
Dustiel
2 months
Blue sparking
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@DustyEel
Dustiel
4 months
I'm not expert but this shit ain't looking so healthy to me
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@DustyEel
Dustiel
30 days
Thanks Bamco, very cool
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@DustyEel
Dustiel
8 months
Devil Jin continuing the tradition of being a very balanced non-carry character with the biggest brain plays(his 1,1 also tracks because he requires that much more skill to play)
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@DustyEel
Dustiel
3 months
Exercise in wall hit resets
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@DustyEel
Dustiel
6 months
This is supposed to be a nerf
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@DustyEel
Dustiel
5 months
haha
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@DustyEel
Dustiel
6 months
Maybe I'm slow and/or stupid and late on this but I figured out how high splats work in this game. The slump delay that used to be applied by any high splat hit in previous Tekkens is now only applied by hits that are capable of wall breaks.
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@DustyEel
Dustiel
7 months
You eat almost 30 less damage by getting hit by qcf1+2 heat dash instead of blocking it.
@SaschaDaSilvaa
Sascha
7 months
Everyone is so focused on Feng , Jun , Drag etc. Is no one talking about how Bryan gets FREE, yes... FREE 75 Damage every single round, and all you gotta do is qcf+1+2 on block 💀💀💀💀 And if anyone wants to tell me how this is hard to do... yeah mate sure thing
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@DustyEel
Dustiel
7 months
Yeah I bet
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@TEKKEN_Project
【公式】鉄拳8 @鉄拳プロジェクト
7 months
Account Suspensions (1/3) We've suspended accounts involved in malicious and unauthorized activities, with penalties ranging from temporary to indefinite bans for: Intentional disconnects Cheating, use of unauthorized mods or cracks Inappropriate customizations or player names
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@DustyEel
Dustiel
4 months
#t8_report Law's 1,1 becomes 1 frame faster if the input is delayed, which causes the string to jail
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@DustyEel
Dustiel
4 months
Leroy - 81/83 dmg
@_IAMOP
IAMOP
4 months
post the max damage with your main's 15f launcher I'll start, Paul df2 - 80 dmg
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@DustyEel
Dustiel
8 months
Small Tekken 8 Leroy combo video I put together. The combo golden age is just beginning.
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@DustyEel
Dustiel
8 months
@Capo_eirista It do be like that
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@DustyEel
Dustiel
8 months
#T8_report Devil Jin's db1+2 can only be counter hit right before the actual impact frames of the attack, which is inconsistent with how other chargeable moves work
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@DustyEel
Dustiel
5 months
#t8_report You can still activate stage gimmicks off of knockdowns, but they have to specifically be face down knockdowns, but not all face down knockdowns because of course not you FOOL can we PLEASE REVERT THIS STUPID CHANGE
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@DustyEel
Dustiel
4 months
@Micha_elKnight Yeah I'm sure an armor will interrupt the 18f move from the -20 situation, my bad
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@DustyEel
Dustiel
4 months
@Penedemadera Ok now what?
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@DustyEel
Dustiel
8 months
#T8_report Leroy's df1 string followups don't combo if they hit an opponent on the side
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@DustyEel
Dustiel
8 months
#t8report Leroy's heat smash from hermit stance does not ignore armor like it should
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@DustyEel
Dustiel
23 days
#t8_report Armor moves will ignore all heat damage bonuses on moves, with the exception of Lili's Piercing Thorn variants and Feng's b1
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@DustyEel
Dustiel
7 years
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@DustyEel
Dustiel
5 months
#t8_report I bring you today's combo depth: it's not just Kaz/DJ CD1 that has reduced attack throw scaling; using a 50% scaled(i.e. grounded) hit will reduce ALL throw scaling considerably, including heat smashes and rage arts. I'm HOPING this is unintended and not more "depth".
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@DustyEel
Dustiel
29 days
@MephistoDVJ This is a problem bigger than Drag, this affects most moves in the game to some extent and has to stop.
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@DustyEel
Dustiel
2 years
@SB_TK_ You sure did
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@DustyEel
Dustiel
7 months
#t8_report Leroy gains the perfect parry followup as an "install" if he perfect parries moves that he can't parry. He can then do the followup if he parries with uf1/1,2,1/2,1,2/qcf3+4/1+3+4 afterwards
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@DustyEel
Dustiel
8 months
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@DustyEel
Dustiel
5 months
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@DustyEel
Dustiel
2 months
@ChangbangTK uf4 > HAE 1 > Political Storm > Political Storm was a 50 dmg wall combo, clearly it was broken and cringe, unlike Leroy's (2,)1,2,1 > 1+2,1+2,1 > 1+2,1+2,1, a 51 dmg wall combo, which is cool, unique, stylish, iconic and balanced.
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@DustyEel
Dustiel
8 months
#t8report And for good measure, Leroy can also parry the hermit heat smash
@DustyEel
Dustiel
8 months
#t8report Leroy's heat smash from hermit stance does not ignore armor like it should
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@DustyEel
Dustiel
8 years
Yeah okay
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@DustyEel
Dustiel
6 months
#t8_report Actually no, this happens from basically any special getup including(possibly not limited to) Alisa's 1+2, Drag's crawl, Jack/Kuma getups, Law's floor taunt and Yoshi's IND stance entry, this is the worst patch
@DustyEel
Dustiel
6 months
#t8_report Stage gimmicks don't activate if the opponent gets off the floor with WS kick getups
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@DustyEel
Dustiel
7 months
Leroy combo video AGAIN yes ok
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@DustyEel
Dustiel
1 year
CBT Leroy samples from 5 am
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@DustyEel
Dustiel
4 months
@Penedemadera Ah, I see. Now what?
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@DustyEel
Dustiel
4 months
#t8_report The change to Leroy's df2,1+2 has made it exceptionally difficult to combo the bears from off-axis right
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@DustyEel
Dustiel
6 months
#t8_report Stage gimmicks don't activate if the opponent gets off the floor with WS kick getups
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@DustyEel
Dustiel
4 months
#t8_report Leroy's uf2 and its jump status have been wonky since Tekken 7
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@DustyEel
Dustiel
3 years
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@DustyEel
Dustiel
2 years
@SB_TK_ Clearly save scummed away the losses against me as shown by ranked match history, also 100% win rate against Leroy despite evidently having lost to Leroy
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@DustyEel
Dustiel
7 years
Just like the originals :)
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@DustyEel
Dustiel
2 years
@SB_TK_ Very earned
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@DustyEel
Dustiel
7 months
None of Leroy's bugs fixed, I'm glad Bamco prioritized nerfing Sugar for the second time.
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@DustyEel
Dustiel
7 months
@EGOISTwhale Leroy can just HRM f4 into b3+4 for consistent 16 instead of db2,1+2's 14
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@DustyEel
Dustiel
8 months
This has been going for 5 minutes. Tekken 8 is truly the video game of all time.
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@DustyEel
Dustiel
4 months
@ovostchebaza The loops were possible from 2,3, which was not only a bit less damage, but only +10 instead of +20, which left you with a handful of options rather than the binary of mid block/low block
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@DustyEel
Dustiel
1 year
f4,4 unclean splat to avoid using up wallsplat in the combo, delayed HRM f1 spin to turn Gigas around, forced Gigas into a corner to avoid 50% hit RD crossing up #WolvesWomboCombo
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@DustyEel
Dustiel
8 months
@mYiKiraKira @KingJae There's actually legitimate arguments for Asuka, Leroy and Steve having considerable weaknesses in the Tekken 8 meta, it'd be downplaying if these weaknesses were either made up or irrelevant.
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@DustyEel
Dustiel
3 months
This is not exclusive to counter hits, this is just a neutral guard interaction that doesn't really happen in a real match unless for some reason somebody decides that neutral guarding is a good idea all of a sudden
@Bukk_tk
Bukk
3 months
If you ki charge then use a heat engager (blocked) into heat dash, you are +5 but still keep your ki charge. If you have a low CH launch from neutral, that launch will now get heat dash combo scaling but with normal damage scaling. #t8_report #tekken8
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@DustyEel
Dustiel
8 months
Got the blues
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@DustyEel
Dustiel
1 year
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@DustyEel
Dustiel
6 years
HUGE SKILL HUGE TALENT
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@DustyEel
Dustiel
4 months
@SuperAkouma Yeah, the 18f second hit becomes 17f because jank, the only other similar instance I can think of is Devil Jin's Laser Scraper where the third hit can be made faster by delaying the second hit, which is equally unhinged
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@DustyEel
Dustiel
6 months
@Momo_Dawg Nah I feel like her jumping into range 5 after stepping it and recovering 3x as fast on whiff as she did from the WR3,2 really makes this so much easier to deal with now
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@DustyEel
Dustiel
4 years
@UFI_Raof Yeah, no. Save scummed. Last I left you, you were at 918 wins, now you're somehow at 924 wins with a 7 win streak, which only makes sense if you save scummed away our last set that went 6-1, which would put you at 917 wins.
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@DustyEel
Dustiel
6 months
#t8_report Is the tech roll window in this game 3 frames?????? I don't feel like tech rolling should be an execution check, it adds nothing to the game
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@DustyEel
Dustiel
5 years
"Sekiro needs an easy mode"
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@DustyEel
Dustiel
6 years
Gatekeeping is my favorite form of elitism yes reminder you have to be THIS tall to give an opinion on a thing
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@DustyEel
Dustiel
29 days
@MalikMcYeet Good thing this really has nothing to do with Dragunov and everything to do with tracking inconsistencies.
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@DustyEel
Dustiel
30 days
@DanielMadonia The video is made with a bit of an agenda, I even switched to Jin from Leroy to make it harder to step. I just want people to be mad at the game even having this difference in P1/P2 stepping and Dragunov qcf4 is such a perfect opportunity to get that reaction.
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@DustyEel
Dustiel
22 days
@OhtengaFGC They don't, there's a 75% damage reduction on rage art armor and a 50% damage reduction on King's db1+2 and Devil Jin's b1+3/2+4. Other than that, every armor will just take the base damage i.e. excluding clean hit and counter hit bonuses, and, apparently, some heat ones.
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@DustyEel
Dustiel
8 months
Tekken 8 is a video game
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@DustyEel
Dustiel
5 months
@Momo_Dawg Something like that. I just love that this is like the third or fourth instance of a universal change being applied to nerf a single character
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@DustyEel
Dustiel
4 years
@UFI_Raof Also here's a bonus :)
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@DustyEel
Dustiel
6 years
I did the thing again
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@DustyEel
Dustiel
5 years
This thing broken
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@DustyEel
Dustiel
8 months
@Momo_Dawg If we can't have chicken legacy then Devil Jin can't have literal actual cheating legacy
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@DustyEel
Dustiel
7 months
#T8_report Why the hell is there like a 3-4f break window required to get out of Ultimate Punishment?
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@DustyEel
Dustiel
5 years
lol
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@DustyEel
Dustiel
7 months
@TheLyonidas @KingJae @chikurintut Are you trying to spin them with f3,1+2,4 on the wall? That's only gonna work off-axis, just use db1,2 or ff4,2 into HRM f4 for the free damage
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@DustyEel
Dustiel
3 months
@LeandroFoloni_ First wall combo uses 3 wall hits, qcf2 carry to sidewall hit resets all wall hits, second wall combo is heat burst into 1 jab using up 1 wall hit but the 1+2 string realigns to the sidewall, resetting all wall hits again, and the final thing is an extended wall combo for bigs
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@DustyEel
Dustiel
22 days
@OhtengaFGC Bryan's Snake Eyes ff1+2 "armor" has a unique function where the first hit it absorbs will always do 10 damage, even if it would ordinarily do less than that, and all subsequent hits will do their standard damage they would do on armor.
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@DustyEel
Dustiel
30 days
@Subway_Wang Oh an actual infinity of such cases, but this one is not only Dragunov, but also his most hated button and a sequence we're about to see a lot of in matches. Good way to get more people mad at the P1/P2 tracking problem.
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@DustyEel
Dustiel
8 months
@Genji_Uesugi Chip damage but he's not the best at it, CHs but he's not the best at it, stance pressure but he's not the best at it, whiff punishment but he's n- actually ff2,2 is the longest range i15 launcher in the game now so that's actually kind of a thing
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@DustyEel
Dustiel
6 years
@rebag102 Honestly, that's a really elitist kinda attitude. Outside opinions can often be really important and helpful, even when coming from people not in the community. It's not very constructive to dismiss opinions based on status, you know? Just dismiss it if it's a dumb opinion.
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@DustyEel
Dustiel
2 years
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@DustyEel
Dustiel
29 days
@TrojanKP3 Not the point. The same situation with the same characters in the same position with the same timing should give the same result, and it does not.
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@DustyEel
Dustiel
28 days
@EGOISTwhale @TrojanKP3 Would explain it then, since all my recordings used the early buffer.
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@DustyEel
Dustiel
2 years
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@DustyEel
Dustiel
6 years
Oh boy
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@DustyEel
Dustiel
29 days
@TrojanKP3 Then you've continuously missed the point. Against P1 Dragunov, this move can be stepped without any timing. Against P2 Dragunov, this move requires a timed step. I did not ever say this is an unsteppable situation, you're addressing the wrong issue continuously.
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@DustyEel
Dustiel
7 years
@SuperSqank @ZoomieG @BlitzPhoenix98 Some people can't wrap their brain around the concept of not using your PB as your only thing to try and sub. Blitz apparently being one.
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@DustyEel
Dustiel
29 days
@denwa573 Point of the video is still not that it's unsteppable, the point is the tracking difference, which is very tangible.
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@DustyEel
Dustiel
30 days
@AZYG4LYFE This is THE aspect let's be real
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@DustyEel
Dustiel
22 days
@FasAnX1 The moves are actually doing the original damage that they're supposed to outside of heat, which is the bug. Either that, or they should be doing the increased damage like Lili and Feng. Regardless, there's an inconsistency and I want it consistent.
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