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Blade & Sorcery

@BladeAndSorcery

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Official Twitter for #BladeAndSorcery . A medieval fantasy sandbox for Vive / Index / Oculus Rift / WMR with full physics driven melee, ranged and magic combat.

Joined October 2018
Don't wanna be here? Send us removal request.
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@BladeAndSorcery
Blade & Sorcery
2 months
The day has arrived! @BladeAndSorcery has left early access! Update 1.0 is now available on PCVR. πŸ₯³
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@BladeAndSorcery
Blade & Sorcery
1 year
#Nomad is already pushing the Quest to its limits πŸ˜… but the guys have been able to squeeze a little more out of it and improve Nomad graphics in U12. In U12.1 we pushed some improvements for the ocean; it has better textures and water foam.
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@BladeAndSorcery
Blade & Sorcery
3 years
The rumours were true! Blade & Sorcery: Nomad, coming to Quest 2 Nov 4th! Full news and information here: #BladeAndSorceryNomad
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@BladeAndSorcery
Blade & Sorcery
2 years
Hi everyone! The @BladeAndSorcery U11 PCVR beta is now available. Info on features and how to access is here: Nomad players, update 11 will come to Nomad shortly after the PC beta ends. Not sure how long that will be but hopefully it is not a long beta
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@BladeAndSorcery
Blade & Sorcery
1 year
Hi everyone, @BladeAndSorcery U12.3 has released for PCVR and Nomad. this has the mod manager release for Pico players, although Pico players should note the update might take a while to appear because Pico requires it be approved first.
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@BladeAndSorcery
Blade & Sorcery
3 months
@cusman78 @TheBaronReviews Great question! PSVR2 is something that has been in our peripheral vision for a long time, but we couldn't really consider it because of the current workload. After 1.0 we can def look into that!
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@BladeAndSorcery
Blade & Sorcery
2 years
Great news guys, U11 is now fully released for @BladeAndSorcery #Nomad . This brings the Nomad version back in line with PCVR once more. πŸ™‚ The new U11 SDK has some great tools that should also hugely benefit the Nomad modding scene.
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@BladeAndSorcery
Blade & Sorcery
4 years
Update 8.4 beta 8 is now available. It has the new and improved blood and wound decals, weapon rebalancing, death animations, better dismemberment, self injury (dev option for fun only), performance improvements and various enhancements.
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@BladeAndSorcery
Blade & Sorcery
4 years
Update 8.3 is released! - more performance and bug fixes
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@BladeAndSorcery
Blade & Sorcery
6 years
#BladeAndSorcery is now available on Steam! πŸŽ‰
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@BladeAndSorcery
Blade & Sorcery
3 years
A reminder never get to a place where you take yourself too seriously.πŸ˜‰
@TheBaronReviews
The Baron
3 years
It wouldn't be a Blade & Sorcery trailer without a pre-trailer trailer
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@BladeAndSorcery
Blade & Sorcery
5 years
Blade & Sorcery is definitely a good way to break a sweat @yur_fit πŸ˜…
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@BladeAndSorcery
Blade & Sorcery
5 years
Blade & Sorcery is now available on the Oculus Store πŸŽ‰
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@BladeAndSorcery
Blade & Sorcery
3 years
Warpfrog is seeking talented people to join our expanding team! If you love #VR and would be excited to be part of the @BladeAndSorcery journey, then check out our listings! Senior Unity developer: 3d artist / level artist:
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@BladeAndSorcery
Blade & Sorcery
6 years
The future of VR melee is here. πŸ˜‰
@F4CEpa1m
Facepalm-x_0
6 years
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@BladeAndSorcery
Blade & Sorcery
3 years
We have some hardcore fans. 😁
@TheBaronReviews
The Baron
3 years
This @BladeAndSorcery fan got a tattoo.😲u/JadenVo7
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@BladeAndSorcery
Blade & Sorcery
5 years
All that Beatsaber has prepared you for this day @ragesaq πŸ˜‚
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@BladeAndSorcery
Blade & Sorcery
5 years
Here is an early look at the new climbing features.
@TheBaronReviews
The Baron
5 years
Here is a preview of how the new climbing system will work in @BladeAndSorcery Update 6!
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@BladeAndSorcery
Blade & Sorcery
5 years
Update 7 will be available on Steam at 11am PST by using a beta code.
@TheBaronReviews
The Baron
5 years
@BladeAndSorcery Update 7 premiere at 11am PST . Beta access on Steam will happen at same time (key in video description and on discord)
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@BladeAndSorcery
Blade & Sorcery
5 years
@Hunter_Ahlquist Gonna be even better in U6 with the improved grip climbing. :)
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@BladeAndSorcery
Blade & Sorcery
6 years
Yes it's stuff like that, you psycho. πŸ˜‰
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@BladeAndSorcery
Blade & Sorcery
5 years
Cool fan art.
@MrBuzZz_here
MrBuzZz here
5 years
From screenshot to artwork, can't get enough of @BladeAndSorcery #Drawings #bladeandsorcery
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@BladeAndSorcery
Blade & Sorcery
3 years
@2DWomenArePog You should be safe updating U9.0, 9.1 and 9.2. Mods will only break on major version updates. πŸ™‚
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@BladeAndSorcery
Blade & Sorcery
6 years
#BladeAndSorcery has been released less than a month and modders are already out in full force. 😁
@TheBaronReviews
The Baron
6 years
Coming to you from the weird world of Redsyi, I finally got to try out his #BladeAndSorcery Monster Mod! Very bizarre and very fun! πŸ˜„ #VR #Rift #HTCVIVE #WindowsMR
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@BladeAndSorcery
Blade & Sorcery
5 years
Community weapon modding is very active in Blade & Sorcery right now!
@TheBaronReviews
The Baron
5 years
Thor inspired @BladeAndSorcery
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@BladeAndSorcery
Blade & Sorcery
5 years
@KingKrayt It would be cool, but there's no plans for multiplayer right now I'm afraid
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@BladeAndSorcery
Blade & Sorcery
6 months
@Luh_Calm_fit Hey! We won't know until PCVR dev is almost finished and then we can start porting onto Nomad and see how performance is. Worst case the perf is a nightmare, in which case we would need more time to work on Nomad alone, so then it would be released after PCVR.
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@BladeAndSorcery
Blade & Sorcery
4 years
@millers_tv There is no coming back from that really. Leaving in humiliation was the best he could do at that point.
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@BladeAndSorcery
Blade & Sorcery
5 years
@TheCryingPiano And it's going to get crazier with the sdk release.
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@BladeAndSorcery
Blade & Sorcery
1 year
@Gramsy7 @DemoAkuroVR Great job Gramsy! @DemoAkuroVR cinematics are next level.
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@BladeAndSorcery
Blade & Sorcery
2 years
@thatcosmicbeach Hi, no exact date yet but we are bugtesting right now and hoping for an April release.
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@BladeAndSorcery
Blade & Sorcery
3 years
@ClixRecon We would love to! But we would have to look into it first.
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@BladeAndSorcery
Blade & Sorcery
6 years
Thanks!! πŸ˜„
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@BladeAndSorcery
Blade & Sorcery
6 years
@derekriggs121 You're swinging too hard. πŸ˜‰ Unlike other VR "wiggle sword" melee games, your weapon swing is attached to your character, not to you irl. Control your swings - Smooth, clean strikes are more effective that flailing with force. Keep practicing!
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@BladeAndSorcery
Blade & Sorcery
6 years
Glad to hear you had fun!
@ParadiseDecay
Paradise Decay πŸ₯½ πŸ”œ Gamescom
6 years
BLADE & SORCERY VR (THIS IS THE BEST COMBAT SYSTEM I HAVE PLAYED!) // Oc... via @YouTube GOING LIVE IN 5 MINS! #Blade &Sorcery #BladeAndSorcery #VR #VirtualReality #Oculus #OculusRift #Steam #beta
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@BladeAndSorcery
Blade & Sorcery
6 months
@MenagerieWorse @GuardianElax Yeah exactly right! We will try our best to include everything for the new dungeon. In the old dungeon (outpost) it is only one room missing, so not so bad, but Nomad is also missing the sandbox Citadel map. We will know more when porting time comes!
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@BladeAndSorcery
Blade & Sorcery
6 years
Exciting to see write ups about #BladeAndSorcery
@RtoVR
Road to VR
6 years
VR Combat Sandbox 'Blade & Sorcery' Heading to Steam Early Access in December, Trailer Here @BladeAndSorcery
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@BladeAndSorcery
Blade & Sorcery
5 years
@GamingRespawnUK Thanks for the great review! Maps / weapons will keep coming (although the SDK is out next update so prepare for an almighty explosion of modder content in the meantime!) and a tutorial is planned for full release. πŸ˜€
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@BladeAndSorcery
Blade & Sorcery
6 years
Update 4 (animations) is now stable branch!
@TheBaronReviews
The Baron
6 years
@BladeAndSorcery Update 4, "The Animation Update" has moved to stable branch, folks! The Baron Review is here: #VR #TheBaronReviews
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@BladeAndSorcery
Blade & Sorcery
5 years
Tutorial on how the dismemberment works in Blade & Sorcery.
@TheBaronReviews
The Baron
5 years
Sorry it took so long, folks -- But for anyone still struggling, here is my guide to dismemberment in @BladeAndSorcery #thebaronreviews
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@BladeAndSorcery
Blade & Sorcery
6 years
Playthrough of the animation update; new animations, better AI, dodging, improved predictive parry - Access the update by opting into beta on Steam! #BladeAndSorcery #VR
@TheBaronReviews
The Baron
6 years
The @BladeAndSorcery animation update is now in public beta! It's great and dramatically ramps up harder difficulty modes, so veterans now have a challenge. πŸ˜‰ #VR #Rift #HTCVive #windowsMR
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@BladeAndSorcery
Blade & Sorcery
5 years
@CharlieLorrain2 Hi, there's no commited plans for a quest port but Kospy will be looking into it post version 1.0 to see if it's doable.
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@BladeAndSorcery
Blade & Sorcery
6 years
@VRPowerHour just reviewed #BladeAndSorcery on their segment, Virtually News. Really top quality show, guys! #VR
@VRPowerHour
VRPowerHour
6 years
This week on Virtually News we cover the latest in Beat Saber, Poker Stars in VR, and a game changing new title called, "Blade & Sorcery." #VR #VRGaming #BeatSaber #Poker #BladeAndSorcery #PokerVR with @BeatSaber , @PokerStars , & @BladeAndSorcery
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@BladeAndSorcery
Blade & Sorcery
4 years
@KyleSidwell Yes I can confirm definitely. Sandbox will be a separate mode with everything unlocked and access to the dev menu cheats.
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@BladeAndSorcery
Blade & Sorcery
6 years
Thanks for the nice and detailed review @RtoVR ! And thanks for staying clearly it is just starting Early Access! Progression will be on the to-do list as development progresses. 😁
@RtoVR
Road to VR
6 years
β€˜Blade & Sorcery’ Early Access Review – Bloody Sandbox Battles Aplenty @BladeAndSorcery
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@BladeAndSorcery
Blade & Sorcery
6 years
😁
@Chrispy00703
ChrispyBurgers
6 years
You did it... you made the game I've always wanted as a kid and made it better by adding abilities and telekinesis... I love you! @BladeAndSorcery
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@BladeAndSorcery
Blade & Sorcery
3 years
@TurtleToons_ Hi, the Quest one seems impossible due to the tech limitations. The Quest 2 would be fantastic but we would have to see, so no promises for now. πŸ˜…
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@BladeAndSorcery
Blade & Sorcery
4 years
@moncikoma Haha you can hear the kick. πŸ˜‚
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@BladeAndSorcery
Blade & Sorcery
5 years
@ItsPapaBless There's no plans, sorry. Maybe someday but for now that is not possible.
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@BladeAndSorcery
Blade & Sorcery
5 years
@A_Taylor199 Sorry, no plans for that right now!
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@BladeAndSorcery
Blade & Sorcery
5 years
@strawfh Thanks a lot for the positivity! By the time we reach 1.0 hopefully we will have a whole lot more content, and then there is dungeons to look forward to! But that's some ways away still. πŸ˜…
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@BladeAndSorcery
Blade & Sorcery
6 years
@DulledSaber @creedmovie @BeatSaber Nice! I gotta agree there are many, many times when buying into an EA game sucks but glad this hadn't been a disappointment and thanks for supporting the development! 😁
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@BladeAndSorcery
Blade & Sorcery
6 years
@JCChambersIII Hahaha you kinda have a point. πŸ˜‚
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@BladeAndSorcery
Blade & Sorcery
4 years
@Zizaran @TheBaronReviews Thanks for playing! There are some great things coming in the next beta which will really ramp up the visceral combat even more; new wound and damage decals and death animations.πŸ˜€
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@BladeAndSorcery
Blade & Sorcery
6 years
New features video for BETA update 2.
@TheBaronReviews
The Baron
6 years
New #BladeAndSorcery beta update - Imbuing Weapons. Tons of fun!!! πŸ˜† #thebaronreviews #VR #OculusRift #Vive #WindowsMR
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@BladeAndSorcery
Blade & Sorcery
5 years
@reece_us @heath_widdoes It wouldnt be possible to develop and support two or more versions at the same time while the game is changing so much and so rapidly. I'd estimate it would be around full PCVR release of version 1.0 (then the pc version is done) that the ports could even be looked into. 2/2
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@BladeAndSorcery
Blade & Sorcery
3 years
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@BladeAndSorcery
Blade & Sorcery
6 years
Great breakdown of #BladeAndSorcery by @LeptonGames . Thanks for the review! πŸ˜€
@LeptonGames
Lepton Games
6 years
Blade & Sorcery Prerelease Review: A fantastic magic and melee simulator with an impressively realistic collision system. @BladeAndSorcery
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@BladeAndSorcery
Blade & Sorcery
6 years
Glad you enjoyed it @ViveReport !
@ViveReport
dgtlhrt πŸ§‘β€πŸš€
6 years
Finally got a chance to check out @BladeAndSorcery ... Couldn't stop playing, happy to say I couldn't even get past easy difficulty. The more I played, the more impressed I was. The telekinesis alone is one of the most rewarding gameplay mechanics I've used in awhile!
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@BladeAndSorcery
Blade & Sorcery
5 years
@Alex__VR Good god...
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@BladeAndSorcery
Blade & Sorcery
6 years
@Silvermoonwolf5 You are playing it right. 😁
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@BladeAndSorcery
Blade & Sorcery
6 years
@WarEffortgaming Hey! There's no plan for it right now because there is so much other stuff to do in development plus dealing with support for Rift, Vive and WMR. Perhaps it would be more likely closer to version 1.0 when things are a little calmer.
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@BladeAndSorcery
Blade & Sorcery
3 years
@Jake79584512 9.4 should drop any day now but it is only a tiny bugfix patch. A more substantial update with new content like U10 is in the works, but still a good bit off I'm afraid.
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@BladeAndSorcery
Blade & Sorcery
5 years
@DigitalSenseiG You did not become Steve Rogers, you were always Steve Rogers... in here πŸ‘‰β™₯️
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@BladeAndSorcery
Blade & Sorcery
5 years
@offen_thomas @Hunter_Ahlquist That's exactly how it will work. :) Check out this video by @thebaronreviews
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@BladeAndSorcery
Blade & Sorcery
6 years
@CptDreadbeard Awesome! More updates and content to come πŸ™‚
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